With tacnet currently up, many of the already posted rolls should get a couple of extra dice for the pool. With tacsoft rating 2, 5 team members, the bonus maxes at 2 dice.
UW126 lists a bunch of tests where the bonus applies, including close combat, dodge, firearms, infiltration, maneuvering, perception.
Physical Initiative: Rea(4) + Int(4) 3+8=11
Matrix Initiative: Response(5) + Int(4) (9d6.hits(5)=[3,5,2,5,2,1,5,1,6]=4) 3 IP 4+9=13
Dodge (Vehicle Test): Pilot(1)+Handling(3)+Rea(4)+Tacnet(2)
10d6.hits(5) → [3,1,2,1,3,4,6,6,2,1] = (2)10d6.hits(5) → [4,2,3,2,2,6,6,1,4,5] = (3)
10d6.hits(5) → [1,4,6,2,5,4,3,4,3,2] = (2)
10d6.hits(5) → [2,6,2,4,2,2,4,2,4,5] = (2)
10d6.hits(5) → [1,6,6,3,4,3,6,3,3,1] = (3)
Dodge(1)+Rea(4)+Tacsoft(2)
7d6.hits(5) → [3,4,2,2,3,5,4] = (1)
7d6.hits(5) → [6,5,3,3,2,1,2] = (2)
7d6.hits(5) → [2,1,5,3,1,4,1] = (1)
7d6.hits(5) → [4,3,6,5,1,5,5] = (4)
7d6.hits(5) → [1,1,5,6,4,3,1] = (2)
Doble Revolution monocycle damage resist body(6)+armor(12)
18d6.hits(5) → [1,3,5,3,3,2,4,2,5,1,2,2,5,5,1,2,4,5] = (5)18d6.hits(5) → [5,4,6,3,2,6,3,6,4,1,6,5,4,6,2,3,3,2] = (7)
18d6.hits(5) → [2,2,1,2,6,2,6,3,2,5,2,6,6,6,2,3,1,6] = (7)
18d6.hits(5) → [5,6,4,3,6,1,1,1,6,3,2,5,4,2,4,6,5,6] = (
18d6.hits(5) → [5,4,1,4,5,2,6,1,2,1,1,5,5,6,3,1,2,3] = (6)
Sprogget ballistic damage resist: body(6)+ballistic(12)
18d6.hits(5) → [6,4,3,1,3,5,2,2,1,5,1,3,2,5,1,5,4,4] = (5)
18d6.hits(5) → [2,3,2,1,4,6,1,4,6,1,2,2,1,1,3,2,3,5] = (3)
18d6.hits(5) → [1,1,3,6,1,6,3,5,6,2,2,1,3,3,5,6,1,3] = (6)
18d6.hits(5) → [3,5,3,6,5,2,1,6,5,5,3,6,1,4,1,6,6,1] = (9)
18d6.hits(5) → [2,6,5,5,6,5,2,1,2,1,1,4,3,4,1,6,3,2] = (6)
Sprogget stun resist from (half) damage to hot sim rigged Doble Revolution: Will(3) + biofeedback(4)
7d6.hits(5) → [6,5,3,1,4,4,5] = (3)
7d6.hits(5) → [2,1,6,5,3,1,4] = (2)
7d6.hits(5) → [4,5,6,3,1,1,5] = (3)
7d6.hits(5) → [5,5,1,6,1,1,1] = (3)
7d6.hits(5) → [6,4,1,1,6,1,4] = (2)
Area Knowledge: Seattle (Puyallup)(1/3)+Cha(4)
7d6.hits(5) → [5,3,1,4,4,3,4] = (1)
7d6.hits(5) → [1,1,5,6,4,2,2] = (2)
7d6.hits(5) → [5,6,1,2,4,3,5] = (3)
7d6.hits(5) → [3,5,3,3,6,2,5] = (3)
7d6.hits(5) → [3,5,3,5,4,3,5] = (3)
Rigged perception (visual): Perception(2)+Sensor(6)+vision enhance(3)+Tacnet(2)
13d6.hits(5) → [4,2,4,2,2,2,3,3,2,6,4,1,2] = (1)13d6.hits(5) → [6,5,5,3,5,5,1,6,3,6,5,3,6] = (9)
13d6.hits(5) → [1,2,3,5,3,4,2,5,2,3,6,1,3] = (3)
13d6.hits(5) → [5,2,6,2,3,1,6,3,2,3,1,2,1] = (3)
13d6.hits(5) → [6,2,1,4,6,1,5,2,2,5,6,6,1] = (6)
Rigged perception (audio): Perception(2)+Sensor(6)+audio enhance(3)+Tacnet(2)
13d6.hits(5) → [2,3,3,6,3,1,1,2,1,2,4,1,3] = (1)
13d6.hits(5) → [1,2,2,5,1,1,6,6,3,3,3,4,6] = (4)
13d6.hits(5) → [3,6,1,4,3,2,3,2,2,6,2,4,5] = (3)
13d6.hits(5) → [2,3,5,3,5,6,6,5,4,6,1,6,4] = (7)
13d6.hits(5) → [6,2,3,2,1,4,6,1,6,5,3,3,6] = (5)
Full VR, 3 IP, only 1 needed to control the monocycle. Use others to hunt for more targets, until have more information. 'Normal' perception on the sensors, plus specific for the radio signal scanner to spot wireless sources associated with people, weapons, other 'mobile' equipment. All except the commlinks very short range (3 or 40 meters typical, SR4A222). Hidden commlinks still detectable as a signal source, although cannot hack them until located as a matrix node.
Locate enemy wireless sources; Radio Signal Scanner(6): Data Search(2)+Sniffer(6)+Analytical Mind(2)+VR(2) 12d6.hits(5) → [2,5,2,5,1,1,5,3,3,5,3,5] = (5)
If get clear targets, Sprogget will try some ramming SR4A169, probably hitting in the 21-60 meters/turn range, though could get higher if get into open area. Monocycle is the size (width at least) of a motorcycle, so should be possible to take it through a doorway. Or ram a door to open it for others.
Pilot Ground Craft(wheeled)(1/3) + Rea(3) + Snuff(1) + Handling(3) + Tacnet(2) + HotSim(2)
Ramming using the Doble Revolution monocycle
14d6.hits(5) → [6,4,1,2,2,2,4,4,1,5,3,3,1,3] = (2)14d6.hits(5) → [3,4,5,1,5,4,4,1,6,1,1,5,6,1] = (5)
14d6.hits(5) → [3,5,6,2,1,2,3,2,6,2,5,5,1,1] = (5)
14d6.hits(5) → [4,1,1,3,5,1,6,1,3,5,6,1,2,3] = (4)
14d6.hits(5) → [3,6,1,4,2,3,5,5,2,6,6,1,2,2] = (5)