Game legal Weapon, Heavily customized Auto Assault 18... |
Game legal Weapon, Heavily customized Auto Assault 18... |
Jun 23 2011, 10:19 PM
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#1
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Moving Target Group: Members Posts: 121 Joined: 1-April 11 Member No.: 26,456 |
For one of my characters, I equipped a troll character with an Auto Assault 18, the crazy auto shotgun. After getting the restricted gear quality and all the stuff needed, I was curious what other GM's thought about it, if they would allow it as I view it, and any fine tuned adjustments for it.
Auto Assault 18- Sling (weapon accessory) Foregrip (weapon accessory version) Additional Clip (weapon mod) Extended Clip (Weapon mod) Personalized Grip (weapon mod) Extreme Environment Mod 1 (weapon mod) and a Smartgun system. Gas Vent 2 (stock mod). Weapon personality (accessory) So if I understand this right and everything, I should have a potentially fully auto shotgun, 7P, -1 AP, Recoil Compensation of 5 (6 with strength rules) that has 2 drums of rounds each with 40 shots each (the idea being I fill one with non-lethal rounds [stick and shock or gel, hadn't decided] and the other with something more lethal (Flare rounds or EX-explosive]). My concern is about the drums. To me, it makes sense to treat the drum as a clip as it is the stock model. Do I Need to upgrade it to the 50 or 100 round drums to be technically "game legal"? Also, is it possible to get the gas vent 3 accessory for the shotgun, even though it traditionally states they are for rifles and machine guns, this weapon has it? Yes, I realize that there are more effective ways of getting a crazy weapon, usually through the Ares Alpha series, but I wanted to do something a lil different. Suggestions? EDIT: The 2 clips are ideally capable of holding 40 rounds. 32 + 25% = 40. |
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Jun 23 2011, 11:18 PM
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#2
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Armor-Piercing Flechettes from WAR! would make an -excellent- addition to this gun. They even benefit from the AA-16's special suppressive fire/flechette rules.
You can't have both a mod and an accessory of the same thing, per arsenal's rules. Perhaps your GM would let you upgrade it to a gasvent 3 by paying the difference. Thats what ours does. Are you sure that all your recoil compensation stacks? I haven't bothered to check it. How many mod slots do you have left? |
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Jun 23 2011, 11:25 PM
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#3
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Actually, the RC all appears to stack.
Recoil compensation from an auto-adjusting weight, bipod, foregrip, gyromount, sling, tripod, or underbarrel weight are not cumulative with each other (except that the compensation from a foregrip and sling can be combined into an overall recoil compensation of 2). Recoil compensation from a folding stock, hip pad, rigid stock, shock pad, or sling are not cumulative with each other Recoil compensation from a gas-vent system is not cumulative with that from any other gas-vent system. Recoil compensation from electronic firing and personalized grip are not cumulative with each other. |
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Jun 23 2011, 11:45 PM
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#4
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Moving Target Group: Members Posts: 233 Joined: 27-September 10 From: New York Member No.: 19,080 |
Now just toss an under-barrel bola launcher (complete with monofilament bola) on that sucker, and you're good to go.
~R~ |
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Jun 24 2011, 03:34 AM
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#5
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Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
If a GM bans that, I think they would have to ban half of all possible character permutations before they allowed me at the table. Looks like you're just playing a gun-nut in game. I don't see any problem.
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Jun 24 2011, 03:39 AM
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#6
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
There's no reason to ban it. It's just a stock gun with RC and extra ammo. It's effectively the same as off-the-shelf, for game balance.
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Jun 24 2011, 09:04 AM
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#7
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
There are some pretty slick weapon combos that can be put together.
You can use a basic hold-out to drop a troll for ~400 nuyen (IIRC). Or, you can pick up a bullet hose. A P93 Praetor E SMG, costs 850 out of the box and has a 50 round clip. Slap Additional Clip on one and you've got basically a 100 round capacity for 1,700 nuyen. Add the obligatory smartlink and you can, as a free action, switch between the clips. For an extra 500, you can up the weapon's capacity with Extended Clip to 126 rounds. By adding Gas Vent 3, Foregrip, and a Shock Pad, you can bring the weapon up to a recoil compensation of 8. The total cost of this is 2,700 at an Availably of 11. |
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Jun 24 2011, 10:12 AM
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#8
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
You can use a basic hold-out to drop a troll for ~400 nuyen (IIRC). If you have a dicepool in the high twenties and/or use SnS. An unaugmented BOD 5 troll would also help.Or, you can pick up a bullet hose. I still prefer two of those:A P93 Praetor E SMG, costs 850 out of the box and has a 50 round clip. Slap Additional Clip on one and you've got basically a 100 round capacity for 1,700 nuyen. Add the obligatory smartlink and you can, as a free action, switch between the clips. For an extra 500, you can up the weapon's capacity with Extended Clip to 126 rounds. By adding Gas Vent 3, Foregrip, and a Shock Pad, you can bring the weapon up to a recoil compensation of 8. Ingram Smartgun X 650¥ -GasVent 3 400¥ -Improved Range Finder 1000¥ -Personalized Grip 100¥ -Underbarrel Weight 25¥ I know it has less ammo and less RC while being more expensive but. It is Availability 6R despite being suppresed, which means you can have it with you without being arrested and you can get spare parts more easily. As for performance: - you get two recoilless Long Bursts if the GM permits or one long one short burst with strict RAW. - you can have to recoilless suppressed short bursts. - No range penalty up to 40m. If yxou want the weapons less traceable to you and even more silent, drop the IRF and get Electronic Firing. |
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Jun 24 2011, 02:18 PM
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#9
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
There are some pretty slick weapon combos that can be put together. You can use a basic hold-out to drop a troll for ~400 nuyen (IIRC). Or, you can pick up a bullet hose. A P93 Praetor E SMG, costs 850 out of the box and has a 50 round clip. Slap Additional Clip on one and you've got basically a 100 round capacity for 1,700 nuyen. Add the obligatory smartlink and you can, as a free action, switch between the clips. For an extra 500, you can up the weapon's capacity with Extended Clip to 126 rounds. By adding Gas Vent 3, Foregrip, and a Shock Pad, you can bring the weapon up to a recoil compensation of 8. The total cost of this is 2,700 at an Availably of 11. The Shock Pad doesn't stack with the Stock of the P93. You can do Gas Vent 3 and Auto-Adjusting Underbarrel Weight with the Electronic Firing model for an RC of 8, however, so you can do a Long and Short Burst without any penalties. |
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Jun 24 2011, 02:31 PM
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#10
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Moving Target Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
The dwarf street sam in my game uses a gun with bigger stats than this and I allow it.
I don't see anything I wouldn't allow at the table. Maybe not EX-Explosives in slug form; it's supposed to be a shotgun after all. That's a call in terms of tone, though, rather than one of mechanics. The extra clip mod would, indeed, give you a clip of 40. A drum mod should give you 100. It is not possible to get a Gas-Vent 3. Shotguns normally can't have a gas vent, and the only reason the Auto Assault 16 can is because it's part of the integral design of the weapon. That would be my call as a GM. |
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Jun 24 2011, 06:36 PM
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#11
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
If you have a dicepool in the high twenties and/or use SnS. An unaugmented BOD 5 troll would also help. Streetline Special pistol - 100 Laser sight- 100 6 Capsule rounds- 18 6 doses of Narcoject- 300 Total Cost- 518 nuyen with a max availability of 8 Pistols skill 4 + Laser sight + Agility 4 = 10 Dice pool. Pop pop |
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Jun 24 2011, 06:40 PM
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#12
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Not that it really matters, but the Drum Mod isn't technically available for shotguns.
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Jun 24 2011, 06:52 PM
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#13
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
Not that it really matters, but the Drum Mod isn't technically available for shotguns. I dont see why not http://www.youtube.com/watch?v=p4ebtj1jR7c |
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Jun 24 2011, 06:55 PM
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#14
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It doesn't matter what you see. Technically, it's not. Yes, despite the fact that the AA16 comes with drums off the shelf. I didn't write the Drum Modification rules. (IMG:style_emoticons/default/smile.gif) Technically (again), the Extended Clip Mod doesn't work on the AA16 *either*, because it's only for 'clips'.
Personally, I think a 32-drum of *shotgun shells* is pretty big already, and 50-100 shotgun shells in a drum seems silly. |
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Jun 24 2011, 07:07 PM
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#15
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Moving Target Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
It doesn't matter what you see. Technically, it's not. Yes, despite the fact that the AA16 comes with drums off the shelf. I didn't write the Drum Modification rules. (IMG:style_emoticons/default/smile.gif) Technically (again), the Extended Clip Mod doesn't work on the AA16 *either*, because it's only for 'clips'. Personally, I think a 32-drum of *shotgun shells* is pretty big already, and 50-100 shotgun shells in a drum seems silly. I think that gets into what your definition of "clip" is. If the GM won't allow you greater ammo capacity(I would, but I like to see slots eaten up by non RC things), just get the Ammo Skip System if you want to walk around with ammo options. Besides, 32 rounds is probably plenty and reloading a smart weapon is easy as pie. It also helps break up the monotony of combat. Keeps combat grounded and makes you think tactics. |
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Jun 24 2011, 07:08 PM
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#16
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
It doesn't matter what you see. Technically, it's not. Yes, despite the fact that the AA16 comes with drums off the shelf. I didn't write the Drum Modification rules. (IMG:style_emoticons/default/smile.gif) Technically (again), the Extended Clip Mod doesn't work on the AA16 *either*, because it's only for 'clips'. Absolutely true.Personally, I think a 32-drum of *shotgun shells* is pretty big already, and 50-100 shotgun shells in a drum seems silly. well it might be a way for troll guns not to look tiny. |
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Jun 24 2011, 07:10 PM
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#17
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Look, I'm not telling you what to do, just pointing out the RAW. 'Clip' is a defined term in SR4, and weapons with clips have a [c] after the Ammo bit. This includes about 95% of pistols and automatics, but shotguns tend to be [m] or [b], and AA16 is [d].
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Jun 24 2011, 07:39 PM
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#18
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Yeah, nobody here is really trying to step on any toes. This is just the sort of thing that's going to come up if you ask GMs to give things a by-the-RAW pat down. I don't think anyone here believes this gun would rock the boat anymore than a tweaked Alpha or even just a stock White Knight with a 50(!) round clip or the 100 round belt fed option would, so for me personally it would pass the sniff test even if it's not strictly RAW. It's really just a spirited attempt to gussy up a somewhat subpar weapons class, after all. Sadly, I think the biggest thing shotguns have going for them in SR4 is that they're roughly on par with most sport rifles in terms of damage code and are typically cheaper and have lower availability. They're not great weapons for a picky samurai but as a GM it's not uncommon for me to arm lower tier gangers with them or to have corpsec keep a couple in the weapons locker. A Remington 990 with a shock pad, imaging scope and a magazine full of standard ammo slugs will only set you back 560¥, after all, so you could do worse if you need to put holes in drones despite working with a tight budget.
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Jun 24 2011, 10:09 PM
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#19
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
It doesn't matter what you see. Technically, it's not. Yes, despite the fact that the AA16 comes with drums off the shelf. I didn't write the Drum Modification rules. (IMG:style_emoticons/default/smile.gif) Technically (again), the Extended Clip Mod doesn't work on the AA16 *either*, because it's only for 'clips'. I don't know, that seems like getting really anal about the texts use of the word clip and will also cause all kind of silliness, like the fact that you can get a SMG,AR or BR with multiple drums, as long as you first mod the gun for additional clip and then change the clips into drums, but if you first get the change to drum loading, then you can't anymore add an additional drum (IMG:style_emoticons/default/wobble.gif) |
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Jun 25 2011, 12:14 AM
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#20
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That might be possible, and it might even be reasonable (after that much modification). Again, I didn't write these rules, so it's no skin off my nose. (IMG:style_emoticons/default/smile.gif)
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Jun 25 2011, 05:00 AM
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#21
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Game rules have defined terms for a reason.
-k |
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Jun 25 2011, 07:58 AM
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#22
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
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Jul 3 2011, 03:49 PM
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#23
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Moving Target Group: Members Posts: 121 Joined: 1-April 11 Member No.: 26,456 |
Hmmm....ok. I appreciate everyones input. i know it isn't the greatest build, but I'm a big fan of flavor over munchkin-izing, but i still believe in being effective. My biggest concern was the twin drums, and if a GM would allow it, if it would be feasible (need a gun nut for that one), and if the Longarms skill would still be used for it.
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Jul 3 2011, 06:45 PM
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#24
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
My biggest concern was the twin drums, and if a GM would allow it, if it would be feasible (need a gun nut for that one), and if the Longarms skill would still be used for it. Well there isn't really any functional difference between a dual drum and any other dual feeding method, so should be feasible as much as drum magazines in general are. Also yes it would still use the longarms skill. |
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Jul 3 2011, 07:11 PM
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#25
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Technically the "Additional Clip" mod only works on weapons with a clip.
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