QUOTE (Fairy @ Mar 4 2012, 12:33 AM)

Aria, all my Tsubaki is gonna do is just look for another car for how ever long or how many Passes it takes. Let me know if I need to roll anything. Depending on if Geme, Mord, and Hill deal with the cops outside, Tsubaki is gonna hang out inside and try to figure out how to get Party B to Point C.

And, if Charlie needs another stim patch, that can be done, too.

By the way... is there a such thing as a
full defense block? According to
Arsenal, there seems to something called a full defense block being possible, if it's being described as an option. I'm just wondering what that kind of roll would look like. Unarmed+Unarmed+Reaction? Or is this just poor writing on the writers' part for the book?
I believe full defense block would be reaction+unarmed+dodge (the last being the FD part). I think FD is always dodge and that the skill only comes in to the ordinary part of the defense - but I'm prepared to be told that's wrong

Don't worry about the hunting through the house bit - feel free to post something about rummaging in a little old lady's place (with those haunting smells of formaldahide etc

). She has a car almost as old as she is, no matrix, no autopilot nada...it might even run

QUOTE (onlyghostdanceswhiledrunk @ Mar 3 2012, 08:50 PM)

also another thing to think of... im in this country without being registered as a mage (no samples given), im paranoid... and not likely to use god inspired magic given the presence of astral sigs. So consider that when ramping opposition please.
Duly noted

@Gemeaux & Mordred: Be thankful you rolled full dodges, they rolled about average and missed you both...those rounds sound suspiciously like armour piercing when they hit!
Mordred's third IP scores another hit across the shield of the guy...but 22 armour is significant stopping power so...
They will be through the hedge by IP1 of the next round so you've got a momentary breather...I think Gemeaux can still act on IP3? They only have 2 IPs...