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Aria
While we are doing summaries:

E:Tribes, you are now effectively out of combat time unless you decide to go rushing after the mage...? Attacker one has scedaddled and you have the captives that I described IC. The girl that was in the wrecked Americar (the one that deployed the stinger) is unconcious after having a bloody great van rammed into her hidey hole!

E:PL, you are very much in combat! Mordred has 3 ghouls on him, Stitch has 5!!! and Req has the other 3, so far they haven't got close to the TMs but it's only a matter of time. Anselm is entering the hab complex (I believe?) and Copperhead is going to start chasing down Snag???

E:CoP, Mr J, I know I need to post for you, will work on it I promise but feeling rather crap at the moment and just want to sleep nyahnyah.gif
Slacker
QUOTE (Notsoevildm @ Apr 18 2013, 05:09 AM) *
@Virtual Scream/All
Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Two Jasons dead, third twitching on the floor next to Cat. Dubstep still in matrix. Dante doing power pose. Some screaming from blood covered NPC. Out of combat at least until Chunky recovers his wits. Players up!

Dubstep will use XBOX's admin access to Chunky's commlink, to lockdown Chunky's access and continuously loop the troll porn just in case he comes around. Meanwhile, he will also check the origin of that device XBOX was subscribed to that detects devices infected with the Scream. Is it something that would be on his person? Are there any files or emails to that might tell me what this gang's connection to the Scream might be?
phlapjack77
QUOTE (Notsoevildm @ Apr 18 2013, 06:09 PM) *
@Virtual Scream/All
Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Two Jasons dead, third twitching on the floor next to Cat. Dubstep still in matrix. Dante doing power pose. Some screaming from blood covered NPC. Out of combat at least until Chunky recovers his wits. Players up!
Besides the various awesome power poses Dante is striking (would you like to know what time it is? or where the door is?), he'll also be looting the bodies, with an especial eye for the weapons. His pistol's empty and it makes him a little nervous.
mister__joshua
QUOTE (Aria @ Apr 18 2013, 01:01 PM) *
E:CoP, Mr J, I know I need to post for you, will work on it I promise but feeling rather crap at the moment and just want to sleep nyahnyah.gif

Hehe. It's ok, I understand that for both of you my 2 1-man games will naturally be lower priority than the games with lots of players and even more combat! Maybe I should endeavour to meet up with more people, but I enjoy the test of wits going it alone smile.gif
I still keep checking in every couple of days for any updates.

@NSEDM: I haven't been following the other Virtual Scream stories. Are these 2 'colourful characters' someone I should know? (ie. They're not other players are they?)
onlyghostdanceswhiledrunk
hrm ok let's see.

Anselms actions for Round 3:

Given that invisible castle is down for the count I think this is going to be a bit tough. I have found this though that seems to answer our needs and we can publish to an open log. http://dicelog.com/dice You just have to validate your email and then it will either email you the rolls or publish to the open page (which id suggest). Once you guys register pm me and ill add you to our specific dice log. (aria and NEDSM i can also give you guys admin for the dice log as fellow gms).


3.1 (on top of hab)

Simple Drop levitate
Simple Perceive over the edge of the building down into the atrium area (astrally).

Wow i just realized i dont have the assensing skill with anselm.... this is going to suck. Ill see all the visible spells and such but gl if anything is being masked.




3.2

Free action: Centering asking for additional aid.
Complex: Summon force 7(6 with background) Spirit of Man: Image of Saint Ignatius of Loyola (this guy founded the Jesuits in Real Life and was sainted much later)

m5 (4 due to background) + summoning manip 7 + 2 dark king -2 (holding the trid phant still) = 11d6

3 + 6 + 1 + 5 + 2 + 1 + 2 + 6 + 6 + 6 + 1 = 5 successes

spirit rolling to resist 6 d6

2 + 2 + 1 + 3 + 6 + 1 = 1 success


4 services owed.


Resisting drain of 1P

Init grade 2 + centering focus 3 + Cha8 + will 5 + dark king 2 = 20d6

3 + 1 + 2 + 1 + 5 + 5 + 1 + 5 + 1 + 2 + 5 + 2 + 5 + 1 + 2 + 6 + 5 + 2 + 6 + 1 = 8 successes no drain not quite enough 1s to get a glitch thank heavens.

3.3 will depend on what i saw in 3.1




Machine Ghost
@Aria
QUOTE (Aria @ Apr 15 2013, 02:54 AM) *
@E:Tribes
September 1, 2072 22:28; Ambushed near the Fre∑dom Mall, Puyallup


You watch as the Harley races off with Sprogget’s rotadrone in hot pursuit.  Flashes of fire light up the night as it spits lead at the fleeing mage.  Despite taking numerous small hits the bastard keeps on going and then finally seems to decide that being on the open road and trying to outrun a bullet is a really stupid idea and he finally drives full tilt at a decayed hab block about fifty meters or so away and crashes through the glazed door already hanging off its hinges…now, do you go after him?
.. snip ..
So I can adjust the ammo inventory, how many bursts did LeO get off before the mage broke contact?
Notsoevildm
QUOTE (mister__joshua @ Apr 18 2013, 04:24 PM) *
@NSEDM: I haven't been following the other Virtual Scream stories. Are these 2 'colourful characters' someone I should know? (ie. They're not other players are they?)
Nope, they are not PCs. They do seem intent on 'kidnapping' Cipher from the hospital. I was feeling bad that he didn't have enough screen time, so thought I would give him some new NPCs to interact with. Feel free to abuse them. biggrin.gif
karhig
QUOTE (Notsoevildm @ Apr 18 2013, 11:09 AM) *
Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Two Jasons dead, third twitching on the floor next to Cat. Dubstep still in matrix. Dante doing power pose. Some screaming from blood covered NPC. Out of combat at least until Chunky recovers his wits. Players up!

I'll be back in the country tomorrow and will try and post something up then. Chances are Cat will try and calm down the screaming people if we stick around for a more than a couple of minutes. Is Jenny one of those still screaming? Hopefully some of the locals will be highly appreciative of her bravery and compassion, and a good face needs contacts smile.gif
AStarshipforAnts
Any GMs in here have room for one more?
ChromeZephyr
@Aria: What about the two guys running away from the car Scrap is surfing on? They still in range, or did they bolt into an alley?

@NSEDM: Going to make a Negotiation check, these guys are going to really think something's up if I just transfer over the moneys to them without a word.

Charisma 4 + Negotiation 3 + Kinesics 3, using Rolz.org: 10E5 => [ 5; 1; 6; 4; 3; 6; 5; 6; 4; 6; => 6 success(es) against 5 ] = 6 | die: D6, ones: 1. Uh, whoa. I'm not unhappy here, but I'll be happy when Invisible Castle is back up, this dice roller is definitely feast or famine. I'll write up an IC post for this shortly.
Dakka Fiend
QUOTE (ChromeZephyr @ Apr 19 2013, 05:50 PM) *
@Aria: What about the two guys running away from the car Scrap is surfing on? They still in range, or did they bolt into an alley?


Well, Spring told that spirit
QUOTE
Don't let those inside that vehicle get away!
, so I'd say trying to get away is a burn-worthy offense. Spirits of Fire run @ 40m/turn, so at least one of them has a serious problem.

@Aria: Want me to roll a bunch of Attacks?
Notsoevildm
QUOTE (ChromeZephyr @ Apr 19 2013, 06:50 PM) *
@NSEDM: Going to make a Negotiation check, these guys are going to really think something's up if I just transfer over the moneys to them without a word.
You can probably convince them they miscalculated and knock them down to 800 or so, less if you only take the items you want.
Aria
QUOTE (AStarshipforAnts @ Apr 19 2013, 04:45 PM) *
Any GMs in here have room for one more?

Always room for another!
AStarshipforAnts
Cool. I think I'll play a mage this time around. I'll post the character and jump right in.

Name: Lilly-of-the-Valley Lovegood
Age: 24
Metatype: Human
Description: A human of just over 5' 1'', and medium build. Lilly has short-cropped bleached-white hair and tanned skin. She normally wears a pair of black skinny jeans, motorcycle boots, and an armored jacket over a plain top. On the commune, she adopts stereotypical 'witch' clothes of flowing skirts and dresses in mysterious, dark colors and bedecks herself with mystic looking jewelry. Gotta look good for when the tourists drop by.

History: Third generation witch (wicca) and hippy, Lilly-of-the-Valley has an embarrassing name and the stereotypical kind of family that comes with that kind of name. All of them are crystal-toting, tarot-reading, kale juice-drinking neopagans who live on a commune of similar types. The first to actually manifest any magic power, Lily-of-the-valley was quickly encouraged to learn the skills to 'teach it to the man' and use them. She was moved to another commune filled with new-age eco-terrorist types at the age of fifteen to start learning how to become an eco terrorist herself.

Unfortunately for her wacky parents, Lilly-of-the-Valley turned out much more pragmatic and down-to-earth than either of them could have imagined. She just wants to get paid, and doesn't really care if she's sticking it to 'the man' or working for them. Although, she is rather soft spoken and a bad conversationalist, Lilly expresses herself quite well in actions: such as a well-placed fireball or sniper shot. She's got the skills to kill, but not much else. Not to mention the fact that she never had a SIN to begin with. So to the shadows she goes.

Attributes

Body 3
Agility 3
Reaction 3
Strength 2
Charisma 2
Intuition 5
Logic 2
Willpower 5
Edge 2
Magic 5

Initiative 8
Essence 6


Qualities

Latent Dracomorphosis
Astral Chameleon
Magician

Day Job 1
Gaes (Wand)
Low Pain Tolerance
Records on File (The Draco Foundation)

Active Skills

Sorcery Skill group 4
- Spellcasting 5
- Counterspelling 4
- Ritual Spellcasting 4
Banishing 4
Computer 1
Longarms 4 (Sniper Rifles +2)
Perception 5
Etiquette 3
Pilot Groundcraft 3
First Aid 2

Knowledge Skills
Astral Research 4
Witchcraft (wicca) 5
Magic Theory 4
Drawing 3
Parazoology 5
Conspiracy Theories 2
Gardening 1


Contacts
Talismonger (Loy. 3 Con. 2)


Hermetic Academic (Loy. 3 Con. 3)


Company Man (Boris Goldschmidt) (Loy. 2 Con. 4)
A Saeder-Krupp citizen who isn't above doing a little wetwork, all for the good of SK of course. Unknown metatype. He's a family man, and has his very own pack of kids just old enough to get into trouble. Lilly tracked down his teenage daughter after she went on a joyride with some of 'the wrong crowd'. He pays well, but doesn't approve of Lily's lifestyle or lack of corporate citizenship.

Corporate Headhunter (Loy. 1 Con. 4)



Gear

Conjuring Materials (1-6) Rtg 6
Ritual Sorcery Materials (1-6) Rtg 6
Magical Lodge Materials (1-6) Rtg 6
50 x Flechette Rounds
25 x Tracker Rounds, Stealth Tag
100 x Regular Ammo
Goggles (1-6) Rtg 6
Vision Enhancement R(1-3) Rtg 3
Armored Jacket (8/6)
Ares Desert Strike
Rating 4 fake SIN (x2)
Rating 1 fake SIN (x2)
Medkit Rtg 6
Stimpatch Rtg 6 (x10)


Spells
Spells:
Fireball (Indirect, Elem.) (F÷2)+5
Detect Enemies (Active) (F÷2)+1
Clairvoyance (Passive, Directional) (F÷2)-1
Heal DmgDV–2
Armor (Physical) (sm) (F÷2)+3
Turn to Goo (Physical) (F÷2)+2
Improved Invisibility (Realistic, Single) (F÷2)+1
Translate (Active, Psychic/Directional) (sm) (F÷2)
Hot Potato (Realistic, Single) (sm) (F÷2)-1
Compel Truth (Mental) (sm) (F÷2)-1


Comlink
Erika Elite
Novitech Navi
All Common Programs 3
onlyghostdanceswhiledrunk
@starship: you cant start game with any skillgroup higher than rating 4.

this will also effect the number of spells you can have unless you break it up and get spellcasting at 5.
AStarshipforAnts
QUOTE (onlyghostdanceswhiledrunk @ Apr 19 2013, 05:34 PM) *
@starship: you cant start game with any skillgroup higher than rating 4.

this will also effect the number of spells you can have unless you break it up and get spellcasting at 5.

Ach, you're right. I'll edit everything.
Machine Ghost
QUOTE (onlyghostdanceswhiledrunk @ Apr 19 2013, 02:34 PM) *
@starship: you cant start game with any skillgroup higher than rating 4.

this will also effect the number of spells you can have unless you break it up and get spellcasting at 5.
Also, don't you need a magician quality (and tradition), to be able to cast spells?

I dumped the posted information into Chummer using the configuration for 2072 thread. It says you are 5 bp over limit, and are encumbered with that armor. Switching to Socery group 4 instead of individual skills says you have 7 BP left, but too many spells and still encumbered.
AStarshipforAnts
QUOTE (Machine Ghost @ Apr 19 2013, 08:35 PM) *
Also, don't you need a magician quality (and tradition), to be able to cast spells?


UGH.

I don't know what's wrong with me right now. My program factored that in, and I just plum forgot to write it out. Haven't played a mage before, yanno.
Machine Ghost
@Aria,

Is a GM response in the queue for the attempt to comm Mechanicals, then maybe Jazz at Fre∑dom? Do not really want to post anything new IC until know if that is getting a (belated) response, now that the main action seems to be over.

@AStarshipforAnts,

I think my point counts were a bit off previously. Chummer was not taking into account the 10 karma a starting character gets here after build.
Machine Ghost
@Aria, E:Tribes,

Re temporary repairs for junk heap in IC Post, Sprogget has Juryrigger quality, RC jpg 98
Feng Shui quality RC161 gives bonus to technical skills, which included First Aid SR4A127, as well as reducing negatives SR4A253
mister__joshua
@NSEDM

I have a couple of questions as I try to escape my kidnappers. How much stuff can I reasonably get away with doing in the matrix without moving? I'd assume everything but I'm not certain. Does compiling sprites and stuff require gestures? Can other people see them? Like I said, I'm quite new to this matrix lark.

Also I wondered how much gear there is in this hospital. Is it full of drones and automated surgery machines I could try and take over or is it still mostly people?
Notsoevildm
QUOTE (mister__joshua @ Apr 23 2013, 10:05 AM) *
@NSEDM

I have a couple of questions as I try to escape my kidnappers. How much stuff can I reasonably get away with doing in the matrix without moving? I'd assume everything but I'm not certain. Does compiling sprites and stuff require gestures? Can other people see them? Like I said, I'm quite new to this matrix lark.

Also I wondered how much gear there is in this hospital. Is it full of drones and automated surgery machines I could try and take over or is it still mostly people?
Technomancers are not my strong point, but as mages don't need to gesture unless they have a specific geas, I'll rule you can do stuff just by thinking it. There are likely to be some drones (shuttling stuff around the hospital) and surgery machines (although these are likely to be fixed in place). You would need to hack the hospital system to get access to the surgery gear, but you could possibly spoof a command to a passing delivery bot. Also, your kidnappers seems to be heading for the nearest exit and your personal cab is still out there somewhere.
Aria
Hi folks, sorry for my lack of posts recently, been feeling like death warmed over for the last week! And I have a funeral to go to and masses of catching up to do nyahnyah.gif

If I'm holding anyone up and you've got a burning need to post feel free to put in a timeline shift or something and drop you character into another interesting predicament biggrin.gif

I hope normal service will resume towards the end of this week!
mister__joshua
QUOTE (Aria @ Apr 23 2013, 12:48 PM) *
Hi folks, sorry for my lack of posts recently, been feeling like death warmed over for the last week! And I have a funeral to go to and masses of catching up to do nyahnyah.gif

If I'm holding anyone up and you've got a burning need to post feel free to put in a timeline shift or something and drop you character into another interesting predicament biggrin.gif

I hope normal service will resume towards the end of this week!


I could jump mine along a bit but I'm not sure if you had other stuff planned for this party and I didn't want to skip over anything. Maybe Mr. Freeze is about to drop in from the ceiling?
ChromeZephyr
I'm okay just having Scrap continue to carsurf and try and draw a bead on the fleeing ganger that isn't about to be eaten by a grue angry fire elemental. Though I'd imagine our newest tribal is going to be quite put off by his callous (attempted) execution of a fleeing person.
Notsoevildm
@Aria: take your time. I'm not going anywhere!

Some rolls for the troll:

Combat round 3, phase 1
Casting Increase Reflexes F3 into new sustaining focus (I took the liberty of upping her Spellcasting to 4 taking her to a 100 karma PC):
Spellcasting 4 + Magic 3 = 6 3 2 1 5 2 4 (IC down again) = 2 hits (enough for +1 INIT and an extra pass)

Resist 3S (F/2+2) drain:
Charisma 4 + Willpower 5 + Fetish 2 = 5 6 3 5 2 6 4 5 2 1 4 = 5 hits, no drain

Combat round 4, phase 1
Casting Gecko Crawl F3:
Spellcasting 4 + Magic 3 = 2 5 4 1 3 5 4 = 2 hits, 6 m/turn movement rate

Resist 1S (F/2-1) drain:
Charisma 4 + Willpower 5 = 3 4 1 3 5 1 5 1 3 = 2 hits, no drain
ChromeZephyr
NSEDM: Wow, I managed to get through that without having to resort to shooting. That's never happened to me in an SR game. wink.gif

So, have the previous two posts given a bit of a hint towards initiation? I've got an idea about the actual "breakthrough" in a post on the way back to Harvey's (helpful that the van drives itself, neh?) if that's okay with you. If not, no problem, I'll save it for later. It's not like the karma's burning a hole in his metaphorical pocket or anything.
mister__joshua
@NSEDM

As we're both relatively inexperienced technomantically, what I'm going to to is write an IC post and then you can see what rolls you think I need to make, or if you're happy with the roleplay and handwaving rolls then I'm good with that too. If I fail anything that I assumed I passed then I'll go back and edit the IC later.
Machine Ghost
QUOTE (mister__joshua @ Apr 25 2013, 05:13 AM) *
@NSEDM

As we're both relatively inexperienced technomantically, what I'm going to to is write an IC post and then you can see what rolls you think I need to make, or if you're happy with the roleplay and handwaving rolls then I'm good with that too. If I fail anything that I assumed I passed then I'll go back and edit the IC later.
Since I have done some hacker and TM characters before, I'll point out a couple items.
QUOTE (mister__joshua @ Apr 25 2013, 05:26 AM) *
@Virtual Scream/Cipher
[September 2, 2072, 10:01; Ares Seattle General Hospital]
..snip..
Cipher silently nodded at the knife-wielding orderly and lay back down as if to behave. With half a thought he summoned 2 sprites and tasked them with gaining control of the kidnapper's comms. They should be able to find out who they are easily enough, and he had more important thing to focus on. The larget part of his attention was concentrating on accessing the hospital's node. He breezed through it, threading programs through his mind like idle thoughts. He pulled up a map of the hospital and watched himself on the sec cams.

"Where are they taking me? If I can figure out the exit I can head them off"

He scanned the map and traced their route, then sent the taxi around to the front. If all else failed he'd run them down! Then he set about scanning the medical drones in the corridor for any possible distractions they could cause...
For starters, you can only have one sprite active at a time, unless the extras are registered. It takes an hour per rank to register, so not going to do that on the fly. Your taxi seems to be effectively registered as a special case due to the interaction with >1rtu@l5cr3@m
There are different types of sprites, just as there are different types of spirits. They have different abilities. The ones you can choose from based on Cipher's Info Savant Stream (UW139) (the character sheet says tradition, but for Technomancers, it is stream, and Fading instead of Drain for the 'tiring' effect of using abilities), are Code, Courier, Data, Machine, Paladin (UW154, SR4A242). None of those seem to have an Exploit complex form, and only Courier has Exploit as an optional CF. To find the matrix node of the commlinks needs Scan, or maybe Browse, if you have a real commlink that has scan running (normally all do). That's assuming they are in active or passive mode, which would be expected in a public hospital. If they are hidden, it should be sniffer, and takes longer.

You could use a courier sprite, at least rating 3, with optional Exploit CF to do the hacking. If need Scan too, then need rating 6 to get 2nd optional complex form. Probably better off to do the hacking yourself, and send a sprite out for the floor plans etc. That should be fairly public, and will not need (as much) hacking. Should be able to get by with Data Search and Browse. A Code or Data sprite look good.

Next item is you are probably better off to fake passing out again, so you can go VR and get the 3 IP. 'Awake', you are in AR, and only get one IP. For the hacking, I suggest minor threading (buy hits for both threading and fading resistance), to improve the Exploit complex form. Add the Mute program option, which causes detecting firewalls to be 'confused' for a full combat turn before triggering alerts. With 3IP, you have a 'chance' to get in and deactivate the alert before it gets triggered. Thread Scan first to find the nodes, then drop that to do the hack. Exploit is (potentially) extended test, complex actions, but you can use free actions to keep an eye on the progress of the sprite. Once in a commlink, thread Browse to look for data, but do not take too long. The node will eventually notice you, unless you are doing additional work to keep it convinced you are not there, or a are legit. Threading is a free action, so that at least is not going to slow you down.

Got to go for now.
mister__joshua
QUOTE (Machine Ghost @ Apr 25 2013, 07:33 PM) *
Since I have done some hacker and TM characters before, I'll point out a couple items.
For starters, you can only have one sprite active at a time, unless the extras are registered. It takes an hour per rank to register, so not going to do that on the fly. Your taxi seems to be effectively registered as a special case due to the interaction with >1rtu@l5cr3@m
There are different types of sprites, just as there are different types of spirits. They have different abilities. The ones you can choose from based on Cipher's Info Savant Stream (UW139) (the character sheet says tradition, but for Technomancers, it is stream, and Fading instead of Drain for the 'tiring' effect of using abilities), are Code, Courier, Data, Machine, Paladin (UW154, SR4A242). None of those seem to have an Exploit complex form, and only Courier has Exploit as an optional CF. To find the matrix node of the commlinks needs Scan, or maybe Browse, if you have a real commlink that has scan running (normally all do). That's assuming they are in active or passive mode, which would be expected in a public hospital. If they are hidden, it should be sniffer, and takes longer.

You could use a courier sprite, at least rating 3, with optional Exploit CF to do the hacking. If need Scan too, then need rating 6 to get 2nd optional complex form. Probably better off to do the hacking yourself, and send a sprite out for the floor plans etc. That should be fairly public, and will not need (as much) hacking. Should be able to get by with Data Search and Browse. A Code or Data sprite look good.

Next item is you are probably better off to fake passing out again, so you can go VR and get the 3 IP. 'Awake', you are in AR, and only get one IP. For the hacking, I suggest minor threading (buy hits for both threading and fading resistance), to improve the Exploit complex form. Add the Mute program option, which causes detecting firewalls to be 'confused' for a full combat turn before triggering alerts. With 3IP, you have a 'chance' to get in and deactivate the alert before it gets triggered. Thread Scan first to find the nodes, then drop that to do the hack. Exploit is (potentially) extended test, complex actions, but you can use free actions to keep an eye on the progress of the sprite. Once in a commlink, thread Browse to look for data, but do not take too long. The node will eventually notice you, unless you are doing additional work to keep it convinced you are not there, or a are legit. Threading is a free action, so that at least is not going to slow you down.

Got to go for now.


....yeah.... I do what he said biggrin.gif
Notsoevildm
QUOTE (mister__joshua @ Apr 26 2013, 09:19 AM) *
....yeah.... I do what he said biggrin.gif

Haha, I had the same problem with spirits: only one unbound / unregistered assistant at a time.

Okay, so I read the new tactic as compiling one sprite to search for floorplans, while Cipher hacks the links himself then the hospital node. Can you rework the IC post to reflect the change of plans.

Note that he is still doped up, so minus a couple of dice - so it will not be as easy as he thinks. Hacking the kidnappers links is still fairly easy as they are low quality disposable items, but getting anything better than a user account on the hospital node will take a little more time and is likely to attract the attention of system security. If he instead just scans the local nodes, he can find and try to spoof a pillbot - basically a medicine cabinet on wheels.

For game purposes the cab counts as a registered sprite with an extended task to drive him around.

Mach_Ten
Crow

"NO! Jack, I cannot do it, it is their food and I will not take it from hungry children so keep your cawing to yourself before I pluck and gut you for dinner"

The Ork stands out from the shadows of the abandonned building across the street from a huddling family as they struggle for warmth around a small fire.
Walking away, the sounds of the youngest wailing into the cold night reminds him of his own sons, somewhere out there.
"You think they are okay Jack? my Sons... do you think they even miss me ... or their mother? " the gliding form of the JackDaw spirit flits across a break in the shadows and vanishes again, but is silent.
"I will find them, we will be a family again" Crow promises the night and begins the trek towards the bar, fight night, perhaps I'll earn something to eat the wonders to himself.

Miles away, two Orken children play up in the yard of an old but well maintaned building,
their mother dead years ago, so long they barely remember
and their Father, the murderer, Dishonorably discharged and escaped en-route to his incarceration, they know nothing of, adopted parents saving that for future years or maybe never.

Char Sheet
[ Spoiler ]


Former army Grunt
current survivor
Merc for hire
pit fighter of reasonable skill but only fights to eat
and constantly tormented by Jack, the Mentor Spirit who thinks he should be living a much better lifestyle, even if it means treading on a few toes.

***EDITED LAST June 1st - added simple equip an ammo***
mister__joshua
QUOTE (Notsoevildm @ Apr 26 2013, 10:57 AM) *
Haha, I had the same problem with spirits: only one unbound / unregistered assistant at a time.

Okay, so I read the new tactic as compiling one sprite to search for floorplans, while Cipher hacks the links himself then the hospital node. Can you rework the IC post to reflect the change of plans.

Note that he is still doped up, so minus a couple of dice - so it will not be as easy as he thinks. Hacking the kidnappers links is still fairly easy as they are low quality disposable items, but getting anything better than a user account on the hospital node will take a little more time and is likely to attract the attention of system security. If he instead just scans the local nodes, he can find and try to spoof a pillbot - basically a medicine cabinet on wheels.

For game purposes the cab counts as a registered sprite with an extended task to drive him around.


Yeah, I'll re-word it when I get chance. Might not be til next week now though
Aria
QUOTE (Mach_Ten @ Apr 26 2013, 11:00 AM) *
Crow

<snip>
Would there be room in any of the merry bands for my friend here? and any advice before I finish him up would be most welcome
Former army Grunt
current survivor
Merc for hire
pit fighter of reasonable skill but only fights to eat
and constantly tormented by Jack, the Mentor Spirit who thinks he should be living a much better lifestyle, even if it means treading on a few toes.

Could fit you in to E:Tribes if you are interested? You wouldn't have to be a tribal, you may just have had dealings with them in the past / live near them now...?!?
Mach_Ten
QUOTE (Aria @ Apr 26 2013, 05:05 PM) *
Could fit you in to E:Tribes if you are interested? You wouldn't have to be a tribal, you may just have had dealings with them in the past / live near them now...?!?

that would fit perfectly, I see him as being of Amerind descent pre goblinisation, and now having to live "triballesque" due to having to hide out from the law

Thanks Aria,
Aria
QUOTE (Mach_Ten @ Apr 26 2013, 04:06 PM) *
that would fit perfectly, I see him as being of Amerind descent pre goblinisation, and now having to live "triballesque" due to having to hide out from the law

Thanks Aria,

The two protaganist tribes aren't your typical urban amerind, one are a hacker tribe (Freedom) and the others are steampunk tinkerers and scavengers. That's not to say that either wouldn't have place for an amerind type but I thought I should highlight it...
Mach_Ten
QUOTE (Aria @ Apr 26 2013, 05:16 PM) *
The two protaganist tribes aren't your typical urban amerind, one are a hacker tribe (Freedom) and the others are steampunk tinkerers and scavengers. That's not to say that either wouldn't have place for an amerind type but I thought I should highlight it...

OK. Gotcha.

Logic skills equals nil. Let's say scavengers lol

***EDIT***

corrected skills, finalised char in Chummer and added details in post above
JxJxA
@ Aria/E:PL

Now you've made me paranoid and I'm going to look around just in case an evil zombie is creeping silently and ever so creepily towards me to devour my delicious, French brain! XD

Here are the stats for my sniper rifle: Walther MA-2100
Mods: Internal silencer, skinlinked, chameleon coating, improved range finder
Short Range: 0-150m
Medium Range: 150-350m (Penalty negated by improved range finder)
RC: 1
AP: Base(3) + EX Explosive(1)= 4
DV: Base(7) + EX Explosive(1) = 8P

Simple: Perceive in detail
Int(3) + Perc(3) + Vis Enh(2) = 8d6 for 3 hits.
Free: Aim at closest ghoul
Simple: Shoot closest ghoul
Agi(9) + Long(5) + Spec(2) + Smart(2) + Aim(1) - Range(1-1) = 19d6 for 4 hits. Not my finest work. u_u
3 bullets left in the clip
AStarshipforAnts
I'm still looking for a game to join as well. If anyone could use some magical support, I'm game.
Machine Ghost
QUOTE (Aria @ Apr 26 2013, 09:16 AM) *
The two protaganist tribes aren't your typical urban amerind, one are a hacker tribe (Freedom) and the others are steampunk tinkerers and scavengers. That's not to say that either wouldn't have place for an amerind type but I thought I should highlight it...
Especially since I already listed Sprogget (and family of course) being of Iroquois descent, all part of the Mechanicals [urban] tribe.
Mach_Ten
Sorry to be a pain but,

i tried searching 132 pages of posts for the Tribes intro, or a blurb on the area etc. is there a link or somewhere i should look?

I presume barrens but a bit of info would help me with my first IC smile.gif.

Thanks

**EDIT** Found it on page 89 - E:Tribes OOC origin info

I've written up a pre history and a reason for the mentor spirit choice, hope this is acceptable Aria, please let me know if anything needs amending or flat out removing

JackDaw Spirit

Advantages: +2 dice for perception or assensing tests, +2 dice for Leadership tests
Disadvantages: A JackDaw magician is stubbornly loyal. She can never leave someone behind,
betray her comrades, or let another sacrifice themselves in her place without making a
successful Willpower + Charisma (3) Test.

[ Spoiler ]

History
to cater for the NQ's stated above
[ Spoiler ]
Aria
QUOTE (AStarshipforAnts @ Apr 26 2013, 11:45 PM) *
I'm still looking for a game to join as well. If anyone could use some magical support, I'm game.

I've linked Lily under the E:Tribes thread for now. I may have missed it but I don't think you've located your commune but it sounds like Puyallup isn't the obvious location?!? Perhaps in the woods of Fort Lewis would be appropriate? To get you in on the action let's assume you've been asked to do a spot of courier duty - you need to go to the Mechanicals compound and pick up a package from Spindle (the head honcho) and bring it back. It just so happens that you walk into an attack, possibly literally as I didn't see a mode of transport on your sheet?
mister__joshua
QUOTE (Notsoevildm @ Apr 26 2013, 10:57 AM) *
Haha, I had the same problem with spirits: only one unbound / unregistered assistant at a time.

Okay, so I read the new tactic as compiling one sprite to search for floorplans, while Cipher hacks the links himself then the hospital node. Can you rework the IC post to reflect the change of plans.

Note that he is still doped up, so minus a couple of dice - so it will not be as easy as he thinks. Hacking the kidnappers links is still fairly easy as they are low quality disposable items, but getting anything better than a user account on the hospital node will take a little more time and is likely to attract the attention of system security. If he instead just scans the local nodes, he can find and try to spoof a pillbot - basically a medicine cabinet on wheels.

For game purposes the cab counts as a registered sprite with an extended task to drive him around.


I've re-worded it. How does it sound now? I'm not trying to hack the hospital node, and the other stuff you said was simple enough so I still haven't made any rolls. Lemme know if I need to change anything else
Hudson
After a long absence for health-related reasons I'd like to get back into the proper SR spirit and this seems to be just the right spot for it.


Thus I wanted to ask if there would be possible spot for another character ? (Yes, I read the "[...] always open" part but I still figured asking would be more appropriate.)

If 'yes', should I look at any particular concept?


Thanks!
Notsoevildm
QUOTE (ChromeZephyr @ Apr 24 2013, 06:00 PM) *
NSEDM: Wow, I managed to get through that without having to resort to shooting. That's never happened to me in an SR game. wink.gif

So, have the previous two posts given a bit of a hint towards initiation? I've got an idea about the actual "breakthrough" in a post on the way back to Harvey's (helpful that the van drives itself, neh?) if that's okay with you. If not, no problem, I'll save it for later. It's not like the karma's burning a hole in his metaphorical pocket or anything.
Karma is for spending. An IC post is sufficient for me for self-initiation.
Notsoevildm
QUOTE (AStarshipforAnts @ Apr 27 2013, 01:45 AM) *
I'm still looking for a game to join as well. If anyone could use some magical support, I'm game.
The Virtual scream 'team' doesn't have any magical support. As one of the players dropped out, I guess I could squeeze in a witch in his place. Of course, she'll have to encounter the scream first putting her about 48 hrs behind the rest of the team initially.
Slacker
@notsoevildm - Virtual Scream
Is there anywhere you'd like to suggest for Cat, Dante, and Dubstep to meet up next? Not sure if you were wanting to further try pulling in the group of us or if the three of us should just go off doing our own thing for a while.

Currently, Dubstep is thinking about a quieter cafe or something maybe close to his downtown apartment. Alternatively, if he can correlate any signals from the device we took of xbox to another nearby location he may suggest that.
Aria
@E: Promised Land

Pre-genned Rolls
[ Spoiler ]


Initiative:
Gemeaux 16 (3IPs) Anselm’s Spirit 14 (2IPs) Mordred 12 (3IPs) Father Anselm 10 (3IPs) Copperhead 9 (1IP)

Combat order:

1.1 Copperhead shot by Snag, fires back, Mordred & Gemeaux race towards the bridge. Anselm astrally perceiving and spirit begins to stunbolt ghouls
1.2 Anselm concealing himself with a steam illusion, spirit stunbolt, 1 down
1.3 Anselm levitating to apartment complex, spirit stunbolt

2.1 Copperhead fires again at Snag-misses, Anselm flies over to complex roof, spirit stunbolt, Mordred arrives on scene, dispatches a ghoul, Gemeaux arrives on target, headshots a ghoul and mauls a second, Copperhead’s spirit disrupted by a stunbolt from further inside the complex
2.2 Anselm arrives on complex roof, spirit stunbolt, Mordred engages hand to hand with ghouls, Gemeaux dispatches 2 more, I make that 7 down so far and they’ve barely blinked yet!
2.3 Gemeaux removes 2 more, spirit stunbolt removes a ghoul, drain disrupts it, Req out of ammo, Stitch dispatches 1, (11 down outside), Mordred hand to hand with 3 ghouls (ouch!), Anselm approaches the atrium roof of complex…

3.1 Copperhead casts Gecko crawl, Mordred & Gemeaux kill another ghoul each (9 left!), Stitch is buried in 5(-1) ghouls, Req has 3, Mordred 2
3.2
3.3


I’ve lost track of group rolls for Mordred, can you give me 5 or so attack, defence etc rolls so that there’s not a delay? Maybe more def and resistance with 2 ghouls making vague attempts to chew your head off!
Aria
QUOTE (Hudson @ Apr 29 2013, 12:59 PM) *
After a long absence for health-related reasons I'd like to get back into the proper SR spirit and this seems to be just the right spot for it.


Thus I wanted to ask if there would be possible spot for another character ? (Yes, I read the "[...] always open" part but I still figured asking would be more appropriate.)

If 'yes', should I look at any particular concept?


Thanks!

As players fluctuate we've always got room for another, just need to slot you in. As to concept, whatever you want to play (within reason smile.gif). E:Tribes has quite a few players at the moment and I think Virtual Scream has a load too...so there's room in the Chi Town thread (Promised Land) if you are insane enough? ork.gif
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