Copperhead
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Ranged dodge:
Reaction 3 =
3d6.hits(5)=0, 3d6.hits(5)=1, 3d6.hits(5)=0, 3d6.hits(5)=0, 3d6.hits(5)=2 - she is not very good at getting out of the way. 4th is a critical glitch, would prefer to buy it off it it comes up but kinda out of Edge at the moment.
Cover dodge
4d6.hits(5) → [3,3,5,2] = (1), 0/1
4d6.hits(5) → [3,6,4,5] = (2), 1/2
4d6.hits(5) → [3,4,6,3] = (1), 0/1
4d6.hits(5) → [6,3,3,4] = (1), 1/1
4d6.hits(5) → [1,2,2,5] = (1), 0/1
Ballistic soak:
Body 6 + Ballistic 15 =
21d6.hits(5) → [4,6,3,4,3,6,2,6,2,5,2,2,6,4,5,6,3,5,2,4,3] = ( 21d6.hits(5) → [2,5,3,2,2,6,2,2,1,2,2,2,3,6,3,3,3,6,4,4,1] = (4)
21d6.hits(5) → [4,1,5,1,4,3,2,1,1,4,6,1,2,5,2,6,2,3,3,1,5] = (5)
21d6.hits(5) → [2,3,6,6,2,6,3,2,6,2,4,3,1,5,6,5,1,3,1,1,1] = (7)
21d6.hits(5) → [1,1,4,4,2,5,4,3,5,6,6,6,6,2,3,4,5,4,4,6,1] = (
- ideally would reroll when needed, but slight lack of edge again. Gonna need to up that as well!
Shooting back at Snagglepus! First round only one shot as she need to drop staff and grab shotgun, double tap on subsequent rounds:
Agi 3 + Shotgun 4 + Smartlink 2 =
9d6.hits(5) → [2,4,4,2,3,1,1,2,4] = (0) you missed!
9d6.hits(5) → [5,2,3,2,4,1,1,2,3] = (1)
9d6.hits(5) → [2,5,2,6,6,4,5,1,4] = (4)
9d6.hits(5) → [3,5,3,3,1,5,5,2,5] = (4)
9d6.hits(5) → [4,5,3,1,3,6,2,1,4] = (2)
9d6.hits(5) → [3,1,4,4,6,5,2,1,3] = (2)
9d6.hits(5) → [4,5,4,5,6,1,2,1,3] = (3)
9d6.hits(5) → [6,6,1,4,3,3,6,6,1] = (4)
9d6.hits(5) → [2,2,6,3,1,4,5,6,1] = (3)
9d6.hits(5) → [6,1,5,6,5,5,5,6,2] = (7)
- oh man what crappy rolls, except for the last one. Almost hope combat lasts that long! Base damage is 7P, -1 AP
Beastie boy, F2 snake spirit. If Snag is dual-natured, BB can attack 3 times per round on the astral, otherwise 2 times per round on physical. Not likely to do much but might at least keep the fragger from shooting Copper for a couple of rounds until help arrives.
Astral combat:
Agi 2 + astral combat 2 = 4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=3, 4d6.hits(5)=3, 4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=1, 4d6.hits(5)=1, 4d6.hits(5)=3, 4d6.hits(5)=1, 4d6.hits(5)=2, 4d6.hits(5)=1, 4d6.hits(5)=2, 4d6.hits(5)=0, base damage is 2P
Gemeaux
[ Spoiler ]
TBC
Mordred
[ Spoiler ]
TBC
Father Anselm (Mr Hill)
[ Spoiler ]
Free:Centering
Complex: Cast Trid Phantasm of a tiny cloud of steam on myself.
using all 7 successes and holding that on my person.
6 success threshold to see past the spell (the -1 for background ofc).
My spirits IPS:
force = 4 (5-1bckgnd)
Spirit Actions:
Cast f5 stunbolt:
m4+spell 4 = 8d6
giving you ten bolts rolled out, figured you’d want to roll drain for the spirit so i just know whats up if he disrupts etc.
Drain is 1P (since hes technically f4 due to the background count of 1) per bolt
8d6 Damage(assuming no resist, 4S base (f5-1 bckgnd)
8d6.hits(5) → [1,6,2,4,5,2,5,5] = (4) 8S
8d6.hits(5) → [2,2,2,5,5,2,5,6] = (4) "
8d6.hits(5) → [2,6,5,1,6,5,3,1] = (4) "
8d6.hits(5) → [6,2,3,4,4,4,5,6] = (3) 7S
8d6.hits(5) → [5,1,6,2,5,3,3,3] = (3) "
8d6.hits(5) → [1,3,1,2,6,3,2,3] = (1) 5S
8d6.hits(5) → [4,5,2,2,6,3,5,3] = (3) 7S
8d6.hits(5) → [2,4,3,2,6,6,4,5] = (3) "
8d6.hits(5) → [2,4,2,6,4,4,3,4] = (1) 5S
8d6.hits(5) → [4,6,2,1,4,1,6,6] = (3) 7S
Visual Perception (lowlight):
(int 3 + perc(vis) 3 + 3 vis enhance + 0 (LL partial light conditions (referencing the moon etc)) +2 dark king = 11d6 (before mods other than light conditions)
11d6.hits(5) → [1,3,6,2,3,2,6,2,5,4,5] = (4)
11d6.hits(5) → [1,2,3,3,4,3,5,3,4,5,2] = (2)
11d6.hits(5) → [6,6,5,1,4,3,1,1,4,3,2] = (3)
11d6.hits(5) → [2,4,4,4,3,1,4,6,1,2,3] = (1)
11d6.hits(5) → [5,4,1,6,2,2,3,1,2,4,5] = (3)
11d6.hits(5) → [1,6,3,2,5,2,4,2,4,2,3] = (2)
11d6.hits(5) → [4,2,3,2,3,1,3,6,6,5,1] = (3)
11d6.hits(5) → [3,3,4,6,6,6,6,5,1,5,3] = (6)
11d6.hits(5) → [1,1,6,3,1,3,4,4,1,2,1] = (1)
11d6.hits(5) → [6,2,4,4,5,5,5,6,3,1,4] = (5)
Auditory Perception:
Oh damn...:(Int 3 + perc 1 + 2 dark king = 6d6 base)
6d6.hits(5) → [3,1,1,3,6,1] = (1)
6d6.hits(5) → [6,5,2,5,1,1] = (3)
6d6.hits(5) → [2,3,4,5,1,5] = (2)
6d6.hits(5) → [6,1,3,4,6,4] = (2)
6d6.hits(5) → [3,5,2,4,3,2] = (1)
6d6.hits(5) → [4,3,1,1,5,5] = (2)
6d6.hits(5) → [2,6,6,6,4,3] = (3)
6d6.hits(5) → [4,5,3,3,5,2] = (2)
6d6.hits(5) → [3,4,6,4,6,2] = (2)
6d6.hits(5) → [6,4,6,5,2,5] = (4)
Gemeaux 16 (3IPs) Anselm’s Spirit 14 (2IPs) Mordred 12 (3IPs) Father Anselm 10 (3IPs) Copperhead 9 (1IP)
I’ve lost track of group rolls for Mordred, can you give me 5 or so attack, defence etc rolls so that there’s not a delay? Maybe more def and resistance with 2 ghouls making vague attempts to chew your head off!