AppliedCheese
Sep 20 2011, 08:35 PM
@ Seth
Option 1: Spend edge. Its just a normal glitch. You will let go of the rope, fall, catch it in a suitably lucky/awesome/dramatic way, and enssentially straggle aboard behind Silk, feeling somewhat embarrassed.
Option 2: You fall into the water (soak roll 3S) but your spirits guard power stops you from being dragged under the freighter by prop-current. Indeed, your spirit drags you back up the rope to where you were, and will hold you in place until you've shaken the saltwater out of your ears and your ready to go again.
Seth
Sep 20 2011, 08:43 PM
I like option 1: it's less embaressing. I can blame the oil on the rope...
OK. I missed rolled the number of die anyway by one...but (gulp) here we go again:
OK that's the last time I am climbing without some skill!
I'll post it tomorrow.
Zaranthan
Sep 20 2011, 09:06 PM
@I'm On A Boat!Some dice tossing to get Robert up the ladders. Being a skinny punk has its disadvantages.
Summon F1 Spirit of Earth (4d6.hits(5)=2)F1 Spirit of Earth resisting being Summoned (1d6.hits(5)=1)Resist 1S Drain from Summoning (12d6.hits(5)=2)Ordering the spirit to use Guard on me so I don't glitch and fall, as defaulting to one die isn't going to get me up this ladder very quickly.
Extended test Climbing defaulted to Strength-1, threshold 4 *no glitches thanks to spirit power* (1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=1)Sheesh. Eleven Infiltration rolls:
Infiltration rolls while climbing (5d6.hits(5)=0, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=0, 5d6.hits(5)=1, 5d6.hits(5)=1)And finally, putting my face back on when I get to the top. First item I'm purchasing: a helmet with an opaque face shield. This is absurd.
Magic+Spellcasting for F4 Physical Mask (8d6.hits(5)=0)Drain resistance vs. 3S (14d6.hits(5)=3)ARE YOU KIDDING ME?
Magic+Spellcasting for F4 Physical Mask (8d6.hits(5)=1)Drain resistance vs. 3S (14d6.hits(5)=3)...I'm going to go lie down for a while until my dice cool off.
LostProxy
Sep 21 2011, 04:42 AM
@Cheese
So I'm rolling a Hacking + edit test with a set threshold by you?
Seth
Sep 21 2011, 06:03 AM
@OnTheBoat
OK Summary of the die for getting on the boat
3 die rolls to get on board. (one a critical glitch reduced to a failure with edge)
Infiltration 4, 4, and 2, and observers are -5 to listen/ -7 to see me (chamouflage clothes + concealment 5)
Perception visual:
2 successesPerception listen:
6 successesAssensing:
1 successes
Seth
Sep 21 2011, 06:38 AM
@AppliedCheese
Glitching on aussie style is of course amusing...(says the person who glitched their climb rope roll)
I'll wait until you post your rolls. Note that you are effectively on many minuses when using an endoscope rather than being their yourself as far as perception goes, so can I get another one (visual) while you are down there. This one is important.
AppliedCheese
Sep 21 2011, 08:25 AM
@ I'm on a boat
Thank Silk for her performance. And at least one critical glitch on an audio test (the IC will be pretty clear). You are all on comparatively safely, and undetected.
Khalil - The threshold for the edit is 3.
@ SK Seth
Perception (scope swing)
http://invisiblecastle.com/roller/view/3191726/4 hits
Fly Spy perception? Not even sure what rules to use for a circling flyspy in overwatch. Suffice to say it is quietly buzzing around deadspace to make sure Dealer doesn't get stabbed in the back.
Aussie in
http://invisiblecastle.com/roller/view/3191731/2 hits
Quietly/stealthy. Mainly used for landing and getting off the rope
http://invisiblecastle.com/roller/view/3191732/4 hits
And now we're on the ground, take a look around:
http://invisiblecastle.com/roller/view/3191736/5 hits
Hopefully thats a good roll.
Seth
Sep 21 2011, 08:36 AM
It's good enough to see the speckle from dust particles caused by an invisible laser beam that is trip wiring the entrance to the RV. One beam at 18 inches above entrance level.
AppliedCheese
Sep 21 2011, 09:05 AM
GM ruling: Is aerosol fog in standard B&E tools?
Keep the flypsy watching Dealers back, walk a very slow, very careful 180 on the outside of the door, checking if anyone is in there. Then short aerosol or use a handful of dust on the door to find more lasers.
Hunting for other stuff
http://invisiblecastle.com/roller/view/3191757/8 hits
Disabling the laser(s?) - extended test, you can stop it when it hits thresholds
(Log 6 + Hardware 4)
http://invisiblecastle.com/roller/view/3191761/2 hits , 3 hits, 4 hits.
Aria
Sep 21 2011, 09:06 AM
Ember's coming in hot - and pissed off! 3 watchers to team mates and he and Gale will go to the warehouse (and I guess check out the RV)
I figured that the thought of getting back into a body that might be cooking wouldn't be that appealing
JxJxA
Sep 21 2011, 10:31 AM
@ Applied Cheese:
Are you using a directional mic to talk to the group? Demon is online via commlink, but I don't have a doohickey like that type of mic. He can come up with a more creative way of letting you know he's still alive and shooting, like getting his ultrasound sensor to play/pulse to the beat of La Marseillaise.
Seth
Sep 21 2011, 11:08 AM
@AppliedCheese
QUOTE
GM ruling: Is aerosol fog in standard B&E tools?
Yes
You find no more lasers
Looking at the setup closer:
Designed for grunts. A satchel charge with an on/off button, attacked via a wire to a range finder. It takes a couple of seconds to set it up, and you can if you want to just press the off button. If you hadn't seen the laser rangefinder you probably wouldn't have seen the satchel charge.
Through the windows you can see an old fashioned (2040s) desktop computer, attached to racks of old tech storage (again 2040s), with some weird electronic/fibre optic communication gear. Total volume: 2 cubic meters of old tech storage, 1 cubic meter of desktop + weird stuff
@Aria
The RV has a ward around it: the ward is slightly less powerful than your magic stat you would assess.
There is a watcher here that has just arrived. (Being clear: it arrived in round 2). It is sniffing around the ward, and watching you.
AppliedCheese
Sep 21 2011, 12:18 PM
@ JxJa
Subvocal mike tied into a microtransciever. In short, a mini-radio.
Notsoevildm
Sep 21 2011, 02:14 PM
@Seth:
Searching guards for car keys: Int 3 + Per 1 + looking 3 + enh 3 =
10d6.hits(5)=5, 10d6.hits(5)=3, one roll for each guard
Putting the boot into the door (hoping it's not booby trapped): agi 3 + unarmed 2 =
5d6.hits(5)=0 - lol, thats a good lock! 200kg of troll and doesn't budge an inch. Oh well, at least now if it is booby trapped,
Dealer has time to shout a warning.
Seth
Sep 21 2011, 02:41 PM
@NotSoEvil
You find two sets of keys. Both will need hacking (they check that the nominated PANs are nearby), but you suspect they are only device rating around 3.
AppliedCheese
Sep 21 2011, 04:04 PM
To disable the camera hardware DP 10d6.
And invisible castle is chug a lugging again. Seems to work better in the mornings. For gameplay's sake, lets go with bought hits. I can get to 6 hits in about 9 seconds.
Looking for other bits that might trip alarms, cause explosions, especially vic the door(Per DP 8 + Enh 3 + Active 3 + assorted B&E toys 2) = 16 d6
Same deal, 4 hits per searching action, 8 hits for 3 full seconds.
Disable as needed.
Then its time to let copperhead in, presumably with unconscious guards in tow, preferably before Tommy's boys (and girls?) get here.
Seth
Sep 21 2011, 04:59 PM
QUOTE
To disable the camera hardware DP 10d6.
I'm just a little confused: camera?
There is a laser rangefinder which basically measures how far away the "thing" in front of it is. Normally with these satchel charges if that amount changes by say >10% there is an explosion. A bit of wire, and a piece of card held by the wire would do it. As would turning the off switch. Unless there is a booby trap the off switch is far safer than anything you can bodge together. Casual indications are that there isn't a booby trap. It would take about a minute to be really sure.
Just let me know if you want to switch if off, or are making your own precautions.
- If you make your own precautions you need 2 successes (logic + hardware unless there is a better skill) to not go !BOOM! (and you need to roll, not buy successes).
- Switching it off is a gamble
Nothing wrong with paranoia here, there is around 1Kg of C5 here.
Of course...the clock is ticking...
![ork.gif](http://forums.dumpshock.com/style_emoticons/default/ork.gif)
@NotSoEvil
The door is only a barrier rating 4: you can just destroy it if you want.
AppliedCheese
Sep 21 2011, 05:16 PM
Sequence of actions is thusly:
1. Turn off bomb with precautions
And invis is back
http://invisiblecastle.com/roller/view/3192012/Wooh...sweat wiped. No kaboom. 2 hits.
2.Go to let Copperhead in IAW the above buying hits para. Naturally, this involves disabling the camera pointing at the door, and making sure that it is not equally likely to go boom. Of course, if shes in a hurry, Dealer did deactivate the alarm and unlock it before originally seeing the camera. She could just fling it open while sheltering against the wall...at least if it goes boom she has whatever part of the barrier isn't now secondary frag to protect her.
Seth
Sep 21 2011, 05:51 PM
@AppliedCheese
Now I understand the reference to the camera
Camera is disabled. Again basic standard kit:
Gecko it on a wall. Motion sensor to transmit images when anything interesting happens.
Can you give me a rough estimate of what time it is now? I think we are approaching the time period when Tommy's people might start turning up.
AppliedCheese
Sep 21 2011, 06:02 PM
Lets see...tommy was originally on a 30-90 call it 60?) countdown at hack start. The hack was about 30 seconds. Rappel and defuse were probably another 30...so at 15-20 seconds to move out, clear the door, disable the camera and motion sensor, GM call...either Tommy's boys are flooding the outside by the time Dealer has the camera down, or it will be just in the nick of time.
Seth
Sep 21 2011, 06:14 PM
@SuicideKings
I'll put a pause in the game until Aria/JxJxA have had a chance to declare/do some stuff.
I say the time is 00:05:50 when Dealer has sorted out the camera/bombs, Copperhead is through the door with car keys.
Ember is still at the end of round 2 (00:05:145sh), and has spotted a watcher entering the warehouse
Demon is around the same time, and is currently getting out the way of the exploding ammo.
Current problems:
- Getting Allanby's data out of the warehouse (It's currently in the RV)
- Tommy Two Toe's goon are likely to turn up soon
- Crimson spikes are likely to turn up soon
- Pixel is by now (00:05:50) known to be dead, so you are missing a hacker, as well as a companion
AppliedCheese
Sep 21 2011, 06:34 PM
Happily. I'm waiting for the rets of the boatteers to kick it off.
-Silk, I gather your climbing along the containers while infiltrating, probably two or three containers high?
-Robert, has recovered from his ardous climb, and is lightly masked
-Khalil is still trying to edit a container back into virtual existence
-Siran is on deck, and ready to rock out.
By the by, for the IC remembering things from piracy, boarding parties with less members than the crew typically try one of three techniques for subduing a ship:
1) Self secure - Aka, the coast guard way. We have a cutter over there with a five inch gun. All I need to do is not get taken hostage and search your cargo. Please stand back. The team tries to create a perimeter around the objective and execute its search or what not. probably not very shadow runny - the boarders are just protecting themselves and keeping people away form their business or places where one might shoot at their business. Sometimes includes placing personnel under guard.
2) Points of Domination - Aka, SEALs/SBS way. The team moves to seize the points of domination on a ship. The 3 classic ones are the bridge, the engine room, and any communications/secondary command center. Once you seize them, you control the ship. Sure, you can't RUN the ship for months, but you can do whatever needs doing today. Plus it makes organizing resistance quite hard and you usually have all the leaders under your thumb at this point.
3) Threat of Force - Aka, the Somali Pirate way. Get on board, take everyone hostage because "is random companies connex of CDs really worth your life? Besides, companies usually pay the ransom, we can't drive the ship, don't have a place to put the cargo and your our only bargaining chip. Here, have a sandwich while you wait."
Seth
Sep 21 2011, 07:15 PM
I like your breakdown of mechanisms.
I don't think we are trying to capture the ship though, just kidnap the captain.
I would hope it goes like this:
- Sneak as close to captain as possible
- Create chaos on ship as a distraction, and to physically get the crew away from us
- Non lethal combat with the captain and his immediate colleagues
- Throw captain over our shoulder and leg it. Pointing a gun at his head if needed to encourage the crew not to attack us.
JxJxA
Sep 22 2011, 03:49 AM
Sorry guys, I was putting off sleep and finally crashed hard last night. I'll look through the IC stuff and then get some posts up after work.
Aria
Sep 22 2011, 08:07 AM
QUOTE (Seth @ Sep 21 2011, 07:14 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
@SuicideKings
I'll put a pause in the game until Aria/JxJxA have had a chance to declare/do some stuff.
I say the time is 00:05:50 when Dealer has sorted out the camera/bombs, Copperhead is through the door with car keys.
Ember is still at the end of round 2 (00:05:145sh), and has spotted a watcher entering the warehouse
Demon is around the same time, and is currently getting out the way of the exploding ammo.
Current problems:
- Getting Allanby's data out of the warehouse (It's currently in the RV)
- Tommy Two Toe's goon are likely to turn up soon
- Crimson spikes are likely to turn up soon
- Pixel is by now (00:05:50) known to be dead, so you are missing a hacker, as well as a companion
I presume I can see Dealer going into the RV while tinkering with bombs and cameras so there's no real reason for me to go inside the ward?!? Unlikely to be anything magical inside that I'd be able to do anything about...I'm not exactly sure what Ember knows is going on at the moment because presumably he's missed all the communications between the team?!?
The watcher is likely to be from one of the opposing forces though so I'll squish that
![ork.gif](http://forums.dumpshock.com/style_emoticons/default/ork.gif)
QUOTE (Seth @ Sep 21 2011, 08:15 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
I like your breakdown of mechanisms.
I don't think we are trying to capture the ship though, just kidnap the captain.
I would hope it goes like this:
- Sneak as close to captain as possible
- Create chaos on ship as a distraction, and to physically get the crew away from us
- Non lethal combat with the captain and his immediate colleagues
- Throw captain over our shoulder and leg it. Pointing a gun at his head if needed to encourage the crew not to attack us.
Not sure we decided how was best to create the distraction?!? I think we should all be together for the final assault (splitting the party has never really worked to the players' favour in my experience
![nyahnyah.gif](http://forums.dumpshock.com/style_emoticons/default/nyahnyah.gif)
)
Silk will be 2 containers up and crawling along the sides - plotting the best route to the bridge whilst avoiding crew etc...I should be able to jump across any
alley ways thanks to adept powers...
JxJxA
Sep 22 2011, 09:03 AM
@ Seth:
How many rounds would it take for me to get to Dealer and provide him some backup just in case Tommy's goons show up? If it's too long, I might just look for a (relatively) safe camping spot and pick them off once I see them.
@ General:
I'm not sure if this is a bad idea, but we're down a ride and the data is in the RV so...maybe we should hotwire it and another car, use them to GTFO and then transfer the data to the other ride afterwards?
Seth
Sep 22 2011, 10:24 AM
QUOTE
How many rounds would it take for me to get to Dealer and provide him some backup just in case Tommy's goons show up? If it's too long, I might just look for a (relatively) safe camping spot and pick them off once I see them
Call it 10 seconds. Maybe a bit less if you hustled, but I suspect you are keeping an eye out for more stealthy bad guys.
AppliedCheese
Sep 22 2011, 10:37 AM
Think the RV is jacked in to plumbing and electric and stuff. No prime mover. I second the getting the data in a car though...3 cubic meters is pretty fecking big.
I'm in favor letting the spikes and tommy's boys fight it out rather than getting in another firefight, and possibly building another enemy.
Seth
Sep 22 2011, 10:44 AM
The RV is plumbed in through 2 cables and a couple of hose. Just like an RV at a camping site.
If you drive off without unplugging, you will break some of the stuff, and it make cost up to thousands of nuyen to repair it: which you may or may not care about.
See
http://www.ehow.co.uk/video_4874496_quickl...v-plumbing.html
JxJxA
Sep 22 2011, 11:31 AM
Cool, then I'll move towards Dealer to give him some backup.
Aria
Sep 22 2011, 11:48 AM
I second the bugging out in the RV plan!
@ALL:
After answering some of Friendbot’s questions it has reminded me that I want to introduce some more character motivated stuff into the 2072 thread as it seems the perfect place to do it with lots of snapshot scenes going on between ‘runs’. That being said my time is a little stretched at the moment and it would
really help me, and the other GMs I hope, please could each of you provide a summary of your character goals/motivations/plot hooks so that we don’t need to refer to character backgrounds each time?!? I
will reread backgrounds if it kills me but for now…
Just as an example (and I’ll put these into post 2 at the beginning of the thread):
Silk
- Primary Goal: Find out who killed her mother & why
- Secondary Goals: Improve her shadow skills, graduate from uni
- Plot Hooks: Hints at The Truth, new technologies
Ember
- Primary Goal: Protect his family
- Secondary Goals: Not thought of any yet - keep his job perhaps?!?
- Plot Hooks: Threats to his family, strange magical phenomena
AppliedCheese
Sep 22 2011, 12:29 PM
A few infil rolls for silk. Call it three. Also, tell me how many hits your willing to burn "taking point." So you could say "I'll use every hit after 3 to help the team along." The upside is, hey, bonus hits for some of your less stealthy brethren. The downside is, the enemy "to see" is capped at your post burn hits.
Aria
Sep 22 2011, 12:42 PM
QUOTE (AppliedCheese @ Sep 22 2011, 01:29 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
A few infil rolls for silk. Call it three. Also, tell me how many hits your willing to burn "taking point." So you could say "I'll use every hit after 3 to help the team along." The upside is, hey, bonus hits for some of your less stealthy brethren. The downside is, the enemy "to see" is capped at your post burn hits.
I think burn hits after 3 sounds reasonable - that coupled with my location and stealth suit should be enough to hide (famous last words
![nyahnyah.gif](http://forums.dumpshock.com/style_emoticons/default/nyahnyah.gif)
)
Hits on 16D = 3, 8, 4 so no help with first round
![nyahnyah.gif](http://forums.dumpshock.com/style_emoticons/default/nyahnyah.gif)
Don't forget that anyone with 4+ channels (sight, hearing, lowlight and thermo for example) get +2D from the tacnet!
JxJxA
Sep 22 2011, 12:46 PM
@ Aria:
Cool, I'll do that for Demon right now. It also reminded me that I still haven't put up info for my contacts x_x. I'll do both right now.
@ All:
Demon
- Primary Goal: Seek redemption for his admittedly microscopic part in Project Omen (he was hired by some of the corps to do wetwork) which crippled France
- Secondary Goals: Become the very best assassin, protect his friends, live life to the fullest
- Plot Hooks: Anything involving Project Omen participants (he wants to wipe them out), unwarranted violence against women (especially prostitutes), wetwork that hurts mega-corps, info on the bastards who hurt Molly and killed Pixel
Demon's Contacts: (assuming they are still alive x_x)
Fixer-Nicodeme Otes (Loyalty 4/Connection 4)
A French fixer, if it kills then he probably sells it with a smile...[ Spoiler ]
Nicodeme (Human in late 40s, brown hair, white skin, blue eyes, thin) is another French expatriate living in Seattle, and Demon's fixer of choice when it comes to all things deadly. While he deals in all goods, Nicodeme specializes in selling weaponry. He runs his business out of a wine warehouse. Not coincidentally, he is a wine connoisseur, and Demon and Nicodeme occasionally set up "man dates" to sample different wine vintages and complain about how poor the selection is in Seattle compared to their motherland.
Street Doc-Catheryn Price (Loyalty 4/Connection 4)
An ex EMT, she found that freelancing offers better hours and better pay...[ Spoiler ]
Catheryn (Orc in mid 30s, black hair, green skin, brown eyes, slender) and Demon in typical fashion. He was bleeding out, and she was selling her services. Preferring a feminine touch when it comes to getting stitched back together, Demon makes Catheryn his go-to-girl when he needs medical attention. They have a long-running joke over whether or not they have actually slept together, with both switching sides on whether it actually happened. If anyone else asks about it, neither are willing to tell the truth.
Ms. Johnson-Joann Jewels (Loyalty 2/Connection 4)
A young woman with old eyes, she has an inside scoop on shadowy work...[ Spoiler ]
Joann (Human in what appears to be late 20s, blond hair, ivory skin, blue eyes, athletic) is Demon's main link to shadowrunning opportunities. He appreciates her all-business manner (and exquisite appearance) and she finds his ability to finish jobs acceptable. While she looks young, her mannerisms, attitude hint at someone who has lived long enough to grow numb to the cruelty of the contemporary world.
I'm assuming that Joann has probably sent Demon an e-mail letting him know that he is currently an unemployable asset given his newfound infamy, unless she is already acting as the middle-maid for someone hunting him down.
Seth
Sep 22 2011, 02:27 PM
@General
Work is chaos right now (new software technology, tight deadlines, crazy hard learning curve). I will be able to post tomorrow
AppliedCheese
Sep 22 2011, 04:35 PM
@ I'm on a boat!
-Silk
You are rather successfully making your way along the shippinig containers to the bridge, and will be at the entry shortly...assuming all goes well in round 1 for the rest of the crew. As per your prediction, it takes about two minutes.
Encounters:
Roll 1: A work party is mussing about in an "alley", working with straps. they came around the corner unexpectedly, but the deck net warned you. You were probably 8 feet above their head for a good minute of ratcheting and plugging. You don't want to know how close the drone came to spotting you. Being up high is all that saved you.
Roll 2: A way around, a way around, always another way around. You manage to avoid workers and drones completely, though you do notice (and pass easily) a camera.
Roll 3: Whats your thermal modifier? You making the final approach to the doors of the bridge, if your successful here, you'll be right outside the bottom of the superstructure
-Others
If you going Silks way, 3 rolls each. Add 0 hits to your first roll, 1 each to your second roll, and the worst among you will get a free hit on the last roll.
@World-motivators
Dealer
Primary Goals:
Long Term: There are those who run IN the shadows, and those who RUN the shadows. He aspires to making his way from the former to the latter - oh, he knows he'll never be a corp exec or a mafia don, but there are ways up where you still have some independence.
Short Term: Pay off his debt to the Vory.
Secondary Goals:
People who use magic against him, or betray him - they deserve to die. Broadening his skills, contacts, and knowledge. Establish some financial systems to support himself.
Plot Hooks: Jobs that will expand his network, gain him substantial favors, or improve his status with various groups - pay is nice, climbing the ladder is nicer. A chance to kill a particular sniperess or other people who have used magic against him.
Friendbot2000
Sep 22 2011, 06:30 PM
Here are Ajax's motivations:
Primary motivation: Expose corporate dealings to the world as much as possible out of revenge for his wife and unborn child's death. He hates the Megacorps especially Horizon, the corp he used to work for and the one that murdered his wife. He doesn't really like to work for them, but he has to because it pays the bills, but that doesn't mean something won't end up in the paper!
Secondary Motivation: He is a campaigner for sentient species rights. He feels he owes it to his wifes memory to make the world a somewhat better place even if he is a washed out drunk. He frequently publishes stories relating to the struggle for metavarient, sentient creatures, and metahuman equality.
Plot Hooks: A megacorp doesnt really like his latest story and sends a hit squad to silence him, he uncovers a big story that leads him to a facility where they are doing experiments on metavarients and sentient critters, not unlike the ones they were doing on technomancers, His friends and maybe the team confront him about his alcoholism, his fixer gets murdered by the people he is fleeing from in New Jersey and he sets out to find them.
LostProxy
Sep 22 2011, 07:51 PM
Here you go. Got 5 hits so the threshold is met.
http://invisiblecastle.com/roller/view/3193537/
Aria
Sep 22 2011, 08:30 PM
QUOTE (AppliedCheese @ Sep 22 2011, 05:35 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
@ I'm on a boat!
-Silk
Roll 3: Whats your thermal modifier? You making the final approach to the doors of the bridge, if your successful here, you'll be right outside the bottom of the superstructure
-6 thermal (so effectively invisible!)
LostProxy
Sep 22 2011, 08:39 PM
@Cheese
Since I'm in their node right now can I spoof a message from one user to another user asking them to bring the Captain to the deck because of a problem?
And second what kind of drones are on the deck exactly? Crawlers? Rotodrones?
AppliedCheese
Sep 23 2011, 03:08 AM
@Khalil
There is nothing technically preventing that course of action.
The cargo drones are mostly crawlers, more akin to a forklift than anything else, though one is a roto drone with some sort of manipulator.
@Silk
IC pending when the others come through, but assuming they suceed, you've made it to the initial entry to the superstructure doors. Initial observation shows one obvious looking camera focused on the door, and it looks like the door has a maglock on it.
LostProxy
Sep 23 2011, 03:23 AM
Could I fool the system into saying that the rotodrone is still doing what it should be doing while using it to get a better view of the deck to confirm the captain is there?
JxJxA
Sep 23 2011, 03:46 AM
@ Suicide Kings:
I can drive the RV. I have rating 2 in Pilot Groundcraft, so I can drive it around but don't ask me to drag race it.
Seth
Sep 23 2011, 04:55 PM
@SuicideKings
No one has interfered with you so far: It looks like Teague sent an advance group, and the main reinforcements (the Crimson Spikes) aren't here yet. You would guess from the download rate, that the advance group only got here a couple of minutes before you did.
Feel free to drive the RV out of here. The door opens, the only conscious guard is busy, and Tommy Two Toe's lot are not causing you any problems.
@OnTheBoat
Silk: my spirit is buffing you with -5 concealment effect.
AppliedCheese
Sep 23 2011, 05:02 PM
@Khalil
Yes. The actual commands are simple enough, autosuccess, Hack + edit (3) to make it seem normal in the system.
@SK
Alright, lets get out of dodge then.
LostProxy
Sep 23 2011, 08:09 PM
JxJxA
Sep 24 2011, 06:16 AM
@ Suicide Kings:
Should we boost a second car here, or just grab another one along the way and hopefully not get a toe-fetishist mobster angry at us?
Seth
Sep 24 2011, 07:14 AM
@DysfunctionalFamily
I'd like to examine the area we are in:
Matrix Perception:
doh. Only 2 successes. Well with that I would like to have some feeling for the strength of the firewall.
Alyena
Sep 24 2011, 07:23 AM
@DysfunctionalFamily
Hi Area
Just to expand on Doza's question: How did they know where he would be. If he was running he could have gone in any direction at any time, ducking and weaving about. If he had just escaped from someone and was running down the nearest ally how did they know he would get away just then?
Hope this makes sense!
If I'm been overly paranoid, or reading too much into it, just let me know!
Seth
Sep 24 2011, 07:37 AM
@SuicideKings
Car availability
- There is a single car alarm to the south (this may involve waking up the last guard)
- There are a plethora, neigh a surfeit of cars to the west (in Two Toe Tommy's warehouse)
- As you leave, you could boost another car on route if you wanted.
I'm mostly on responding mode at the moment: No one is actively going for you in the next 30 seconds or so.
Feel free to IC just driving the RV out
If you want the car to the south, IC going to it, and make an infiltration check. One success and Mr Porn guard is too busy to notice you. It is a jackrabbit, and next to it there is also a Yamaha Growler motorbike. Copperhead has the keys. To use the keys needs a user account on device rating 3. In the case of the motorbike, a hardware + logic 2 would hack it as well, but the Jackrabbit is too computerized to be usable without an account.
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