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Notsoevildm
QUOTE (Aria @ Apr 5 2013, 06:03 PM) *
I've added a kind of place holder post for E:PL to give you all a chance to post if you want...I'll sort out the combat summary and get back into it all properly after the weekend. There are plenty of feral ghoul targets, the really dangerous ones are inside with Copperhead ork.gif
You are too kind. Quick post up. Copper is still aiming to stay in cover from Snag, while astrally perceiving and aiming for one shot per round. Just hoping reinforcements arrive in time.

Assensing test to spot the hidden ghoul mage, not actively looking:
Int 3 + Assensing 2 = 5d6.hits(5)=1
onlyghostdanceswhiledrunk
Ill put a post up covering my spellcasting and then movement to the top of the apartment complex which contains copper and her party :D.

Also: Adding a new character to a new thread that Gortrek and I will be starting in seattle. We had been playing this one in person but decided to move it to this campaign as it flows better and would allow for more exposition and nitty gritty.

campaign tag: @ Flat-line Express

edit: ic'd anselm up to ip 2.1 let me know if i need to change anything.
RdMarquis
Unarmed Combat (5) + Logic (5) + Improved Ability (2) + Martial Arts (2) = 14d6

http://invisiblecastle.com/roller/view/4017602/

3 hits. Damage is 8P, no AP.

Gymnastics (4) + Logic (5) + Tumbling (2) = 11d6

http://invisiblecastle.com/roller/view/4017604/

4 hits.
Aria
Ok, getting sorted on the IC combat, sorry I’ve had to fudge the timeline to get Mordred and Gemeaux in place at more or less the same time but I don’t think that matters too much.

There are 23 feral ghouls attacking the other two runners and the two kids – less the number dispatched by the end of 2.3! Yes, it could get messy fast! At least they only have 1IP each!

I would like sets of rolls from Mordred and Gemeaux please, just helps to smooth the ride as you dispatch ghouls left right and centre!

QUOTE (Notsoevildm @ Mar 26 2013, 08:58 PM) *
@Aria/Chi Town
Copperhead will move into partial or good cover if she can get it (that's a -1/-2 to her attack dice pool and +2/+4 on defence rolls or -2/-4 on Snag's attack rolls (optional rule)).

She will also perceive astrally (that's another -2 to her attack dice pool but will hopefully negate any bonus/mods Snag is getting for his spell/power). If he is somehow displaced, she'll keep perceiving (assuming the -2 for perceiving is less than the penalty for the displacement effect).

As her chances to hit are basically crap with a -3/-4 to hit, she will aim for +1 meaning she only fires 1 shot per round (resulting in a net -2/-3 dice on to hit rolls).

Beastie Boy continues to try and munch on Snag in phase 2 (and phase 3 if attacking on astral).
Beastie boy is not being all that effective, until he’s disrupted anyway…nyahnyah.gif Your ‘to hit chance’ is not great! I’d seriously suggest investing in some cram, jazz or other stimulant of choice, the others are all on 3IPs! Quite happy for you to have ‘found’ that your spell lock is actually a higher force than you thought and you can lock increase reflexes into it…?!? Just a thought! Improved agility might be something to seriously consider too!
QUOTE (onlyghostdanceswhiledrunk @ Mar 27 2013, 11:05 AM) *
The Israel stuff/ backstory etc:
[ Spoiler ]


Summoning roll f5 spirit of man to coerce the kid: (Angel of Saint Alban (patron saint of refugees)): Order Spirit of St. Alban to influence the kid into locating any signals/ matrix activity and lead me to them, particularly in the direction I saw the troll running.
1 service used 5 owed
Magic (4)5 + (4)Cha 5 vs kids willpower:
8d6.hits(5) [4,2,4,5,3,6,1,2] = (2)
Here’s hoping the kid with the bloody nose loses his willpower test frown.gif
He seemed to!

QUOTE (RdMarquis @ Mar 28 2013, 07:48 AM) *
Mordred's going to echo that move. Admittedly, against a much smaller target and practically invisible. Still quite a bit more aggressive than usual.

Pistols (4) + Logic (5) + Smartgun (2) + Semiautomatics (2) = 13d6
http://invisiblecastle.com/roller/view/3995768/
4 hits on both bursts, aimed at the nearest hostile. He's using EX-Explosive Rounds, so the damage will be 7P, -2 AP.
Bang bang!

QUOTE (JxJxA @ Mar 28 2013, 06:08 PM) *
@Aria/E:PL Chicago:
I'll have Gemeaux set up sniper camp about 300 meters from the ghoul ambush. If there's some high ground, I'll climb up and take shots from there.

Thrillseeker: Need 2 hits
Will(4) + Cha(3) = 7d6 for 2 hits. No running face-first into ghouls for me!

Here are the stats for my sniper rifle: Walther MA-2100
Mods: Internal silencer, skinlinked, chameleon coating, improved range finder
Short Range: 0-150m
Medium Range: 150-350m (Penalty negated by improved range finder)
RC: 1
AP: Base(3) + EX Explosive(1)= 4
DV: Base(7) + EX Explosive(1) = 8P

Free Action: Aim at closest ghoul
Shot #1: Shoot closest ghoul
Agi(9) + Long(5) + Spec(2) + Smart(2) + Aim(1) - Range(1-1) = 19d6 for 8 hits. (forgot to include aim, but whatevs)
Shot #2: Hit ghoul again, or shoot next closest ghoul
Agi(9) + Long(5) + Spec(2) + Smart(2) - Range(1-1) = 18d6 for 5 hits.
8 bullets left in the clip
More please…nobody is likely to be a threat to you at the moment…or are they??? ork.gif It’s likely that with your rolls you’ll be dispatching 2 ghouls per IP but don’t forget the second target deduction please!

QUOTE (RdMarquis @ Apr 9 2013, 05:45 AM) *
Unarmed Combat (5) + Logic (5) + Improved Ability (2) + Martial Arts (2) = 14d6
http://invisiblecastle.com/roller/view/4017602/
3 hits. Damage is 8P, no AP.
Gymnastics (4) + Logic (5) + Tumbling (2) = 11d6
http://invisiblecastle.com/roller/view/4017604/
4 hits.
You’d better prepare to duck a lot…being invisible means squat to dual natured blind beings! At least 3 of them have decided they want to snack on your head rather than anyone else’s at the moment!

IC to follow at some point before the end of the week but feel free to extrapolate beforehand. Those feral ghouls will reach their targets in around 3.1 / 4.1

@E: Promised Land

Pre-genned Rolls
[ Spoiler ]


Initiative:
Gemeaux 16 (3IPs) Anselm’s Spirit 14 (2IPs) Mordred 12 (3IPs) Father Anselm 10 (3IPs) Copperhead 9 (1IP)

Combat order:

1.1 Copperhead shot by Snag, fires back, Mordred & Gemeaux race towards the bridge. Anselm astrally perceiving and spirit begins to stunbolt ghouls
1.2 Anselm concealing himself with a steam illusion, spirit stunbolt, 1 down
1.3 Anselm levitating to apartment complex, spirit stunbolt

2.1 Copperhead fires again at Snag-misses, Anselm flies over to complex roof, spirit stunbolt, Mordred arrives on scene, dispatches a ghoul, Gemeaux arrives on target, headshots a ghoul and mauls a second, Copperhead’s spirit disrupted by a stunbolt from further inside the complex
2.2 Anselm arrives on complex roof, spirit stunbolt, Mordred engages hand to hand with ghouls, Gemeaux dispatches 2 more, I make that 7 down so far and they’ve barely blinked yet!
2.3

3.1
3.2
3.3

ChromeZephyr
@NSEDM: How obvious is Assensing? Is it "eyes unfocused, slack jaw" concentration? Or can Alex switch to Astral and take a peek at the three on the way into the unit? Also, he's going to brace the door with his left forearm as he walks in, to keep Mr. Deadeyes from slamming the door on Charlie. Any rolls I need to make before I write up the next IC post?
Notsoevildm
QUOTE (ChromeZephyr @ Apr 9 2013, 10:05 PM) *
@NSEDM: How obvious is Assensing? Is it "eyes unfocused, slack jaw" concentration? Or can Alex switch to Astral and take a peek at the three on the way into the unit? Also, he's going to brace the door with his left forearm as he walks in, to keep Mr. Deadeyes from slamming the door on Charlie. Any rolls I need to make before I write up the next IC post?
Alex can just squint his eyes / expand his perceptions if you wish.
Make assensing tests for each of the three gangers for specific details on their state of health / magical ability and cyberware: Punk, Ork girl & Twitchy
Make an influence test to keep their eyes on Alex.
Notsoevildm
QUOTE (Aria @ Apr 9 2013, 06:33 PM) *
Your ‘to hit chance’ is not great! I’d seriously suggest investing in some cram, jazz or other stimulant of choice, the others are all on 3IPs! Quite happy for you to have ‘found’ that your spell lock is actually a higher force than you thought and you can lock increase reflexes into it…?!? Just a thought! Improved agility might be something to seriously consider too!
I'll go with having the Cram she took earlier along with the stim patch kick in next round for +1 reaction and the extra phase (so she can fire 2 shots per round). The magic stuff / better cyberarms will happen if she ever gets out of Chicago. I did consider redlining her arms to offset the penalties but the damage quickly gets nasty and is only resisted with body. I'll just have to hope she gets lucky on her next shots (net 3 & 2 hits even with -3 penalty) and at least manages to put some hurt on Snag. Damage is still 7P, -1AP.

Failing that she will wait for Father Anselm to lay down some smack then leave to join in the general fray. And frag me, thats a lot of feral ghouls!
ChromeZephyr
@NSEDM:
Intuition 4 + Assensing 3 + Enhanced Perception 2
Twitchy: [2,4,2,5,5,6,4,5,2] = 4 hits.
Deadeyes: [2,2,1,3,6,5,4,5,2] = 3 hits.
Ork Girl: [3,5,1,1,3,4,5,2,6] = 3 hits.


Charisma 4 + Con 3 + Kinesics 3 = [3,1,2,6,1,6,1,1,1,1] = 2 hits, glitch. Dammit. And only 1 Edge left....hmmmm. Think I'll keep it for not getting dead if things go really south here. Let me know anything I should know for my IC post.
phlapjack77
QUOTE (Notsoevildm @ Apr 8 2013, 11:17 PM) *
@Virtual Scream / Noodle house
Round 2 phase 2
Dubstep finishes hacking admin account on Xbox's link and logs on
Dante is up!

He will stand up and put 2 more shots into the leader. i probably won't be able to roll until next Monday, so if that holds things up please roll for him.

If this drops the leader, he'll follow up with that kick to the crotch on Chunky biggrin.gif

QUOTE (Slacker @ Apr 8 2013, 11:22 PM) *
Sweet! Wonder what Xbox will be doing to me before I go again?

Bleeding on you? nyahnyah.gif
RdMarquis
QUOTE (Aria @ Apr 9 2013, 09:33 AM) *
You’d better prepare to duck a lot…being invisible means squat to dual natured blind beings! At least 3 of them have decided they want to snack on your head rather than anyone else’s at the moment!


Just so long as they aren't thinking of snacking on the people we're trying to save. I figured it'd help to get the attention of the ghouls.

Anyway...

Unarmed Combat (5) + Logic (5) + Improved Ability (2) + Martial Arts (2) = 14d6.
http://invisiblecastle.com/roller/view/4019248/

1, 5, 6, 5, 4 hits. As before, 8P, no AP.

Pistols (4) + Logic (5) + Semiautomatics (2) + Smartgun (2) = 13d6. Because he knows Firefight, Mordred won't take a penalty for firing in melee.
http://invisiblecastle.com/roller/view/4019260/

4, 4, 4, 5, 3. 7P, -2 AP

Gymnastics (4) + Logic (5) + Tumbling (2) = 11d6.
http://invisiblecastle.com/roller/view/4019252/

4, 7, 2, 4, 3 hits.

Though, if it's possible to block the attacks of a ghoul without risking infection, Mordred will stick with doing so.
Unarmed Combat (5) + Reaction (5) + Improved Ability (2) = 12d6.
http://invisiblecastle.com/roller/view/4019259/

3, 5, 4, 7, 3. If I can apply Martial Arts to this defense, let me know.

And, just in case any of their attacks get through.
Body (3) + Armor (6) + Mystic Armor (2) = 11d6.
http://invisiblecastle.com/roller/view/4019265/

3, 7, 5, 3, 2.
JxJxA
@ Aria/E:PL Chicago

I'll keep providing overwatch/cover fire from my spot. There's not a lot I can do about a mage unless you trick them into walking outside and "paint" them with an AR tag. nyahnyah.gif

Here are the stats for my sniper rifle: Walther MA-2100
Mods: Internal silencer, skinlinked, chameleon coating, improved range finder
Short Range: 0-150m
Medium Range: 150-350m (Penalty negated by improved range finder)
RC: 1
AP: Base(3) + EX Explosive(1)= 4
DV: Base(7) + EX Explosive(1) = 8P

Free Action: Aim at closest ghoul
Shot #1: Shoot closest ghoul
Agi(9) + Long(5) + Spec(2) + Smart(2) + Aim(1) - Range(1-1) = 19d6 for 2 hits?!? OH, HELL NO! Edge rerolling misses for 7 more hits. 9 hits total. Much better. Have to keep up appearances. nyahnyah.gif
Shot #2: Hit ghoul again, or shoot next closest ghoul
Agi(9) + Long(5) + Spec(2) + Smart(2) - Recoil(1-1) - Range(1-1) = 18d6 for 5 hits.
4 bullets left in the clip
Machine Ghost
QUOTE (RdMarquis @ Apr 9 2013, 09:22 PM) *
.. snip ..
Unarmed Combat (5) + Logic (5) + Improved Ability (2) + Martial Arts (2) = 14d6.
.. snip ..
Pistols (4) + Logic (5) + Semiautomatics (2) + Smartgun (2) = 13d6.
.. snip ..
Gymnastics (4) + Logic (5) + Tumbling (2) = 11d6.
.. snip ..
What variation uses logic here? I though all that used agility.
mister__joshua
Hehe. All this combat! I feel lost in a sea of dice rolls and gun shots smile.gif
ChromeZephyr
QUOTE (Machine Ghost @ Apr 10 2013, 12:09 AM) *
What variation uses logic here? I though all that used agility.


Mind over matter, maybe?
RdMarquis
QUOTE (Machine Ghost @ Apr 9 2013, 11:09 PM) *
What variation uses logic here? I though all that used agility.


Normally, yeah, but he has an adept power called Mind Over Matter (from the book WAR) that allows him to use Logic instead. It provides the option to substitute other mental attributes for physical ones, too.
Machine Ghost
QUOTE (RdMarquis @ Apr 10 2013, 07:56 AM) *
Normally, yeah, but he has an adept power called Mind Over Matter (from the book WAR) that allows him to use Logic instead. It provides the option to substitute other mental attributes for physical ones, too.
Ah! That's a book I don't have, so never saw that.
Slacker
QUOTE (phlapjack77 @ Apr 9 2013, 09:48 PM) *
Bleeding on you? nyahnyah.gif

Lol. I totally missed that XBox got dead.
Slacker
QUOTE (Notsoevildm @ Apr 8 2013, 10:17 AM) *
@Virtual Scream / Noodle house

Round 2 phase 1
Dubstep starts to hack admin account on Xbox's link
Dante uses held action to shock Chunky then shoots Leader and Xbox
Leader gets back up and shoots back. Cat is safe on the floor, Dubstep gets lucky and Dante easily avoides Leader's wild bursts.

Round 2 phase 2
Dubstep finishes hacking admin account on Xbox's link and logs on
Dante is up!

Well, depending on if the Leader survives Dante's next actions or not, I guess I'll use Xbox's admin access to fill the leader's image link with porn again whenever my turn comes up again.

If that's not needed, I'll start searching for any files that might be a clue to why they were attacking this particular restaurant and wanting electronics/commlinks in particular.

Tell me what I need to roll for you.
onlyghostdanceswhiledrunk
@Aria: How high is this housing complex and are there any maintenance/ access doors on the roof or holes in the roof that i can drop down through?

Notsoevildm
QUOTE (ChromeZephyr @ Apr 10 2013, 01:57 AM) *
@NSEDM:
Intuition 4 + Assensing 3 + Enhanced Perception 2
Twitchy: [2,4,2,5,5,6,4,5,2] = 4 hits.
Deadeyes: [2,2,1,3,6,5,4,5,2] = 3 hits.
Ork Girl: [3,5,1,1,3,4,5,2,6] = 3 hits.


Charisma 4 + Con 3 + Kinesics 3 = [3,1,2,6,1,6,1,1,1,1] = 2 hits, glitch. Dammit. And only 1 Edge left....hmmmm. Think I'll keep it for not getting dead if things go really south here. Let me know anything I should know for my IC post.
Post up! You have basically one last chance to talk Twitchy down IC or it's combat time. Make it convincing and give me a good roll, I'm thinking Etiquette or Intimidation depending on what you do.
ChromeZephyr
QUOTE (Notsoevildm @ Apr 11 2013, 08:55 AM) *
Post up! You have basically one last chance to talk Twitchy down IC or it's combat time. Make it convincing and give me a good roll, I'm thinking Etiquette or Intimidation depending on what you do.


We'll go with Etiquette (seeing as I have no ranks in Intimidate) and play it cool. Seeing as Invisible Castle is down, I used Rolz.org.

Charisma 4 + Etiquette 3 + Kinesics 3 => [ 2; 1; 3; 5; 6; 1; 5; 6; 4; 6; => 5 success(es) against 5 ] | die: D6, ones: 2 Well, that makes up for the glitch, I suppose.

IC post in progress.
Machine Ghost
@Aria, E:Tribes

QUOTE (Machine Ghost @ Apr 4 2013, 05:05 PM) *
.. snip ..
QUOTE (Aria @ Apr 4 2013, 09:33 AM) *
No, complex actions even for single shots! The downside to gunnery unless jumped in which I believe removes that particular restriction.
The only reference I found for this, is
QUOTE (Gunnery SR4A171)
in almost all cases vehicle weapons require a Complex Action to fire. The Gunnery skill is used for vehicle-mounted weapons.
Then SR4A247 shows drone attack as: Sensor + Gunnery, Pilot + Targeting, or Command + Gunnery, depending on the context.  I found nothing to indicate when that 'almost all' does not apply.
.. snip ..
Found this:
QUOTE (Remote Control SR4A245)
When using this method, you use a set of “controls” that exist in either AR or VR (as appropriate). This method of control is a Matrix action. Controlling a drone is a Complex Action, even if the drone would be performing a Simple Action such as firing a semi-automatic weapon or using the Take Aim action.
That seems to imply that drones CAN fire weapons as a simple action.  It is just providing the instructions (by the rigger / user) that is a complex action in this context.  So once the drone has the instructions to follow, and is running on it's own pilot, it should be able to use 2 short bursts in a single action phase, or 2 long bursts with the high velocity mode.  Still only one full burst of course.  As a guess, the difference is that an autonomous drone is using targeting instead of gunnery.

QUOTE (Electricity Damage SR4A163/4)
Electrical damage is treated as Stun damage and resisted with half Impact armor (rounded up)—metallic armor, however, offers no protection.  The nonconductive armor upgrade (p. 327) adds its full rating to the armor value.  Other factors may modify the target’s damage resistance test at the gamemaster’s choosing, such as lack of grounding (a character flying by levitation spell) or extra conductivity (a character immersed in water).

A successful Electricity damage attack can stun and incapacitate the target as well.  The struck target must make a Body + Willpower (3) Test.  Apply half the character’s Impact armor (round down) and any other dice pool modifiers as noted above to this test.  If the target fails, he immediately falls and is incapacitated for a number of Combat Turns equal to 2 + net hits scored on the attack test.  Even if the target succeeds, he suffers a –2 dice pool modifier to all action tests due to disorientation from the shock for the same period.  Incapacitated characters are prone and unable to take any actions.

Electronic equipment, vehicles, and drones can also be affected by Electricity damage.  They never suffer Stun damage, but they do roll Body + Armor (drones and vehicles) or Armor x 2 (other objects) to resist secondary effects.  If they achieve equal or more hits than the attack, they are unaffected.  Otherwise, they cease to function for a number of Combat Turns equal to 2 + net hits scored on the attack test (and may need to reboot after that).

Just for reference.  It seems that successful electrical attacks against vehicles/drones needs a second test to resist secondary effects.  Ran across that while searching for what a reboot was like for a TM.
Notsoevildm
QUOTE (mister__joshua @ Apr 10 2013, 10:38 AM) *
Hehe. All this combat! I feel lost in a sea of dice rolls and gun shots smile.gif
Mister J, did I miss Cipher's rolls for checking the Virtual scream data in his head? If so, can you repost or PM a link?

Alternatively, I can move you forward based on bought successes.
Aria
QUOTE (Machine Ghost @ Apr 11 2013, 06:31 PM) *
@Aria, E:Tribes

The only reference I found for this, is
Then SR4A247 shows drone attack as: Sensor + Gunnery, Pilot + Targeting, or Command + Gunnery, depending on the context.  I found nothing to indicate when that 'almost all' does not apply.
.. snip ..
Found this:
That seems to imply that drones CAN fire weapons as a simple action.  It is just providing the instructions (by the rigger / user) that is a complex action in this context.  So once the drone has the instructions to follow, and is running on it's own pilot, it should be able to use 2 short bursts in a single action phase, or 2 long bursts with the high velocity mode.  Still only one full burst of course.  As a guess, the difference is that an autonomous drone is using targeting instead of gunnery.


Just for reference.  It seems that successful electrical attacks against vehicles/drones needs a second test to resist secondary effects.  Ran across that while searching for what a reboot was like for a TM.

Think that sounds ok, targetting is usually less than gunnery...would need a real rules lawyer to sort it out though, my brain hurts enough as it is nyahnyah.gif

And tasers do stun damage which vehicles ignore so it is only the secondary effect that might work...again, reasonable enough! Always nice to find some RAW which seems sensible biggrin.gif
Aria
QUOTE (onlyghostdanceswhiledrunk @ Apr 11 2013, 03:48 PM) *
@Aria: How high is this housing complex and are there any maintenance/ access doors on the roof or holes in the roof that i can drop down through?

6 stories, block around a central atrium (where Snag and Copperhead are more or less, he's about half way up...). You can easily fly through the atrium or you can choose to go for one of the inevitable roof access points...no telling if they will be blocked with debris though...

For the rules lawyers out there...Snag is protected by a trid phantasm (much like Anselm)...Copperhead has seen the spell but can't see through the illusion in the flesh...I think...unless knowing the illusion is there is enough to penetrate it but that seems a tad too easy...

Similarly, how does spell casting work in this case? Ok I grant you could spell cast from the astral as he's dual natured but otherwise how would you be 'blind fire' a spell? Didn't think you could?!?

Oh, and while I think about it, Anselms illusion is probably a waste of time too precisely because they are dual natured!
Aria
@E: Promised Land

Pre-genned Rolls
[ Spoiler ]


Initiative:
Gemeaux 16 (3IPs) Anselm’s Spirit 14 (2IPs) Mordred 12 (3IPs) Father Anselm 10 (3IPs) Copperhead 9 (1IP)

Combat order:

1.1 Copperhead shot by Snag, fires back, Mordred & Gemeaux race towards the bridge. Anselm astrally perceiving and spirit begins to stunbolt ghouls
1.2 Anselm concealing himself with a steam illusion, spirit stunbolt, 1 down
1.3 Anselm levitating to apartment complex, spirit stunbolt

2.1 Copperhead fires again at Snag-misses, Anselm flies over to complex roof, spirit stunbolt, Mordred arrives on scene, dispatches a ghoul, Gemeaux arrives on target, headshots a ghoul and mauls a second, Copperhead’s spirit disrupted by a stunbolt from further inside the complex
2.2 Anselm arrives on complex roof, spirit stunbolt, Mordred engages hand to hand with ghouls, Gemeaux dispatches 2 more, I make that 7 down so far and they’ve barely blinked yet!
2.3 Gemeaux removes 2 more, spirit stunbolt removes a ghoul, drain disrupts it, Req out of ammo, Stitch dispatches 1, (11 down outside), Mordred hand to hand with 3 ghouls (ouch!), Anselm approaches the atrium roof of complex…

3.1 Copperhead takes a dose of cram (?)
3.2
3.3


Ok, I think I've caught up...half the ghouls gone outside but the runners are in dire straights now and Gemeaux risks hitting them, Mordred or the technos if he keeps up his shots (is there a rule to cover this? Hope you don't glitch!)
JxJxA
@ Aria/E:PL: I guess that's the not-so-subtle hint that it's time for me to get in the fight. Oh, the woes of preferring long, long, long range combat. nyahnyah.gif

Invisible Castle is down (has been down for a while x_x), so I'll get a post up and then rolls once it's up and running.
Notsoevildm
QUOTE (Aria @ Apr 12 2013, 02:29 PM) *
6 stories, block around a central atrium (where Snag and Copperhead are more or less, he's about half way up...). You can easily fly through the atrium or you can choose to go for one of the inevitable roof access points...no telling if they will be blocked with debris though...
Quick question. If Coppperhead was to take the stairs to try and close on Snag, would she have any cover? And roughly how long would it take her if she runs? And yeah, this round taking full cover and hitting the combat drugs. Will get a post up asap.
Aria
QUOTE (Notsoevildm @ Apr 12 2013, 04:02 PM) *
Quick question. If Coppperhead was to take the stairs to try and close on Snag, would she have any cover? And roughly how long would it take her if she runs? And yeah, this round taking full cover and hitting the combat drugs. Will get a post up asap.

Stairs will be in cores off the atrium - probably with broken windows looking out into the space but yes, loads of cover! Not sure on the how long front - probably have to go outside combat time or we'd all get bored with you posting about running up the stairs smile.gif maybe a minute to go up 3 flights (given that the building might fall down around your ears if you go too fast!)...you might want to spontaneously learn the levitate spell? biggrin.gif
Aria
QUOTE (JxJxA @ Apr 12 2013, 03:10 PM) *
@ Aria/E:PL: I guess that's the not-so-subtle hint that it's time for me to get in the fight. Oh, the woes of preferring long, long, long range combat. nyahnyah.gif

Invisible Castle is down (has been down for a while x_x), so I'll get a post up and then rolls once it's up and running.

I've no problem with you sniping, I just wanted you to be aware that you will imminently be 'firing into combat' with the risks that entails of hitting friendly targets! As with Copperhead it would probably need to get you outside combat time for you to hoof it down from the building you are in and then the 300m to the fight! Don't worry, there will be plenty to keep you occupied ork.gif
mister__joshua
Haha. Yeah I thought you may have missed them, this thread was moving quite fast at the time

Rolls
onlyghostdanceswhiledrunk
QUOTE (Aria @ Apr 12 2013, 05:29 AM) *
6 stories, block around a central atrium (where Snag and Copperhead are more or less, he's about half way up...). You can easily fly through the atrium or you can choose to go for one of the inevitable roof access points...no telling if they will be blocked with debris though...

For the rules lawyers out there...Snag is protected by a trid phantasm (much like Anselm)...Copperhead has seen the spell but can't see through the illusion in the flesh...I think...unless knowing the illusion is there is enough to penetrate it but that seems a tad too easy...

Similarly, how does spell casting work in this case? Ok I grant you could spell cast from the astral as he's dual natured but otherwise how would you be 'blind fire' a spell? Didn't think you could?!?

Oh, and while I think about it, Anselms illusion is probably a waste of time too precisely because they are dual natured!



in the case of the trid phants she can only target him via things on the astral aka manabolts or manabased spells. She can fire at snag using a modified blind fire (-4 rather than -6). So only spells thatll work targeting wise would be mana type spells and im holding the trid for people other than the ghouls. Im concerned about them but more concerned about other folks biggrin.gif.
onlyghostdanceswhiledrunk
snip
QUOTE
2.3 Gemeaux removes 2 more, spirit stunbolt removes a ghoul, drain disrupts it, Req out of ammo, Stitch dispatches 1, (11 down outside), Mordred hand to hand with 3 ghouls (ouch!), Anselm approaches the atrium roof of complex…


question. that spirit being in the air as it was. how did it only get off 5 bolts even assuming it failed every drain test (1p drain, 10 dice to resist) its still got 8physical boxes on its dmg track (because of the reduced effective force).
phlapjack77
QUOTE (phlapjack77 @ Apr 10 2013, 10:48 AM) *
He will stand up and put 2 more shots into the leader. i probably won't be able to roll until next Monday, so if that holds things up please roll for him.

If this drops the leader, he'll follow up with that kick to the crotch on Chunky biggrin.gif

Are you waiting on anything from Dante? With IC down, are there any other rolling programs you want me to use? I'm ok if you roll actual dice and tell me the result (or want me to do the same) smile.gif
JxJxA
Sorry for not posting, but stupid Invisible Castle has been down. DX
Aria
QUOTE (onlyghostdanceswhiledrunk @ Apr 13 2013, 09:41 PM) *
snip


question. that spirit being in the air as it was. how did it only get off 5 bolts even assuming it failed every drain test (1p drain, 10 dice to resist) its still got 8physical boxes on its dmg track (because of the reduced effective force).

I make it six bolts?!? Anyway, let's just say that it felt like extreme fatigue and I'll leave you to extrapolate what that might mean ork.gif

If IC is still down I'm happy with people using another roller or simply throwing some real D and reporting the result!
Notsoevildm
QUOTE (phlapjack77 @ Apr 15 2013, 06:34 AM) *
Are you waiting on anything from Dante? With IC down, are there any other rolling programs you want me to use? I'm ok if you roll actual dice and tell me the result (or want me to do the same) smile.gif
If you can roll real dice and let me know that would be great, otherwise I'll go with bought successes and post results IC.
phlapjack77
QUOTE (Notsoevildm @ Apr 15 2013, 05:28 PM) *
If you can roll real dice and let me know that would be great, otherwise I'll go with bought successes and post results IC.

Using the dice roller from Chummer:

First shot, at Leader
14d6.hits(5) = 3 hits
Damage: 6P + 2(BF) + 3 hits, -2 AP

Second shot, at Leader
14d6.hits(5) = 4 hits
Damage: 6P + 2(BF) + 4 hits, -2 AP
Notsoevildm
QUOTE (Aria @ Apr 12 2013, 02:40 PM) *
@E: Promised Land
3.1 Copperhead takes a dose of cram (?)
@Aria:
Rather than going down the Cram path, I have an idea but would need to magically boost Copperhead's F2 health sustaining focus up to a rating 3 (or 4 if you are feeling generous) focus. Cost is Fx2 karma, so 6/8 in total or 2/4 if she can just 'upgrade' the existing focus.

And while Levitate sounds interesting, with her feeble magic, she would be lucky to be able to 'fly' at 3 m per combat round. However, Street Magic has a 'Gecko crawl' spell (see spoiler) which is more limited but which seems more thematically appropriate for Copper. After all, who doesn't want to see a 200 kg sexy troll skittering up a wall! So, with your permission she might also magically learn that (5 karma).

[ Spoiler ]
Aria
QUOTE (Notsoevildm @ Apr 15 2013, 09:54 AM) *
@Aria:
Rather than going down the Cram path, I have an idea but would need to magically boost Copperhead's F2 health sustaining focus up to a rating 3 (or 4 if you are feeling generous) focus. Cost is Fx2 karma, so 6/8 in total or 2/4 if she can just 'upgrade' the existing focus.

And while Levitate sounds interesting, with her feeble magic, she would be lucky to be able to 'fly' at 3 m per combat round. However, Street Magic has a 'Gecko crawl' spell (see spoiler) which is more limited but which seems more thematically appropriate for Copper. After all, who doesn't want to see a 200 kg sexy troll skittering up a wall! So, with your permission she might also magically learn that (5 karma).

[ Spoiler ]

I think by RAW there's no way to boost a focus so it's probably worth just 'buying' a new one at whatever force you can afford. No problem at all with a Fc4! Gecko crawl is a great spell, go for it!

Aria
As I vaguely mentioned a while back I’m thinking of bumping the timeline to ’74. I’ll almost certainly start a fresh thread to avoid any confusion but otherwise I hope that characters here will be directly transferable. Of the sub-threads I’m considering running I hope that the Promised Land crew will choose to join the DR thread and Tribes and CoP will continue from where we leave off in this thread.

So, here’s the recruitment thread I’m planning, any comments would be great!

2074 ‘Stormy Waters’
Persistent World OoC Multi-threaded IC [Recruitment Always Open]
[ Spoiler ]

Fairy
Le gasp!
ChromeZephyr
Groovy. I'll probably have to have people explain the new rules for SR5 as picking up an expensive new book isn't likely to be in the cards for a while for me.
onlyghostdanceswhiledrunk
Sounds excellent. I will carry mr. anselm over and probably a few of my other minor threads/ characters.
Aria
QUOTE (onlyghostdanceswhiledrunk @ Apr 17 2013, 03:44 PM) *
Sounds excellent. I will carry mr. anselm over and probably a few of my other minor threads/ characters.

Fancy GMing a thread? Same question goes to NSEDM and anyone else!
Notsoevildm
QUOTE (Aria @ Apr 17 2013, 06:24 PM) *
Fancy GMing a thread? Same question goes to NSEDM and anyone else!
I certainly want to keep Copper going and if that means jumping threads and a couple of years, so be it.
More than happy to run a story arc or two but want to finish up the virtual scream arc here first.
JxJxA
I'm happy to continue the adventures of Gemeaux, Gemeaux (an erotic journey from Marseilles to Midtown, for all you Seinfeld fans.
phlapjack77
My signature is surprisingly apt for the current action biggrin.gif
Notsoevildm
QUOTE (phlapjack77 @ Apr 18 2013, 10:22 AM) *
My signature is surprisingly apt for the current action biggrin.gif
LOL!

FYI: Noodle house is now out of combat as two of the gangers are dead and the third (Chunky) is still doing the twitchy dance on the floor.
Notsoevildm
@Virtual Scream/All
Been a while since I updated. Work, real life, bla-blah!

Aria/Gossamer - Has a couple of leads (CSS, MMO). New body has arrived. About to head out with Slater and Cutter to do some more digging. GM to post

Mister J/Cipher - Has a couple of leads (CSS, MMO). In nice comfy hospital bed rolling down corridor towards somewhere, acoompanied by the odd couple. Mister J up!

ChromeZephyr/Alex Bianchi - Currently in standoff with gangers. GM to post.

Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Two Jasons dead, third twitching on the floor next to Cat. Dubstep still in matrix. Dante doing power pose. Some screaming from blood covered NPC. Out of combat at least until Chunky recovers his wits. Players up!

MachineGhost/Sprogget - Hunter sprite out hunting. Waiting for current combat scene to finish! Or failing that, a suitably inappropriate moment for the sprite to return. GM to post.

Uller/The Big Peat - Last seen lurking outside Slicer's possible hiding place. Almost certainly killed by knife wielding troll.
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