Your character looked cool: Mr Lucky with lots of face stuff. I note you took Seattle Mafia families as a contact. As far as I know that is what the advantage "Made Man" gives you, so maybe you get some points back.
I note you are a mafia made man. So is my character... I see a very easy way to get you in the story...it goes along the lines of "HELP!!!", and being Mr Lucky you are probably already in the area.
@Copperhead
Noted the detect enemies are before this combat. Snake still hissed at you...
The corporates are in light military armor. Light is of course all relative, but it comes with full respirator protection / bottles of air...etc. Confusion isn't a bad option at all
I didn't find your rolls for the shooting of the baddies, but I suspect
Ill treat the engulf roll as a confuse roll. These goons don't look the smartest tool in the box.
@JxJxA
Hope it's a little clearer now.
- There is an ouch opponent for the goon in the doorway as he glitches his dodge roll and head butts the incoming sniper bullets. Unlike Dealer's damage, this slams through the armor, and the guy's head explodes spraying brains and gore everywhere... very messy...
- Can you sort out IP 2? I suspect between you and Dealer, the four corporates charging the door have been just mowed down.
@Xarin
Noted Pepe's male sneaking rolls. So far no one has taken a pot shot at the van.
Can you make a suitable flying roll for Eddie, I only need 1 success, but 'he' is at minus's for damage. Glitches would be rewarding for me..

Happy for you to manage Alpha and Eddie
As to the aside: I believe that your drones used grenades. Grenades kill people. To help assuage your conscience, the goons were using grenades and assault rifles. They are not here to take prisoners...
At the start of next round could I have another visual perception and assensing roll for you?
@AppliedCheese/JxJxA
I have a pacifist Doctor too... quite hard work in shadowrun.
@Aria
QUOTE
Bloody hell...go away for the weekend and this thread explodes
I'm just being really simple with FAB and treating it as a local background count. If that's not how its supposed to be, then Molly has access to some seriously interesting research! The patches with FAB in are all background count -4, and that is most of the parking lot, and the entrance to the cafe.
Hansai has taken 7 body. He did his bit stopping the grenade, but 4 wide bursts do the trick to get most people! He is still conscious, but has noted that you all here, and jumping back in the way of fire from two directions isn't his idea of fun. The bleeding from his arm is quite bad, and the arm is useless. He is currently applying a trauma patch to the arm, and popping some pills.
@General
My poor goons...mowed down, as they entered. They had stuck a fibre under the door, and there were only 2 people. Open the door, shoot in a grenade...and then it all goes horribly wrong. Ah well sucks to be a goon.
In IP 2 the windows shatter, raining shards of glass upon everyone. I'll treat this as a suppression fire with 3 successes, damage 4P. Reaction + Edge to avoid being hit.
From IP 3 onward's the visibility is deteriorating, so its the equivalent of smoke.
If everyone is happy, tomorrow night I will move into the next combat round with an IC post wrapping this up. The goons don't go on IP 3.