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> 2072 [+4 Months], Multiple Players / GMs - Recruitment Always Open
JxJxA
post Oct 28 2011, 04:12 AM
Post #1176


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@ Seth: Cool, I guess it's time to upgrade my lifestyle to middle. I'll edit the previous post for the money and put up a total. (IMG:style_emoticons/default/smile.gif) I'm fine with moving along. Demon is just waiting to see if Hansai knows anything about his contacts (if they are alive/dead/hunting him down).

@ Suicide Kings: Are we going to take Hansai up on his offer to be a distraction?
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Aria
post Oct 28 2011, 11:58 AM
Post #1177


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@SKs:

Well Dealer certainly doesn't trust Hansai and his involvement is a little too convienient but Ember has sort of seen him save his wife so he's ambivilant...we can probably do without him...in the mood Ember's in he is as likely to suggest Demon snipers the guards as a distraction (IMG:style_emoticons/default/ork.gif)

EDIT: ok, this will probably kill him but he's beyond caring now...once we established whether we are attacking after dawn or after dusk I will summon a fc 7 air spirit (I believe this is still stun drain as the power focus adds to magic - is this correct?)

Summoning 15D = 3 hits, edge re-roll = 3 more hits
Resist 7D = 1 hit (IMG:style_emoticons/default/smile.gif)
Drain 9D = 4 hits = no drain and 5 services - now we're talking!

@DFs:

What's doing? Are you going to stash the kid and go hunting? Feel free to allow some 'downtime' slippage and just let me know when you intend to start your foray...
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onlyghostdancesw...
post Oct 28 2011, 03:38 PM
Post #1178


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jacob would prefer not to use hansai either but use his stay at the kimpton for a stable place to craft widgets etc etc and really thinks scouting the layout for a dusk attack would be best. He wont however craft widgets until about 2-3 hrs before the attack, if we wait till dusk he can register another sprite



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JxJxA
post Oct 30 2011, 04:11 AM
Post #1179


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@ SK: Sounds good, and Demon is more than happy to serve as a deadly distraction (IMG:style_emoticons/default/wink.gif)
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AppliedCheese
post Oct 30 2011, 07:14 PM
Post #1180


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@SK

Ok, now i'm confused...do spirits resist at 2x force or just force? Thiswill porbably affect IOAB.

The Kimpton sounds like not such a good idea, unless we're prepared to throw in complete with Hansai. I think we agreed to let the mages and hacker do some recon through the day, and then go in at night. As for a distraction, nah. If we wanted to be real evil we'd set him to arrive maybe..oh..ten minutes or so after the alarm goes up. Ideally with the hacker relabeling him in hardcore's system as a hostile while leaving fake emm386 traces. Course the investigation would cost MCT the spectres...unless we destroyed the data after leaving, and used it as leverage for our lives.

Actually, thinking long game here, we still don't have a plan for dealing with the spectres and allanby's back labels. If we expose teague publically, MCT/Novatech lose them as ill gotten gains, and we just cost a mega millions of nuyen. Which is bad for the ole life expectancy.

@IOAB

Seth: If you could please roll perception (near-total darkness, -4 situational modifiers)
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JxJxA
post Oct 30 2011, 11:40 PM
Post #1181


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@ Applied Cheese: Spirits resist summoning at their Force. The summoning mage must resist a drain value of x2 the spirit's hits.
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Notsoevildm
post Oct 31 2011, 08:57 AM
Post #1182


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QUOTE (JxJxA @ Oct 31 2011, 12:40 AM) *
@ Applied Cheese: Spirits resist summoning at their Force. The summoning mage must resist a drain value of x2 the spirit's hits.
Unless you are trying to bind it, in which case it is Force*2 and possibly edge as well.
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JxJxA
post Oct 31 2011, 09:26 AM
Post #1183


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Oops, yeah. That, too. (IMG:style_emoticons/default/smile.gif)
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onlyghostdancesw...
post Oct 31 2011, 04:44 PM
Post #1184


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IC the boat ride was supposed to take 30 mins or so. Jacob is rather paranoid now and I figured seth might appreciate a plot hook... so long as it doesnt hang us (IMG:style_emoticons/default/smile.gif) nice gm pls? (IMG:style_emoticons/default/biggrin.gif)
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onlyghostdancesw...
post Nov 1 2011, 07:48 PM
Post #1185


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And are we going at sunrise or at dusk as applied cheese has said?
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Aria
post Nov 2 2011, 02:47 PM
Post #1186


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QUOTE (AppliedCheese @ Oct 30 2011, 08:14 PM) *
@IOAB

Seth: If you could please roll perception (near-total darkness, -4 situational modifiers)

Seth seems to be temporarily unavailable so to move things along (and as Silk is following Siran out anyway) I thought I'd make some perception rolls if that's ok? I'm assuming you meant 'partial light' for visibility but if not feel free to knock off a D. I've also assumed the tacnet applies so knock off another 2 if you think not... (IMG:style_emoticons/default/smile.gif) I'll roll again for the drone that's going out of the door first (after Siran)...

Drone: 6 sensor +3 pilot +2 tacnet -2 light -4 other = 5D = bugger all! Note to self, get clearsight soft!
Silk: Perception 4 + Int 4 + 3 'ware +3 vision +2 tacnet -2 light -4 other = 10D = [6,4,5,2,5,5,6,1,1,6] = (6) now that's more like it! 5 hits if it is complete darkness and using thermo...
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AppliedCheese
post Nov 2 2011, 05:09 PM
Post #1187


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Well, the drone doesn't see anything, but you get the chance to react...

http://invisiblecastle.com/roller/view/3248576/

4x shots

Dam code 9P/4 I

3 hits, no neg,
1 hit, -1 dodge
3 hits, -2 dodge
4 4 hits, -3 dodge
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Seth
post Nov 2 2011, 07:00 PM
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Sorry for a weeks silence. I am ill at the moment. ETA for getting better: weekend.
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Aria
post Nov 2 2011, 11:08 PM
Post #1189


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Hold on a sec... they are ignoring sparky to shoot a semi visible person crouched in a doorway? Remind me to state that Silk's default movement mode is extreme caution (infiltrating) (IMG:style_emoticons/default/nyahnyah.gif)

Can I use a fulll defence to dodge the first couple and then be back through the door with large amounts of hull between me and those nasty nasty bullets?
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AppliedCheese
post Nov 3 2011, 07:20 AM
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I'll run you through the OPFOR playbook later when the scenario is over, but suffice to say there's a good reason for this, and their specific targetting.

Re: full defense. Yes, you made perception, so you can go to full defense. Unfortunately its against 2 guys with shotguns firing flechette (already dam coded), so you'll have to get by all four shots, especially since you stopped and crouched in the fatal funnel. However, you can add +2 for cover
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Aria
post Nov 3 2011, 12:56 PM
Post #1191


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QUOTE (AppliedCheese @ Nov 3 2011, 08:20 AM) *
I'll run you through the OPFOR playbook later when the scenario is over, but suffice to say there's a good reason for this, and their specific targetting.

Re: full defense. Yes, you made perception, so you can go to full defense. Unfortunately its against 2 guys with shotguns firing flechette (already dam coded), so you'll have to get by all four shots, especially since you stopped and crouched in the fatal funnel. However, you can add +2 for cover

OUCH! I'm wearing really crap impact armour too (IMG:style_emoticons/default/nyahnyah.gif) So much for relying on being practically invisible lol

I'm guessing the cover is +4 and -2 for the flechette spread? Hope I don't need to take another 2 off (IMG:style_emoticons/default/frown.gif)

Ok, here goes: FD = Reaction 4 + Gymnastics 3 + TacNet 2 + Cover 2 = 11D

11d6.hits(5) → [6,4,5,6,5,2,2,4,1,5,5] = (6)
11d6.hits(5) → [2,6,2,5,6,3,4,4,6,1,5] = (5) (4)
11d6.hits(5) → [6,6,5,6,4,6,1,1,1,2,5] = (6) (5)
11d6.hits(5) → [3,3,5,2,6,2,5,6,5,3,4] = (5) (4)

Think I got that right... I'm on full defense for all shots aren't I? Silk's bobbing and weaving like a wild thing, the D love her today and she doesn't need to rely on her puny armour! I'll wait for confirmation before I IC this...
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AppliedCheese
post Nov 3 2011, 03:29 PM
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Well, I guess we can fudge it to full cover...
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Aria
post Nov 3 2011, 03:56 PM
Post #1193


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QUOTE (AppliedCheese @ Nov 3 2011, 04:29 PM) *
Well, I guess we can fudge it to full cover...

I think knocking an extra 2D off would result in only that very last shot hitting with +2 hits, net result of that is likely to be Silk getting pin cushioned but I'm happy to roll if you want - might be time to spend some edge!

Can you also provide some info on who shot at me? Even if Silk really didn't see much her helmet cam is recording and the drone should have picked out the muzzle flashes!?!
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AppliedCheese
post Nov 3 2011, 04:44 PM
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Yep, that was a really good perception roll earlier. Two men, standard camouflage, offset to the port side of the gantry, behind one of the air outtakes (the big gerbil tunnel looking half U s you see on ship decks), firing upwards at a slight angle. They have already started sprinting to cut the angle off at the T for the superstructure, but you can still see them moving.

If you'd kindly roll soak for that last shot...I'm pretty sure Silk will survive. I considered using group edge for the ambush, but that would just be mean.


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Aria
post Nov 3 2011, 05:39 PM
Post #1195


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Ok,

Bod 3 + Armour 2 + Flechettes 4 + Edge 4 = 13D [5,2,6,4,4,1,1,2,6,5,5,2,6] = (6) Exploding 6s [5,2,5] = (2)

Not bad but still not out of the woods - I make that a hefty splinter at 3 physical damage, not to be sniffed at but she's not as bad as I'd feared...the D are working in my favour today at least.

Cammo strikes me as odd, the crew aren't wearing it (are they?!?) so I suspect we have other players in the mix?!?
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AppliedCheese
post Nov 3 2011, 07:06 PM
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Mmm...the "camo" is more of a slate/haze grey that looks substantially like the slate/haze gray you saw on the security guard on the bridge. When I said standard I meant to differentiate it from Chamo, ruthenium, etc. Just colored cloth.
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Aria
post Nov 3 2011, 09:42 PM
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Phew! (IMG:style_emoticons/default/smile.gif)
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Aria
post Nov 4 2011, 09:14 AM
Post #1198


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@IOAB:

Ok, initiative for this rnd (I'm assuming IP 1 has gone...and we are in IP2) 8D = 5 hits

= 13 (let's hope that's higher than the sec guys!!!)

Once again, assuming I don't get shot first Silk intends to fire two wide bursts at the shotgunners...

Both shots: Automatics 4 +Agility 6 +Spec +Smart +TacNet -1 Wnd -0 Visibility (partial light) -2 firing from cover -1 range (SMG 11-40m?!?) = 12D

Second shot: -2 second target -2 recoil = 8D

[6,3,3,5,5,3,3,3,4,5,1,1] = (4)
[4,2,1,1,3,1,4,6,6,2,2,4] = (2) (1)

So that's 4S +2Imp with -s to dodge...I think I got all the mods right?!?

Free action to dodge out of sight if required...
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Aria
post Nov 4 2011, 12:54 PM
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QUOTE (Aria @ Nov 4 2011, 01:50 PM) *
Dysfunctional Family
[April 15th, 2072 22:17; Somewhere in Touristville]


Ok, I've set the scene for the beginnings of your investigation...I am making the following assumptions (feel free to correct me if you want):
  • You are stashing the kid at Jotamon's place, or somewhere similar
  • You will find a babysitter from one of your contacts (don't worry, they'll be safe ish)
  • You are waiting until after dark to go snooping - hence the 10pm time stamp!
  • This gives you time to tool up and do some pre site legwork...


Hope this is all ok?!?
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AppliedCheese
post Nov 4 2011, 06:15 PM
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Tracker

Siran: ??
Silk: Init 13, shooting shotgunners (i believe you forgot recoil on the first shot, but with 1s at the end it doesn't matter)
Robert: ??
Khalil: ??

Captain: Init 14, flat on the ground behind the turn of the stairs, barely peeking.
Shotgunners: Init 8, returning fire while breaking LOS. They will be out of view by the end of this IP (they break the 90 degree angle with the superstructure)
Raul: ??
The Authorities: ??


The actions (I still need to IC these IPs...)

Shotgunner #1 manages to dodge nothing, http://invisiblecastle.com/roller/view/3251807/
and soaks 5 of the 8 stun. http://invisiblecastle.com/roller/view/3251809/

Shotgunner #2 avoids the hail of fire. http://invisiblecastle.com/roller/view/3251810/

They return fire on the move

9P/4I

SG 1
http://invisiblecastle.com/roller/view/3251817/

6d6.hits(5) → [5,2,5,6,3,1] = (3)
6d6.hits(5) → [3,2,6,2,2,3] = (1) with -3 to dodge

SG 2
http://invisiblecastle.com/roller/view/3251820/

7d6.hits(5) → [2,3,5,1,4,2,5] = (2) -4 to dodge
7d6.hits(5) → [6,2,3,3,6,6,1] = (3) -5 to dodge


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