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> Emerging: End of Days OoC & Recruitment, Will you face the Apocalypse? (Recruitment always open!)
Mickle5125
post Jul 5 2012, 07:24 PM
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Too late to acquire some combat spells?
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Aria
post Jul 6 2012, 01:08 PM
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QUOTE (Mickle5125 @ Jul 5 2012, 08:24 PM) *
Too late to acquire some combat spells?

If you've got some karma that's be fine - alternatively I'm happy to switch the focus to something you do have spells in (and can you link your sheet again for me please?)
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Mickle5125
post Jul 6 2012, 10:32 PM
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check your e-mail. I see no notation of karma earned, so I'm thinking I don't have any. sad day. Plus I didn't have a chance to forge any pacts with Redshirts. Double-sad day. I'll shift the focus to my one spell: Healing! Health focus, go!

This'll teach me to build a support character... >_>
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JxJxA
post Jul 7 2012, 07:48 AM
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Oh, you get 1 karma and 2500 credits for 2 IC posts. It's the same rule as in the 2072 thread. (IMG:style_emoticons/default/smile.gif) By now, you should have enough for some spells. ^_^
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JxJxA
post Jul 7 2012, 09:16 AM
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Sorry for being MIA for a bit. My job in South Korea finally wrapped up, and I'm getting ready to move back. I'll hopefully be posting more, but bear with me for a bit. I'm flying home in 2 weeks for a job interview, and should be back to my regular posting schedule in a bit.
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Mickle5125
post Jul 7 2012, 03:07 PM
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oh! yay! -goes to count posts-
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Mickle5125
post Jul 7 2012, 03:40 PM
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dang. 16 posts = 8 karma & 20000 nuyen. Only enough for 1 spell. oh well. -spell hunts-

Wow. Mal's not a powerful spellcaster. Oh well. He was built to be able to screw over the opponent very well, so let's build on that strength!

Decrease Reflexes (Health Spell)
Type P
Range T
Duration S
DV (F/2)+1

Increase the range to LOS (+2 DV)
cast through knucklebone fetish (+2 Dice)
total cost: 2500 nuyen, 5 karma

3 karma left, 17500 nuyen. In two posts' time, I shall acquire a level of unarmed combat and be able to punch things. Yay punching things!


Aria: 2 questions.
1) can I spend some of that cash to upgrade the homunculus? if so, should I use vehicle upgrades, armor upgrades, or cyberware?
2) are the other stats for the homunculus equal to the one in Street Magic (Ag: F-1, R: F-1)?
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Aria
post Jul 9 2012, 05:06 PM
Post #533


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QUOTE (Mickle5125 @ Jul 7 2012, 04:40 PM) *
Aria: 2 questions.
1) can I spend some of that cash to upgrade the homunculus? if so, should I use vehicle upgrades, armor upgrades, or cyberware?
2) are the other stats for the homunculus equal to the one in Street Magic (Ag: F-1, R: F-1)?


1 - It's based on the same vehicle chasis that Tris is in so I think vehicle upgrades would be ok...
2 - Sounds reasonable, I find the possession rules make my head hurt so unless you find anything to counter that then that sounds fine to me!

I found your cha sheet in a sub folder so at least I can track that now (IMG:style_emoticons/default/nyahnyah.gif) You're right, you're not an amazing caster but your spirit powers are nasty so that's ok - in the homunculous you'll be physically impressive too!
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Mickle5125
post Jul 10 2012, 12:22 AM
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So is that 12 Armor maxed out, or can I layer some more vehicle armor on it? ^_^
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Aria
post Jul 10 2012, 12:27 PM
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QUOTE (Mickle5125 @ Jul 10 2012, 01:22 AM) *
So is that 12 Armor maxed out, or can I layer some more vehicle armor on it? ^_^

You want more armour?!? That's 18 already with your force!!! I honestly can't remember how I built the original vehicle but you can probably increase that with corresponding reductions in speed etc...
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Mickle5125
post Jul 10 2012, 12:37 PM
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12 reg and ITNW (must do at least 12 damage before I even roll against it. total of 24 armor.) ^_^

But you can always have more armor! 'Specially since I need the "Big Guns"

Ram Plate: 1500 nuyen {12 ramming damage to target. 3 damage (half-impact soak) to me}
Self-Repair: 9000 nuyen { if <7 damage done to me, repair 1 in a minute.}
Nitrous Injection: 2500 nuyen {running acceleration +20}
Armor (normal) r 14: 2800
Speed Engine Customization: 1620 nuyen {bump speed up to 64.8. bumps ram damage to 18-enemy, 6-me.}
total: 17420 nuyen

how much of a speed reduction would 14 normal armor impose? I'd rather not drop my max-speed below 61, so I'll reduce the armor amount to allow that.
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JxJxA
post Jul 16 2012, 01:26 PM
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That stuff on the mecha looks good to me. I don't know what half of it means, but it reads deadly. (IMG:style_emoticons/default/nyahnyah.gif)

I took a little liberty with the IC post. I'm not sure if Tris notices the sudden change in existence at first based on a failed perception check earlier. Also, did Tris' spirits disappear when we changed scenes? It's no biggie, I'm just curious before I start writing for them. (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Jul 20 2012, 07:55 PM
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Making a composure test to avoid studying The Darkness as soon as possible:
Will((IMG:style_emoticons/default/cool.gif) + Cha(3) = 8d6 for 3 hits. Looks like Tris can keep focused on fighting the good fight! (IMG:style_emoticons/default/biggrin.gif)
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Aria
post Jul 23 2012, 01:45 PM
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QUOTE (JxJxA @ Jul 16 2012, 02:26 PM) *
That stuff on the mecha looks good to me. I don't know what half of it means, but it reads deadly. (IMG:style_emoticons/default/nyahnyah.gif)

I took a little liberty with the IC post. I'm not sure if Tris notices the sudden change in existence at first based on a failed perception check earlier. Also, did Tris' spirits disappear when we changed scenes? It's no biggie, I'm just curious before I start writing for them. (IMG:style_emoticons/default/smile.gif)

You still have your spirits...go to the fight (IMG:style_emoticons/default/smile.gif)
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Stave
post Aug 1 2012, 06:26 PM
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Hi all

I am new to play by forum, although I have played quite a lot of shadowrun using pen and paper.

I read in the Circles of Power game that you were looking for more players for this game.

If there is any space how would I join in? and what sort of character would be the most helpful?
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Mickle5125
post Aug 1 2012, 06:30 PM
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someone that makes things die quickly and in mass.
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Stave
post Aug 2 2012, 03:47 AM
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A few character creation questions: I am reading the introductory section in which the Mecha are described. Given the above response a super heavy mecha looks like a good start. I've only played with mechas in steam-punk before, it sounds cool to use them in shadowrun. The stats of a BAE Titan Super Heavy Mecha [H 3, Ac 3/14, Sp 54, P 4, B 10, A 20, S 6]. I'm guessing thats Handing 3, Body 10, Armor 20! . I'm not sure what other other stats mean.
  • Is the mecha effectively a drone that you are inside, or are you wearing it?
  • In other words do I really want to to design a rigger type of character who can jump in / captains chair, or are we just treating them as armor which you wear and use your own attributes with?
  • Do we use gunnery or heavy weapons to target the ranged weapons?


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Aria
post Aug 2 2012, 11:55 AM
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QUOTE (Stave @ Aug 2 2012, 04:47 AM) *
A few character creation questions: I am reading the introductory section in which the Mecha are described. Given the above response a super heavy mecha looks like a good start. I've only played with mechas in steam-punk before, it sounds cool to use them in shadowrun. The stats of a BAE Titan Super Heavy Mecha [H 3, Ac 3/14, Sp 54, P 4, B 10, A 20, S 6]. I'm guessing thats Handing 3, Body 10, Armor 20! . I'm not sure what other other stats mean.
  • Is the mecha effectively a drone that you are inside, or are you wearing it?
  • In other words do I really want to to design a rigger type of character who can jump in / captains chair, or are we just treating them as armor which you wear and use your own attributes with?
  • Do we use gunnery or heavy weapons to target the ranged weapons?

The mechas here are vehicles, so a rigger jumped-in was how I visualised them. As such gunnery is your skill of choice. You might find a link to the one other player who played a hvy mecha at the beginning of the thread and use that as a starting point if you like?
H=Handling
Ac=Acceleration
Sp=Speed
P=Pilot
B=Body
A=Armour
S=Sensors (worth looking up sensor targetted gunnery in the main rule book!)

EDIT: Jax, post 207 has the mecha, link is at the beginning of the thread if you are feeling lazy (IMG:style_emoticons/default/smile.gif)
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Stave
post Aug 2 2012, 06:24 PM
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Haruko was originally a member of the Renraku Red Samurai. During an attack on the Seattle Arcology, by eco-terrorists lead by the Greewar eco-terrorists, Haruko was crippled by an unpleasant bio-toxin. Radical experimental surgury failed to save her, so she was offered three choices: Death, Cyber-Zombie or Brain in a Superheavy Mecha.

Now little more than a head and a torso, Haruko makes the most of her current position. She gets to frag things, make friends, and life is one big video game. Perhaps the reality of her position hasn't become clear to her, or perhaps its all those anti-depressants, but Haruko is determined to make the most of her second chance at life.

Race: Human
Qualities: 0
[ Spoiler ]


Attributes 150
[ Spoiler ]


Skills 184
[ Spoiler ]


Martial Arts: 18
[ Spoiler ]


Mecha
[ Spoiler ]


Ware: 330,000 nuyen (born rich plus starting 30,000)
[ Spoiler ]


Software: all common programs at 6, Biofeedback Filter 5

Note: I've put the spreadsheet with details here: https://docs.google.com/file/d/0B8i6xVsdSXI...W1PanprbUU/edit. this is my first go at a pbp character. I'd appreciate any assistance and feedback. I have a few bp / nuyen left, and haven't spent the starting karma yet. I'll save spending them until after any feedback.
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Aria
post Aug 6 2012, 12:01 PM
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QUOTE (Mickle5125 @ Jul 10 2012, 01:37 PM) *
12 reg and ITNW (must do at least 12 damage before I even roll against it. total of 24 armor.) ^_^

But you can always have more armor! 'Specially since I need the "Big Guns"

Ram Plate: 1500 nuyen {12 ramming damage to target. 3 damage (half-impact soak) to me}
Self-Repair: 9000 nuyen { if <7 damage done to me, repair 1 in a minute.}
Nitrous Injection: 2500 nuyen {running acceleration +20}
Armor (normal) r 14: 2800
Speed Engine Customization: 1620 nuyen {bump speed up to 64.8. bumps ram damage to 18-enemy, 6-me.}
total: 17420 nuyen

how much of a speed reduction would 14 normal armor impose? I'd rather not drop my max-speed below 61, so I'll reduce the armor amount to allow that.

Sorry, missed this lot before...

You'd need to double all prices as I maxed out the mod slots building these beasties! And no, you can't have a ram plate on a mecha (IMG:style_emoticons/default/smile.gif)

Each armour rating in body ratings lowers speed so probably 2 factors in this case?!? Without checking the rules too thoroughly we'll say if you buy the turbo charger you can offset the speed reduction...

And becuase I'm feeling manic on this wet Monday morning I'll say that your mech is equipped with a flamer (IMG:style_emoticons/default/ork.gif) You can't use any kind of targetting but it doesn't take much skill to the pull the trigger on this thing when it's pointing the right direction!
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Stave
post Aug 6 2012, 04:25 PM
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Aria: If you are roughly happy with Haruko, how do I bring her into the story. As I said, I am new to this pbp idea: so do I post something, or do I respond to your post?

I am guessing that my first post will be a request for a sitrep from the others.
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Aria
post Aug 6 2012, 04:33 PM
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QUOTE (Stave @ Aug 6 2012, 05:25 PM) *
Aria: If you are roughly happy with Haruko, how do I bring her into the story. As I said, I am new to this pbp idea: so do I post something, or do I respond to your post?

I am guessing that my first post will be a request for a sitrep from the others.



Read back a few posts until you get the one with you crashing through the jungle canopy with incoming fire!

You are with Tris and Mal and 2 NPCs (the other member of your fireteam just met a messy end!). Feel free to post some reaction to what's going on, otherwise I'll get you moving again shortly...
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Stave
post Aug 6 2012, 06:35 PM
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Thanks Aria, I've posted.

I'm not sure how perception works for in a mecha. I am currently hot rigged

My perception is about 19 die I think. There might also be a tacnet bonus. I'm including the numbers, although I am not enough of a shadowrun expert to know if they are all relevant.
  • Sensor's: 6
  • Hot Sim: 2
  • Perception: 4
  • Perceptive Quality: 1
  • Vision Enhancement: 3
  • Attention coprocessors: 3


I'm going to spend a few moments Observing in Detail in order to make sense of what is going on, while I wait for a sitrep. Do I roll perception tests, or do I get you to?

edit: Added attention coprocessors and hot sim
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Aria
post Aug 7 2012, 07:57 AM
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QUOTE (Stave @ Aug 6 2012, 07:35 PM) *
I'm going to spend a few moments Observing in Detail in order to make sense of what is going on, while I wait for a sitrep. Do I roll perception tests, or do I get you to?

Roll 10 for yourself and then I will randomise between them so you don't know which one will be applied (IMG:style_emoticons/default/ork.gif) Same goes for the others.

Can I also have an initiative roll from each of you (and two from JxJxA - one for Tris and one for the mecha - if you can look up self controlled drones for that one...? If not I'll look it up for you later)

On the 'Events' I am fixing this at 6 points for now so you can decide how you split that - and you very well might need the support (IMG:style_emoticons/default/devil.gif)
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Stave
post Aug 7 2012, 06:40 PM
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After waiting 5 hours for invisible castle to send me a registration email (I'm waiting on two separate accounts as I thought that would be twice as likely to work), I rolled as "unnamed"
http://invisiblecastle.com/roller/view/3642875/
19d6.hits(5) → [5,3,4,3,1,5,6,5,4,2,6,2,2,3,4,3,3,4,5] = (6)
19d6.hits(5) → [5,4,5,2,6,2,4,4,6,6,5,2,2,5,5,5,3,1,2] = (9)
19d6.hits(5) → [6,6,2,2,3,1,2,2,4,6,5,2,5,2,5,6,2,4,3] = (7)
19d6.hits(5) → [1,2,4,4,2,2,6,5,3,5,3,1,3,5,4,4,4,6,5] = (6)
19d6.hits(5) → [6,3,2,2,5,6,6,4,6,4,1,4,4,6,3,4,5,4,6] = (8)
19d6.hits(5) → [1,3,3,5,2,3,1,6,4,2,1,2,6,5,3,3,5,6,5] = (7)
19d6.hits(5) → [1,5,4,1,6,3,1,2,2,5,6,4,2,5,4,6,6,2,4] = (7)
19d6.hits(5) → [5,6,5,6,1,2,4,5,6,3,5,6,2,6,1,5,3,2,4] = (10)
19d6.hits(5) → [2,4,2,6,1,3,4,3,3,5,4,3,2,2,6,2,5,5,1] = (5)
19d6.hits(5) → [5,6,1,3,4,4,2,1,1,5,3,2,1,1,3,2,1,5,1] = (4)

Initiative is matrix initiative so Intuition(5) + Response (5)+ 1 (hot sim)= 11
http://invisiblecastle.com/roller/view/3642877/
11d6.hits(5) → [3,2,1,3,3,6,1,5,3,6,4] = (3), So initiative is 14, with 4 IPs (hot sim + simsense booster)



If you want I'll roll again when the account arrives, but the above look pretty average.


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