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> Damage types
James McMurray
post May 31 2011, 07:14 PM
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I'm adding a tab for damage types (fire, electricity, smoke, etc.) to my online reference. Are there any types outside of Street Magic and the core book that I need to make sure get on there?
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Bugfoxmaster
post May 31 2011, 09:54 PM
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Not that I can remember, but I have to congratulate you both on an awesome reference page and on remembering Radiation, which I always forget about. (IMG:style_emoticons/default/nyahnyah.gif)
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James McMurray
post May 31 2011, 10:02 PM
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I would have forgotten it to, but the players had to deal with a nuclear spirit blasting them with it last week. (IMG:style_emoticons/default/smile.gif)
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Jhaiisiin
post May 31 2011, 10:13 PM
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QUOTE (James McMurray @ May 31 2011, 03:02 PM) *
I would have forgotten it to, but the players had to deal with a nuclear spirit blasting them with it last week. (IMG:style_emoticons/default/smile.gif)

Ouch. That'll leave a mark.
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James McMurray
post May 31 2011, 10:24 PM
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There was two of them actually, though only one at a time. The first was weaker (Force 5), and took the sniper out of the fight with one hit. The second was stronger (also force 5, but inside a rating 3 domain). It never hurt anyone because its 21 dice couldn't hit. (IMG:style_emoticons/default/biggrin.gif)
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Mardrax
post May 31 2011, 11:07 PM
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Radiation is probably one the scariest types of damage you can find, yeah. It's a good thing it's not as ubiquitous as good old electricity.
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James McMurray
post Jun 1 2011, 01:12 AM
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Yeah, only sound is scarier. Though 3 turns in our combats might as well be 10 minutes, so they're really the same.
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suoq
post Jun 1 2011, 01:44 AM
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Does anything do essence damage? (IMG:style_emoticons/default/biggrin.gif)
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James McMurray
post Jun 1 2011, 02:54 AM
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There's the Essence Drain critter power, but it's nowhere near as scary because it can't be used in combat.
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Machiavelli
post Jun 1 2011, 11:54 AM
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Would you imply some kinds of social "modifiers" if a mage would use radiation-spells and somebody recognizes it? Is it recognizable at all? Is there a visible effect? The damage itself looks very interesting and i assume that (like with the acid-effect) you only have the instand effects, no long-time-radiation. So it would kill VERY effectively (quite like a direct combat spell), silent and nasty. Do i forget something?
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James McMurray
post Jun 1 2011, 02:49 PM
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I'd think a mass murdering mage would have social modifiers regardless of how he did it, but if people knew it was toxic (and knew why that mattered) then they'd definitely be higher.
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Irion
post Jun 1 2011, 03:05 PM
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Yeah thats the reason for:
If you fuck with toxic shamans always use anti-Rad!

As a matter of fact, any kill with radiation damage might lead to murder. Because of exeptional cruelty.
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DMiller
post Jun 1 2011, 10:33 PM
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James,

I noticed a small error:
Combat -> The Turn -> Turn Sequence -> 3.A.
"May declare one Free Action per combat turn."
Should read:
"May declare one Free Action per action phase."

See SR4 p135 Action Phase paragraph 1, unless it has been changed in a later printing. I haven't spent the money ot rebuy the newer book. I have however added the Erratta to my existing books.

Sorry if this seems nitt-picky, but I just wanted to let you know. If I see any others I'll let you know.

By the way... AWESOME site!

-D
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James McMurray
post Jun 1 2011, 10:37 PM
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Thanks! It's fixed.
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DMiller
post Jun 1 2011, 10:37 PM
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Sorry,

Found another one...

Comabt -> The Turn -> Magical Actions
The mouse-over for Centering...
Should be "... adepts negate [Grade] dice..."

-D
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James McMurray
post Jun 1 2011, 10:38 PM
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No need to apologize. Keep 'em coming! (IMG:style_emoticons/default/smile.gif)

P.S.
That one's fixed too.
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Larsine
post Jun 5 2011, 02:43 PM
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On you Skills -> By Group you have Stealth (Usually Int), which the SR4 booka also have, but 2 of the skills use Agility and the other 2 use Intuition.
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HunterHerne
post Jun 5 2011, 04:16 PM
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I may be wrong, but isn't metal elemental effect resisted with impact armour +2. Your chart says impact +5, but again, I might have missed an errata somewhere.
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James McMurray
post Jun 5 2011, 06:35 PM
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Flechette (and therefor Metal) was changed in SR4A to be +5.
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Tymeaus Jalynsfe...
post Jun 5 2011, 06:48 PM
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QUOTE (James McMurray @ Jun 5 2011, 12:35 PM) *
Flechette (and therefor Metal) was changed in SR4A to be +5.


It was +5 even in SR4, it was just that the Tables were wrong. (IMG:style_emoticons/default/smile.gif)
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Method
post Jun 5 2011, 07:55 PM
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Hey James. Love the online resource. I open just the main frame on my iPad during games. Very handy.

Any chance you could add the Edge rules/costs to the Game Concepts tab?
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HunterHerne
post Jun 5 2011, 07:56 PM
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I see. Only recently got a hold of a SR4A core book, so still trying to catch up.
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James McMurray
post Jun 5 2011, 09:33 PM
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QUOTE (Larsine @ Jun 5 2011, 09:43 AM) *
On you Skills -> By Group you have Stealth (Usually Int), which the SR4 booka also have, but 2 of the skills use Agility and the other 2 use Intuition.


QUOTE (Method @ Jun 5 2011, 02:55 PM) *
Any chance you could add the Edge rules/costs to the Game Concepts tab?


Done and done. (IMG:style_emoticons/default/smile.gif)
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Method
post Jun 6 2011, 01:08 AM
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Awesome! Thanks!
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