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Seth
@JxJxA
I am afraid that you are only going to get to shoot at him next round (which isn't a long time coming). When Xarin and Aria have posted I'll kick the next round off. Given the current hectic posting rate (which is fun) I'll try and start the next round Monday morning at the latest.
The fire spirit isn't that dangerous, at least the FAB got rid of the rest of the them.

@JxJxA/AppliedCheese
Sniper on sniper action can be very brutal...


JxJxA
@ Seth:

Ah, ok. I was thinking next IP and not round (still getting used to all the Shadowrun lingo). Totally cool, Demon has the thrill-seeker negative quality, so this felt like I was indulging it. smile.gif
LostProxy
Who should I be asking about my question? Aria or Seth?
Seth
@LostProxy
Aria is the GM of the thread that I am playing in who asked Fat Tony for help. I'm happy to have a go answering stuff, but Aria is the GM. Zarathan knows more than I do about the electronic firing though.
Aria
QUOTE (LostProxy @ Sep 2 2011, 07:50 PM) *
I did link you, look a couple of posts up.

Argh...sorry, trying to keep up honest nyahnyah.gif I've added your character to the beginning of the OoC thread...

I've also not seen the question you're referring to but I gather it's something to do with electronic firing? It might have been answered by now but if you want to ask again I'll give a ruling if needed. Essentially unlike other pbp threads we are all potential GMs here so unless there's massive disagreement you can probably go with a ruling by one of the players too!

@Zaranthan: We can certainly work with the undead in these threads smile.gif I did start an alternate story line a while back for Digital Heroin but as he's not resurfaced since you could do that one if you want...it will probably swing round and link in with the other one I'm running for Galen, Seth et al.

Concealing your nature will be important though...you might be able to squeeze an initiation grade out of the initial 10 karma and grab masking to avoid astral perceiving?!? I personally follow the old way that it's extremely difficult to break masking unless you are also an initiate...

Now I just have to hunt for your sheet nyahnyah.gif EDIT: Can't find it...can someone link it? Sorry about this everyone, manic work schedule and a swiss cheese brain aren't helping but I should be on top of things soon!
Seth
I'm not a fan of pvp, but if Jotamon or Doza find out, we will kill a Nosferatu or die trying...just saying.
AppliedCheese
In eager anticipation for round 3:

Initiative = 20, 3 IP

Init = 13 + (13d6 - 1d6 stun = 12d6)

http://invisiblecastle.com/roller/view/3173924/

7 hits.

Guess we're going to find out how many of beta we can drop...hopefully before they try to light up demon...
Seth
QUOTE
Guess we're going to find out how many of beta we can drop...hopefully before they try to light up demon...

There are only 5 of them. Easy Peasy.
Mind you they are pissed

It's pretty obvious to everyone by now that the corporate goons are drugged to the eyeballs, probably Kamikaze.
AppliedCheese
Just a point of rules lawyering I feel is important to get straihgt in my head before trying to whump on beta:

The typical "dodge" for ranged in plain reaction, with no other modifiers, correct? The only way to add dodge/gymnastics to that dodge is by going full defense, either sacrificing your current IP (if lower init) or pre-preemptively sacrificing your next IP (if you already went this IP), but only within the same round, correct?
JxJxA
I'm kind of with Seth on the Nosferatu stuff with regard to Demon. If he can conceal it the entire run, fair dues. However, if Demon finds out that there is a literal man-eater in his midst that has potentially (and chronically) exposed him to a human-targeting HMHVV strand that might turn him into that very same monster, then there is going to be an IC problem to say the least. :-/

It's not anything personal, it's an RP-block for me. I had the same issue in an Exalted game when I played a Solar and someone had an Abyssal character (I'm still kind of flabbergasted that the rest of the group didn't understand why this would be a problem mad.gif ), in Star Wars Saga when someone wanted to play Jensaari or a Dark Sider while I was a Jedi, and in every DnD-derivative game when I'm playing a goodie and there's an big-bad-evil disciple in the party. x_x
Seth
QUOTE
Just a point of rules lawyering I feel is important to get straihgt in my head before trying to whump on beta:

The typical "dodge" for ranged in plain reaction, with no other modifiers, correct? The only way to add dodge/gymnastics to that dodge is by going full defense, either sacrificing your current IP (if lower init) or pre-preemptively sacrificing your next IP (if you already went this IP), but only within the same round, correct?

Nearly. You use up your "next action", so you can steal next round action if you are preemptively trying to dodge, and you are out of actions.

Also remember that the bad guys are using automatic weapons, and if you are hard to hit, they will just switch to wide bursts or grenades.

Xarin
I'm still getting caught-up on the posts but to keep it moving along, here's Pixel's actions for the round:

Round 2 intitiative: Reaction 6 + Intuition 4 = (10d6.hits(5)=3)
Initiative 13, 3 IPs

IP1:
Fly for cover out of sight of the roof. Perhaps behind the pile of junk I was just on if it's nice and big.
Hide from Sniper: Agility 4 + Urban Infiltration 3 + tacnet 2 = (9d6.hits(5)=4)
Unload Sniffer ap
command entire slaved network to issue restricted alert against the same ID as my commlink (I never turned the alert off, and it takes "a few minutes" to spoof a fresh one so unless he switched links, emm386 is likely still using the same ID. If not, well still worth a shot)

IP2:
Continue hiding from sniper.
Load Medic program

IP3:
Hiding is a healthy passtime
Begin matrix repairs
Repair persona: Computer 6 + Medic 3 = (9d6.hits(5)=3) 5 more to go on extended test.

With no orders to do otherwise, the vans stops moving and sits quietly where it was snuck to last round.

When do I start getting the feed from Pepe on Molly's room?
AppliedCheese
Oh, I wasn't interested in MY dodging...I want to make sure my wide bursts kill THEM. Or at least make it impossible for them to shoot back.
JxJxA
That would be much appreciated, and would probably earn Dealer a Marseillaise glass of wine courtesy of Demon. nyahnyah.gif
Seth
@Xarin
Lets say that you are near a lorry: one of those Ares Roadmasters, and the easiest thing is to go under it, or behind it. I think that is the toughest thing around.
Noted that Emm386's accessId is "locked out"

Sniper goes on Initiative 15

IP2
The sniper shoots you through the lorry. It counts as 16 points of armour, and you have full concealment.
Base die: 17 (skill 5, Attribute 7, specialisation 2, smart gun 2, personalised grip...etc) By the way she is a Prime Runner not a goon.
full cover -4
visibility modifiers -6 (blind fire...she's not actually blind as she has radar and ultrasound, but this sounds fairly reasonable given you are under a lorry)
Aimed one action +1
I'll let you have a full dodge as you see she is about to shoot you through the tacnet
Well that was a pretty rubbish shot: 2 successes
Good thing you moved ork.gif
Damage 8P -7 armour. (Although you get +16 for the lorry)

IP3 the sniper shoots again through the truck
Grr: 1 success


@General
I'm not kicking off round three just yet, but for planning purposes:
Dealer goes on 20
Hansai / Fire Elemental go on 18
Sniper goes on 15
Demon goes on 13
Goons go on 11

For planning purposes:
The sniper is concealed at rating 6, is in funky hiding gear, and is using silencers, so a perception roll at -8 is needed to act against her. You only need 1 success. Don't forget the -2 penalty unless you take a simple action and +3 for active looking, and the fact that the general visibility is poor (treat as smoke). There is a strong ultrasound/radar source, so if you can sense that you could aim at that.

Just checking the general position:
Pixel is under a lorry being shot at by the sniper
Dealer has dived out the window, but is still on the ground, and not in a position to return sniper fire
Demon has climbed on top of a van, and is a position to return fire
Copperhead is inside the cafe, and is drugged up now
Ember: You can be anywhere you want
Beta squad will be acting against seen threats: probably Dealer / Demon on their go. There are 5 of them, and they have assault rifles.
The three remaining Alpha squad members are hurting, but given they are high on kamikaze will be coming through those windows next round...
onlyghostdanceswhiledrunk
o/ greetings earthlings! Any chance I could toss a character or 3 into the mix? Still not sure what Id like to play but I have a few very nice concepts running around depending on whats needed. If anyone could give me the general gist of plotlines thus far and team dynamics Id appreciate it greatly.
Xarin
@Seth
Alright, here's the dodge rolls:
Dodge incoming fire: Reaction 6 (6d6.hits(5)=3, 6d6.hits(5)=1)
Wheh! Just enough to get missed both times.

By the way, Tacnet is probably reccommending chucking a grenade up in the sniper's vicinity if visibility is too poor to line up a shot.

Also, don't forget that Beanie is still around, and vehicles come with Radar sensors as standard. And yes, he's on the tacnet biggrin.gif If that helps any with spotting the sniper.
JxJxA
@ Seth

Here's Demon's new initiative roll:
Reaction(5) + Intuition(3) = 8d6 for 5 hits. To roll edge now for potentially three more hits...nah. Keep hiding there, Pixel, and I'll hopefully give the roof a new coat of shiny red paint in a few moments. nyahnyah.gif

Round 3:
Init: 13
IP: 2
Seth
@Ghost
Hi!
There are two threads happening at the moment. I am GMing one called (by them) the suicidekings, the other is by Aria, and we haven't given ourselves good name yet. My thread is full at the moment, but Aria is actively recruiting

@General
Not a bad time for a recap on the game so far. I think I have included most relevant things, and am at least 50% accurate. Please feel free to correct/enhance the presentation

In the SuicideKing's thread:
  • Ember's wife (a Fixer) was badly injured in a car crash
  • Ember while grief striken was met by a "Jonathan" (now suspected to be Jonathan Teague, corporate ne'er do well) and sold a pack of lies to get him to visit a Dwarf called
    Mr Allanby. Mr Allanby is the manger for the drek hot band the concrete spectres, and used to be the manager for Jet Black: yes "that" Jet Black.
  • Ember hires some muscle (Copperhead the troll shaman, and Demon a gun man), and goes to visit Mr Allanby
  • While the team go in the building, the cop who is watching the building is killed by one of Teague's goons
  • When they meet Mr Allanby (a very nasty man) they are filmed, and their palpable dislike radiates from them. The live video is going straight to Knight Errant, so restrained by this the group don't knee cap him, and head away.
  • As they leave, Mr Allanby is killed and the video footage really looks like they killed him.
  • The group head for a Notel-Motel (the Jucy Lucy) to examine some clues given them by Allanby
  • Mr Teague pulls beaurocratic strings, and has Knight Errant launch a FireWatch team against the group as they are obviously cop killers, simulataneously he launches an attack against the hospital that Ember's wife is in.

Up to this point it was all going so well for the bad guys, unfortunately about now the cunning plan (which seems to be to get Ember his wife, and the cop that hired Ember's wife all killed) was derailed

The Firewatch attack:
  • Because Copperhead detected the FireWatch team, they decided to attack before they were fully ready
  • In the hotel lobby was a meeting between Gamma the Toxic Terrorist (as famous as Osama Bin Laden is to us) and a fertiliser salesman.
  • The FireWatch team was planning on taking down three cop killers, not the Toxic Terrorist and his "Terrorist Supplies R Us" colleague. THe ensuing carnage was horrible and made the news on 5 continents. Those three now have the free advantage "global fame".

The attack on the hospital
  • It turns out the Ember's wife was recruited on a regular basic by two Knight Errant cops who investigate high level fraud: Edgar Wallace and Hansai Jones. She mostly reported to Edgar.
  • Hansai had seen the video footage (everyone in the world had seen the footage) and recognised Ember, so he went to see if there were any clues
  • When the attack occured, Hansai killed/knocked out the attackers with the help of the Street Doc
  • Embar astrally projected to the street doc, and Hansai and he agreed to meet at a place called the Drunken Drone


The meeting at the Drunken Drone
  • Hansai explains that Ember's wife worked for him
  • Hansai and the dead cop Edgar were investigating Jonathan Teague.
  • Hansai is now on compulsory compassionate leave for 2 weeks as his partner was murdered
  • Hansai doesn't think the player group killed his partner (he is a bureaucratic adept, and good at reading people)
  • Hansai hired a decker called Pixel to hack Allanby's files, and she discovered that Allanby used an old fashioned Quantum Cryptographic link to make off site backups of his recording. Those recording are in a warehouse.
  • Hansai proposed that the runners go get the warehouse, while he visits the Allanby crime scene and allows Pixel to hack into Allanby's computer which is physically isolated from the Matrix, and totally wireless
  • Molly, the propriator of the Drunken Drone, seems to like Hansai and the dead cop, and recruited Dealer to keep Hansai alive.
  • The group go shopping (Molly is a fixer / smuggler / rigger type)


The current issue
  • After the shopping, Pixel on a near routine sweep of the area with one of her drones
  • She spots a sniper lying on the roof
  • Pixel also spots a hacker in her commlink
  • Molly hits the panic button, and some powerful but sadly inadequate prepared defences go off: airborne weapons platforms, FAB, very powerful jamming that only affects the bad guys, a few drones.
  • The attackers had moved two truck loads of people in the area before the attack (it is a transport cafe, and there were another 50 or so just in the carpack) and started with 4 large fire elementals and 2 squads of about 15 troops.
  • The cafe's defenses take down 3 of the elementals, and about 2/3 of the corporates
  • The players have the option of running, but they have had enough of running, so attack back


Participants in the fight
  • Alpha squad (started with 8 ) attacking the cafe
  • Beta squad (started with 7 IIRC) attacking a smuggler group that are fleeing the cafe
  • One fire elemental attached to Beta Squad
  • One free roaming sniper


Round 0:
  • Molly and Pixel reestablish the group's tacnet
  • Alpha squad fire in an airburst grenade and prepare to charge
  • Hansai deflects it back to them using cool adept powers, but goes down (injured not dead) in a hail of assault rifle fire


Round 1
  • The half of alpha squad that are attacking through the door are gunned down brutally
  • A short period of cybercombat between Pixel and a malefic decker named Emm386.


Round 2
  • Molly screams on the commlink
  • Alpha squad decide to use grenades, unfortunately those come back out the windows right at them
  • Demon exits the building to return fire on a sniper that is lining up on the Decker Pixel
  • Dealer is wounded by exploding grenades, but has also exited out of the cafe to help deal with the sniper / beta squad
  • Beta Squad have given up chasing after the fleeing runners
  • The Fire elemental has just entered the cafe


We are most of the way through round 2, about to start round 3

I'll have a go at doing something similar to the other story soon.
AppliedCheese
Alpha 3 and 4 survived both grenades? Tough bastards. Alpha 2 apparently survived his second frag grenade of the night as well.

Question: Are the alpha goons near Dealer's exit so stunned as to be susceptible to a coup-de-grace? They were just soundly concussed by two hand grenades. In this case, coup de-grace = muzzle stuffed in your face or other exposed or very lightly armored areas, and then a short burst.

Question 2: Does the tacnet have any indicators of relative amounts of damage suffered by each potential target?

Question 3: Is there any reasonable cover around Dealer's position?
Seth
@AppliedCheese
  • Alphas 2, 3 and 4 are all looking really really really ropy.
  • The tacnet's damage assessment says "hit by multiple grenades and they are looking ropy"
  • You are in a lorry park with 50 lorries, 20 cars, miscellaneous vans, smoking ruins of drones and bits of machinery: plenty of cover. Beta squad are all pretty much behind cover as well
AppliedCheese
Allow me to phrase more mechanically. Can I use a simple action to kill each of the goons next to me? No rolls, no shenanagins, just stick the muzzle in their face plate and blow their brains out? or are they still active combatants?

P.S. I was wondering more about beta for tac net.

P.P.S It was Demon who joined the group earlier. You have dealer double tapped in your chronology.
Seth
1: They are still active opponents until they are unconscious.
2: Gotcha. The survivors are largely untouched.
3: thanks and editing the chronology
Aria
Seth, can we assume Ember and Tempest will deal with that elemental? No time to roll myself (frown.gif) but happy to let you or someone else do it!

I don't think reach counts in astral combat but my weapon focus and 'friends in melee' should do?!?

Sorry for not being able to do it myself...will try and step up again on Monday!
Seth
NP Aria, I'll do something sensible with Ember, and try not to get him killed
Mister Juan
After considering for a long time whether or not I should join a game, and what character to make, I've decided to finally submit something. Now, I know this character in particular might seem a bit "peculiar", but he's something I've been itching to play. He's been in two "street gang" type game, which both died off very quickly. Now, he isn't a proper runner type, and might have trouble fitting in in the grand schemes of things, so if you all would rather I roll up something else, I'll completely understand.

That being said, I do know I won't be the most active of all posters, so I have no problem with standing a bit at the periphery of things story wise.
So, anyways, that having been said:

Mahpiya “Dog” Iyapato
[ Spoiler ]


I will probably alter his background a bit, to break off any tangible connection to a gang, so that he's free to roam Seattle.
JxJxA
@ Seth:

Demon is rocking ultrasound as well as spatial recognizers. Would that help at all in the perception test to locate the sniper/ID the ultrasound signal? I'm trying to decide whether or not to spend the simple action to actively look for the sniper as well as figure out my dice pool. I have Intuition(3) + Perception(3) + Vis Enh(2) + TacNet(2) - Sniper's Stealth Stuff(6) - Visibility(2) [- not actively looking(2)]. I don't know the rules well enough to know what ultrasound would do to all of that or whether the spatial recognizers would do anything.

@ General:

I am never insulted when people recommend to me what I should do (especially in this situation, lol)
Seth
@JxJxA
It's too complex for me, so just tell me you have an ultrasound and/or radar detector, make your perception roll, and I'll tell you what you see smile.gif

@Mister Juan
That's one seriously screwed up character!
AppliedCheese
@ JxJa

The spatial recognizer won't help against the sniper's ultrasound emission I don't think...since ultrasound isn't blaring on the frequencies human hearing is in any way tuned to, and if it was, it'd be like a dog whistle (or being inside a church bell..I forget which end of the frequency it supposedly works on).

As for your ultrasound vision. I have no idea on how the "sonar on sonar" aspect would work. I think the main disadvantage to using it is that, like radar, it is an active source and is thereby sending out something that can be detected, as opposed to low light or thermal, which is passive. I just don't know what you use to detect it - clearly for it to work at all, there has to be a pretty high threshold against letting other sound interfere (or in the middle of a firefight all you would see is giant expanding balls of gray), and if the wave interfered at an ultrasound level, two ultrasound users looking at each other would blind each other until one looked away - which doesn't happen. So no joy there on using it sonar on sonar.

I just have no idea what the method of detecting ultrasound is.

I do know that it should provide a hefty bonus against standard visibility penalties. Because all the cool little illusions that camo or chamo creates are stripped away (no color-natch), and thermal dampening doesn't matter. You aren't picking up on heat after all. I think that's why it can detect otherwise magically invisible opponents so long as they have a material form. of course, the range sucks...your visual feedback is limited to the speed of sound. Probably why its not that common for security.

@Table talk: I need to kill the first two Alpha ites next to me before I can do anything against beta, and I'm definitely going to cover after that...which means on IP 1, count 11, if Demon is still standing on top of a car holding a champion marksman stance, all 5 beta assault rifles will have an exposed target. Since Pixel seems reasonably safe, and everyone else can clear out of the line of fire for the sniper, my vote goes to killing beta as fast as possible.


Seth
@AppliedCheese
Ah tech isn't it wonderful. 100 millions bats in a cave don't confuse each other with their sonar. They don't because they used "matched filters" (ignore the maths which while it is beautiful is not helpful in this forum: look at the end of the page). These are also used in "below the noise level communications" which are (almost) undetectable even if you have very good equipment.

In the good old days there were "high frequency" cyberears, but these have gone out of fashion. If you have ultrasound yourself or cyberears (but not ear pieces because I am mean) you can detect the ultrasound.
JxJxA
@ Seth:

Fair dues on the simplicity. That's usually my take on everything, too. smile.gif Taking a simple action to look:
Intuition(3) + Perc(3) + Vis Enh(2) + TacNet(2) + Actively Looking(3) - Sniper Stealth Stuff(6) - Vis(2) = 5d6 for 2 hits and a glitch + 1 and no glitch if Spacial Recognizers add their 2 dice because I'm looking for the sound souce.

So the good news is I spotted her. The bad news is that I probably glitched. So...does she look like my long lost grandmother or does my eyeball pop out? nyahnyah.gif

PS-I like the link. The math is elegant, but the science behind it is better. smile.gif
Seth
I spent a happy two years working with matched filters a while ago. Haven't really used them since.
AppliedCheese
Learn a new thing every day. I guess the implication is turning on ultrasound while sneaking is a horrible idea.

Should we start in on round 3, or hold off?
JxJxA
LOL, that it is. I was going to switch it off when trying to get out of the building before the Alpha goons (may their souls rest in peace) burst into the diner.
Seth
OK I'm moving to round 3.

Hansai's interactions with the fire elemental
[ Spoiler ]


Ember's interactions with the fire elemental
[ Spoiler ]


The guests lay down some suppressing fire on initiative 9 (Dealer you might be in the line of fire)
[ Spoiler ]


@Xarin
The jamming stopping, and lights going out, that sounds like a Decker has got into Molly's system and is Pwning it.

@JxJxA
Sorry for the incoming pain. I couldn't see that she had any other option. You can abort to a full defence, as your ultrasound tells you what is about to happen.
[ Spoiler ]


@General
I'll do Alpha and Beta when the rest of you have had a chance to do stuff

Edit: I forget that the guests wouldn't have good vision enhancers, so their attacks would be even less effective than I posted. The only possible person affected by that is Dealer, so if you are still there, I'll sort out the die later
JxJxA
@ Seth:

Yikes! Okay, aborting to full dodge and spending edge for the extra dice and rule of 6:
Reaction(5) + Dodge(4) + Edge(3) = 12d6 for 4 hits. So if I understand, that's 10P damage, and I'm rolling 10-7 for 3 ballistic armor and 4 body

Damage resistance:
Body(4) + Armor(3) = 7d6 for 0 hits, Edge reroll for 0 hits. I take all damage, but my trauma dampener shifts 1P to 1S for a total of 9P and 1S. I'm still alive, but I'm probably out for the count.

Bye guys, it's been fun. spin.gif
AppliedCheese
Erm...its seems like retconning now that we've seen the rolls, but Jx could have burnt edge to go first?
JxJxA
Yeah, I thought of that after rolling. x_x

I should probably also mention that I am all paid up on my Docwagon Gold contract. Perhaps help is on the way? biggrin.gif
Seth
@JxJxA
Sorry Snipers are really dangerous, and as I said I couldn't see anything else she could sensibly do.

I think I am going to do a bit of GM fudging in the interests of keeping you in the game: if you burn an edge to go first, you can have 2 die of cover for throwing yourself flat. With the die she rolled, that means you took 7 damage. Still a very nasty blow, but much less crippling.

Edit:
QUOTE
I should probably also mention that I am all paid up on my Docwagon Gold contract

I suspect you took your bracelet off: it has a GPS chip and is constantly transmitting your location. I suspect Knight Errant Firewatch would be here if you still had it on.

I looked again at your rolls: you were quite unlucky there...14 die and no hits on soak...
JxJxA
Sure, I can do that but it'll put me at 0 edge total. Would I still be able to permanently burn a point for "hand of God" to survive?

Also, is there any way I can convince her that I'm just shooting up a free t-shirt to her? nyahnyah.gif

Ok, I guess the DocWagon bracelet is gone. :'-(

Wrt the soak dice:

Yeah, I finally figured out what Invisible Castle was doing: Luring me into a sense of security before hammering home the point that it really does not like any of my characters. nyahnyah.gif
AppliedCheese
Ok.

IP 1

Kill the two alpha goons I'm laying next to unceremoniously. 15 and 14 d6 for the 1st and second long wide bursts respectively.

http://invisiblecastle.com/roller/view/3175157/
http://invisiblecastle.com/roller/view/3175162/

9 hits, 4 hits. I think that puts paid to them two. Get back inside through the window!

Watch Demon take a shot to the face like a champ.

Watch a hail of guests gunfire go zipping by the window.

IP 2 + 3 to follow









Seth
@JxJxA
Yes: hand of god is fine

QUOTE
Also, is there any way I can convince her that I'm just shooting up a free t-shirt to her?

Sure: just stand up again with your hands in the air and blow her a kiss. She'll respond well to that I'm sure

@Applied Cheese
The 4 hits isn't quite enough to get him, but he has 1 mental box left. Even with kamikaze, that's enough for him to consider his options, and I am going to treat him as a combat kill. The 9 hit guy goes down like a sack of potatoes, but there is a disturbing lack of blood and gore

JxJxA
QUOTE
The 9 hit guy goes down like a sack of potatoes, but there is a disturbing lack of blood and gore


Vampires! nyahnyah.gif
onlyghostdanceswhiledrunk
QUOTE (JxJxA @ Sep 4 2011, 08:16 AM) *
Sure, I can do that but it'll put me at 0 edge total. Would I still be able to permanently burn a point for "hand of God" to survive?

Also, is there any way I can convince her that I'm just shooting up a free t-shirt to her? nyahnyah.gif

Ok, I guess the DocWagon bracelet is gone. :'-(

Wrt the soak dice:

Yeah, I finally figured out what Invisible Castle was doing: Luring me into a sense of security before hammering home the point that it really does not like any of my characters. nyahnyah.gif



Sorry to comment on anothers misfortune but i cant resist... if his character is for the grave maybe bring his new character and mine in if you are willing to open your game up a bit? no pressure if not ofc.
AppliedCheese
No blood on the nine, the guy who soaked two grenades and 4 hits is still up? Holy crap. After tonight, Dealer is going to seriously consider getting a Barret, and then having someone pay for the custom work to change it from SA to FA, add an extended clip, and a personalized grip. 9/-9 on 3 round burst might finally get some of these guys...
Seth
Actually I would look at it a different way: you need to get some armor like theirs!

I think the main issue with the armor is that in my experience in less than 1 encounter in 3 would you be wearing it...

LostProxy
Now my character is completely done. Weapons on paper and contacts flushed out. I'll be posting either tonight or early tomorrow.
AppliedCheese
IP 2 consists pieing off an angle from the window and long bursting the last alpha survivor. Note: to pie, for future reference, means not exposing yourself like a t-bone in an entrance, but starting parallel to the wall of the entrance/window and working the angle out from there, picking up a great and greater field of view until you have a target, thereby preventing the "pop up target in the window" that you get from the typical 90 degree head on idea.


(14 DP + 2 Smart + 2 tacnet - 1 stun - 1 from cover - 2 enemy partial cover (the pie won't be perfect, I'm sure) - 2 recoil) = 12d6

Which I will roll once invisible castle stops being annoying through the proxy...

http://invisiblecastle.com/roller/view/3175453/

3 hits. Well, if my math and track assumptions are right, at least he can't dodge one of them

Regardless, he then gets out of the window, grabs a commlink off of one of the corpses and slaves it from their net to pixel's - she should now have all the data she needs to crack their network on the fly.
Notsoevildm
@Seth:
Copperhead actions are to cast 2 F6 stunbolts at the spirit. This might actually be in next combat round but it's after Hansai does his rambo charge.

Cast spells: Cha 3 + Magic 3 - mentor 1 = 5d6.hits(5)=2, 5d6.hits(5)=1 - not great but Snake isn't into combat. Then again, fire elemental is a little harassed at the moment.
Resist drain 2P: Cha 3 + Will 5 = 8d6.hits(5)=4, 8d6.hits(5)=2 - no damage.
Seth
@NotSoEvil
Just a reminder. Casting is Spellcasting + magic, but in your case both 3, so no difference.

Good think about fire elementals: no counterspell. Elemental rolls 1 and then 2 successes. So the first hits
Soak: 2 hits. Nett 4s damage
I think that combined with the astral combat from Ember and Tempest will mean the Mr Fire Elemental will be extinguished at the end of the round.

@General
Don't forget to spend xp! Remember its 1 xp and 2500 nuyen per 2 IC posts.

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