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> Emerging: End of Days OoC & Recruitment, Will you face the Apocalypse? (Recruitment always open!)
JxJxA
post Aug 8 2012, 10:26 PM
Post #551


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Cool, I'll look up those rules. ^_^

I'm pretty sure I'm still sustaining a logic spell, so I'm taking a -2 to the Observe in Detail rolls.
Int(3) + Per(3) + Enh Vis(3) - Sustain(2) = 7d6 for: 2, 4, 4, 3, 3, 3, 4, 2, 1, 3

Initiative for:

Trismegistus: 13 Init/3 IP
React(3) + Int(3) + Enh Ref(3) = 9d6 for 4 hits.

Fire Spirit Force 7: 23 Init/2 IP
Force(7)x2 + 3 = 17d6 for 6 hits.

Fire Spirit Force 4: 14 Init/2 IP
Force(4)x2 + 3 = 11d6 for 3 hits.

Mecha: 15 Init/3 IP
Pilot Prog(5) + Resp(5) = 10d6 for 5 hits
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Aria
post Aug 9 2012, 04:31 PM
Post #552


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The glowing girl doesn’t show up in astral but Mal can see her physically. Your radar and ultrasound sensors can’t see her either, only visual seems to work – weird eh?!? (IMG:style_emoticons/default/ork.gif)
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Stave
post Aug 9 2012, 05:17 PM
Post #553


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QUOTE
Your radar and ultrasound sensors can’t see her either, only visual seems to work – weird eh?!?

"Bah humbug" cried Haruko. Bound to be logical explanation. "Got to love what you can do with lasers nowadays." or maybe "it's the light of Venus deflected by a pocket of swamp gas".

Can I just check the status:

  • That darkness thing is scary. Roughly how big was it? and do we think it's the "big bad" or just a minion of the big bad?
  • I've not had a brief: are we invading the Aztech's for a good reason or just because they are there? (Fine by me, I hate the Azzies and I have a big gun that wants to be used)


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Aria
post Aug 10 2012, 11:50 AM
Post #554


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Ok, I’ll add some clarity here…murky clarity but some sort of clarity is better than none right? (IMG:style_emoticons/default/ork.gif)
  • You remember being briefed but not what the brief said. All your tacnet data is pointing you towards this teocalli as the target so presumably it is…hopefully when you get there it will become clear. You vaguely remember orders to “stay on mission”
  • Your memories are only clear from when you found yourself launching out of a drop ship at a jungle canopy filled with anti-aircraft flak – something is not quite right, you just don’t remember what!
  • The Darkness is large and scary looking, about the size of a car and floating off the ground about 2m up. You have dim memories of seeing lots of them together. The darkness effect seems to be some sort of magical cloak and you occasionally get glimpses of something inside it with tentacles. It plays havoc with your sensors, they can detect it but not make any sense of it. Mal can see the darkness in the astral as some sort of generated power and gets the same sort of aura glimpses inside, enough to use magic on it but at a penalty.
  • Glowing little girls, who the hell knows???!!!

That’s all for now folks (IMG:style_emoticons/default/ork.gif)
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Mickle5125
post Aug 19 2012, 03:28 PM
Post #555


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ok, I've forgotten: can I actually talk to non-magicals? Or shall I keep communicating through the bokor?
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Aria
post Aug 29 2012, 11:48 AM
Post #556


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I'm back!!! Just a quick word of warning, if in the next month or so I disappear for a while it will be because my wife has given birth and I've got my hands full with screaming baby! I'll be back after a couple of weeks (IMG:style_emoticons/default/smile.gif)

QUOTE (Mickle5125 @ Aug 19 2012, 04:28 PM) *
ok, I've forgotten: can I actually talk to non-magicals? Or shall I keep communicating through the bokor?


I confess I'm not exactly sure what RAW would say on this matter but I am happy that the Stillwater lot (for this simulation at least) have found some way for you to speak through your possessed gollum!

I've got an IC in the works, will try and get it up by the end of the week...
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Mickle5125
post Aug 31 2012, 02:34 AM
Post #557


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good to know about magictech being awesome!

once I get to my books, I'll roll for the accident power usage.
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Aria
post Sep 3 2012, 11:46 AM
Post #558


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QUOTE (Mickle5125 @ Aug 31 2012, 03:37 AM) *
[Jungle Canopy, near Aztech pyramid - Aztlan, Location Unknown]

Mal glares at the threatening Aztlaner and barks out a command across the Astral to the loa near the patrol.
Loa! Strike that soldier with misfortune!


I’m a little confused by this – you’re the spirit (Loa?!?), surely it’s your power that you are using?!? (Which won’t be a problem – damn spirit powers bypass spell defence (IMG:style_emoticons/default/nyahnyah.gif) ) Even if you could command another spirit (spirits can’t have summoning) then it would need to be possessing something to change the meat world. Sure it will be clear when you roll the power (IMG:style_emoticons/default/biggrin.gif)
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Mickle5125
post Sep 3 2012, 04:41 PM
Post #559


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accident: magic (6) + Willpower (4) = (1 hit) + edge reroll (3 hits) = 4 hits total vs opponents reaction + intuition.


As for why he asked for assistance: Voodoo spells (and critter powers) are actually the caster requesting a favor from the spirits within the target (air, roots, the weapon itself, etc etc). So consider it fluff for why he's not over there pulling a root up to trip him, or blowing a grain of dust into his eye, or whatever it is that happens.
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Aria
post Sep 4 2012, 07:54 AM
Post #560


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Great...always happy to go with fluff over rules! His reaction is going to be quite high but we'll see. Will do the rolls in a bit and let you know the outcome.

JxJxA - how are you defining "attacking us" in your mind? Launching a missile at Haruko count?!? (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Sep 6 2012, 10:50 PM
Post #561


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@Aria: Most definitely. (IMG:style_emoticons/default/nyahnyah.gif)
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Mickle5125
post Sep 11 2012, 02:12 PM
Post #562


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QUOTE (Aria @ Aug 6 2012, 06:01 AM) *
Sorry, missed this lot before...

You'd need to double all prices as I maxed out the mod slots building these beasties! And no, you can't have a ram plate on a mecha (IMG:style_emoticons/default/smile.gif)

Each armour rating in body ratings lowers speed so probably 2 factors in this case?!? Without checking the rules too thoroughly we'll say if you buy the turbo charger you can offset the speed reduction...

And becuase I'm feeling manic on this wet Monday morning I'll say that your mech is equipped with a flamer (IMG:style_emoticons/default/ork.gif) You can't use any kind of targetting but it doesn't take much skill to the pull the trigger on this thing when it's pointing the right direction!


somehow, I completely missed this entire post. I'll see what I can do with the homunculus with these ruling before I actually use it to splatter enemies. To explain my view on the ram plate: I was picturing something like a hardened shield or shoulder plate to allow him to shoulder-rush enemies. I bow before your ruling, however, and will likely re-work things. Question: can I add auto-targetting weapons (IE: stationary drones programmed to shoot non-friendlies)
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Stave
post Sep 11 2012, 07:14 PM
Post #563


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My appologies for forgetting to post. I had a crazy amount of work, and with the low posting rate, I just forgot.

I'm still struggling with Invisible Castle. As I am not at all worried who rolls the die, is it OK if you roll them (IMG:style_emoticons/default/smile.gif) Is there another acceptable site like Invisible Castle, as I am now onto my fourth attempt at getting an account with them: they just hang up on me.

My initiative would be Intuition(5) + Response(5) + Hot Sim (I think 1 but I am away from books at the moment), So that is a total of 11.

Shooting
As far as I can see, if you are in a mech you need to use a complex action to shoot, so I might as well make that a full auto (I'll use that to increase damage).

As I am keen to not get shot, I will use the passive sensors rule: i.e. use sensors as the attribute, and not take a simple action to lock on.

My shooting is I think: Sensors (6), Gunnery (6), Smart Gun (2), Hot sim bonus (2), PuShEd (1) and Nanotech (3) = 20

I guess my recoil compensation is using the optional "body" rule, rather than "infinite" from a vehicle. So with a Gyro mount(5) and (it doesn't say but I cannot imagine not having) gas vent (3), I suspect that there is no reduction from recoil.


Dodging
I'm not sure how to do this for a vehicle. My character sheet is http://forums.dumpshock.com/index.php?show...t&p=1172991.

My apologies once again for not posting sooner.
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JxJxA
post Sep 11 2012, 09:43 PM
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Looks like it's time for me to look up mecha rules... Are they in the WAR! supplement? Alternatively, I'm sure my lowest force fire spirit would be willing to detonate herself inside the missile if it meant she could GTFO and away from The Darkness... (IMG:style_emoticons/default/nyahnyah.gif)
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Stave
post Sep 14 2012, 03:16 AM
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I haven't really read War!. I think a mecha is mostly a vehicle. I am guessing the same rules as would apply to a drone applies to the Mecha.

The accident power works really well on Missiles. Effectively they trigger the need for a piloting check, IIRC its with a minus equal to the power of the spirit.
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Aria
post Sep 14 2012, 12:06 PM
Post #566


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Sorry I've not been giving this thread much attention recently! I am working on it honest!

Mecha are just vehicles and use those rules. For simplicity I'd look up the table on drone stuff in SR4a as it gives a good summary of all the rolls you are likely to need - they basically pilot themselves if you aren't jumped in. Assume you have a command program of 6 if it's not listed on your sheet.

Mickle, don't see how you could command drones but if you think there's a way... IFF transmitters are a bit vulnerable to hackers!
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Aria
post Sep 14 2012, 12:35 PM
Post #567


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I thionk the drone table is p247 (it's in the wireless world section) and that's effectively what the mecha are, you just happen to be inside them.

Haruko wants the 'jumped-in' dice pools and Tris wants the 'remote-controlled' ones

So dodge for the super heavy is equal to your response rating (assuming you don't go full defense?!?)
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JxJxA
post Sep 14 2012, 10:18 PM
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Cool, I start taking a look at those. ^_^
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Stave
post Sep 23 2012, 06:21 PM
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Trouble never comes just one thing at a time:
  • on holiday (hurrah), so cannot use home computers
  • laptop dies so cannot use it
  • in foreign country so smartphone useless
  • local cyber cafe closed for rennovation

I bought a tablet in the end, am sitting in starbucks

OK so back to dump shock:

My understanding of the situation is, I am attacking a guy who is raising a missile launched to shoot at me. I am moving to get cover (and given the time the missile will take, probably several seconds) I will be in full cover using the tree as a barrier.

I still cannot get an invisible castle account: I suspect their emails are not working as I have now tried 6 different user names, so if you don't mind aria, I'll just get you toroll

Shooting 20 die, please adjust for minus's. I have a gyro mount, so probably don't get 'me moving'.

My defense is 5 die, plus perhaps 2 hot Sim, and 4 dodge. I'm mostly relying on the tree taking the hit. I think a few feet of wood will really make a difference! I am of course preparing to dodge out of the way when it starts to fall!

I think my post covers the above, so I'all wait to see how the rocket launcher exchange goes before racing to where the girl was gesturing
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Aria
post Oct 9 2012, 11:58 AM
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I’m sorry to say that I think I need to wind this thread up. I think I bit off more than I can chew on this one and it hasn’t quite succeeded in the way that I imagined. I think in future milspec stuff should be left to the computer games – pbp is probably too slow for the high octane action stuff I’d been after and SR is better suited to small numbers of sneaky bastards rather than big tank battles!

That said I would encourage you to move you characters into one of my other threads – Tris would work nicely in the Circles of Power thread and Mal and Haruko (with some tweaking granted) could be worked into the ongoing 2072 thread, perhaps Emerging: Tribe would offer you both something.

If you go on with your characters please add a flashbacks flaw to them (no bonus BP but will only be used by me to add some depth to reflect what’s happened in this game). I will write a closing scene for this thread that should give some hints as to why I want you to take this flaw.

It’s a bit retcon but I’ll fudge the timeline to say that this thread occurred in 2072 ( I think I said ‘73+ originally) and it will tie into events that are unfolding in my other threads.
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JxJxA
post Oct 9 2012, 04:15 PM
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No worries, and I think it's understandable especially since you've got a new addition to the family. I'll put Tris on ice for the time being, and just stick with Gemeaux in 2072. ^_^
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