Quick encumbrance question..., Helmets? |
Quick encumbrance question..., Helmets? |
May 20 2011, 06:26 PM
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#1
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Do these count against the potential reaction penalty for layers of armour? I have always assumed not but...?!?
Do milspec helmets get the same treatment? Thanks! |
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May 20 2011, 06:30 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
The short answer is 'it depends'. There are at least 3 or so armor encumbrance rules options.
The basic one is that all armor counts, so yes. (SR4A p161) Penalties start when the total B and/or I exceeds Body*2. (Note that stacking doesn't mean add everything *for the purposes of damage resistance*; only the highest B or I counts, while everything counts to encumbrance.) Arsenal (p44) provides the option of 'no encumbrance for any single armor item'; e.g., one armor suit. The player can lose this grace by doing more stacking/accessorizing; IMO, suit+helmet is fine, but suit+helmet+PPP+shield, etc. is not. A second Arsenal option is for Milspec armor to use Body*3 as the limit. For me, this never comes up. (IMG:style_emoticons/default/wink.gif) |
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May 20 2011, 08:15 PM
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#3
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
The short answer is 'it depends'. There are at least 3 or so armor encumbrance rules options. That second option is in fact a suggested optional rule. RAW says if your total B or I exceeds Body x2 (x3 for milspec), you're encumbered. How you got there - were those shields, PPP, helmets or what - doesn't matter.
The basic one is that all armor counts, so yes. (SR4A p161) Penalties start when the total B and/or I exceeds Body*2. (Note that stacking doesn't mean add everything *for the purposes of damage resistance*; only the highest B or I counts, while everything counts to encumbrance.) Arsenal (p44) provides the option of 'no encumbrance for any single armor item'; e.g., one armor suit. The player can lose this grace by doing more stacking/accessorizing; IMO, suit+helmet is fine, but suit+helmet+PPP+shield, etc. is not. A second Arsenal option is for Milspec armor to use Body*3 as the limit. For me, this never comes up. (IMG:style_emoticons/default/wink.gif) |
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May 20 2011, 08:18 PM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I think that's exactly what I said. (IMG:style_emoticons/default/smile.gif) That's what 'option' means.
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May 20 2011, 08:35 PM
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#5
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I think that's exactly what I said. (IMG:style_emoticons/default/smile.gif) That's what 'option' means. Heh... (IMG:style_emoticons/default/wobble.gif) |
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May 20 2011, 09:13 PM
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#6
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
I think that's exactly what I said. (IMG:style_emoticons/default/smile.gif) That's what 'option' means. The first and the third "options" are not optional at all, they are default rules.
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May 20 2011, 09:21 PM
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#7
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Moving Target Group: Members Posts: 224 Joined: 6-April 02 From: ab.ca Member No.: 2,522 |
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May 20 2011, 09:36 PM
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#8
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
(Note that stacking doesn't mean add everything *for the purposes of damage resistance*; only the highest B or I counts, while everything counts to encumbrance.) Just to make sure you dont confuse the OP: Thinks that are listed as +somethink add that value to your existing armor and don't count as separate armor. The "only highest of B or I counts for armor, but all count for encumbrance" rule only comes into effect if your wearing 2(or more) actual armors, for example: If your wearing Body Armor Bag 6/2 and a Chain Mail Shirt 2/7, you have armor 6/7 but for encumbrance it counts as 8/9. |
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May 21 2011, 01:07 AM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I think you'll find that everything in Arsenal there is under a general 'this is all optional' disclaimer. (IMG:style_emoticons/default/smile.gif)
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May 21 2011, 02:49 AM
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#10
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Having worn a motorcycle helmet, and having shopped around for a few military ones (Army surplus), I can tell you the damned things are annoying as hell and a lot heavier and more cumbersome than most people think. Especially on the neck, which already supports a pretty heavy load.
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May 21 2011, 02:58 PM
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#11
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Thanks guys!
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May 21 2011, 03:06 PM
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#12
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Runner Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Having worn a motorcycle helmet, and having shopped around for a few military ones (Army surplus), I can tell you the damned things are annoying as hell and a lot heavier and more cumbersome than most people think. Especially on the neck, which already supports a pretty heavy load. Well, high-grade head protection systems add an armored collar to the helmet. It both supports some of the helmet's bulk and prevents the head from being tilted too far, so as not to damage the backbone. |
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