It should be noted, first off, that I like very particular flavors of multiplayer games - I am not indescriminate in my consumption of online pew-pew-pewing. I would go so far as to say that I avoid such experiences for the most part, owing to the fact that the internet is a cesspool. Ergo, if a game is going to make me play online, it's going to be because it meets certain criteria:
- I prefer games where one can drop in and out with a minimum of fuss. Waiting times and high buy-in are a killer for me, because I don't want to dick around waiting for other people.
- I generally only play games where it takes a minimum of bullets to take people down. For instance, I only played Call of Duty on Hardcore mode, because the normal mode annoyed me by virtue of it taking too many bullets to kill someone. This is also why I have a hard time playing Team Fortress 2.
- I like asymmetrical games, and asymmetrical maps, preferably on the larger size. This is why I keep trying to play Team Fortress 2, despite my problems with it. Killhouse and maps like it? Yuck. Overgrown? Yes please.
So with these things in mind, let's talk about Brink. Bear in mind I am ONLY talking about the PC version of Brink. Your experiences with Xbox 360 and PS3 versions may vary.
What Brink does right:
- Flow: I love the flow of the game. Once you get the hang of how to manouver around the maps without resorting to the usual hallways, there is a serious "aha!" moment. There are so many ways to drop in from above, erupt from below, outflank and outmove the opponent that you have to be on your toes at all times. The game doesn't let you turtle without risking an assault from the rear. You never risk getting caught in the 2Fort syndrome of "well, 40 more minutes of this and maybe they'll make a mistake!"
- PEW PEW PEW!: The meat of the gameplay is obviously going to be "putting bullets into other people until they stop moving." The gunfire feels tight, controlled, and effective; I've never been stuck going "Is this thing even on?" It feels visceral. The damage balance is pretty good, too - you need to burn more bullets than I'm used to, in order to kill someone, but not as many as in most shooters. Ammo conservation and team tactics also play a major role; this isn't a game where you can go solo in multiplayer, because you'll either end up dead or out of bullets. Plus, what's not to love in a game where you can slide-tackle a dude and shoot him with a shotgun as he's falling? (PS: This is very hard. But it is awesome when you do.)
- It's Classy: Unlike most games that have dubious class balance, Brink's balance is on the ball. Seriously, I have never seen an FPS where you *needed* to have a member of every class to succeed. The Soldiers provide ammo refills, Engineers boost damage and provide turrets, Medics ressurrect and heal, and Operatives ninja stuff. Of all the classes, I think the Operative is least needed, though. Something to address in balancing.
- In and Out: It's not the easiest game to jump into and out of, as far as multiplayer is concerned - that would be Left 4 Dead - but it's close. You can play solo, play private, play public, and in between each round, it's simple to jump into a new server without ever searching the server list. If you want to, though, you can.
- Swank Duds: The game's customization options are awesome and amazing. Seriously. But you know me, I love to play dress-up as a pretty pretty princess.
What Brink does wrong:
- Unabalanced Guns: I don't know if it's just me and my tendancy to gravitate toward particular weapon loadouts, but it seems like there's very little to recommend certain guns in the game. Some guns just seem to fire faster, with more damagae, while being more accurate. Also, would it have killed you guys to put in another semi-auto rifle or two? Sheesh.
- The Hot Mess: The UI is beautiful and amazing but jesus christ are the menu systems a mess. The way they have attempted to organize things just doesn't work. It is a clusterfuck. And when you try to do certain things, like filter servers for "not full, not empty", you can't. You can only filter by number. It LOOKS great, but jesus christ, people. The in-game UI is much better, but there are still things they should add: icons over people's names, so we can see what buffs they have on them, cuz like... I don't wanna run next to a dude to find out if I need to amp up his damage, thanks.
- I Gotta Unlock What?: Minor gripe: Unlocking the light body type took too long. Especially when it enables more of the much-touted SMART running.
- Short Pants: I know the game is for multiplayer, and I know the replayability is where it's at, but the game needs at least 3 more maps. The game is just too damn short. Welcome to DLC Town, next stop, your wallet.
There have been a lot of other problems people have mentioned. Some of these problems are preference based, as I mentioned. Some are more technical. Looking at the preference-based complaints, I think I can reaffirm what I've said since I started playing the game: Brink is not a game the average gamer is going to instinctively "get". It's different, and it's not BETTER different, nor WORSE different. It's just different. Some complain of frivolous objectives, or that they don't like how quickly things unlock - which leads to the game being 'over' too quickly, or the like. None of these complaints have a material, objective thing I can point to and agree with. I like the level design and objective placement; others do not. As to the speed of unlocks, nobody complained that Modern Warfare was "over" as soon as you'd unlocked everything. For me, that was when the MP game really BEGAN. Some have kvetched that the shooting feels anemic, that headshots should be a one-shot, one-kill situation. I question their depth of understanding: headshots can be set to insta-kill in the game options when you host.
In terms of technical issues, a host of them rear their head: Lag. Popping textures. Busted animations. Crashes. Shooting through walls. These are fine complaints to have. But I personally have not experienced any of them. That's right. I haven't even experienced the rampant lag people are speaking of. So while I empathise with the frustration of others, I haven't experienced it.