Seneka Dearfoot (Sprogget) aka Hugo Wright aka Paul Brickhill
Ork technomancer : Dronomancers stream with Daedalus Paragon
Chummer file | Character Sheet PDF | Vehicles & Drones PDF | Google Docs Spreadsheet
Oyl : Emerging Tribes
Osha Dearfoot (Oyl) aka Florence Darkwind
Ork mystic adept : Goddess Wicca tradition with Great Mother Mentor spirit; Speakers way social adept
Chummer Character Sheet pdf
20 Questions:
[ Spoiler ]
1) What's your heritage?
- Amerind, Iroquois Nations
2) What would your parents say about you?
- A good daughter that knows the importance of family and tribe. A dreamer that has not learned yet what her limits are.
3) What historical events does your character remember?
- Crash 2.0 [age 8]
- TM hunts associated with Emergence [with a TM brother that had a personal stake]
4) How did you get into shadowrunning, and why?
- You mean there is another way to live? With the 'business' of the tribe, and whole family SINless, that seems natural. It is all 'off the books', cash and carry, barter, favor exchanges, with government and corporate desires to be minimally tolerated, ignored, or bypassed.
5) What is your living space like?
- All of the necessities, but make do a lot on comforts and entertainment. Personal area in shared family (parents and 3 brothers) contains her small magical lodge. Wiccan materials and trappings. Candles, incense, athame, wand, broom. The AR paint for the room is often set to a forest glade. An open meadow beside a mountain stream is also popular.
6) What are your beliefs / convictions (if any) and why do you hold them?
- Wiccan (Eclectic lineage): Environmental protection: For the world (and the people in it) to be healthy, the environment must be health. (With assense), and 'see' how unhealthy things look, and translates the aura reading for assense healing of a sick person, with the damage done to the aura of the living world by pollution. She does not have the 'reach' to interact with and heal through that aura, but she CAN see the effects.
7) what do you think is your most annoying / worst trait?
- Me? Annoying?
8) What megacorp do you like the most? the Least? Why?
- Have not really thought about it that way. If pushed, would point to corps that seems to be more environmentally conscious, meta friendly, magic and TM friendly, but with little conviction, since she is quite aware of how the spin doctors can change the reality to what they want it to be.
9) How did you come to know your contacts?
10) What do you do on a day off?
- music, dance, social gatherings, learning (Traditional Medicine, Wiccan rituals)
11) How did you come to learn your skills at your present proficiency?
- Academic: Home schooling
- influence: 'talent', interest, and practice with and for the tribe
- First Aid: tribe sponsored training, recently Doctor White
- adept power 'order': Eidetic Sense Memory, Linguistics, Astral Perception, Enhanced Perception(1), Kinesics(1), Voice Control, EP(2), Commanding Voice
12) Are there any moral limits on what jobs you take or things you'll do?
- protect family, tribe (extended family), friends, environment
- Family, Tribe, Friends are important, environment is to be protected,
outsiders are insubstantial shadows, though granted the right to exist, unless they get in the way of more important things. Straight wet work would need a reasonable explanation of why that is needed, although betterment of the tribe could be enough reason.
13) How do you view magic / technomantic abilities?
- Accepting / natural expressions of the various faces of nature
14) How do you view augmentation / implantation?
- With reservations. With her assensing ability, and Traditional medicine knowledge, it just feels wrong. With several tribe members being chromed to varying degrees, accepts its usefulness for mundanes, but thinks that it is overused.
15) What do you think of ordinary life and those who live it?
- which 'ordinary'?
-- wageslaves: typically 'blind' to the damage being done to gaia
-- 'higher': dangerous psychopath that do not care about the damage being done
16) What would be a bad nightmare for you?
17) What is your 'sacred object' or 'close one', and how did they become so important to you?
- athame, ritual dagger
18) What did you want to become as a child, and what are your goals now?
- child: vid star; now: leader, healer
19) What does your character look like, and what inspired her choices?
20) How did you get your street name?
- in 'Mechanicals' terms, Oil is the lubricant that allows machines to keep running smoothly and efficiently. (Olive) Oyl from Popeye from steampunk / techno punk influences.
- Amerind, Iroquois Nations
2) What would your parents say about you?
- A good daughter that knows the importance of family and tribe. A dreamer that has not learned yet what her limits are.
3) What historical events does your character remember?
- Crash 2.0 [age 8]
- TM hunts associated with Emergence [with a TM brother that had a personal stake]
4) How did you get into shadowrunning, and why?
- You mean there is another way to live? With the 'business' of the tribe, and whole family SINless, that seems natural. It is all 'off the books', cash and carry, barter, favor exchanges, with government and corporate desires to be minimally tolerated, ignored, or bypassed.
5) What is your living space like?
- All of the necessities, but make do a lot on comforts and entertainment. Personal area in shared family (parents and 3 brothers) contains her small magical lodge. Wiccan materials and trappings. Candles, incense, athame, wand, broom. The AR paint for the room is often set to a forest glade. An open meadow beside a mountain stream is also popular.
6) What are your beliefs / convictions (if any) and why do you hold them?
- Wiccan (Eclectic lineage): Environmental protection: For the world (and the people in it) to be healthy, the environment must be health. (With assense), and 'see' how unhealthy things look, and translates the aura reading for assense healing of a sick person, with the damage done to the aura of the living world by pollution. She does not have the 'reach' to interact with and heal through that aura, but she CAN see the effects.
7) what do you think is your most annoying / worst trait?
- Me? Annoying?
8) What megacorp do you like the most? the Least? Why?
- Have not really thought about it that way. If pushed, would point to corps that seems to be more environmentally conscious, meta friendly, magic and TM friendly, but with little conviction, since she is quite aware of how the spin doctors can change the reality to what they want it to be.
9) How did you come to know your contacts?
10) What do you do on a day off?
- music, dance, social gatherings, learning (Traditional Medicine, Wiccan rituals)
11) How did you come to learn your skills at your present proficiency?
- Academic: Home schooling
- influence: 'talent', interest, and practice with and for the tribe
- First Aid: tribe sponsored training, recently Doctor White
- adept power 'order': Eidetic Sense Memory, Linguistics, Astral Perception, Enhanced Perception(1), Kinesics(1), Voice Control, EP(2), Commanding Voice
12) Are there any moral limits on what jobs you take or things you'll do?
- protect family, tribe (extended family), friends, environment
- Family, Tribe, Friends are important, environment is to be protected,
outsiders are insubstantial shadows, though granted the right to exist, unless they get in the way of more important things. Straight wet work would need a reasonable explanation of why that is needed, although betterment of the tribe could be enough reason.
13) How do you view magic / technomantic abilities?
- Accepting / natural expressions of the various faces of nature
14) How do you view augmentation / implantation?
- With reservations. With her assensing ability, and Traditional medicine knowledge, it just feels wrong. With several tribe members being chromed to varying degrees, accepts its usefulness for mundanes, but thinks that it is overused.
15) What do you think of ordinary life and those who live it?
- which 'ordinary'?
-- wageslaves: typically 'blind' to the damage being done to gaia
-- 'higher': dangerous psychopath that do not care about the damage being done
16) What would be a bad nightmare for you?
17) What is your 'sacred object' or 'close one', and how did they become so important to you?
- athame, ritual dagger
18) What did you want to become as a child, and what are your goals now?
- child: vid star; now: leader, healer
19) What does your character look like, and what inspired her choices?
20) How did you get your street name?
- in 'Mechanicals' terms, Oil is the lubricant that allows machines to keep running smoothly and efficiently. (Olive) Oyl from Popeye from steampunk / techno punk influences.
Map Link Testing
Distrct Boundaries
Barrens Boundaries (currently only Puyallup)
Area Boundaries (currently only Hells Kitchen)
Infrastructure Areas Freedom and Mechanicals homes
PC homes and contacts
Dumpshock 4-1-1 feature points (only a couple for now)
SS2050 Feature points
Facility Sites
Scenes and Encounters zoomed to E:Tribes being ambushed by Spined Drakes
Discount purchases and Gremlins
Posting style key: I would put this in spoiler tags, but that changes background color, altering the look
Base look for general information, with possible inline OoC or IC remembrances
@Audience: "standard audible voice and the intended audience, most useful when talking 'to' one person when group present, but for consistency ...".
@Mental Target:"Mental verbalized thought, talking to Paragon or Sprite".
@self:Internal verbalized thought, {emoting} tag in voice, or context in remote commands.
@comm call: <<talking on the link, with who the connection is to>>
@text message: <<Text content sent to a person, with a trailing signature -- Sig>>
@node: <<command sent to node, including drones {as user}spoofed command sent to node>>
{in line non-text content and references}
@Mr Johnson: <<{politely}Please wait a moment. {hold}>>
@TeamMate: "Do you have that information yet? {impatiently}Come on, move it".
@Trolls commlink: <<{as troll}replace existing file with {new file}>>
regular PC content
Daedalus:"speech content from paragon".
Sprite:"speech content from sprite".
NPC:"voice from NPC".
NPC:<<comm from NPC>>
NPC:<<text from NPC.>>
@remember:longer remembrances context information to fill in background and context
@remember:same content in a spoiler, and quoted[ Spoiler ]longer remembrances context information to fill in background and context
[ Spoiler ]
Base look for general information, with possible inline OoC or IC remembrances
@Audience: "standard audible voice and the intended audience, most useful when talking 'to' one person when group present, but for consistency ...".
@Mental Target:"Mental verbalized thought, talking to Paragon or Sprite".
@self:Internal verbalized thought, {emoting} tag in voice, or context in remote commands.
@comm call: <<talking on the link, with who the connection is to>>
@text message: <<Text content sent to a person, with a trailing signature -- Sig>>
@node: <<command sent to node, including drones {as user}spoofed command sent to node>>
{in line non-text content and references}
@Mr Johnson: <<{politely}Please wait a moment. {hold}>>
@TeamMate: "Do you have that information yet? {impatiently}Come on, move it".
@Trolls commlink: <<{as troll}replace existing file with {new file}>>
regular PC content
@Audience: "standard audible voice and the intended audience, most useful when talking 'to' one person when group present, but for consistency ...".
@Mental Target:"Mental verbalized thought, talking to Paragon or Sprite".
@self:Internal verbalized thought, {emoting} tag in voice, or context in remote commands.
@comm call: <<talking on the link, with who the connection is to>>
@text message: <<Text content sent to a person, with a trailing signature -- Sig>>
@node: <<command sent to node, including drones {as user}spoofed command sent to node>>
{in line non-text content and references}
@Mr Johnson: <<{politely}Please wait a moment. {hold}>>
@TeamMate: "Do you have that information yet? {impatiently}Come on, move it".
@Trolls commlink: <<{as troll}replace existing file with {new file}>>
regular PC content
Daedalus:"speech content from paragon".
Sprite:"speech content from sprite".
NPC:"voice from NPC".
NPC:<<comm from NPC>>
NPC:<<text from NPC.>>
@remember:longer remembrances context information to fill in background and context
@remember:continue[ Spoiler ]longer remembrances context information to fill in background and context
QUOTE (Some Character)
Base look for general information, with possible inline OoC or IC remembrances
@Audience: "standard audible voice and the intended audience, most useful when talking 'to' one person when group present, but for consistency ...".
@Mental Target:"Mental verbalized thought, talking to Paragon or Sprite".
@self:Internal verbalized thought, {emoting} tag in voice, or context in remote commands.
@comm call: <<talking on the link, with who the connection is to>>
@text message: <<Text content sent to a person, with a trailing signature -- Sig>>
@node: <<command sent to node, including drones {as user}spoofed command sent to node>>
{in line non-text content and references}
@Mr Johnson: <<{politely}Please wait a moment. {hold}>>
@TeamMate: "Do you have that information yet? {impatiently}Come on, move it".
@Trolls commlink: <<{as troll}replace existing file with {new file}>>
regular PC content
@Audience: "standard audible voice and the intended audience, most useful when talking 'to' one person when group present, but for consistency ...".
@Mental Target:"Mental verbalized thought, talking to Paragon or Sprite".
@self:Internal verbalized thought, {emoting} tag in voice, or context in remote commands.
@comm call: <<talking on the link, with who the connection is to>>
@text message: <<Text content sent to a person, with a trailing signature -- Sig>>
@node: <<command sent to node, including drones {as user}spoofed command sent to node>>
{in line non-text content and references}
@Mr Johnson: <<{politely}Please wait a moment. {hold}>>
@TeamMate: "Do you have that information yet? {impatiently}Come on, move it".
@Trolls commlink: <<{as troll}replace existing file with {new file}>>
regular PC content
Daedalus:"speech content from paragon".
Sprite:"speech content from sprite".
NPC:"voice from NPC".
NPC:<<comm from NPC>>
NPC:<<text from NPC.>>
@remember:longer remembrances context information to fill in background and context
@remember:continue[ Spoiler ]longer remembrances context information to fill in background and context
Font look reference:
[ Spoiler ]
This could be only a local reference. It is possible that the content will look different on different computers or operating systems, depending on what fonts are installed, and which browser is being used.
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): base font
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): base font
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): base font
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): base font
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial Black
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial Black
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial Black
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial Black
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial Narrow
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial Narrow
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial Narrow
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Arial Narrow
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Book Antiqua
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Book Antiqua
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Book Antiqua
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Book Antiqua
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Century Gothic
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Century Gothic
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Century Gothic
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Century Gothic
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Comic Sans MS
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Comic Sans MS
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Comic Sans MS
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Comic Sans MS
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Courier New
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Courier New
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Courier New
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Courier New
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Franklin Gothic Medium
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Franklin Gothic Medium
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Franklin Gothic Medium
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Franklin Gothic Medium
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Garamond
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Garamond
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Garamond
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Garamond
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Georgia
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Georgia
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Georgia
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Georgia
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Impact
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Impact
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Impact
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Impact
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Lucida Console
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Lucida Console
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Lucida Console
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Lucida Console
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Lucida Sans Unicode
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Lucida Sans Unicode
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Lucida Sans Unicode
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Lucida Sans Unicode
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Microsoft Sans Serif
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Microsoft Sans Serif
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Microsoft Sans Serif
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Microsoft Sans Serif
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Palatino Linotype
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Palatino Linotype
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Palatino Linotype
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Palatino Linotype
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Tahoma
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Tahoma
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Tahoma
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Tahoma
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Times New Roman
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Times New Roman
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Times New Roman
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Times New Roman
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Trebuchet MS
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Trebuchet MS
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Trebuchet MS
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Trebuchet MS
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Verdana
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Verdana
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Verdana
Sample text + a few interesting characters; Fre∑dom, 250¥ (5) → {&} = (3): Verdana