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> Spirit Powers, without manifesting?
Shockwave_IIc
post Mar 28 2004, 12:03 PM
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I'm find orange juice and sprite mix is working fine thank you. No need to summon spirits, besides i the drain might just hurt a bit.
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Bodak
post Mar 29 2004, 05:44 AM
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What if I cast Levitate on myself and get a heap of successes which make me go fast. Then I get my Sky Spirit to do its Movement on me (and also Guard too, to make sure I don't hit anything) then I can tear around the city like Neo catching Trinities. Wahay!
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mfb
post Mar 29 2004, 06:05 AM
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you can, indeed. i know a high-grade phsymage who uses that combo; he can, without trying too hard, beat out fighter jets.
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Austere Emancipa...
post Mar 29 2004, 06:42 AM
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Assuming Magic 12, Force 8 with 8 successes (16 dice, sucking up the M Stun), you've got a movement speed of 120 meters per CT or 144km/h. Summon a Force 10 Sky Spirit, and you're moving at 1440km/h.

You might want to get the kind of G-pants that fighter pilots use. From 40m/s to 400m/s in 1 CT means an acceleration of 120m/s^2 or slightly over 12Gs, which is uncomfortable to say the least. And you better not make any sharp turns. Or keep your eyes open. Or have baggy clothes. And the sonic boom would probably wreak havoc on the fragile human body.
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BitBasher
post Mar 29 2004, 07:43 AM
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QUOTE
you can, indeed. i know a high-grade phsymage who uses that combo; he can, without trying too hard, beat out fighter jets.
A Physmage isnt as good as a real mage for this since the speed is determined by the number of sucesses times your magical ability power level. It's likely that a pure mage could go a lot faster.

In retrospect this is kind of pointless, because you will WAY outrun the spirit in nothing flat, he cant keep up.
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A Clockwork Lime
post Mar 29 2004, 05:01 PM
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Levitation does nothing to protect your body from high speed. So unless the human body can withstand traveling at Mach 2 without any protection whatsoever, I don't think it would be a good idea.
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BitBasher
post Mar 29 2004, 05:16 PM
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That's not mach 2, it's just over mach 1.5. :D

A normal mage with a magic attribute of 6 to 8 will not be able to break the sound barrier, really. And he's likely to kill himself before too long. Probably in a comical way. Hilarity ensues. :grinbig:
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Zazen
post Mar 29 2004, 05:29 PM
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QUOTE
In retrospect this is kind of pointless, because you will WAY outrun the spirit in nothing flat, he cant keep up.


Be a Horse Shaman.
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BitBasher
post Mar 29 2004, 05:48 PM
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Yeah, that'd work just fine. :D
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Austere Emancipa...
post Mar 29 2004, 06:10 PM
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Actually, 400m/s is only 1.175 Mach at sea level. As long as you don't levitate higher than 8-9 thousand meters, you can levitate at a nice 300m/s without breaking Mach 1. The drag might still cause serious problems, I have no idea.
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Bodak
post Mar 30 2004, 08:15 AM
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Couldn't the Spirit use Fast Astral Movement to keep up with you?
If you wore a pointy wizard hat and used it as your nose cone you could break the sound barrier. You wouldn't be able to do it with a rounded front however - that's why Spitfires (and other round-prop driven aircraft) could never break Mach 1 - they needed a pointy nose.
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mfb
post Mar 30 2004, 08:19 AM
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the spirit just has to keep you in LOS. send it up to the upper edge of the atmosphere, and LOS goes a pretty long ways.

oh, and when i said high-grade, i meant high-grade. do not try this at home.
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Herald of Verjig...
post Mar 30 2004, 05:32 PM
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Where did you get that spirits must maintain LoS to sustain a power? The section in SR3 comments that they have no TN penalty for sustaining powers, but makes no stipulation that their sustaining is any more limited than that of a solid mage.
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