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JxJxA
@ Aria/E:PL Chicago:

Oh crap, shit is serious now.

Mordred, how many can you handle in melee? I can try to take down two of the three around you, or I can focus on killing the ghouls going after the kids.

Also, Fairy, where you at, dog? Get in the fight! nyahnyah.gif
onlyghostdanceswhiledrunk
http://www.youtube.com/watch?v=yokQ0_8__ts

Fairly apt for the circs.


Anyways Ive kinda lost track where we are atm.

@Aria What did i see when peering down the atrium? (using astral perception)
AStarshipforAnts
QUOTE (Aria @ Apr 29 2013, 08:19 AM) *
I've linked Lily under the E:Tribes thread for now. I may have missed it but I don't think you've located your commune but it sounds like Puyallup isn't the obvious location?!? Perhaps in the woods of Fort Lewis would be appropriate? To get you in on the action let's assume you've been asked to do a spot of courier duty - you need to go to the Mechanicals compound and pick up a package from Spindle (the head honcho) and bring it back. It just so happens that you walk into an attack, possibly literally as I didn't see a mode of transport on your sheet?


Yeah, let's go with Fort Lewis as the location.

Haha. Lily is from a commune, she hasn't been taught how to drive. So, yeah, public transportation.

I'll pop on into the fight and we'll see where things go from there.
Machine Ghost
@Notsoevildm,

Well that is going to dump Sprogget in the deep end with the virus smile.gif  I was expecting to need some IC time to get back to Sprogget’s shop, then interact (somewhat more safely, with precautions and lifestyle bonuses) with the virus on the commlink, based on ideas plus Hunter’s collected information!

The goal of the IC post, was to limit Hunter’s access to the matrix, especially the other jailbreaker team members.  A sprite does not have a radio built in, so needs to use wireless enabled devices, or the resonance, to move around, and talk/link to other nodes.  Sprogget expects, from what he knows about Sprites (which knowledge has been shaken by hunter’s changes), that the Sprite should be coming to him, and that if the devices he is currently accessing do not have wireless access, then the only wireless access the sprite should have is his own bio-radio.  He *hopes* that he has enough control over that, or over the actions of the sprite, that the virus will not be attacking any others.
Knowledge Skill: Matrix Resources(Resonance)(2/4)
Knowledge: Matrix Resources(Resonance) (8d6.hits(5)) → [1,1,4,6,3,4,5,5] = (3)

The IC Description (combined with meta data from other posts) seems to imply that Hunter has collected information about and from multiple >1rtu@l5cr3@m instances.  All the other references I have seen, including Cypher’s taxi, have had a single 'aspect' of a human body.

Putting out some information and ideas here, to maybe get some OoC information to use for IC posts, without posting a couple of IC lines then waiting for responses to see what happened.

Sprogget context: Carried gear, when heading to Bellevue
Few extras picked up in Bellevue from remains of the package sent ahead
Cyberspace Designs Owl drone (equiv to Ford LEBD-1) 'found' during fight; see spoilers at end of 1st and 3rd, 4th post links.

Current Sprogget context: Hardware commlink powered off; all PAN devices, including emotitoy, accessed through skinlink, and all devices have wireless disabled in hardware.  Sitting in Doble Revolution Monocycle that is accessible via skinlink, but is not currently connected.  DR does have wireless access, but it is currently 'soft' disabled.  DR has a custom sensor package, but still the standard node and software, device rating 3, Pilot 2.  The Cyber Designs Owl drone is currently running autonomously in full defensive/protective overwatch mode.  It’s node has been upgraded to Firewall 6; Response 6; System 6; (non-standard) Signal 5.  Also not connected to, but would respond with a 'call'.

If hunter is going to do a 'normal' report from the search results, and not just overwhelm Sprogget with all of the data that >1rtu@l5cr3@m is carrying, that information is intended to be stored on the emotitoy, since a TM does not have any local storage in the bio node.  If the report does include a mass dump of the carried data, that will still attempt to be redirected to the emoitoy storage.  If that does not have enough space, attempt to get Hunter to pause the transfer.  If can not pause, try to spread the storage around on other (skinlinked and wireless disabled) PAN devices.  Last resort is to connect to the monocycle through the skinlink, making sure that wireless is, and stays disabled.  Not going to give any access to the LeO drone if can help it.  No way want a virus taking over that flying weapon!

Since Hunter was sent on a remote service, Sprogget’s experience is that the sprite should derezz and return to the resonance once that service is complete, which should be when it reports the results of the search.  If it does not, then Sprogget will try to 'sense' if the sprite owes him more services, and if it has been effectively registered (and counts against the limit of registered sprites), made permanent, or even been made free.  There is some pending, not posted yet, back dated IC for Sprogget doing some research / searching to locate a free sprite to assist and get assistance for a submersion task.  With unclear results attempting to figure out what the stat / status of the sprite is, Sprogget may (depending on other things) try compiling another (low rating) unregistered sprite, so see if that works (should not if already have an unregistered sprite), or 'pushes' Hunter out to make room.

If the scream modified sprite does stick around, Sprogget will be attempting to determine if and how much control he has over it’s actions.  Starting with trying to make sure it or the embedded scream are not going to be attacking 'friendly' nodes or icons, or any others (at least without prior approval).

He is also going to be torn between fascination with Hunter, the search results, which might tell more about what happened, and protecting the team from the virus.

One of the details that would give Sprogget some IC reason for speculation, is the information that the >1rtu@l5cr3@m instances are talking (at least sending messages) to each other.  Or he may be able to discover that on his own by watching Hunter.

Sprogget has some experience with an AI {Lifestyle quality AI in Residence}.  Some of the seen information indicates AI or proto-AI for >1rtu@l5cr3@m.  Sprogget will be comparing / contrasting the modified sprite (and maybe later, the scream icon in the commlink) with “Mr. Cookie Monster” that has been living in the lifestyle CHN.  Depending on other things, they might even get introduced, although right now that is unlikely.  It seems too much of a risk to give >1rtu@l5cr3@m access to the family CHN, since that can not be easily isolated from the Mechanicals infrastructure.  Spindle would skin him alive, taking turns with Prospero for the risk to the matrix infrastructure!  And as a lifestyle quality, MCM is not cooperative with things like getting to go to another node to meet someone.  Introducing Hunter and the >1rtu@l5cr3@m instance on the commlink are a possibility though.

Something for you to consider for later, incase Sprogget gets back to his shop with the infected commlink, is what does >1rtu@l5cr3@m consider to be an 'upgrade' that it is willing to move / be moved to?  Clusters UW55 can be used to connect several low level devices together, to increase the processing limit (creating a mini nexus).  The response and system ratings are the average of the connected devices, but the processor limit is the sum of the limits divided by 2.  Will >1rtu@l5cr3@m be willing to move from an R3 S3 S3 F3 Novatech Airware commlink (Processor limit 3) to a cluster that is R1 S1 S1 F1, but with a processor limit of 4 or 5?  How about a cluster R2 S2 S1 F1 with processor limit of 4?  Previous descriptions said the effective load imposed by the scream is equivalent to running system [or system + 1] programs, reducing the effective response by 1.  So for the Airwave 4 programs running at effective R2, which would match the 2nd described cluster.

Is it the hardware specs that the decision is based on, or the running environment?  With the R1 processor limit 4 cluster available, start running more programs on the commlink, enough to reduce its response further.  Trying to make the low level cluster 'look' better.  Next variation: The scream wants nodes that have at least signal 1; What if the transmitter on the commlink is physically disabled in hardware.  Does that make the cluster look better?

Full VR, both to 'see' better, and for the extra IPs, in case Franken-Hunter is dangerous.
Thread complex from improvement 8d6, buy 2 hits, increase Analyze CF from 3 to 5, which would be physical fading(2)
Resist Fading 8d6, buy 2 hits
Analyze Icon, Matrix Perception: Computer(2) + Analyze(5) + TM(2) + VR(2) 11d6
Matrix Perception: Computer(2) + Analyze(5) + TM(2) + VR(2) (11d6.hits(5)) → [3,3,1,5,2,5,6,1,4,1,2] = (3)
EDIT: I did NOT add the +3 for actively looking. I figure he does not know enough yet, to know what to look FOR. {end edit}

Sprogget will be continuing to analyze Hunter for awhile, trying to get more information, until something changes where he needs to drop the threaded improvements to focus better on something else. Do you want more analyze rolls? Make extended test? Use decreasing dice pool?

A few details will provide lots of material to turn into the next IC post (or 6).
Machine Ghost
@ChromeZephyr, E:Tribes
QUOTE (ChromeZephyr @ Apr 29 2013, 04:31 PM) *
@Jailbreakers [Scrapheap] Come help me get this machine gun off 'da car, my boomstick's run almost dry. Then we'll go fuck sum'more people's shit up; no one fucks with our crews and don't pay in blood n' pain.
Better off to leave it on the car, and see if the car can be driven at all. Dismounted, that AK is going to have vicious recoil negatives. Mounted, the car takes most of the recoil. I had to add extra recoil compensation for LeO, because that drone only has body 3. Not enough to do much to reduce the recoil, but the car is more solid. Maybe LeFey can drive, since Sprogget is {strongly} suggesting she vacate the Monocycle, until he understands what is happening with the sprite and scream. Spring might be able to do some repairs, although Sprogget’s Automotive toolkit is going to be in the pack on the monocycle, and potentially leaving. Unless Lefey grabs that as well as the Industrial Mechanic toolkit that has the jammer buried at the bottom. Depending which message that post was referring to, the next targets are probably at the Mall, or maybe the home complex.
RdMarquis
QUOTE (JxJxA @ Apr 29 2013, 11:21 AM) *
@ Aria/E:PL Chicago:

Oh crap, shit is serious now.

Mordred, how many can you handle in melee? I can try to take down two of the three around you, or I can focus on killing the ghouls going after the kids.

Also, Fairy, where you at, dog? Get in the fight! nyahnyah.gif


Better save the kids. Rolls permitting, I could drop the three over the course of my passes.

@Aria: Let me know if you need more rolls.
JxJxA
@ Aria/E:PL Chicago:

Sniper Rifle Stats:
[ Spoiler ]

Here are my actions for the next IP

Free: Aim at closest ghoul
Simple: Shoot ghoul closest to children
Agi(9) + Long(5) + Spec(2) + Smart(2) + Aim(1) - Range(1-1) = 19d6 for 8 hits.
Simple: Shoot next ghoul closest to children
Agi(9) + Long(5) + Spec(2) + Smart(2) + Range(1-1) = 18d6 for 6 hits.
1 bullet left in clip
RdMarquis
Here's another batch of rolls.

Unarmed Combat (5) + Logic (5) + Improved Ability (2) + Martial Arts (2) = 14d6.
http://invisiblecastle.com/roller/view/4031029/

8, 7, 4, 6, 6 hits. 8P, no AP.

Pistols (4) + Logic (5) + Semiautomatics (2) + Smartgun (2) = 13d6. Because he knows Firefight, Mordred won't take a penalty for firing in melee.
http://invisiblecastle.com/roller/view/4031032/

3, 5, 6, 6, 7 hits. 7P, -2 AP

Gymnastics (4) + Logic (5) + Tumbling (2) = 11d6.
http://invisiblecastle.com/roller/view/4031033/

5, 2, 3, 7, 4 hits.

Though, if it's possible to block the attacks of a ghoul without risking infection, Mordred will stick with doing so.
Unarmed Combat (5) + Reaction (5) + Improved Ability (2) = 12d6.
http://invisiblecastle.com/roller/view/4031035/

5, 2, 6, 4, 5 hits. If I can apply Martial Arts to this defense, let me know.

And, just in case any of their attacks get through.
Body (3) + Armor (6) + Mystic Armor (2) = 11d6.
http://invisiblecastle.com/roller/view/4031037/

3, 7, 4, 5, 5 hits.
ChromeZephyr
QUOTE (Machine Ghost @ Apr 29 2013, 05:34 PM) *
@ChromeZephyr, E:Tribes
Better off to leave it on the car, and see if the car can be driven at all. Dismounted, that AK is going to have vicious recoil negatives. Mounted, the car takes most of the recoil. I had to add extra recoil compensation for LeO, because that drone only has body 3. Not enough to do much to reduce the recoil, but the car is more solid. Maybe LeFey can drive, since Sprogget is {strongly} suggesting she vacate the Monocycle, until he understands what is happening with the sprite and scream. Spring might be able to do some repairs, although Sprogget’s Automotive toolkit is going to be in the pack on the monocycle, and potentially leaving. Unless Lefey grabs that as well as the Industrial Mechanic toolkit that has the jammer buried at the bottom. Depending which message that post was referring to, the next targets are probably at the Mall, or maybe the home complex.


The car is barely mobile, what with all the armor and the smoke/steam coming from the engine compartment after Scrap blasted it. I think that even with the time to wrench the gun off of it's jury-rigged pintle we'd get back to the Mall faster than if we tried to drive the car. Leave it behind, let the Drake's try and get it back later. And Scrap isn't thinking recoil right now, he's thinking of turf, and what you do to people who mess with it.
Mach_Ten
@E:Tribes

wonder if someone would be so kind as to provide a brief overview of the situation as it stands ... for an outsider looking in.

I've read as much of the back story as I can without wanting to get too "Meta plot" etc. and

Seeing as you are about to have some more incoming.. potentially supporting fire .. I'd hate to shoot at the wrong gangers biggrin.gif

Crow is perceptive enough to not pick badly, but something I can add to an IC to make the choice easier would be appreciated ... a big sign someone waving saying "We Be GOOD Guys!" ? or something as subtle nyahnyah.gif
ChromeZephyr
Yeah, 'cause Scrapheap is all about the subtle. ork.gif
Machine Ghost
@Mach_Ten,

Parked van with 'kids' Tweak and Spring near it.  Spring looking a bit worse for wear after calling the firespirt that finished off the last ganger that did not leave soon enough.  There should be a scooter somewhere close by too that belongs to Spring.

Scrapheap just jumped off of the smoking driverless armored car onto the other one that was inside seconds ago.

Sprogget just got back into the monocycle parked near an Americar junker that was rammed earlier.  He was checking out a doorway that had a ganger shooting from it a few rounds ago.  LeFey was on the monocycle, but just hurriedly dismounted grabbing equipment from the pack as she went, as Sprogget went limp diving into VR to {potentially} deal with a sprite that has been 'tangled' with the >1rtu@l5cr3@m virus.  If your character has AR active, you could have seen and heard the sprite as a monocycle 'driving' down the side of a building, emitting a scream.

As tribals, non of the 'good guys' should look particularly like gangers.  They will not be sporting gang colours, unless Scrapheap is from his previous affiliation.

Also be aware of a flying drone circling overhead on its own pilot in high alert protective cover mode.  Any aggression against the group risks a lot of lead inbound from above.  With the arrival of the Sprite, Sprogget did not have time to reduce the alert level.

There are no gangers left active that the team is aware of.  One unconscious inside the junk Americar, one bleeding and supposedly unconscious on the street.  The rest perforated by lead, or launched at speed into the side of a building.  I am not clear on which ganger is alive but bleeding.  There was one early in the fight that got tasered then run over by the monocycle, as well as 1 shot on the road, 1 bike driver shot, 1 bike passenger launched when the driver was shot, one finished hand to hand, 1 crisped by the spirit.

@Aria, @NSEDM,
The rest of the group is out of combat time, but Sprogget has gone full VR and considers himself potentially in combat, until he has a bit of resolution with the sprite.  He hopes the sprite is still friendly, but is not counting on it yet, after hearing the scream and seeing the 'customization' in its appearance.  One more related IC post coming, potentially out of sequence, since the Sprite should have plenty of time to act if it intends to.  Sprogget had a LOT of things to try to do, and no time to prepare for it.  By RAW, he is about 3 combat turns behind where he wants to be, given the actions taken: {sequence adjusted from the IC to compress better} One; buckle in, audible to Lefey, power off commlink(one free, 2 simple), two; message to Tweak(simple), drop tacnet(free), switch to VR(free);
three, now with 3IP; transfer comm call to Tweak (simple?), drop all connections (simple),
boost analyze(free), analyze sprite(simple I think). By RAW, dropping the connections might take 1 simple action per connection, which will be 5 actions, or a full combat turn including the call transfer: Tweak, Spring, LeFey, Scrapheap, LeO
Unless the sprite is slow, not all of that would get completed before the sprite 'does' something.
ChromeZephyr
Just a note, MG: Scrapheap's never been a gang member, so no color(s) for him to fly. The shotgun he's carrying has some Mechanical brass chasing done to the stock and the goggles are suitably steampunky, everything else is just "Barrens trash chic".

My snark in the earlier post aside Mach, the easy answer for you is that all of the dead or soon-to-be dead are all wearing Spined Drake colors. Depending on your area knowledge you would know that this area used to be their turf before they were "convinced" to cede it to the Fre∑domer Tribe. If not, well, you did just witness a shit-ton of death handed out by one side to the other in a very short amount of time. Maybe just throw in with the victors for the time being?
Aria
I've got an IC coming for Crow and Lily - they are not currently in LOS to the other PCs. All will become clear ork.gif
Mach_Ten
QUOTE (Aria @ May 2 2013, 09:10 AM) *
I've got an IC coming for Crow and Lily - they are not currently in LOS to the other PCs. All will become clear ork.gif

no worries Aria, was not trying to interfere just get a different perspective, which I have been given in true MachineGhost style .. Man you can type !! biggrin.gif

and Chrome, I had a feeling it would be all over before arrival.. Scrapheap seems very .. ummm .. efficient smile.gif

but yeah, it was speficically gang colours etc or identifying marks I would be interested in, I have some gang and area knowledge.

Anyways, I'll just wait over here all quiet like and be all voyeuristic smile.gif
Notsoevildm
QUOTE (Machine Ghost @ Apr 30 2013, 02:21 AM) *
Well that is going to dump Sprogget in the deep end with the virus smile.gif  I was expecting to need some IC time to get back to Sprogget’s shop, then interact (somewhat more safely, with precautions and lifestyle bonuses) with the virus on the commlink, based on ideas plus Hunter’s collected information!
Good to know I caught you off guard!

QUOTE (Machine Ghost @ Apr 30 2013, 02:21 AM) *
The goal of the IC post, was to limit Hunter’s access to the matrix, especially the other jailbreaker team members.  A sprite does not have a radio built in, so needs to use wireless enabled devices, or the resonance, to move around, and talk/link to other nodes.  Sprogget expects, from what he knows about Sprites (which knowledge has been shaken by hunter’s changes), that the Sprite should be coming to him, and that if the devices he is currently accessing do not have wireless access, then the only wireless access the sprite should have is his own bio-radio.  He *hopes* that he has enough control over that, or over the actions of the sprite, that the virus will not be attacking any others.
Knowledge Skill: Matrix Resources(Resonance)(2/4)
Knowledge: Matrix Resources(Resonance) (8d6.hits(5)) → [1,1,4,6,3,4,5,5] = (3)

Okay! Sprogget has succeeded in limiting sprite's access to matrix, trapping it mostly in his bionode.

QUOTE (Machine Ghost @ Apr 30 2013, 02:21 AM) *
The IC Description (combined with meta data from other posts) seems to imply that Hunter has collected information about and from multiple >1rtu@l5cr3@m instances.  All the other references I have seen, including Cypher’s taxi, have had a single 'aspect' of a human body.
Correct, Hunter has at least three parts. Sprogget is late to the party. However, all the parts actually still count as one entity. Will become clear IC!

QUOTE (Machine Ghost @ Apr 30 2013, 02:21 AM) *
Putting out some information and ideas here, to maybe get some OoC information to use for IC posts, without posting a couple of IC lines then waiting for responses to see what happened.

Sprogget context: Carried gear, when heading to Bellevue
Few extras picked up in Bellevue from remains of the package sent ahead
Cyberspace Designs Owl drone (equiv to Ford LEBD-1) 'found' during fight; see spoilers at end of 1st and 3rd, 4th post links.

Current Sprogget context: Hardware commlink powered off; all PAN devices, including emotitoy, accessed through skinlink, and all devices have wireless disabled in hardware.  Sitting in Doble Revolution Monocycle that is accessible via skinlink, but is not currently connected.  DR does have wireless access, but it is currently 'soft' disabled.  DR has a custom sensor package, but still the standard node and software, device rating 3, Pilot 2.  The Cyber Designs Owl drone is currently running autonomously in full defensive/protective overwatch mode.  It’s node has been upgraded to Firewall 6; Response 6; System 6; (non-standard) Signal 5.  Also not connected to, but would respond with a 'call'.
Any hardware off the matrix is safe from the virus.

QUOTE (Machine Ghost @ Apr 30 2013, 02:21 AM) *
If hunter is going to do a 'normal' report from the search results, and not just overwhelm Sprogget with all of the data that >1rtu@l5cr3@m is carrying, that information is intended to be stored on the emotitoy, since a TM does not have any local storage in the bio node.  If the report does include a mass dump of the carried data, that will still attempt to be redirected to the emoitoy storage.  If that does not have enough space, attempt to get Hunter to pause the transfer.  If can not pause, try to spread the storage around on other (skinlinked and wireless disabled) PAN devices.  Last resort is to connect to the monocycle through the skinlink, making sure that wireless is, and stays disabled.  Not going to give any access to the LeO drone if can help it.  No way want a virus taking over that flying weapon!

Since Hunter was sent on a remote service, Sprogget’s experience is that the sprite should derezz and return to the resonance once that service is complete, which should be when it reports the results of the search.  If it does not, then Sprogget will try to 'sense' if the sprite owes him more services, and if it has been effectively registered (and counts against the limit of registered sprites), made permanent, or even been made free.  There is some pending, not posted yet, back dated IC for Sprogget doing some research / searching to locate a free sprite to assist and get assistance for a submersion task.  With unclear results attempting to figure out what the stat / status of the sprite is, Sprogget may (depending on other things) try compiling another (low rating) unregistered sprite, so see if that works (should not if already have an unregistered sprite), or 'pushes' Hunter out to make room.

If the scream modified sprite does stick around, Sprogget will be attempting to determine if and how much control he has over it’s actions.  Starting with trying to make sure it or the embedded scream are not going to be attacking 'friendly' nodes or icons, or any others (at least without prior approval).

He is also going to be torn between fascination with Hunter, the search results, which might tell more about what happened, and protecting the team from the virus.

One of the details that would give Sprogget some IC reason for speculation, is the information that the >1rtu@l5cr3@m instances are talking (at least sending messages) to each other.  Or he may be able to discover that on his own by watching Hunter.

Sprogget has some experience with an AI {Lifestyle quality AI in Residence}.  Some of the seen information indicates AI or proto-AI for >1rtu@l5cr3@m.  Sprogget will be comparing / contrasting the modified sprite (and maybe later, the scream icon in the commlink) with “Mr. Cookie Monster” that has been living in the lifestyle CHN.  Depending on other things, they might even get introduced, although right now that is unlikely.  It seems too much of a risk to give >1rtu@l5cr3@m access to the family CHN, since that can not be easily isolated from the Mechanicals infrastructure.  Spindle would skin him alive, taking turns with Prospero for the risk to the matrix infrastructure!  And as a lifestyle quality, MCM is not cooperative with things like getting to go to another node to meet someone.  Introducing Hunter and the >1rtu@l5cr3@m instance on the commlink are a possibility though.

Something for you to consider for later, incase Sprogget gets back to his shop with the infected commlink, is what does >1rtu@l5cr3@m consider to be an 'upgrade' that it is willing to move / be moved to?  Clusters UW55 can be used to connect several low level devices together, to increase the processing limit (creating a mini nexus).  The response and system ratings are the average of the connected devices, but the processor limit is the sum of the limits divided by 2.  Will >1rtu@l5cr3@m be willing to move from an R3 S3 S3 F3 Novatech Airware commlink (Processor limit 3) to a cluster that is R1 S1 S1 F1, but with a processor limit of 4 or 5?  How about a cluster R2 S2 S1 F1 with processor limit of 4?  Previous descriptions said the effective load imposed by the scream is equivalent to running system [or system + 1] programs, reducing the effective response by 1.  So for the Airwave 4 programs running at effective R2, which would match the 2nd described cluster.

Is it the hardware specs that the decision is based on, or the running environment?  With the R1 processor limit 4 cluster available, start running more programs on the commlink, enough to reduce its response further.  Trying to make the low level cluster 'look' better.  Next variation: The scream wants nodes that have at least signal 1; What if the transmitter on the commlink is physically disabled in hardware.  Does that make the cluster look better?
Some basic game info for infected Hunter: the sprite will not derezz as long as it is infected, it will not move onto a wireless disabled node, it will require at least a node with a system rating equal to the sprite's rating to be tempted to move.

QUOTE (Machine Ghost @ Apr 30 2013, 02:21 AM) *
Full VR, both to 'see' better, and for the extra IPs, in case Franken-Hunter is dangerous.
Thread complex from improvement 8d6, buy 2 hits, increase Analyze CF from 3 to 5, which would be physical fading(2)
Resist Fading 8d6, buy 2 hits
Analyze Icon, Matrix Perception: Computer(2) + Analyze(5) + TM(2) + VR(2) 11d6
Matrix Perception: Computer(2) + Analyze(5) + TM(2) + VR(2) (11d6.hits(5)) → [3,3,1,5,2,5,6,1,4,1,2] = (3)
EDIT: I did NOT add the +3 for actively looking. I figure he does not know enough yet, to know what to look FOR. {end edit}

Sprogget will be continuing to analyze Hunter for awhile, trying to get more information, until something changes where he needs to drop the threaded improvements to focus better on something else. Do you want more analyze rolls? Make extended test? Use decreasing dice pool?

A few details will provide lots of material to turn into the next IC post (or 6).
I will post a report from Hunter SOON!
RdMarquis
I don't have time to post at the moment. If need be, assume LeFey activated the jammer (she has little reason not to, besides).
Aria
Ok, I've got an e:tribes post up, sorry it's a bit briefer than I wanted but I've run out of time and I wanted to get things going again. Note there's a 5min time difference between the Jailbreakers and Lily and Crow, that should give you all time to get to the other side of the mall if you want and engage the hit and run attackers...if you're crazy enough?!? ork.gif As none of the PCs are in gang colours I don't think there should be too much confusion, the attackers are being blatant about their affiliation.

Feel free to gloss over the 5min gap in OoC if that's easier, you might even be able to pick up some medical aid if needed (I suspect NSEDM might give Sprogget a splitting headache before too much longer - just look what happened to Cipher biggrin.gif)
ChromeZephyr
Aria: I'm going to have Scrap find an extra magazine for the AK in the backseat of the car. Since I'm going to be paying for the gun out of accrued funds, does it have an internal or external smartlink (based off of Jazz's message to the crew)? Any other mods I should know about?

Also, now seems like a wonderful time to spend some accrued karma for him, as well. I'm going to give him Automatics 1, with the justification that he's slotted enough "Karl the Kombat Mage" BTLs that he at least has a passing familiarization with them. Anything further will be based off of usage, of course. And speaking of usage, moving Longarms to 2(4) as well. Automatics 1: 4 karma. Longarms 2(4): 4 karma. Total: 8 karma spent. I'll update my sheet and post a new IC hopefully by end of day.

NSEDM: Still trying to get Alex's initiation scene to flow correctly. I plan on having him arrive at Harvey's, give him his terminal (plus the other people's belongings, he'll have a better shot of running down the owners than I will), and head home to acquire his better, legal gear. I was planning from there to make a phone call to his cousin to acquire a new, probably higher rated fake ID as the "Jimmy" ID is probably compromised, then start doing research on the scream with Gabriel. If you've got other plans, though, I'll just leave off at arriving at Harvey's. Let me know.
AStarshipforAnts
Lilly is totally crazy enough to engage the gangers. But, not without a little cover.

Hopefully I'm doing this right. Never played a mage before, and my books aren't unpacked from the move, yet.

Force 3 Improved Invisibility

Improved Invisibility Spellcasting
Magic 5 + Spellcasting 5 = 10d6.hits(5) (5d6.hits(5)=2)

Drain
F/2 +1 = 3
10d6.hits(5) =2

I take one stun damage.

Looking for Cover
Perception
Perception 5 + Intuition 5 = 10d6 (10d6.hits(5)=6)

I can see through time!
Machine Ghost
QUOTE (AStarshipforAnts @ May 2 2013, 11:23 AM) *
Lilly is totally crazy enough to engage the gangers. But, not without a little cover.

Hopefully I'm doing this right. Never played a mage before, and my books aren't unpacked from the move, yet.

.. snip ..

Looking for Cover
Perception
Perception 5 + Intuition 5 = 10d6 (10d6.hits(5)=6)

I can see through time!
LOL. You could even add an extra 3 dice to that pool, for 'actively looking', and 3 more for the vision enhancement on the goggles.

Side note: It is not much, but you did not need pay for rating 6 goggles, if the only option you added was the vision enhancement. It does not gain anything in the dice pools. The goggles rating just determines the number of 'slots' available to add options.
Machine Ghost
QUOTE (Notsoevildm @ May 2 2013, 03:54 AM) *
.. snip ..

Okay! Sprogget has succeeded in limiting sprite's access to matrix, trapping it mostly in his bionode.
happy dance

.. snip ..

Any hardware off the matrix is safe from the virus.

Some basic game info for infected Hunter: the sprite will not derezz as long as it is infected, it will not move onto a wireless disabled node, it will require at least a node with a system rating equal to the sprite's rating to be tempted to move.

I will post a report from Hunter SOON!

I'll post up another IC then with questions that Sprogget is trying to answer {first} using analyze and anything he can learn through the resonance link to the sprite.  Ending with directly asking the sprite, but that probably needs to wait until after the search results have been reported.

QUOTE (Mach_Ten @ May 2 2013, 01:20 AM) *
no worries Aria,  was not trying to interfere just get a different perspective,  which I have been given in true MachineGhost style .. Man you can type !!  biggrin.gif

and Chrome,  I had a feeling it would be all over before arrival..  Scrapheap seems very .. ummm .. efficient  smile.gif

but yeah,  it was speficically gang colours etc  or identifying marks I would be interested in,  I have some gang and area knowledge.

Anyways,  I'll just wait over here all quiet like and be all voyeuristic smile.gif
{grin} Comes from lots of practice.  I’ve been working keyboards since before a home computer existed.

But it also seems I did not quite include the information you wanted.  If you encounter the monocycle, it is steampunked enough to count as a pimped ride(1), but Sprogget himself is not.  The clothes he is wearing are deliberately 'wageslave technical staff' (Victory: Industrious Coverall) plus bike racing helmet.  He was complaining to himself earlier about not have more discrete transportation for the trip to Bellevue.

QUOTE (Aria @ May 2 2013, 09:43 AM) *
Ok, I've got an e:tribes post up, sorry it's a bit briefer than I wanted but I've run out of time and I wanted to get things going again.  Note there's a 5min time difference between the Jailbreakers and Lily and Crow, that should give you all time to get to the other side of the mall if you want and engage the hit and run attackers...if you're crazy enough?!? ork.gif  As none of the PCs are in gang colours I don't think there should be too much confusion, the attackers are being blatant about their affiliation.

Feel free to gloss over the 5min gap in OoC if that's easier, you might even be able to pick up some medical aid if needed (I suspect NSEDM might give Sprogget a splitting headache before too much longer - just look what happened to Cipher biggrin.gif)
Maybe {headache}, but there is a difference.  Cipher feels sort of immortal.  Sprogget is more cautious, and not diving down the throat of the icon.  At least for now, he is more interested in making sure the team and tribe are safe from the virus.  I suppose I should mention that Sprogget is running with 2 points of stun from calling an earlier sprite (before Hunter). Not 'quite' enough to get negative modifiers.  I guess it is time to loose the reaction bonus from the snuff taken earlier.
Mach_Ten
QUOTE (Machine Ghost @ May 2 2013, 12:26 AM) *
@Mach_Ten,

If your character has AR active, you could have seen and heard the sprite as a monocycle 'driving' down the side of a building, emitting a scream.

Noob here, i have a basic comm and image linked contact lenses, what's the requirement for "seeing" AR?
I have no input to help with infected sprites, but i'm pretty sure that would freak me the hell out if i saw it, having been "off grid" for a long time >1rtu@l scr3@m is not something i will have a clue about. But i think im about to be filled in, slowly and using small words lol
Machine Ghost
@NSEDM,
IC Post ref
'Base' Hunter: Data Sprite(4) with optional sniffer complex form SR4A242
representative, not exhaustive list of matrix perception information SR4A228
Now it might be appropriate to add the 3 dice to the perception pool for 'actively looking'

If the report gets delivered as a scream style mass dump, Sprogget will be trying to get Hunter to slow it down to less than burn out rates.  If the data will not fit on the emotitoy, he will attempt to pause the transfer, and determine how much space it needs compared to the easily accessible device storage.  There are also 10 data chips in the butt pack, but no access to that unless the jammer is turned off, and unless Sprogget is confident that Fraken-Hunter is under control, that is not going to happen until he moves off at least 400 meters (his personal signal range, though signals can still relay through any handy intermediate nodes) from team and mall.  Straight East seems best, since want a wireless dead zone.  Least chance of being in range of nodes that will relay.

After report delivery, when the sprite does not derezz, he will be directly asking the sprite (through the resonance link if that works), if and how many more tasks it will accept, if it will be sticking around after the usual 8 hour time limit, and if there are limits on the kinds of tasks it will do.  The possibility of infecting the tacnet of attacking spined drakes at an opportune moment sounds like fun.  After consultation with Prospero if he can be reached.  Once Sprogget actually gets up to speed on what is happening out side of his own wireless blocked little world.  Lots of assumptions, but one of Sprogget’s goals is likely to be to try to get back to his shop, where his tools are, and he has a bonus from the lifestyle qualities (In Tune and Feng Shui) for working with the matrix and resonance.  Also a wireless blocked workbench, if need to turn the jammer off, but still see need to keep walls around Hunter.
Machine Ghost
@Aria,
LeO is going to have to make his own decisions about what to do based on last information, unless someone else on the team issues instructions.  They do have access.  Sprogget sent out the access ID, and told LeO to accept targeting information from the tacnet (which no longer exists), and commands from the people/nodes that were part of it (the Jailbreakers).  If going to involve in another fight, need ammo consumption information.  Started with 100 round drum, but at 12 rounds per full burst, that goes down fast.  Asked before, but ?missed? How many bursts did LeO get off, after the published combat status information, before the mage ducked into the building?

If he could have heard it, Sprogget would be a little happier to know that the attack was coming from the Southwest.  Assuming that same is true at the Mechanicals complex.  His shop and family home are on the far East edge.  Nice that I already had that marked on the map.
Aria
QUOTE (Aria @ May 2 2013, 04:43 PM) *
Ok, I've got an e:tribes post up, sorry it's a bit briefer than I wanted but I've run out of time and I wanted to get things going again. Note there's a 5min time difference between the Jailbreakers and Lily and Crow, that should give you all time to get to the other side of the mall if you want and engage the hit and run attackers...if you're crazy enough?!? ork.gif As none of the PCs are in gang colours I don't think there should be too much confusion, the attackers are being blatant about their affiliation.

Feel free to gloss over the 5min gap in OoC if that's easier, you might even be able to pick up some medical aid if needed (I suspect NSEDM might give Sprogget a splitting headache before too much longer - just look what happened to Cipher biggrin.gif)

Bit of IC confusion I think...in my mind, Crow and Lily are south of the mall, the Jailbreakers are north - no LOS between you hence the 5mins time delay to allow the Jailbreakers to get south! Nevermind, rather than changing everything Crow can be coming in from the north...I think that still works... IC up sometime next week...
onlyghostdanceswhiledrunk
@Aria: Dont know if you missed it in the spam of posts; what did I see looking down the atrium on the astral. That largely determines my actions for combat turn 3
Machine Ghost
@Aria, E:Tribes

I have added a character sheet for Sprogget’s sister Osha (street name Oyl) to the post with Sprogget’s character sheet info. A few back dated IC posts to introduce her posted. For now, she can be / stay at the complex doing medic type work, although the shape changing does make for some interesting possibilities, especially where the scenario allows for something other than straight up combat.
Notsoevildm
Some melee rolls just in case Copperhead actually manages to get close to Snag.

Hand razor attacks:
Agi 3 + Cybercombat 4 + reach 1 = 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=3 - pretty piss poor, especially if she needs to knock off 2 dice to find him on the astral - then it's 3, 2, 2, 1, 3. Base damage is 4P.

Melee defence:
Agi 3 + Cybercombat 4 + reach 1 = 8d6.hits(5)=4, 8d6.hits(5)=5, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=1 - with -2 dice for astral becomes 4, 3, 1, 3, 1

Impact soak:
Body 6 + Impact 10 = 16d6.hits(5)=6, 16d6.hits(5)=6, 16d6.hits(5)=5, 16d6.hits(5)=3, 16d6.hits(5)=5
Notsoevildm
@Virtual Scream/All
Quick update. IC posts up. Normal service resumed!

Aria/Gossamer - Has a couple of leads (CSS, MMO). Down in Crimson Crush territory with Slater. Aria to post!

Mister J/Cipher - Has a couple of leads (CSS, MMO). In nice comfy hospital bed rolling down corridor towards somewhere, accompanied by the odd couple. Hacking hospial systems as he goes. Mister J to post!

ChromeZephyr/Alex Bianchi - Completed job without a shot fired. Delivering goods back to Harvey. Chrome to post.

Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Calm beginning to return to restaurant as chinese woman's screams turn to sobs. Pile of tech on table including two crappy and one decent commllinks plus wireless scanner. Dante has snagged all the guns. Players to post.

MachineGhost/Sprogget - Infected hunter sprite giving report until it finds itself trapped in Sprogget's head. Then bad things happen. Need a Willpower + Biofeedback filter roll for Sprogget and a Rating x 2 roll for the jammer. Machine to post!

Uller/The Big Peat - Last seen lurking outside Slicer's possible hiding place. Almost certainly killed by knife wielding troll.
Aria
QUOTE (onlyghostdanceswhiledrunk @ May 6 2013, 07:14 PM) *
@Aria: Dont know if you missed it in the spam of posts; what did I see looking down the atrium on the astral. That largely determines my actions for combat turn 3

You can see Copperhead climbing with the aid of a spell, an illusion spell of some sort cast from out of sight, and Snag (the ghoul leader) is probably just about visible looking over to try and find where Copperhead has gone.

I know I've got some catching up to do...bear with me everyone and I'll do my best to get IC posts out for everyone before the end of the week! Feel free to prod me if you think I've missed any OoC posts - it helps!
Aria
QUOTE (Machine Ghost @ May 3 2013, 12:04 AM) *
@Aria,
LeO is going to have to make his own decisions about what to do based on last information, unless someone else on the team issues instructions.  They do have access.  Sprogget sent out the access ID, and told LeO to accept targeting information from the tacnet (which no longer exists), and commands from the people/nodes that were part of it (the Jailbreakers).  If going to involve in another fight, need ammo consumption information.  Started with 100 round drum, but at 12 rounds per full burst, that goes down fast.  Asked before, but ?missed? How many bursts did LeO get off, after the published combat status information, before the mage ducked into the building?

If he could have heard it, Sprogget would be a little happier to know that the attack was coming from the Southwest.  Assuming that same is true at the Mechanicals complex.  His shop and family home are on the far East edge.  Nice that I already had that marked on the map.

I think you fired four or five bursts, so half full. You have a 5min window to catch up (assuming you don't get fried by the Scream ork.gif), and as far as you know the attacks do sound like they are from the SW...you'd have to try and get through to the Mechs to confirm and the gird has become very patchy all of a sudden - is that an explosion I hear...?!? biggrin.gif
Aria
QUOTE (Mach_Ten @ May 2 2013, 09:23 PM) *
Noob here, i have a basic comm and image linked contact lenses, what's the requirement for "seeing" AR?
I have no input to help with infected sprites, but i'm pretty sure that would freak me the hell out if i saw it, having been "off grid" for a long time >1rtu@l scr3@m is not something i will have a clue about. But i think im about to be filled in, slowly and using small words lol

You've got the tech, I guess it just depends on what mode your commlink is running in (someone correct me if I'm wrong!). Hidden mode won't accept incoming feeds unless authorised, passive I'm not so sure without looking it up again, active you get the lot (except what your spam filters manage to weed out)!

Hidden is probably the default mode in the barrens (the police have other worries) as it draws less attention to you. Go downtown and you'll want to be in active mode!
Aria
QUOTE (ChromeZephyr @ May 2 2013, 05:52 PM) *
Aria: I'm going to have Scrap find an extra magazine for the AK in the backseat of the car. Since I'm going to be paying for the gun out of accrued funds, does it have an internal or external smartlink (based off of Jazz's message to the crew)? Any other mods I should know about?

Also, now seems like a wonderful time to spend some accrued karma for him, as well. I'm going to give him Automatics 1, with the justification that he's slotted enough "Karl the Kombat Mage" BTLs that he at least has a passing familiarization with them. Anything further will be based off of usage, of course. And speaking of usage, moving Longarms to 2(4) as well. Automatics 1: 4 karma. Longarms 2(4): 4 karma. Total: 8 karma spent. I'll update my sheet and post a new IC hopefully by end of day.

No problem at all!

External smartlink with skinlink to grip. Gas vent 2, 2 full clips - it's a new model AK, hot off a nanofax...
Mach_Ten
QUOTE (Aria @ May 8 2013, 01:49 PM) *
You've got the tech, I guess it just depends on what mode your commlink is running in (someone correct me if I'm wrong!). Hidden mode won't accept incoming feeds unless authorised, passive I'm not so sure without looking it up again, active you get the lot (except what your spam filters manage to weed out)!

Hidden is probably the default mode in the barrens (the police have other worries) as it draws less attention to you. Go downtown and you'll want to be in active mode!


According to my limited GoogleFu,

Active PAN means you look like a normal citizen with you SIN as an ARO
(i.e. your full face-space profile with pets names and likes dislikes etc.) any child under 14

Passive is "Acceptable" sometimes, only allowing "Authorised" networks to scan you for ID, but you still project limited AR info maybe not your full SIN
(i.e. your limited face-space profile that shows name and only basic info.) most sensible adults

Hidden is going to get you in trouble with the security forces, unless you are in a "shadowy" place where it is expected
(i.e. your OFFLINE) SIN-less and shadowrunners

it does not affect what AR you can see, that is only limited by your Image link and Comm link

I mean it'd be silly as a hacker if you were on Hidden mode and thus couldn't see the Maglock you are trying to hack in AR, so had to go passive or active to be able to hack.

anyways, question answered. thanks

And I must apologise for getting ahead of myself IC,

I got the impression that Lily had seen the explosion and Crow had not, then completely jumped the gun to run into the Jailbreakers.

More than happy to hang around here and have the encounter when they get south of the Mall, the encounter should play the exact same to be fair.

Same speech and probably the same response from Scrapheap smile.gif
Notsoevildm
QUOTE (ChromeZephyr @ May 2 2013, 07:52 PM) *
NSEDM: Still trying to get Alex's initiation scene to flow correctly. I plan on having him arrive at Harvey's, give him his terminal (plus the other people's belongings, he'll have a better shot of running down the owners than I will), and head home to acquire his better, legal gear. I was planning from there to make a phone call to his cousin to acquire a new, probably higher rated fake ID as the "Jimmy" ID is probably compromised, then start doing research on the scream with Gabriel. If you've got other plans, though, I'll just leave off at arriving at Harvey's. Let me know.
The stuff on the table includes Harvey's terminal, a couple of trid players, several links (including Alex's and Harvey's) and a wireless sniffer. This last item may catch Alex's attention but even switching it on will give him no clear idea of what it is for. If he drops it off at Harvey's the dwarf will get back to him later to let him know what it does. Otherwise your plan is sound!


Machine Ghost
QUOTE (Notsoevildm @ May 8 2013, 04:04 AM) *
@Virtual Scream/All
.. snip ..
MachineGhost/Sprogget - Infected hunter sprite giving report until it finds itself trapped in Sprogget's head. Then bad things happen. Need a Willpower + Biofeedback filter roll for Sprogget and a Rating x 2 roll for the jammer. Machine to post!
.. snip ..

The jammer is rating 6, but was deliberately configured to act as rating 4.  Enough to only block regular RFID, security, and stealth tags (rating 3 and less), that are close by (5 meters for signal 3, 20 meters for signal 0).  Sprogget’s bionode is signal 2, so gets included in that too. which was the intent.  SR4A329.  The bionode *should* be Hunter’s only (non Resonance) access to the matrix.  ECCM(2) would be enough to get past the jammer.

I gather that the report is happening before any direct analyze happens from the previous IC.

Biofeedback(4) + Will(3) (7d6.hits(5)=3) → [1,5,3,1,6,6,3] = (3)
Jammer(4) x 2 (8d6.hits(5)=5) → [2,2,5,6,5,6,1,5] = (5)

Hunters report: "No new infections reported after 19:00 today."
The Jailbreakers team encountered the scream at 21:15, so Aria did not have that information.  Ignoring the time discrepancy IC.
Machine Ghost
QUOTE (Aria @ May 8 2013, 05:51 AM) *
No problem at all!

External smartlink with skinlink to grip. Gas vent 2, 2 full clips - it's a new model AK, hot off a nanofax...
nanofax ???!!

Sprogget WANTS!! biggrin.gif lick.gif

Soon as he gets a look at the tech Sprogget acquired, and figures out it was 'printed', Sprogget will make it a point to try to track the source.
Machine Ghost
@Mach_Ten

Alternate vision of commlink status and AR
QUOTE (Mach_Ten @ May 8 2013, 07:19 AM) *
According to my limited GoogleFu, 

Active PAN means you look like a normal citizen with you SIN as an ARO 
(i.e.  your full face-space profile with pets names and likes dislikes etc.)  any child under 14

Passive is "Acceptable" sometimes,  only allowing "Authorised" networks to scan you for ID, but you still project limited AR info maybe not your full SIN
(i.e.  your limited face-space profile that shows name and only basic info.)  most sensible adults
Passive mode means that only explicitly approved devices can connect to the device, but it is still visible as a device on the matrix.  Commlink and PAN devices can be configured separately.  A commlink in this mode would not 'publish' any information, unless some other device in the PAN was configured as active, and had the ARO that you want to be viewable.

Device Modes SR4A223


Hidden is going to get you in trouble with the security forces,  unless you are in a "shadowy" place where it is expected
(i.e.  your OFFLINE)  SIN-less and shadowrunners

it does not affect what AR you can see,  that is only limited by your Image link and Comm link
Correct in that what is perceivable is not limited by the commlink mode.  What you see IS limited by whatever filtering is configured, regardless of the device mode.  You might see 'nothing' in active mode, by turning blocking up high.  You/your commlink would be visible to others who care to look, but you are walking around with your eyes closed.  In hidden mode, since other devices can not initiate a connection to you, you should see only what you have asked to see, which yes could be any public ARO’s.

I mean it'd be silly as a hacker if you were on Hidden mode and thus couldn't see the Maglock you are trying to hack in AR,  so had to go passive or active to be able to hack.
yep

.. snip ..

Aria
QUOTE (JxJxA @ Apr 26 2013, 11:03 PM) *
Gemeaux takes a quick break from dispatching ghouls to check his surroundings. It would be unacceptably amateurish of him to get caught unaware. Plus, he had no desire to have to call for help and jeopardize the job.

<<[Gemeaux]: Mordred, let me know if you need me to follow you into the building.>>

He sends the message to Mordred as he takes another shot at an unsuspecting ghoul.

The fight might well move inside shortly...just so that Gemeaux doesn't have to wait outside twiddling his thumbs a small piece of Deus ex machina provides you with a grapple gun and line sufficient to grant you a 'death slide' down to where Mordred and the beleagured runners are fighting...yes, I know that's a stretch but seems more likely than a hang glider or wing suit smile.gif
Mach_Ten
QUOTE (Machine Ghost @ May 8 2013, 08:14 PM) *
@Mach_Ten
What you see IS limited by whatever filtering is configured, regardless of the device mode.
You might see 'nothing' in active mode, by turning blocking up high. You/your commlink would be visible to others who care to look, but you are walking around with your eyes closed. In hidden mode, since other devices can not initiate a connection to you, you should see only what you have asked to see, which yes could be any public ARO’s.


Ahh I see, so you can set filters so only the level of data you WANT to see is visible. using ad blockers, kinda like on webpages, spam filters and the like,

So, this raises a question for me RL, would normal denizens have a filter set to be able to see Sprites and those type of ARO's ?
and thus be able to see a physical representation of someone accessing their nodes or hacking them directly ?

apologies for this, I'll take it to another forum if it gets any more complex than a simple answer this time smile.gif
ChromeZephyr
QUOTE (Aria @ May 8 2013, 05:51 AM) *
No problem at all!

External smartlink with skinlink to grip. Gas vent 2, 2 full clips - it's a new model AK, hot off a nanofax...


Holy shit! Wow, Scrap's hit the dakka jackpot! Editing sheet with new data. Time to get an extra chip put into the goggles' free slot when Scrap gets the time so as to take advantage of the smartlink.
Aria
@E:CoP / Mr J

IC up!

I've purposefully kept the ending vague because I want to discuss with you OoC where we go from here. I can shove you along a path or we can explore some more of your character motivations? There are plenty more interesting NPCs up my sleeve to entertain you with but I'd like your help in leading the story smile.gif
onlyghostdanceswhiledrunk
@aria ok so my actions for 3.1:

i see snag i nuke dat guy!

Free: centering prayer for destruction
Complex: Cast force 5 plasma lance

(the spell that i had custom waaaay back when, elemental effects of both fire and electricity. physical spell) (quarter impact armor (half half again, physical damage cause of fire, resisted as normal then secondary effects apply, (body +will + .5 impact (3) test) if failed the target falls down, is stunned/incapacitated for a number of combat turns = 2+net hits scored on the attack test(not the resist) otherwise suffers -2 to all actions even if the stun test is passed. Also will run the risk of being in flames, impact armorx2 against the ending dv of the spell. if it doesnt get 1 net hit then the gear/person is on fire with the base dmg being the initial rating every combat turn of fire damage. (can go out later turns if the dv is reduced. This spell is super drainy but worth it :D


magic 5(4 due to background ct) + spellcasting 5 = 9d6


9d6.hits(5) → [4,5,4,5,5,1,4,3,5] = (4)

so 9P Plasma Damage (Electrical With fire applied last) incoming to the git.


Drain = 5/2 down +5 = 7P (overcasting due to the background)

Resist drain:

3 focus + 2 init + will 5 + cha 8 = 18d6


18d6.hits(5) → [4,6,1,6,3,4,5,3,1,2,2,4,2,4,4,6,5,6] = (6)

Take 1 physical from the drain better than the massive gunshot equivs i couldve had though lol.


3.2

Free action Centering for aid
Complex: Summon f7(6) spirit of man Angel of Protection


Magic 5(4) + 7 (summspirits of man) + 2 dark king = 13d6


13d6.hits(5) → [4,2,6,5,4,4,1,6,5,5,2,2,4] = (5)

Spirit attempt to resist:


6d6.hits(5) → [4,5,2,3,2,3] = (1)

4 services owed.

optional powers of innate spell (stunbolt) and innate spell (plasma Lance)

Resisting 1P drain

3 focus + 2 init + will 5 + cha 8 + 2 dark king = 20d6


20d6.hits(5) → [4,3,1,4,2,4,1,4,2,6,3,2,4,4,4,4,3,2,2,4] = (1)

no drain but wow thats underwhelming....

3.3

free action: continued prayer of thanks
Simple: Command my angel to attack the ghouls attacking copper. (He will alternate between f6 stunbolts if there is a large group i cant see and casting f4 plasma lances at anyone that directly gets in the way of copper moving up the structure) But he will be very careful to not disrupt himself with spellcasting.
Simple: Yell to Copper "My friend you are not alone! The Angels will aid you!"


Few Rolls for my angel:

5x Casting f6 stunbolts:


12d6.hits(5) → [4,6,6,3,4,2,3,2,6,4,6,2] = (4)

12d6.hits(5) → [5,6,5,5,1,4,2,3,1,5,1,6] = (6)12d6.hits(5) → [1,1,4,2,6,1,3,3,4,5,3,6] = (3)12d6.hits(5) → [2,2,4,6,5,6,3,6,3,6,6,3] = (6)12d6.hits(5) → [1,3,6,1,5,2,1,6,6,4,6,6] = (6)


Stun dmg from each bolt:

5+4 = 9S base
5+6 = 11S base
5+3 = 8S base
5+6 = 11S base
5+6 = 11S base


onlyghostdanceswhiledrunk
Drain for the spirits 5 stun bolts:


12d6.hits(5) → [4,5,4,3,4,6,4,1,2,1,3,3] = (2)12d6.hits(5) → [2,5,4,5,3,5,2,3,3,5,5,6] = (6)12d6.hits(5) → [6,1,6,5,1,5,5,2,1,3,5,5] = (7)12d6.hits(5) → [3,2,1,3,4,3,6,2,4,4,3,2] = (1)12d6.hits(5) → [4,4,5,1,4,1,1,5,3,2,5,3] = (3)


bolt 1 no drain
bolt 2 no drain
bolt 3 no drain
bolt 4 1 Stun
bolt 5 no drain.

5 plasma lances just in case:


12d6.hits(5) → [5,3,4,4,6,4,1,2,2,2,2,2] = (2)12d6.hits(5) → [4,3,1,5,4,1,5,5,3,5,6,6] = (6)12d6.hits(5) → [6,6,3,6,6,1,4,3,6,3,5,6] = (7)12d6.hits(5) → [1,2,6,6,1,1,2,6,4,1,5,2] = (4)12d6.hits(5) → [4,1,4,6,5,2,2,6,3,1,1,1] = (3)

Damage from the plasma bolts, all fire and electrical damage:

bolt 1: 7P
bolt 2: 10P
bolt 3: 11P
bolt 4: 8P
bolt 5: 7P

resisting the drain: 2+5 = 7S


12d6.hits(5) → [5,6,4,1,5,4,4,6,6,4,5,5] = (7)12d6.hits(5) → [1,6,1,4,5,4,4,5,5,6,4,2] = (5)12d6.hits(5) → [4,2,1,4,6,3,5,3,1,5,2,3] = (3)12d6.hits(5) → [6,2,5,2,1,6,4,5,2,5,6,6] = (7)12d6.hits(5) → [3,2,4,4,1,1,6,3,6,5,2,3] = (3)

bolt 1 no drain
bolt 2 2 stun
bolt 3 4 stun
bolt 4 no drain
bolt 5 4 stun

so depending what order you wish to run this the angel will be very high on stun after tossing most of his stunbolts and a good number of the lances.

Call it stunbolt 1, plasma lance 1, stunbolt 2, stunbolt 3, plasma lance 2 (2 stun), stunbolt 4 (1 stun, total 3 stun), stunbolt 5, lance 3 (4stun, total 7 stun), lance 4 (no stun, total 7stun) and then he wont use the 5th bolt because i have no wish to harm the angel. Assuming ofc he doesnt get shot up etc. If that happens ill change what he does.




Machine Ghost
QUOTE (Mach_Ten @ May 9 2013, 05:32 AM) *
Ahh I see, so you can set filters so only the level of data you WANT to see is visible. using ad blockers, kinda like on webpages, spam filters and the like,

So, this raises a question for me RL, would normal denizens have a filter set to be able to see Sprites and those type of ARO's ?
and thus be able to see a physical representation of someone accessing their nodes or hacking them directly ?

apologies for this, I'll take it to another forum if it gets any more complex than a simple answer this time smile.gif
Yes, and like the filters, some things are more successful than others at keeping the junk out. Based on general device ratings normally.

Depends what you class as 'normal denizen'. Those that are in VR for what they are doing, probably. That would be part of the environment they are dealing with. In AR, I would normally say no, unless either there was a specific reason to be looking, or the sprite is deliberately projecting an ARO that overlaps with the real world, to interact with 'meat space' people.

If the entities wanted to be seen, then yes they would be potentially visible. Matrix perception to see/notice them (Computer+Analyze). A sprite is likely to be mistaken for some sort of agent program, unless get high hits on the perception. In the last case, normally the intruder is running a stealth program though, so the hits need to beat the stealth rating to be noticeable, and that is normally firewall+response instead of perception. That is to notice the actual exploit action. If you were looking (perception again) the icon of the attacker could be seen, but not particularly what they were doing. Difficulty modified by the stealth rating again. The difference between noticing someone in the process of picking your pocket, and seeing them walking down the street (while trying to stay in the shadows).

This is not as simple to write as I thought it would be. In VR, all icons either are nodes, or something in a node. AROs are not really the same as icons. They are created by nodes, and are typically representations of nodes, icons, or files, but they are effectively projections/holograms that will be shown as an overlay by an image link in some location in the 'real' world, which does not HAVE to match where the node actually is. ARO = Augmented Reality Object. Object because they can be manipulated using 'physical' actions. Like moving a mouse, or a 'grabbing' gesture while wearing AR gloves. The interface is physical, versus being mental, DNI = Direct Neural Interface in VR using a SIM module (and trodes). In VR the interaction is mental, and deals with icons instead of AROs. The terms tend to overlap, since the intent is usually the same. Physically see an ARO in the image link / HUD = Heads Up Display, versus perceiving an icon in a matrix node that you subscribed to. Using gestures to do something to interact with an arrow, versus sending mental messages / commands to do the same with an icon.

The ARO also needs to be associated with a node that you / your commlink is connected to, even if that is a spam RFID tag that got past the filter settings, maybe by pretending to be part of the public information for the mall you are in.

If it is not from a node you are connected to, then it would need to be hologram projection or similar for you to see it. The 'connected to' might not be intended to connect to. The filters again.

I hope that made sense, and did not just confuse things more.
Machine Ghost
QUOTE (onlyghostdanceswhiledrunk @ May 9 2013, 05:30 PM) *
.. snip ..

20d6.hits(5) → [4,3,1,4,2,4,1,4,2,6,3,2,4,4,4,4,3,2,2,4] = (1)

no drain but wow thats underwhelming....
.. snip ..
By RAW, I think that is 1 drain. Minimum of 2 drain for most any magic action, spell or summoning. Even if the spirit gets zero hits on the summon resist.

Given your qualifier about not harming the Angel/Spirit you might find it does not get as far as you expect. I base that on a recent sprite throwing stunbolts that dispelled from failing drain / excess stun earlier than expected. No IC reason given, but speculation from the context is that the background is causing higher drain.

Notsoevildm
QUOTE (Machine Ghost @ May 8 2013, 09:09 PM) *
The jammer is rating 6, but was deliberately configured to act as rating 4.  Enough to only block regular RFID, security, and stealth tags (rating 3 and less), that are close by (5 meters for signal 3, 20 meters for signal 0).  Sprogget’s bionode is signal 2, so gets included in that too. which was the intent.  SR4A329.  The bionode *should* be Hunter’s only (non Resonance) access to the matrix.  ECCM(2) would be enough to get past the jammer.

I gather that the report is happening before any direct analyze happens from the previous IC.

Biofeedback(4) + Will(3) (7d6.hits(5)=3) → [1,5,3,1,6,6,3] = (3)
Jammer(4) x 2 (8d6.hits(5)=5) → [2,2,5,6,5,6,1,5] = (5)

Hunters report: "No new infections reported after 19:00 today."
The Jailbreakers team encountered the scream at 21:15, so Aria did not have that information.  Ignoring the time discrepancy IC.
Fixed the time: last reported attack now 21:15!

The first post takes place before the analysis. The new post afterwards. Sprogget takes 2 boxes stun damage from the scream and then when it realises it can't blast the jammer, it reconfigures it's attack program to ECCM around it. It will not derezz but can only continue it's existing service - find out about virtual scream - which might come in handy! Sprogget cannot tell how long it will stay (until it completes its assignment whenever that may be).

Other bits of information:
It counts as a registered sprite
Its access ID is >1rtu@l5cr3@m
It has an effective agent rating of 4 same as sprite rating
Its response is 3 - reduced by one due to data load
In addition to existing complex forms, there is an Attack program/form now configured as ECCM, and what looks like an Exploit program/form.
It looks like a sprite/agent/AI amalgam - it should not be possible (it's a maguffin).
Mach_Ten
QUOTE (Machine Ghost @ May 10 2013, 08:45 AM) *
Yes, and like the filters, some things are more successful than others at keeping the junk out. Based on general device ratings normally.

Depends what you class as 'normal denizen'. /snippity snip snip


I'm gonna say then, Crow has relevant filters applied to keep the detritus of AR from distracting him,
so sprites etc. that he cannot comprehend or do anything about, will not be a main focus
unless the i-scr3@m thingummy is making it overtly present and viewable by all, in that case it would be quite prominent and scary!

But, still nothing he cann affect so, focus on the meatspace

Thanks MG & Aria, I'm learning fast
Notsoevildm
QUOTE (Mach_Ten @ May 10 2013, 11:47 AM) *
I'm gonna say then, Crow has relevant filters applied to keep the detritus of AR from distracting him,
so sprites etc. that he cannot comprehend or do anything about, will not be a main focus
unless the i-scr3@m thingummy is making it overtly present and viewable by all, in that case it would be quite prominent and scary!

But, still nothing he cann affect so, focus on the meatspace

Thanks MG & Aria, I'm learning fast
Crow will see the virtual scream Hellraiser monocycle in his AR, it is overtly present! It does flicker out for a second or two when LeFey jams it but then it reappears. Fortunately, it's not doing any 'Bad Stuff' at the moment, so he can ignore it.
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