Aria,
Would an IC post about the Mechanicals tribe matrix infrastructure be useful? Any preference on a 'style' for it? I started a 'matrix maintenance history' log offline, that would show what I think are reasonable past and current capabilities. I have some 'team salvaging' gear and procedure notes as well, that overlaps, due to maintaining wireless connectivity to 'work sites' throughout the barens and beyond: 100km range from the complex, with off the shelf components (Directional Antenna(6) at complex and at work site UW199)
QUOTE (Aria @ Dec 20 2012, 10:33 AM)
Ah, a player that goes the extra mile to make my life as a GM easier
heaven! Given how complicated matrix rules can get any page references much appreciated!
Your welcome. I had to go through that anyway, to verify what the limits were. Noting down the pages was automatic, to be able to backtrace what I found. Complicated? The number of things I had to check and cross reference for something that 'seemed' simple was crazy. Started from 'what limits was Sprogget going to hit running that centralized team tacnet? One subscription per person ==> subscription limit for TM ==> things that use a subscription ==> security configurations for PAN, verify PAN clustering and slaving, side trip to going over the 'free' subscription limit ==> TM complex forms not 'using' response. And that does not include any dead ends.
When I got to the end, it looks like by RAW Sprogget should be able to handle 11 subscriptions without problems: system x 2 'normal' + system -1 using program slots that do not get used by complex forms. More would reduce response. The 'normal' public configuration would use one to connect from bionode to commlink, with the commlink using one to connect to the PAN cluster. With the custom setup due to the virus, 3 are being used up: commlink, PAN cluster, wireless adapter. Soon as get back to the shop, a more powerful adapter will be added directly to the PAN cluster, reducing the subscription count, and extending his personal wireless range significantly. From home, he'll be able to reach the 'cell towers' directly, without needing to go through the tribal infrastructure. On a previous post, I said there were 2 in range. A recheck of the 411 map shows 4 in range, with a 5th missing by about a km.
One of those things that people (characters) do not think about until they have a reason to solve a specific problem. Then the solution jumps out, providing additional capabilities that would be useful for regular day to day stuff. Face Palm, now why did *I* (or character) not think of that before?
One more reference that got missed in the previous list: Programs SR4A232, commlink processor limit = system rating, and I assume that TM bionode is the same.
QUOTE (Aria @ Dec 20 2012, 10:33 AM)
I think my IC should cover you…timeline is 21:12 and you are in spitting distance of wherever you want to be in Bellevue (I think Alpha was headed for a nearby café while the rest of you lurk unobtrusively around the Senlis residence…?) and you’ve still got a few minutes before you need to snort/chew/whatever some more Snuff to keep you sharp…
If someone would like to confirm where you all think you are / intending to be around the Bellevue area then we can take it from there
IC looks to have covered it. Did not intend another dose of snuff yet. That was only to get the extra boost to buy hits to get to difficulty 4 (hard) vehicle tests while fighting the traffic. It's on 'reserve' when the extra seems important.
As far as exactly where, I figured to let Glyph direct since she has had some time to scout, then use the tacnet bonus to help implement any infiltration.
Assuming that trace goes through, Sprogget is going to need some details about where the parents are, and how they are progressing, with enough lead time to adjust plans if needed. Like maybe hacking their car / taxi to simulate a mechanical failure to leave them stranded for a while longer.
Free Action: Thread Track Complex Form = Software(2) + Resonance(4) + VR(2) = 8d6, buy 2 hits = Track(2)
Resist Fading: Resonance(4) + INT(4) = 8d6, buy 2 hits
Trace User SR4A232 Computer(2) + Track(2) + VR(2) (10, Complex Action) = 6d6, buy 1 hit, 3 IP = 1 complex action/second