First Aid SR4A252; First Aid+Logic(2) success test, net hits each reduces 1 box of damage
First Aid(4)+Logic(3)+MedStation(6)+feng shui(3)-magican(2)+situational modifiers (2): Complex Action, takes (existing patient physical damage) combat turns
General healing for how well Oyl is doing at the clinic.
General first aid rolls for treatments earlier this afternoon16d6.hits(5) → [1,2,4,4,1,4,5,6,4,3,1,5,6,5,1,4] = (5) → 3 boxes healed (physical)
16d6.hits(5) → [4,1,3,5,2,5,3,6,6,6,6,1,6,2,4,5] = (8) → 6 boxes
16d6.hits(5) → [5,2,4,5,1,6,1,4,5,5,4,1,2,5,4,1] = (6) → 4 boxes
16d6.hits(5) → [6,2,6,1,6,4,3,5,6,5,1,6,1,4,4,4] = (7) → 5 boxes
16d6.hits(5) → [3,1,5,2,5,6,3,4,4,4,4,5,3,3,4,6] = (5) → 3 boxes
16d6.hits(5) → [4,6,5,2,5,1,3,3,5,2,4,6,5,2,1,6] = (7) → 5 boxes
16d6.hits(5) → [5,4,1,1,4,2,4,5,5,1,4,3,5,2,6,1] = (5) → 3 boxes
16d6.hits(5) → [5,3,3,5,4,1,5,4,5,4,6,1,1,3,3,5] = (6) → 4 boxes
16d6.hits(5) → [4,5,5,2,6,2,3,2,4,1,4,6,3,1,1,4] = (4) → 2 boxes
16d6.hits(5) → [4,3,6,3,2,3,5,5,6,5,4,2,1,6,3,4] = (6) → 4 boxes
Oyl has been doing pretty good patching up wounds, even without any teamwork assistants.
General Magical healing for patients at the clinic, with up to 4 boxes of physical damage9d6.hits(5) → [6,1,2,4,5,5,1,2,1] = (3) physical boxes healed
9d6.hits(5) → [3,2,4,1,1,3,2,1,2] = (0) just going to have to rest to heal
9d6.hits(5) → [6,1,6,2,2,4,1,1,6] = (3)
9d6.hits(5) → [3,4,3,1,4,4,5,2,2] = (1)
9d6.hits(5) → [3,4,6,4,5,2,6,2,6] = (4)
9d6.hits(5) → [1,1,5,2,6,6,5,4,3] = (4)
9d6.hits(5) → [4,6,5,4,4,2,5,5,1] = (4)
9d6.hits(5) → [1,5,5,5,6,2,2,2,6] = (5)
9d6.hits(5) → [6,5,4,2,1,5,5,2,2] = (4)
9d6.hits(5) → [6,3,2,6,3,4,1,2,4] = (2)
Other than a couple, the Mana has been doing good healing too. Cam could be stretched thin right now, but should not be too short staffed in the morning.
Once the simpler healing is done, Oyl moves on to those that (like Sprogget) have more physical damage that needs healing, where buying the hits for drain is not enough. Here are some drain resist rolls to get a feel for how long she lasts, until she is risking physical damage, and being down longer than just over night. Actual stun will vary, since the order of these healings will be prioritized by who needs it the most, who is needed the soonest, and when the wounds occurred. These will all be against at least 5 physical damage, so at least 3 drain to resist.
Drain Resist:WIL(4)+INT(5)+Limited(2) vs (Starting damage boxes - 2)11d6.hits(5) → [1,1,6,1,2,3,3,6,3,3,2] = (2) at least one stun
11d6.hits(5) → [1,1,2,2,5,1,5,4,5,2,3] = (3)
11d6.hits(5) → [5,2,4,2,1,6,3,1,6,4,1] = (3)
11d6.hits(5) → [6,5,5,4,5,4,6,1,4,6,4] = (6) drain? what drain? that is good enough to ignore healing someone with 8 boxes of physical, even after the med station and first aid.
11d6.hits(5) → [5,4,6,3,2,1,2,1,1,4,4] = (2) at least one stun
11d6.hits(5) → [3,3,1,5,4,4,6,3,5,4,3] = (3)
11d6.hits(5) → [4,4,1,5,6,2,2,6,3,4,6] = (4)
11d6.hits(5) → [4,4,3,3,1,6,4,3,3,1,2] = (1) at least two stun
11d6.hits(5) → [5,3,4,1,3,2,3,5,6,2,6] = (4)
11d6.hits(5) → [5,5,2,1,6,2,6,1,3,5,5] = (6)
Once she is tired enough that, despite the stim(6), the wound modifiers are decreasing her ability to heal effectively, she will quit for the night. She can do more again in the morning, since she has 12 hours from the initial wounds to do the healing. She is starting at 4 actual boxes from summoning the spirits, and can go as high as 8 without the stim wearing off knocking her out. That is also about the limit for effective healing before modifiers cut in again.
Healing with Assensing AU123
Shiatsu(5)+Assensing(2)+Perceptive(2)+Enhanced Perception(2)
General Healing with Assensing11d6.hits(5) → [6,2,2,2,4,3,4,6,4,6,4] = (3) extra dice for body tests for healing through rest
11d6.hits(5) → [2,5,3,5,2,2,2,5,3,3,5] = (4)
11d6.hits(5) → [2,2,3,1,4,5,2,6,4,6,5] = (4)
11d6.hits(5) → [4,6,1,1,2,5,4,3,5,1,4] = (3)
11d6.hits(5) → [6,6,5,5,5,5,5,6,6,4,1] = (9) (capped at 5 for skill rating)
11d6.hits(5) → [2,4,6,3,6,6,2,3,5,4,4] = (4)
11d6.hits(5) → [2,1,3,2,1,5,5,2,3,2,5] = (3)
11d6.hits(5) → [6,1,2,4,3,5,4,6,4,1,4] = (3)
11d6.hits(5) → [2,1,1,2,2,6,2,1,6,3,3] = (2)
11d6.hits(5) → [3,1,5,1,3,2,6,5,6,2,4] = (4)
Doing very good at getting extra dice for 'heal after rest' tests
The ‘status’ that Oyl is passing to Cam about Mechanicals tribe members being treated is for him to do scheduling. It is based on the boxes of physical and stun damage left after treatment. The treatment is only for physical damage, but the status will include reference to the stun too, indicating how ‘tired’ they are. Someone that came in with only physical damage, like a gunshot wound, could be treated and immediately released, as fit for regular duties. They are healthy.
So Spindle’s status went from 'needs rest, in the morning', to 'healthy in the morning'.
Sprogget went from 'down-checked and weak' to 'needs rest and weak', then 'needs rest, in the morning', with no change after the final treatment.
Priorities will be to stabilize anything life threatening (tribal or not), then to get actives back out the door, then the rest, which will include non-tribal members.