Sprogget Character sheet (linked from SIG) updated with new drones and karma spends: summary
Stealthed CD Dragonfly (G’Eye): Chameleon Coating; Grapple; Improved Sensors; Touch Sensors; Signal 5
- Accel: 3/15; Speed: 30; Handling 0
- Sensor package: UWBR; Olfactory; 2 x Camera; ECCM
-- Grapple to carry very small packages and to hold on when landed (for recon or riding a vehicle/drone)
- Main Software: Clearsight; Maneuver; Defense; Chaser; Covert Ops; Trailblazer; ECCM; Encrypt
C-D Damlation (Banjo): Lighter Than Air; Mechanical Arm (Snake Fingers); Cargo Compartment; Searchlight (Low Light)
- Accel: 8/20; Speed: 60; Handling -2
- Sensor package: UWBR; Radio Signal Scanner; Laser Range Finder; 3 x trideo camera (one on mechanical arm) with motion sensors and NLJD; ECCM
Karma: Pilot Aircraft(1) + Specialization Remote; Stealth Group(2)
I was going to add some of the usual explicit dice rolls here, but there seem to be an awful lot of combinations. For each drone and vehicle, depending whether jumped in, autonomous, or commanded. EG Infiltration or maneuver would each have 3 different rolls for each drone, making context important. What I did instead, was some generic rolls to create a pool to draw from, and provided what I think are the appropriate pool sizes for some likely actions. Just pull as many dice as needed for the actual actions. I did a separate set of rolls for each drone (autonomous), plus one for Sprogget to use (jumped-In, any drone). Commanded drones would use the command program / complex form in place of the associated attribute, which could vary. Buying 2 hits would give a Command(3) threaded (boosted) complex form.
G’Eye Dragonfly (glass eye):
General Pool for Dragonfly drone autonomous actions[5,5,3,5,2, 3,2,6,5,6, 3,6]
[6,6,1,5,2, 5,4,3,5,2, 2,2]
[6,6,5,2,3, 3,5,2,1,1, 4,5]
[3,1,3,6,4, 6,5,3,6,5, 3,3]
[1,1,2,4,3, 3,4,4,3,5, 1,3]
Autonomous Initiative: Pilot(3)+Response(3) :: 6d6
Autonomous Perception: Sensor(6)+Clearsight(4)+Tacsoft(2) :: 12d6
Autonomous Shadowing: Chaser(4)+Pilot(3)+Tacsoft(2) :: 9d6
Autonomous Tracking: Trailblazer(4)+Pilot(3)+Tacsoft(2) :: 9d6
Autonomous Vehicle Test: Maneuver(4)+Response(3)+Handling(1)+Tacsoft(2) :: 10d6
* Chameleon Coating: -4 dice pool modifier for (other party) perception tests
Jumped-In Perception: Sensor(6)+Perception(2)+Tacsoft(2)+VR(2) :: 12d6
Jumped-In Perception: Sensor(6)+Perception(2)+Tacsoft(2)+VR(2)+Actively Looking(3)+Sensor Software(2) (variant of Visual Spotter or Wildlife Watcher) (threaded rating) :: 17d6
Jumped-In Shadowing: Shadowing(2)+Pilot Aircraft(3)+Handling(1)+Tacsoft(2)+VR(2) :: 10d6
Jumped-In Vehicle Test: Pilot Aircraft(3)+Reaction(3)+Handling(1)+Touch Sensors(1)+Tacsoft(2)+VR(2)+Snuff(1) :: 13d6
Banjo Dalmatian Sensor Layer:
General Pool for Dalmatian drone autonomous actions[1,4,3,4,2, 3,3,5,6,4, 3,3,6,2,4]
[6,5,3,4,5, 6,5,5,5,3, 4,3,4,3,4]
[5,4,5,2,1, 1,6,5,5,6, 4,6,6,6,1]
[4,1,5,1,4, 5,5,4,3,4, 1,1,5,2,2]
[1,2,5,1,6, 3,4,2,5,4, 4,2,4,1,3]
Autonomous Initiative: Pilot(3)+Response(3) :: 6d6
Autonomous Perception: Sensor(6)+Clearsight(4)+Tacsoft(2) :: 12d6
Autonomous Vehicle Test: Maneuver(4)+Response(3)+Handling(-2)+Tacsoft(2) :: 7d6
Jumped-In Perception: Sensor(6)+Perception(2)+Tacsoft(2)+VR(2) :: 12d6
Jumped-In Perception: Sensor(6)+Perception(2)+Tacsoft(2)+VR(2)+Actively Looking(3)+Sensor Software(2) ::17d6
Jumped-In Vehicle Test: Pilot Aircraft(3)+Reaction(3)+Handling(-2)+Tacsoft(2)+VR(2)+Snuff(1) :: 9d6
Leo:
General Pool for Ford LEBD-1 drone autonomous actions[5,5,5,5,6, 6,2,2,6,5, 5,3,5,5,6]
[5,4,6,4,6, 3,3,4,1,5, 2,2,4,5,2]
[2,1,6,6,1, 5,3,6,4,2, 5,3,2,2,1]
[6,1,3,4,1, 1,2,4,3,6, 5,1,2,6,2]
[1,6,6,3,1, 2,6,4,1,4, 1,2,6,3,3]
Autonomous Initiative: Pilot(3)+Response(6) :: 9d6
Autonomous Perception: Sensor(6)+Clearsight(4)+Tacsoft(2) :: 12d6
Autonomous Vehicle Test: Maneuver(4)+Response(6)+Handling(0)+Tacsoft(2) :: 12d6
Autonomous Attack: Pilot(3)+Targeting(4)+Optimization(1)+Smartlink(2)+Tacsoft(2) :: 12d6
Autonomous Passive Targeting: Sensor(6)+Targeting(4)+Optimization(1)-Metahuman Signature(3)+Smartlink(2)+Tacsoft(2) :: 12d6 : SR4A171
Autonomous Sensor Test: Sensor(6)+Clearsight(4)-Metahuman Signature(3)
* vs Target Infiltration+Agility : If trying to evade detection SR4A171
Autonomous Active Targeting: Pilot(3)+Targeting(4)+Optimization(1)+Smartlink(2)+Tacsoft(2)+net sensor test hits :: 12+?d6 : SR4A171
Autonomous Ranged Defense: Response(6) :: 6d6
Jumped-In Perception: Sensor(6)+Perception(2)+Tacsoft(2)+VR(2) :: 12d6
Jumped-In Perception: Sensor(6)+Perception(2)+Tacsoft(2)+VR(2)+Actively Looking(3)+Sensor Software(2) :: 17d6
Jumped-In Vehicle Test: Pilot Aircraft(3)+Reaction(3)+Handling(0)+Touch Sensors(1)+Tacsoft(2)+VR(2)+Snuff(1) :: 12d6
Doble Revolution:
General Pool for Doble Revolution monocycle autonomous actions[5,5,1,3,2, 1,5,1,2,5, 4,5,1,6,6]
[3,2,5,5,6, 5,4,6,5,4, 6,5,2,4,3]
[2,5,6,4,6, 1,6,5,1,4, 5,3,6,5,4]
[1,5,6,3,1, 5,2,5,5,2, 3,3,6,4,1]
[1,2,4,4,2, 4,3,6,2,6, 6,3,1,6,4]
Autonomous Initiative: Pilot(3)+Response(3) :: 6d6
Autonomous Perception: Sensor(4)+Clearsight(4)+Tacsoft(2) :: 10d6
Autonomous Vehicle Test: Maneuver(4)+Response(3)+Handling(3)+Tacsoft(2) :: 12d6
Autonomous Full (ranged) Defense: Response(3)+Defense(4)+Tacsoft(2) :: 9d6
Autonomous Full (melee) Defense: Response(3)+Defense(4)+Defense(4)+Tacsoft(2) :: 13d6
* DR has 6 boxes of damage, minus whatever the temporary repairs did.
Jumped-In Perception: Sensor(4)+Perception(2)+Tacsoft(2)+VR(2) :: 10d6
Jumped-In Perception: Sensor(4)+Perception(2)+Tacsoft(2)+VR(2)+Actively Looking(3)+Sensor Software(2) :: 15d6
Jumped-In Vehicle Test: Pilot Groundcraft(3)+Reaction(3)+Handling(3)+Tacsoft(2)+VR(2)+Snuff(1) :: 14d6
Jumped-In Full (ranged) Defense: Response(4)+Dodge(1)+Tacsoft(2)+VR(2) :: 9d6
Jumped-In Full (ranged) Defense: Response(4)+Close Combat(1)+Dodge(1)+Tacsoft(2)+VR(2) :: 10d6
Sprogget:
General GM Pool for Sprogget actions[1,6,6,3,3, 1,1,2,3,6, 2,3,6,6,3]
[3,4,4,2,1, 5,6,6,2,1, 2,2,2,2,3]
[5,4,6,5,1, 5,2,5,1,2, 1,6,4,2,6]
[5,3,6,3,6, 6,2,6,5,6, 4,1,2,5,6]
[5,6,4,1,1, 6,1,2,3,4, 3,6,1,5,5]
Thread Complex Form: Software(2)+Resonance(4)+Analytical Mind(2)+VR(2) :: 10d6 : buy 2 hits
Resist Fading: INT(4)+RES(4) :: 8d6 : buy 2 hits
since -2 dice pool for all other actions while sustaining threaded complex form, and threading is a free action, only thread and use while explicitly looking. When doing a scan of the area, or when something has already got Sprogget’s attention, and he wants a closer look.
-1 Jumped-In Vehicle Test threshold from full VR
Until the Snuff wears off, +1 REA, -1 wounds; After wears off, -2 wounds
Sensor Test (Simple Action): 7d6 (possibly opposed, although that 'dashing' would seem not to be hiding at this time)
Active Targeting: Pilot(3)+Targeting(4)+Optimization(1)+Tacsoft(2)+net sensor test hits-GM selected called shot modifier
* Single Shots until hit or break sensor lock.
Jumped-In Vehicle Test: Pilot Aircraft(3)+Reaction(3)+Handling(-2)+Tacsoft(2)+VR(2)+Snuff(1)-Wounds(1) :: 8d6
Acceleration 15+5*1=20 with a glitch. Looks like Sprogget gets the accel boost, but he is clumsy somehow
Thread sensor software complex form: Intruder Spotter(2) (buying 2 hits each for threading and fading resistance
Perception: Sensor(6)+Perception(2)+Tacsoft(2)+VR(2)+Actively Looking(3)+Vision Enhance(3)+Sensor Software(2)-Wounds(1) 19d6
* Still out of range for UWBR (unless some closer than those seen), so rely on vision/low light/thermographic for the initial look