Ok, getting sorted on the IC combat, sorry I’ve had to fudge the timeline to get Mordred and Gemeaux in place at more or less the same time but I don’t think that matters too much.
feral ghouls attacking the other two runners and the two kids – less the number dispatched by the end of 2.3! Yes, it could get messy fast! At least they only have 1IP each!
I would like sets of rolls from Mordred and Gemeaux please, just helps to smooth the ride as you dispatch ghouls left right and centre!
Your ‘to hit chance’ is not great! I’d seriously suggest investing in some cram, jazz or other stimulant of choice, the others are all on 3IPs! Quite happy for you to have ‘found’ that your spell lock is actually a higher force than you thought and you can lock increase reflexes into it…?!? Just a thought! Improved agility might be something to seriously consider too!
The Israel stuff/ backstory etc:
[ Spoiler ]
For my metaplanar quest prep:
Magic 5 + cha 8 + init grade 1 = 14d6 (og 139 SM, 12 success ext test)
14d6.hits(5) [2,2,5,4,4,4,5,3,3,4,2,5,4,4] = (3)
14d6.hits(5) [2,5,3,5,1,3,6,6,1,6,1,5,2,5] = (7)
14d6.hits(5) [5,5,5,1,1,4,1,6,2,2,4,6,5,1] = (6)
Got the prep work (which ill detail via flashback) done in under 3 hours at a Benandanti safehouse. He was guarded by 3 of the Black Lodge's mages during the quest.
My dweller experience was having to watch and deal with Collot’s son be murdered by my own hands. Had to face that I did not now believe all technomancers to be bad.
I figure I can collaborate with you on this one as I wanted to pick up masking for Mr.Hill and I feel it makes sense because he has much to hide, now just as much from the Jesuits that he has infiltrated as anyone else. What exactly happens to the Machiavellian man who suddenly develops an empathetic connection to his target?
Summoning roll f5 spirit of man to coerce the kid: (Angel of Saint Alban (patron saint of refugees)): Order Spirit of St. Alban to influence the kid into locating any signals/ matrix activity and lead me to them, particularly in the direction I saw the troll running.
1 service used 5 owed
Magic (4)5 + (4)Cha 5 vs kids willpower:
8d6.hits(5) [4,2,4,5,3,6,1,2] = (2)
Here’s hoping the kid with the bloody nose loses his willpower test

It’s likely that with your rolls you’ll be dispatching 2 ghouls per IP but don’t forget the second target deduction please!
You’d better prepare to duck a lot…being invisible means squat to dual natured blind beings! At least 3 of them have decided they want to snack on your head rather than anyone else’s at the moment!
IC to follow at some point before the end of the week but feel free to extrapolate beforehand. Those feral ghouls will reach their targets in around 3.1 / 4.1
Copperhead
[ Spoiler ]
Ranged dodge:
Reaction 3 =
3d6.hits(5)=0, 3d6.hits(5)=1, 3d6.hits(5)=0, 3d6.hits(5)=0, 3d6.hits(5)=2 - she is not very good at getting out of the way. 4th is a critical glitch, would prefer to buy it off it it comes up but kinda out of Edge at the moment.
Cover dodge
4d6.hits(5) → [3,3,5,2] = (1), 0/1
4d6.hits(5) → [3,6,4,5] = (2), 1/2
4d6.hits(5) → [3,4,6,3] = (1), 0/1
4d6.hits(5) → [6,3,3,4] = (1), 1/1
4d6.hits(5) → [1,2,2,5] = (1), 0/1
Ballistic soak:
Body 6 + Ballistic 15 =
21d6.hits(5) → [4,6,3,4,3,6,2,6,2,5,2,2,6,4,5,6,3,5,2,4,3] = (
21d6.hits(5) → [2,5,3,2,2,6,2,2,1,2,2,2,3,6,3,3,3,6,4,4,1] = (4)
21d6.hits(5) → [4,1,5,1,4,3,2,1,1,4,6,1,2,5,2,6,2,3,3,1,5] = (5)
21d6.hits(5) → [2,3,6,6,2,6,3,2,6,2,4,3,1,5,6,5,1,3,1,1,1] = (7)
21d6.hits(5) → [1,1,4,4,2,5,4,3,5,6,6,6,6,2,3,4,5,4,4,6,1] = (
- ideally would reroll when needed, but slight lack of edge again. Gonna need to up that as well!
Shooting back at Snagglepus! First round only one shot as she need to drop staff and grab shotgun, double tap on subsequent rounds:
Agi 3 + Shotgun 4 + Smartlink 2 =
9d6.hits(5) → [2,4,4,2,3,1,1,2,4] = (0) you missed!
9d6.hits(5) → [5,2,3,2,4,1,1,2,3] = (1)
9d6.hits(5) → [2,5,2,6,6,4,5,1,4] = (4)
9d6.hits(5) → [3,5,3,3,1,5,5,2,5] = (4)
9d6.hits(5) → [4,5,3,1,3,6,2,1,4] = (2)
9d6.hits(5) → [3,1,4,4,6,5,2,1,3] = (2)
9d6.hits(5) → [4,5,4,5,6,1,2,1,3] = (3)
9d6.hits(5) → [6,6,1,4,3,3,6,6,1] = (4)
9d6.hits(5) → [2,2,6,3,1,4,5,6,1] = (3)
9d6.hits(5) → [6,1,5,6,5,5,5,6,2] = (7)
- oh man what crappy rolls, except for the last one. Almost hope combat lasts that long! Base damage is 7P, -1 AP
Beastie boy, F2 snake spirit. If Snag is dual-natured, BB can attack 3 times per round on the astral, otherwise 2 times per round on physical. Not likely to do much but might at least keep the fragger from shooting Copper for a couple of rounds until help arrives.
Astral combat:
Agi 2 + astral combat 2 = 4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=3, 4d6.hits(5)=3, 4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=1, 4d6.hits(5)=1, 4d6.hits(5)=3, 4d6.hits(5)=1, 4d6.hits(5)=2, 4d6.hits(5)=1, 4d6.hits(5)=2, 4d6.hits(5)=0, base damage is 2P
Gemeaux
[ Spoiler ]
TBC
Mordred
[ Spoiler ]
TBC
Father Anselm (Mr Hill)
[ Spoiler ]
Free:Centering
Complex: Cast Trid Phantasm of a tiny cloud of steam on myself.
using all 7 successes and holding that on my person.
6 success threshold to see past the spell (the -1 for background ofc).
My spirits IPS:
force = 4 (5-1bckgnd)
Spirit Actions:
Cast f5 stunbolt:
m4+spell 4 = 8d6
giving you ten bolts rolled out, figured you’d want to roll drain for the spirit so i just know whats up if he disrupts etc.
Drain is 1P (since hes technically f4 due to the background count of 1) per bolt
8d6 Damage(assuming no resist, 4S base (f5-1 bckgnd)
8d6.hits(5) → [1,6,2,4,5,2,5,5] = (4) 8S
8d6.hits(5) → [2,2,2,5,5,2,5,6] = (4) "
8d6.hits(5) → [2,6,5,1,6,5,3,1] = (4) "
8d6.hits(5) → [6,2,3,4,4,4,5,6] = (3) 7S
8d6.hits(5) → [5,1,6,2,5,3,3,3] = (3) "
8d6.hits(5) → [1,3,1,2,6,3,2,3] = (1) 5S
8d6.hits(5) → [4,5,2,2,6,3,5,3] = (3) 7S
8d6.hits(5) → [2,4,3,2,6,6,4,5] = (3) "
8d6.hits(5) → [2,4,2,6,4,4,3,4] = (1) 5S
8d6.hits(5) → [4,6,2,1,4,1,6,6] = (3) 7S
Visual Perception (lowlight):
(int 3 + perc(vis) 3 + 3 vis enhance + 0 (LL partial light conditions (referencing the moon etc)) +2 dark king = 11d6 (before mods other than light conditions)
11d6.hits(5) → [1,3,6,2,3,2,6,2,5,4,5] = (4)
11d6.hits(5) → [1,2,3,3,4,3,5,3,4,5,2] = (2)
11d6.hits(5) → [6,6,5,1,4,3,1,1,4,3,2] = (3)
11d6.hits(5) → [2,4,4,4,3,1,4,6,1,2,3] = (1)
11d6.hits(5) → [5,4,1,6,2,2,3,1,2,4,5] = (3)
11d6.hits(5) → [1,6,3,2,5,2,4,2,4,2,3] = (2)
11d6.hits(5) → [4,2,3,2,3,1,3,6,6,5,1] = (3)
11d6.hits(5) → [3,3,4,6,6,6,6,5,1,5,3] = (6)
11d6.hits(5) → [1,1,6,3,1,3,4,4,1,2,1] = (1)
11d6.hits(5) → [6,2,4,4,5,5,5,6,3,1,4] = (5)
Auditory Perception:
Oh damn...:(Int 3 + perc 1 + 2 dark king = 6d6 base)
6d6.hits(5) → [3,1,1,3,6,1] = (1)
6d6.hits(5) → [6,5,2,5,1,1] = (3)
6d6.hits(5) → [2,3,4,5,1,5] = (2)
6d6.hits(5) → [6,1,3,4,6,4] = (2)
6d6.hits(5) → [3,5,2,4,3,2] = (1)
6d6.hits(5) → [4,3,1,1,5,5] = (2)
6d6.hits(5) → [2,6,6,6,4,3] = (3)
6d6.hits(5) → [4,5,3,3,5,2] = (2)
6d6.hits(5) → [3,4,6,4,6,2] = (2)
6d6.hits(5) → [6,4,6,5,2,5] = (4)
Gemeaux 16 (3IPs) Anselm’s Spirit 14 (2IPs) Mordred 12 (3IPs) Father Anselm 10 (3IPs) Copperhead 9 (1IP)