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#1
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I'm adding a tab for damage types (fire, electricity, smoke, etc.) to my online reference. Are there any types outside of Street Magic and the core book that I need to make sure get on there?
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#2
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Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 17-August 09 From: Northern California Member No.: 17,510 ![]() |
Not that I can remember, but I have to congratulate you both on an awesome reference page and on remembering Radiation, which I always forget about. (IMG:style_emoticons/default/nyahnyah.gif)
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#3
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I would have forgotten it to, but the players had to deal with a nuclear spirit blasting them with it last week. (IMG:style_emoticons/default/smile.gif)
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
I would have forgotten it to, but the players had to deal with a nuclear spirit blasting them with it last week. (IMG:style_emoticons/default/smile.gif) Ouch. That'll leave a mark. |
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
There was two of them actually, though only one at a time. The first was weaker (Force 5), and took the sniper out of the fight with one hit. The second was stronger (also force 5, but inside a rating 3 domain). It never hurt anyone because its 21 dice couldn't hit. (IMG:style_emoticons/default/biggrin.gif)
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 ![]() |
Radiation is probably one the scariest types of damage you can find, yeah. It's a good thing it's not as ubiquitous as good old electricity.
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Yeah, only sound is scarier. Though 3 turns in our combats might as well be 10 minutes, so they're really the same.
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 ![]() |
Does anything do essence damage? (IMG:style_emoticons/default/biggrin.gif)
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
There's the Essence Drain critter power, but it's nowhere near as scary because it can't be used in combat.
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
Would you imply some kinds of social "modifiers" if a mage would use radiation-spells and somebody recognizes it? Is it recognizable at all? Is there a visible effect? The damage itself looks very interesting and i assume that (like with the acid-effect) you only have the instand effects, no long-time-radiation. So it would kill VERY effectively (quite like a direct combat spell), silent and nasty. Do i forget something?
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I'd think a mass murdering mage would have social modifiers regardless of how he did it, but if people knew it was toxic (and knew why that mattered) then they'd definitely be higher.
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#12
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
Yeah thats the reason for:
If you fuck with toxic shamans always use anti-Rad! As a matter of fact, any kill with radiation damage might lead to murder. Because of exeptional cruelty. |
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#13
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 ![]() |
James,
I noticed a small error: Combat -> The Turn -> Turn Sequence -> 3.A. "May declare one Free Action per combat turn." Should read: "May declare one Free Action per action phase." See SR4 p135 Action Phase paragraph 1, unless it has been changed in a later printing. I haven't spent the money ot rebuy the newer book. I have however added the Erratta to my existing books. Sorry if this seems nitt-picky, but I just wanted to let you know. If I see any others I'll let you know. By the way... AWESOME site! -D |
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#14
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Thanks! It's fixed.
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#15
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 ![]() |
Sorry,
Found another one... Comabt -> The Turn -> Magical Actions The mouse-over for Centering... Should be "... adepts negate [Grade] dice..." -D |
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
No need to apologize. Keep 'em coming! (IMG:style_emoticons/default/smile.gif)
P.S. That one's fixed too. |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
On you Skills -> By Group you have Stealth (Usually Int), which the SR4 booka also have, but 2 of the skills use Agility and the other 2 use Intuition.
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
I may be wrong, but isn't metal elemental effect resisted with impact armour +2. Your chart says impact +5, but again, I might have missed an errata somewhere.
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#19
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Flechette (and therefor Metal) was changed in SR4A to be +5.
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#20
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Flechette (and therefor Metal) was changed in SR4A to be +5. It was +5 even in SR4, it was just that the Tables were wrong. (IMG:style_emoticons/default/smile.gif) |
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#21
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
Hey James. Love the online resource. I open just the main frame on my iPad during games. Very handy.
Any chance you could add the Edge rules/costs to the Game Concepts tab? |
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
I see. Only recently got a hold of a SR4A core book, so still trying to catch up.
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#23
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
On you Skills -> By Group you have Stealth (Usually Int), which the SR4 booka also have, but 2 of the skills use Agility and the other 2 use Intuition. Any chance you could add the Edge rules/costs to the Game Concepts tab? Done and done. (IMG:style_emoticons/default/smile.gif) |
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#24
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
Awesome! Thanks!
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