The Israel stuff/ backstory etc:
[ Spoiler ]
For my metaplanar quest prep:
Magic 5 + cha 8 + init grade 1 = 14d6 (og 139 SM, 12 success ext test)
14d6.hits(5) [2,2,5,4,4,4,5,3,3,4,2,5,4,4] = (3)
14d6.hits(5) [2,5,3,5,1,3,6,6,1,6,1,5,2,5] = (7)
14d6.hits(5) [5,5,5,1,1,4,1,6,2,2,4,6,5,1] = (6)
Got the prep work (which ill detail via flashback) done in under 3 hours at a Benandanti safehouse.
He was guarded by 3 of the Black Lodge's mages during the quest.
My dweller experience was having to watch and deal with the collots son be murdered by my own hands. Had to face that I did not now believe all technomancers to be bad.
I figure I can collaborate with you on this one as I wanted to pick up masking for Mr.Hill and I feel it makes sense because he has much to hide, now just as much from the Jesuits that he has infiltrated as anyone else. What exactly happens to the Machiavellian man who suddenly develops an empathetic connection to his target? :D
Other odds and ends:
money spent prior to coming to cz:
R3 survival skillsoft 600 nuyen
R3 Tracking skillsoft 600 nuyen
R3 climbing skillsoft 600 nuyen
R3 automatics skillsoft 600 nuyen
R3 Navigation skillsoft 600 nuyen
HK MP-5 TX SMG 550 nuyen base spent 800 to buy it off a kid when I landed in the cz along with 4 magazines of regular ammo (normally 160 for the 80 rds but supply and demand etc. (ya sure I know how to use this....)
Here are the rolls for the next few posts.
Currently Masked to appear mundane.
Summoning roll f5 spirit of man to coerce the kid: (Angel of Saint Alban (patron saint of refugees)):
m5 +summoning(man) 7 + dark king 2 = 14d6
14d6.hits(5) [1,4,5,2,1,2,4,6,5,6,6,3,6,2] = (6)
Spirit attempts to resist
5d6.hits(5) [3,3,3,2,4] = (0)
lol well guess i get 6 services :D never had a zero on resistance.
Resisting Drain of minimum 2S with centering
8 cha + 5 wi + 3 centering focus + 2 init grade = 18d6 to resist:
18d6.hits(5) [5,5,3,4,5,6,5,1,1,4,1,5,5,1,6,6,4,6] = (10)
No Drain
Just forgot to account for background count. Using NSEDM's post 2839 as reference (background of 1) ill just take off right to left dice wise and then factor in for the rest of this.
(though i did notice that he summoned (not called up) 4 spirits when by raw (unless it was changed in sr4a?) only one unbound spirit can be called at a time. Not trying to call him out just want to be sure this rule is still in effect in 4a?
Same amount of services owed though I roll 9 successes rather than 10 on the drain resist so no net affect.
Order Spirit of St. Alban to influence the kid into locating any signals/ matrix activity and lead me to them, particularly in the direction I saw the troll running.
1 service used 5 owed
Magic (4)5 + (4)Cha 5 vs kids willpower:
8d6.hits(5) [4,2,4,5,3,6,1,2] = (2)
heres hoping the kid with the bloody nose loses his willpower test :(
---------------------------------------------------------
At 11:59pm July 8th dismiss the Spirit of St. Alban with my thanks and heartfelt wish to see him again. 0 services owed.
12:01pm July 9th summon spirit of man f5 (St. Edmund the Martyr (patron saint of Vengeance)):
m4(5) + summoning(man) 7 + dark king = 13d6 Physical drain
13d6.hits(5) [2,5,6,6,1,6,1,5,4,3,1,4,4] = (5)
spirit resists 4(5):
4d6.hits(5) [3,1,2,6] = (1)
4 services owed.
After summoning the spirit because he heard gunfire, Anselm cast imp reflexes.
f3(2) imp reflexes:
m5(4) + Spellcasting 5 = 9d6
9d6.hits(5) [6,4,4,1,5,3,3,5,6] = (4)
using 3 successes to get +2 IP + 2 ini.
Moving spell to sustaining focus.
Resisting Drain 3S
Cha 8 + will 5 + centering focus 3 + init grade 2 = 18d6
18d6.hits(5) [4,6,3,3,6,1,5,3,4,5,2,4,1,3,5,4,2,5] = (6)
No drain. No sweat.
When I hear the rifle fire/ combat commences I get up on building to the south of the hab units:
Initiative:
8d6
8d6.hits(5) [1,1,5,2,1,4,4,5] = (2)
10 and 3 IPS
Order of proposed actions:
IP 1.1:
free:observe in detail (look at bridge/gunfire)
Simple:Astrally Perceive.
Simple: Will be giving orders for the spirit to stunbolt as many of the incoming ghouls going after the kids and the two runners outside.
1.2:
Free:Centering
Complex: Cast Trid Phantasm of a tiny cloud of steam on myself.
f7 trid phant (7p drain)
m4(5) + spellcasting 5 = 9d6
9d6.hits(5) [6,6,5,1,5,5,5,1,5] = (7)
yeesh ok well using all 7 successes and holding that on my person.
6 success threshold to see past the spell (the -1 for background ofc).
drain resist 7p:
8 cha + 5 wi + 3 cent focus + 2 init grade = 18d6
18d6.hits(5) [2,2,4,5,6,6,4,4,2,6,6,5,6,3,1,6,2,4] = (8)
no drain 0.o eye popping drain roll there I think Invisible Castle likes me a tad too much.
1.3
free:centering
Complex: Cast levitate on self
Cast f4 levitate:
M4(5) + spellcasting 5 - 2 sustaining penalty (trid) = 7d6
7d6.hits(5) [1,3,4,5,2,1,4] = (1)
Easily lift myself and gear (1 hit per 200kg). Floating over to the top of coppers building at 4m/turn.
Drain Resist 3S:
18d6.hits(5) [6,4,2,5,4,1,4,5,3,6,3,5,5,6,6,4,3,3] = (8)
no drain.
-----------------
Round 2 Initiative:
8d6.hits(5) [4,6,3,5,5,1,5,6] = (5)
Initiative in round 2 is 13 and 3 IP
2.1:
Free:drop levitate
Complex:Recast Levitate
f5 levitate:
M4(5) + spellcasting 5 - 2 sustaining penalty (trid) = 7d6
7d6.hits(5) [3,1,4,4,2,1,4] = (0)
nada.... gah!
Resist 3S drain:
Cha 8 + 5 will = 13d6
13d6.hits(5) [5,5,5,5,3,6,2,5,6,4,3,5,2] = (8)
no drain.
2.2:
free:centering invocation for patience
complex:Cast levitate
f5 levitate:
M4(5) + spellcasting 5 - 2 sustaining penalty (trid) = 7d6
7d6.hits(5) [2,6,6,4,6,6,5] = (5)
hot dawg! patience worked! Moving towards the top of copper's building @(1 hit to pick up myself (less than 200kg), 4x 4 = 16m/turn.
Resisting drain:
8 cha + 5 wi + 3 cent focus + 2 init grade = 18d6
18d6.hits(5) [3,3,1,6,1,4,2,3,1,3,1,4,5,1,1,3,5,2] = (3)
barely make no drain and barely miss a glitch.
2.3:
not sure
My spirits IPS:
Initiative Round 1:
force = 4 (5-1bckgnd) so according to my book *dont have sr4a thats 12 base init. Just tick of dice from the right if it got changed?
12d6.hits(5) [1,2,5,3,3,3,1,4,4,1,6,2] = (2)
14 initiative 2 Ips
Actions:
Hell maintain los on the baddies attacking the kids and just rain stunbolts from heaven on them.
Cast f5 stunbolt:
m4+spell 4 = 8d6
giving you ten bolts rolled out, figured youd want to roll drain for the spirit so i just know whats up if he disrupts etc.
Drain is 1P (since hes technically f4 due to the background count of 1) per bolt
Drain Resist Pool is:
8d6
Damage(assuming no resist, 4S base (f5-1 bckgnd)
8d6.hits(5) → [1,6,2,4,5,2,5,5] = (4) 8S
8d6.hits(5) → [2,2,2,5,5,2,5,6] = (4) "
8d6.hits(5) → [2,6,5,1,6,5,3,1] = (4) "
8d6.hits(5) → [6,2,3,4,4,4,5,6] = (3) 7S
8d6.hits(5) → [5,1,6,2,5,3,3,3] = (3) "
8d6.hits(5) → [1,3,1,2,6,3,2,3] = (1) 5S
8d6.hits(5) → [4,5,2,2,6,3,5,3] = (3) 7S
8d6.hits(5) → [2,4,3,2,6,6,4,5] = (3) "
8d6.hits(5) → [2,4,2,6,4,4,3,4] = (1) 5S
8d6.hits(5) → [4,6,2,1,4,1,6,6] = (3) 7S
Some Pregened rolls for Mr.Hill:
Visual Perception (lowlight):
(int 3 + perc(vis) 3 + 3 vis enhance + 0 (LL partial light conditions (referencing the moon etc)) +2 dark king = 11d6 (before mods other than light conditions)
ten rolls
11d6.hits(5) → [1,3,6,2,3,2,6,2,5,4,5] = (4)
11d6.hits(5) → [1,2,3,3,4,3,5,3,4,5,2] = (2)
11d6.hits(5) → [6,6,5,1,4,3,1,1,4,3,2] = (3)
11d6.hits(5) → [2,4,4,4,3,1,4,6,1,2,3] = (1)
11d6.hits(5) → [5,4,1,6,2,2,3,1,2,4,5] = (3)
11d6.hits(5) → [1,6,3,2,5,2,4,2,4,2,3] = (2)
11d6.hits(5) → [4,2,3,2,3,1,3,6,6,5,1] = (3)
11d6.hits(5) → [3,3,4,6,6,6,6,5,1,5,3] = (6)
11d6.hits(5) → [1,1,6,3,1,3,4,4,1,2,1] = (1)
11d6.hits(5) → [6,2,4,4,5,5,5,6,3,1,4] = (5)
Visual Perception (thermal)
(int 3 + perc(vis) 3 + 3 vis enhance -2 partial light thermo + 2 dark king = 9d6 etc etc):
ten rolls
9d6.hits(5) → [1,6,6,1,4,6,6,1,3] = (4)
9d6.hits(5) → [5,2,2,4,3,4,1,2,5] = (2)
9d6.hits(5) → [1,4,6,5,5,5,3,5,2] = (5)
9d6.hits(5) → [2,2,6,2,3,1,5,6,5] = (4)
9d6.hits(5) → [2,5,6,2,2,4,5,6,3] = (4)
9d6.hits(5) → [4,1,6,5,1,6,1,4,1] = (3)
9d6.hits(5) → [1,2,5,6,1,6,6,4,3] = (4)
9d6.hits(5) → [6,6,5,5,2,6,2,1,4] = (5)
9d6.hits(5) → [5,6,3,1,1,1,1,1,4] = (2)
9d6.hits(5) → [4,3,6,5,5,6,3,6,6] = (6)
Auditory Perception:
Oh damn...:
(Int 3 + perc 1 + 2 dark king = 6d6 base)
ten rolls
6d6.hits(5) → [3,1,1,3,6,1] = (1)
6d6.hits(5) → [6,5,2,5,1,1] = (3)
6d6.hits(5) → [2,3,4,5,1,5] = (2)
6d6.hits(5) → [6,1,3,4,6,4] = (2)
6d6.hits(5) → [3,5,2,4,3,2] = (1)
6d6.hits(5) → [4,3,1,1,5,5] = (2)
6d6.hits(5) → [2,6,6,6,4,3] = (3)
6d6.hits(5) → [4,5,3,3,5,2] = (2)
6d6.hits(5) → [3,4,6,4,6,2] = (2)
6d6.hits(5) → [6,4,6,5,2,5] = (4)
For some reason the post got refused when i had links to invisible castle. Ive kept the original text with urls in the notepad if you want to read them over etc but had to remove them to get this damned thing to post.