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> Slow Spell questions, From the War! thread...
Irion
post Jun 2 2011, 11:33 PM
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QUOTE
Problem with this is, that, as far as i know, there is no actual errata released . . Our first printings in german simply got the errata worked into the books.

This would not be much of a problem. But there are also different german versions out there.
So you might go through all the work and find in the end, that you used outdated books to construct your errata.

QUOTE
I can't think of another game company that takes this attitude. I mean White Wolf makes corrections to their stuff all the time by errata and in some cases change later printings of the books to enclude the errata.

Thats happening to the german books of Shadowrun too, as far as I know.
There is a german version of Streetmagic with aspected mana static and a newer version without it.

So I guess if you want do make an errate for war! it would be good to wait a month or so to get maybe a new version.
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Sengir
post Jun 2 2011, 11:43 PM
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QUOTE (Mantis @ Jun 2 2011, 08:33 PM) *
Yeah, would it possible for one of the German members to post a copy of these errata?

The extra gear from Arsenal 2070 (i.e. German Arsenal) can be found in DK's chargen...maybe we really should do a list, the question comes up quite often.
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Stahlseele
post Jun 2 2011, 11:57 PM
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The SM Version with AMS was the Fasa?WizKids? Version.
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Brazilian_Shinob...
post Jun 3 2011, 11:18 AM
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QUOTE (Stahlseele @ Jun 2 2011, 06:44 PM) *
So . . wait a minute . . These changes were cooked up by CGL?
Then translated to german and released with the german version of the books?
But not as errata in america?
I call shenanigans or somebody was eating paste and sniffing glue at the same time . .


Deutsch shenanigans or brazilian shenanigans? (IMG:style_emoticons/default/grinbig.gif)
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Ranarion
post Jun 3 2011, 12:51 PM
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I have the german "fronteinsatz" and will look up all Questions you guys have.
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Hida Tsuzua
post Jun 3 2011, 12:56 PM
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QUOTE (Ranarion @ Jun 3 2011, 01:51 PM) *
I have the german "fronteinsatz" and will look up all Questions you guys have.


Do they say what skill is used for battle rifles?
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Ranarion
post Jun 3 2011, 01:03 PM
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QUOTE (Hida Tsuzua @ Jun 3 2011, 12:56 PM) *
Do they say what skill is used for battle rifles?

It does.

They Named them "Sturmgewehr" and "schweres Sturmgewehr"

In English it should be "Assault Rifle" and "heavy Assault Rifle"
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Sengir
post Jun 3 2011, 01:14 PM
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QUOTE (Stahlseele @ Jun 2 2011, 11:57 PM) *
The SM Version with AMS was the Fasa?WizKids? Version.

AMS?
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Mantis
post Jun 3 2011, 01:18 PM
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Aspected Mana Static. It's a spell. Or something. I've never actually seen it but infer it's meaning from the other posts.
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Tymeaus Jalynsfe...
post Jun 3 2011, 01:21 PM
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Yep... Aspected Mana Static is indeed a Spell... And yes, it is in the Original Street Magic by FASA/Wizkids.
It is not as powerful as some seem to think it is. It is great to have at your hideout, or where you keep your lifestyle, or Lodge. But, Your Mileage May Vary. (IMG:style_emoticons/default/wobble.gif)
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Stahlseele
post Jun 3 2011, 04:34 PM
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Do:
Get lodge at maximum possible rating.
Use the Aspected Background fromt hat one to safely overcast Aspected Mana-Static to absurd levels.
Add to the already there background count.
Summon something that's not only bigger than YOUR head but also bigger than GHOSTWALKERS head.
PROFIT!
Hmm, can the mana-static spells be made permanent? O.o
Magical Terrorism. Create a Chaos Zone somewhere that has to be dispelled and then geomancied away . .
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Tymeaus Jalynsfe...
post Jun 3 2011, 04:49 PM
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QUOTE (Stahlseele @ Jun 3 2011, 09:34 AM) *
Do:
Get lodge at maximum possible rating.
Use the Aspected Background fromt hat one to safely overcast Aspected Mana-Static to absurd levels.
Add to the already there background count.
Summon something that's not only bigger than YOUR head but also bigger than GHOSTWALKERS head.
PROFIT!
Hmm, can the mana-static spells be made permanent? O.o
Magical Terrorism. Create a Chaos Zone somewhere that has to be dispelled and then geomancied away . .


Irrelevant...
What is absurd?
Background Counts are not additive, the Highest takes precedence.
Good Luck on that one... (IMG:style_emoticons/default/smile.gif)
Not Likely... (IMG:style_emoticons/default/smile.gif)
Since it is a Permanent Spell to start, and only lasts a very short time, No...
Does not work that way...

It is not as broken as you are making it out to be... (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Jun 3 2011, 06:07 PM
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*shrugs*
i forgot about BG's not stacking.
else, i have the excuse that i really do not do much with magic in any kind or way . .
95% of my characters are done with cyber/bio in 3rd edition.
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Machiavelli
post Jun 3 2011, 06:31 PM
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At least you showed the right spirit and thought like a real powergamer. I am so proud of you.^^ I think overcasting this (no more existing) spell would be absolutely sufficient. We donīt want to wake up the sleeping GM of hell.^^
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Tymeaus Jalynsfe...
post Jun 3 2011, 07:01 PM
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QUOTE (Machiavelli @ Jun 3 2011, 12:31 PM) *
At least you showed the right spirit and thought like a real powergamer. I am so proud of you.^^ I think overcasting this (no more existing) spell would be absolutely sufficient. We donīt want to wake up the sleeping GM of hell.^^


Heh... (IMG:style_emoticons/default/smile.gif) I am just happy to get a point or two out of it, in the end. Sometimes, that extra one or two dice in your favor, and the minuses to your opponent's (dp's and Drain Penalties), makes all the difference. (IMG:style_emoticons/default/smile.gif)
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otakusensei
post Jun 3 2011, 08:10 PM
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AMS is just about the most powerful spell on the planet, and anyone who thinks otherwise needs to reread the magic rules. One spell can be cast after the next with progressively higher effective magic ratings to exponentially increase the effective magic rating of the caster and the area of the back ground count. In a game where a simple BG of 6 can have a severe negative impact on the viability of a mage, the prospect of an area that boosts friendly mages quickly and easily to no maximum level while limiting other mages by a like amount with no draw back save the expenditure of the time required to cast...

I mean fuck. Do you need a better reason why it's not in current printings?

AMS is a good example of a reasonable seeming change that makes it though playtesting, gets out of hand and then needs to be errataed later. It's sad that CGL under it's current leadership is unable to hold themselves to a standard of quality that supports their own products.
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Tymeaus Jalynsfe...
post Jun 3 2011, 09:44 PM
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QUOTE (otakusensei @ Jun 3 2011, 01:10 PM) *
AMS is just about the most powerful spell on the planet, and anyone who thinks otherwise needs to reread the magic rules. One spell can be cast after the next with progressively higher effective magic ratings to exponentially increase the effective magic rating of the caster and the area of the back ground count. In a game where a simple BG of 6 can have a severe negative impact on the viability of a mage, the prospect of an area that boosts friendly mages quickly and easily to no maximum level while limiting other mages by a like amount with no draw back save the expenditure of the time required to cast...

I mean fuck. Do you need a better reason why it's not in current printings?

AMS is a good example of a reasonable seeming change that makes it though playtesting, gets out of hand and then needs to be errataed later. It's sad that CGL under it's current leadership is unable to hold themselves to a standard of quality that supports their own products.


It does not increase your Magic Rating, you really should read the rules.... An Aspected Background Count only adds additional Dice equal to the rating of the resultant Background Count, that is all, and you can only potentially add twice your Magic Rating in Dice (Spell Force equal to 2x Magic Attribute).... BIG DIFFERENCE... It is not all that powerful, in the end. After all, if you are capping out your Spells at Force Successes (a Force 8 Spell for example), an additional 12 Dice is not really going to do anything except insure you hit your cap... Big Deal. Most mages I have seen tend to hit their cap, or come extrememly close anyways.

Come on, Otakusensei, Where are you getting all of this erroneous information from?
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Stahlseele
post Jun 4 2011, 01:03 AM
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Under SR3, background count directly added to magic attribute.
Same with Power-Focus.
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Machiavelli
post Jun 4 2011, 12:14 PM
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Do we discuss SR3 rules here?
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Tymeaus Jalynsfe...
post Jun 4 2011, 01:21 PM
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QUOTE (Stahlseele @ Jun 3 2011, 07:03 PM) *
Under SR3, background count directly added to magic attribute.
Same with Power-Focus.


Yes, I know, but Not in 4th Edition. Which is why I do not understand why everyone is complaining about the spell; it is really not all that powerful. Can it turn that tide of a Battle? Maybe, but so can a Manaball, and more reliably, in my opinion. (IMG:style_emoticons/default/wobble.gif)
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Machiavelli
post Jun 4 2011, 02:35 PM
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Right. An overcast Force 12 Manabolt means instant death = Minus (all) dices. Who cares about +4 dices for an enemy mage or -4 magic for yourself if you are so stupid to step into it?
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Tymeaus Jalynsfe...
post Jun 4 2011, 03:40 PM
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QUOTE (Machiavelli @ Jun 4 2011, 07:35 AM) *
Right. An overcast Force 12 Manabolt means instant death = Minus (all) dices. Who cares about +4 dices for an enemy mage or -4 magic for yourself if you are so stupid to step into it?


Pretty Much, since the Area of the Spell is pretty small; and there are better things than Magic to use against such a Mage anyways. (IMG:style_emoticons/default/wobble.gif)
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