With your help I would like to resurrect Unsound’s (and later Grimm’s) efforts at the persistent world thread (although four months later in the timeline as a fresh start for all). To ease bookkeeping and avoid the need for a single central coordinator I am suggesting some tweaks to the awards system so that individual players and GMs can track their own karma / cash flow.
The IC thread is
<<here>>Character Gen / Game Notes:
- 400BPs standard. All books, all races as long as it’s RAW
- Cha x2 in free contacts (it’s a house rule I’m fond of)
- Starting characters all get a +10 karma bonus. This karma can be swapped for nuyen on a 1 / 2500¥ basis (characters already on the thread get this bonus + those for IC posts in place of any karma earnt so far, it should balance)
- You can have multiple PCs (and they don’t all have to be shadowrunners, any denizen of the sixth world that interests you and has roleplay potential is fair game)
- Karma awards are number of IC posts / 2 and then split across your PCs any way you want.
- You get 2500¥ per number of IC posts / 2, split as above
- GMs can make separate awards of cash / karma for good roleplaying, story advancement etc, just record who made the award on your PC’s sheet. This allows for one off big purchases that might otherwise take an excessive amount of time to get.
- IC posts can be as any character, or as a GM or anything that moves the game world forwards – see below for more detail on the game world
- Character sheet posts can be in any legible format. Please note on it how much karma you have spent as you may end up splitting your awards across a number of PCs.
Just post a character in this thread and you are good to go...no need for GM approval. The main setting is Seattle, and this is where most PC interaction will probably take place but the whole game world is open (just keep your time / location stamps obvious to avoid any confusion!).
Here’s the info from the original OoC thread post (with some minor amendments):
[ Spoiler ]
QUOTE
What is 2072?
2072 is a collaborative, fully persistent Shadowrun world where multiple SR4A campaigns play out within a single game universe. All stories that are written under the 2072 umbrella are interlinked. For players, it is an opportunity to play a character (or characters) for the length of more than one game on this message board and see them develop and grow over the long term. For gamemasters, it is a chance to engage in a cooperative, world-building venture with other like-minded individuals, which would hopefully reduce the burden on any single GM while simultaneously creating a more colourful, interactive game world than would be possible with individual effort. In the end, the traditional distinction between player and GM is abolished - anyone can play at any time, and anyone can GM at any time. If you're currently a player and nothing interesting is going on at the moment, you're free to switch gears and GM for someone else whose character is idling. Similarly, if you're a GM and the story thread you're creating is temporarily stalled, you can jump into your own character and do some roleplay. Of course, there is absolutely nothing preventing you from doing both at the same time!
How do I play in 2072?
All you need to do is create a character, and dive into the IC thread and start roleplaying. Character creation follows the standard 400 build point rules in SR4A. You can RP with other characters, create your own scenes, or have your character embark on a mission pitched by a prospective GM. The nature of this project means that recruitment is always open - the only thing required is that you play a character that you love, because you'll be offered the opportunity to stay in with them over the long haul!
How do I GM for 2072?
Just jump into the IC thread and start writing - you don't even need a character. If you want to GM a full-blown run, then make some kind of IC recruitment pitch, grab some interested parties, and go! As a GM, you have full autonomy to tell the stories you want to tell, provided you don't contradict the stories already written by other GMs and players. GMing for 2072 is no different than GMing any other game, except that instead of creating one instance of a Shadowrun world to be your sandbox, you are launching your game in a collaborative setting shared with other 2072 GMs and players. Anyone can be a GM for 2072, and GMing doesn't necessarily mean running your players through a lengthy and involved mission - it can be as simple as GMing a single scene for a single player.
What house rules will 2072 be using?
Since this is a multiple GM project, we will add house rules on an as-needed basis with the overall goal of deviating from canon as little as possible. Until a mechanic is proven to be irreparably broken, GM rulings on it will be by the book.
How will karma and nuyen be awarded?
Due to the unique nature of this game, karma and nuyen will be awarded based on activity, at the rate of one karma point and 2500¥ per two IC posts. The award is abstract, and represents all the experience and money you earn for going on runs as well as any downtime activity. Any IC posts count, whether that be making a post as a GM or a player, or writing any kind of scene. You track this karma / cash and keep your sheet updated as you spend it.
How often am I expected to post?
You can post as frequently or infrequently as you like, which is one of the benefits of the freewheeling, open-ended style this game will be adopting. We all have real life obligations that sometimes require us to drop off the grid for awhile, and this game is designed to handle that - whenever your circumstances resolve themselves, you're free to come back in at any time.
Lifestyles and PBP Games
Play-by-Post is a relatively slow format to run any sort of game in. In a face to face game, one can cover months or even possibly years in the span of a few hours depending on the game and what is going on. RPG’s are designed in general for that format. Lifestyle is a major consideration since it can be such a heavy investment for players in Shadowrun. Due to the slow advancement of the game, it can take months to cover a day or two in game. As such, Lifestyles will be purchased at character creation and be considered a static addition for the entire life of the character barring unforeseen circumstances. Players may upgrade or downgrade their lifestyle choices by in character means and nuyen if they so choose. Lifestyle will not be compromised through general in character happenings unless a player brings it on themselves.
Death and New Characters
Inevitably, players will end up dying as runs go poorly, backs get knifed, and get away drivers Critically Botch drive checks. For players that die in the line of duty, any remaining Karma that has not already been spent will transfer over to their new character to be spent as normal. Unspent Nuyen will transfer to the new character to be spent during the creation process.
How often will Edge be refreshed?
Edge is usually refreshed at the end of every adventure in a traditional game, but since much of your activity in 2072 will be considered "downtime" and not be in the form of self-contained missions, edge recovery will be handled a bit different. Specifically, the rate at which your edge pool will refresh will be dependent on the level of lifestyle your character is currently paying for. Your Edge will recover completely in: 12 months for a Street lifestyle, 9 months for a Squatter lifestyle, 6 months for a Low lifestyle, 3 months for a Middle lifestyle, and 1 month for a High lifestyle.
Take note that this rule only applies for downtime use of Edge. Your Edge is automatically recovered in full if your character takes on a bona fide adventure run by a GM.
Please start IC posts with:
@ (PC or GM you want to respond to the thread) + [Your Character Name]
[Time & Location]Can you identify in the OoC thread if you are interested in doing some GMing (either exclusively or in addition to running a PC or two) or if you are actively looking for a group/PC archetype within the game world?
I am willing to do some GMing but I am also running my Emerging game so some additional GM support would be much appreciated! I will try and link in with threads that I am playing in or GMing to provide some consistency to players who might be in both.
Any questions or comments then please let me know!
IC Timeline Apr15th to
Present[ Spoiler ]
April 15th - Silk, Khalil, Siran and Robert are extracting the Captain of the Henry VIII
April 15th - The Fre∑dom hacker tribe is attacked by corp forces
April 16th - The end of the SKs. Ember dies as does Demon. Copperhead and Dealer make it out. Sirene goes free.
April 17th /18th - Fortune’s Forecast events. Car/head bomb. Attack on gambling den. Bloodbath at Everett Medical Centre. Summer ‘kidnapped’ (?!?)
April 17th - Summer meets Fractal and Prospero having sent runners to help following the attack on the Fre∑dom hacker tribe
May 5th - Copperhead is training with Dr Finney in the Stillwater enclave
May 5th - Anselm (Mr Hill) meets the Abbot following the attack on Gemeaux in an alley in Marseilles
May 8th - Silk meets Aria, Balefire is being brought back together
May 19th - Gemeaux, Mr Hill, Tsubaki & Mordred are trying to get the Collots (Oliver & Luc) to Clearwater
June 12th - Summer comes to Silk with info that will lead to them to the Sintec facility
June 14th - Balefire assault the Sintec facility
June 27th - Argent hires Ælias to lead the group into Chicago to help get Katie and Jon to Stillwater
June 27th - Dealer & Copperhead leave Seattle from a Vory warehouse
July 3rd - Copperhead arrives in Chicago, the others follow shortly afterwards. Dealer fails to make the meet
July 8th - Copperhead, Ælias, Jess are trekking through Chicago to reach Blackwater