mm...a point of contention on the alphas:
Started with 8.
4 at the door, 2 at window 1 (A1, A2), 2 at window 2 (A3, A4).
4 at the door died horribly trying to enter against waiting guns.
At window 1, A1 died to hand grenade. A2 soaked another hand grenade when A1s went off.
At window 2, A3 just got gunned down. You declared A4 a "combat kill" with 1x mental box left.
If true there is only one functioning Alpha left: A2.
Beta is back to 7...natch. Thought it was too good to hope that they were down to 5
Rules Lawyer point: Tacnets scale by 4^(tacnet rating) sensory feeds required to reach potential I believe. If they're running a +4 tacnet, they have at least 256 sensory platforms - sexy they may be, but I find it hard to believe that 10 remaining personnel (hacker, sniper, 7 beta goons, 1 alpha goon) are each boasting an average of 25 sensors each. Even tac 3 would be rough without the hacker running a ton of drones. I believe we, with 6 personnel, are barely making the 16 need for tac 2, and thats with a couple pixel toys (well, one's a dealer toy slaved to pixel)
---unless of course they've jacked Molly's tacnet. Then all bets are off until she puts a round of ex-ex through her main frame and lets the attack hacker collapse from self inflicted denial of service attack. I'm sure his commlink will chug a hefty 2 frames per second.
Anyhoo...watching the window explode around him, Dealer still tries the commlink trick (he doesn't know better, and figured the commlink would be running as if he were the use rif he just snatched it from a body. Whoops.) And fails. Then he grabs a oversized steak knife knife lying next a much trampled steak n eggs breakfast, looks for a brick sized part of the wall that is only kevlar papering
http://invisiblecastle.com/roller/view/3175657/ 3 hits for perception
finds just such a patch
and slashes open a mousehole to shoot from.
http://invisiblecastle.com/roller/view/3175662/ 2 hits on STR + REA (how quickly can you keep stabbing and how hard through the patch) making an acceptable, but not great mousehole (call it an additional -2 shooting penalty and can only see out to the beta area)
Neat fact - you can stab through kevlar fairly easily. It stops bullets by dispersing the force over a wide area while flexing with the bullet - which is why you have those bruises whenever your vest stops a round, even after the plates crack - but the point of impact for most knives and rifle ammo is so small that it rarely disperse enough(which is one of the reasons 5.56 green tips rip right through soft kevlar while a .45 round with similar KE doesn't ) to work.
IP 3
Widens the mousehole
http://invisiblecastle.com/roller/view/3175664/ another 2 hits...call it a proper mousehole now...just the usual -1 shoot from cover, limited to the beta targets.)
and cuts a long wide burst at one of the advancing betas form the new found impunity.
(DP 14 + 2 Smart + 2 Tac - 2 recoil - 1 cover - 2 running target) = 13d6
http://invisiblecastle.com/roller/view/3175667/ 1 hit. Apparently hes still getting used to shooting from the mousehole.