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> Emerging: End of Days OoC & Recruitment, Will you face the Apocalypse? (Recruitment always open!)
Mickle5125
post Apr 10 2012, 09:44 PM
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I'd say send npc teams at the two security stations while the heavy guns (Not-Explodey-Mage and SuperSquirrel) take out the control tower. Hit 'em fast and hard, you know? Depending on our numbers, we might want to also have some heavy-units strike at the front gate guards to weaken their position... *shrugs* Or have SuperSquirrel sew discord and chaos amongst their forces... ^_^
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JxJxA
post Apr 11 2012, 07:07 AM
Post #477


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QUOTE (Mickle5125 @ Apr 11 2012, 06:44 AM) *
I'd say send npc teams at the two security stations while the heavy guns (Not-Explodey-Mage and SuperSquirrel) take out the control tower. Hit 'em fast and hard, you know? Depending on our numbers, we might want to also have some heavy-units strike at the front gate guards to weaken their position... *shrugs* Or have SuperSquirrel sew discord and chaos amongst their forces... ^_^


Sounds good to me, we'll do something like that plan that keeps the PCs together. As Drake Mallard always says:

LET'S. GET. DANGEROUS!
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Mickle5125
post Apr 23 2012, 08:40 PM
Post #478


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initiative? or can I start throwing around spirit powers like they're going out of style?
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Aria
post Apr 24 2012, 07:59 AM
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You have auto surprise this round but if you want to roll initiative (or point me to where you rolled it previously) that'd be good!

The guard is an Azzie in medium milspec combat armour, weird glyphs and a combat rifle with grenade launcher...I point you again at the weird glyphs (IMG:style_emoticons/default/ork.gif)
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JxJxA
post Apr 24 2012, 12:19 PM
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I'll try a knowledge roll on those glyphs:

Log(5) + Magical Knowledge(3) = 8d6 for 3 hits.
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Mickle5125
post Apr 24 2012, 03:11 PM
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QUOTE (Aria @ Apr 24 2012, 02:59 AM) *
You have auto surprise this round but if you want to roll initiative (or point me to where you rolled it previously) that'd be good!

The guard is an Azzie in medium milspec combat armour, weird glyphs and a combat rifle with grenade launcher...I point you again at the weird glyphs (IMG:style_emoticons/default/ork.gif)


initiative: 14



And the baddie is getting hit with the critter power confusion - magic+willpower vs willpower; net hits are a negative dicepool modifier on the target; duration is sustained, LOS to cast, not necessary to sustain.

Magic(6) + will(4) = 3 hits, edge reroll : 3 more hits = 6 hits total

Counter spelling doesn't apply to critter powers, does it?
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JxJxA
post Apr 24 2012, 03:55 PM
Post #482


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Making initiative rolls for Tris, the Force 7 fire spirit, and the Force 4 fire spirit:

Tris:
React(3) + Int(3) + Incr Ref(3) = 10d6 for 3 hits 9d6 for 3 hits (made a mistake on the dice). Init 12/4 IP

Force 7 Fire Spirit:
Force(7)x2 + 3 = 17d6 for 7 hits. Init 24/2 IP

Force 4 Fire Spirit:
Force(4)x2 + 3 = 11d6 for 6 hits. Init 17/2 IP
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Aria
post Apr 24 2012, 04:41 PM
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That 'baddie' is looking seriously confused! He probably was without the power but still... (IMG:style_emoticons/default/smile.gif)

The glyphs are Azzie in nature...blood sacrifice and perhaps warding are what they remind you of.

Damn those fire spirits are fast!!! I suspect he'll be toasted before anyone else blinks but we'll keep Mal's confusion in place anyway, just in case (IMG:style_emoticons/default/nyahnyah.gif)
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JxJxA
post Apr 27 2012, 01:50 PM
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Haha, they're my saving grace. I‘m a slow mage...
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Aria
post Apr 28 2012, 07:20 PM
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QUOTE (JxJxA @ Apr 27 2012, 02:50 PM) *
Haha, they're my saving grace. I‘m a slow mage...

While you're being slow can you give me some rolls for those fire spirits? I'm not going to do it for you, got enough on my plate (IMG:style_emoticons/default/biggrin.gif)
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JxJxA
post Apr 30 2012, 07:08 AM
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Crap, sorry, I'll get it done tonight. x_x
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Aria
post Apr 30 2012, 11:48 AM
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lol
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JxJxA
post Apr 30 2012, 04:27 PM
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Okay, well, Tris told the fire spirits to either incapacitate or incinerate, so here go a few attempts with the latter...

Force 7 Fire Spirit: Elemental(Fire) Attack
Agi(9) + Ex R Weap(7) = 16d6 for 5 hits. Base damage is 7 DV (fire).

Force 4 Fire Spirit: Elemental(Fire) Attack
Agi(6) + Ed R Weap(4) = 10d6 for 2 hits. Base damage is 4 DV (fire).

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Aria
post May 8 2012, 12:04 PM
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I feel I need to apologise about the lack of pace with this game! It's my own fault and only having two players doesn't help. Perhaps pbp isn't best suited to high octane milspec action (IMG:style_emoticons/default/nyahnyah.gif) . I'm not going to abandon the game but I think I will accelerate towards the endgame a bit faster than I'd intended - hopefully that's ok with you two?!? There will be more Emerging games in the pipeline, although I'm not sure the current characters will fit in with the metaplot with the one I have planned for the immediate future, don't screw them up, they may be dusted off for the grand finale (IMG:style_emoticons/default/smile.gif)
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JxJxA
post May 8 2012, 12:07 PM
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No worries, and I understand. It's kind of crazy how hard it has been to find people to join up in the game. I think the concept freaking ROCKS, especially since I've had trouble finding (and figuring out) a CthulhuTech game. x_x
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Mickle5125
post May 8 2012, 09:55 PM
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I suppose that means I should dust off the half-finished "ooc" character I started and get him to you, neh?
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Aria
post May 10 2012, 12:44 PM
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I wouldn't worry about it too much - unless you wanted to create a version for the 2072 thread and be included in one of my Emerging sub plots there?!? You'd be very welcome as there has been a drop off in players there too!

So, the way ahead is clear...you can proceed into the compound - if you dare?!? (IMG:style_emoticons/default/ork.gif)
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Mickle5125
post May 11 2012, 02:59 AM
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Well crap. Spirit boy has NO clue what's going on astrally...

3 hits perception, 0 hits assensing.
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JxJxA
post May 14 2012, 11:35 AM
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Okay, Tris will move ahead making visual perception checks with the stealth suit on.

Visual Perception:
Int(3) + Perc(3) + Vis Enh(3) - Sustain(2) = 7d6 for 0 hits and a crit glitch. Oh dear...
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Aria
post May 18 2012, 12:40 PM
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Stairs or lift? Nobody seems to be home...you just hear the hum of machinery...
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JxJxA
post May 19 2012, 04:38 AM
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I vote stairs. I'd hate to get stuck in the lift.
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Mickle5125
post May 20 2012, 01:31 AM
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I'll agree. However, I'm out of town all week, so I dunno if I'll get a post up. I'll try to get something up tonight, but if I don't, I dunno when I'll have time to get something posted until Monday.
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JxJxA
post May 25 2012, 07:18 AM
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Sorry for being quiet on my end, I'll get something up soon. x_x
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JxJxA
post Jun 5 2012, 11:44 AM
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Okay, so the way I see it, we have two options:
1-Shock and awe
2-Stealth and stunball

What's you're preference, Mickle?
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Aria
post Jun 7 2012, 12:28 PM
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QUOTE (JxJxA @ Jun 5 2012, 12:44 PM) *
Okay, so the way I see it, we have two options:
1-Shock and awe
2-Stealth and stunball

What's you're preference, Mickle?

We'll wait to see if Mickle wants to add anything and then I'll just pitch you both in there (IMG:style_emoticons/default/ork.gif)
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