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Notsoevildm
@Aria:
Bunch of rolls for Copperhead:

Attempting to summon a Force 2 air spirit (assuming bg count is 1; if 2 then knock off a die, drain is P and spirit goes pop; if 3+ her magic fizzles): Magic 2 + Summoning 3 = 5d6.hits(5)=1 - 0 if bg count is 2

Spirit resists: Force 2 = 2d6.hits(5)=0 - 1 net success if bg is 1.

Drain 2S/P: Willpower 5 + Charisma 4 = 9d6.hits(5)=3 - no drain

If spirit does turn up its service is to check the area outside entrance to see if anyone waiting in ambush.


Attempting to cast detect enemies at F2 (same conditions as above): Magic 2 + Spellcasting 3 + Detection 2 = 7d6.hits(5)=1 = still 1 success if bg is 2.

Drain (F/2)+1 = 2S/P: Willpower 5 + Charisma 4 = 9d6.hits(5)=2 - no drain (actually forgot 2 dice for limited spell)

Idea here is to take a wander through the stragglers (1 hit is 1m range) and see if she gets a ping!

Nearly forgot: First aid roll on Jon: Log 3 + First Aid 1 + medkit 6 = 10d6.hits(5)=2 = bleh, doesn't beat threshold of 2 so no boxes healed.
JxJxA
Attempting to make nice with Lady deBathayre:
Cha(3) + Eti(3) = 6d6 for 1 hit, and for what will likely be the silliest use of Edge ever, spending a point for a reroll to get 1 more hit for a total of 2.
Fairy
QUOTE (Aria @ Sep 7 2012, 10:02 AM) *
@E:PL/Chi Town/Copperhead
[July 8th, 2072, 22:21:57; Blackwater, CZ, Chicago]


The spirit you summon in this tainted place is a pathetic mewling thing about the size, and probably intelligence, of your pinky. At your command it whisks of and just as rapidly comes back to you and wriggles into the gap between your shoulder armour and throat. Almost purring it whispers into your ear ~No peoplesss there~


WANT. WAAAAAANT. IT'S NAME SHALL BE PINKY.
Notsoevildm
Just remember that 'pinky' is a pathetic, mewling, radioactive bug snake!
Fairy
QUOTE (Notsoevildm @ Sep 8 2012, 03:07 PM) *
Just remember that 'pinky' is a pathetic, mewling, radioactive bug snake!


That is okay! It's cute! biggrin.gif
Aria
QUOTE (Aria @ Sep 11 2012, 05:33 PM) *
“Ant, fragging ant!!! Get the fuck out of here!

Did you realise that summoning inside the CZ is likely to rouse sleeping insect spirits? ork.gif
Notsoevildm
It hadn't actually crossed my mind and as Copperhead doesn't exactly have a lot of experience with bug spirits, it probably wouldn't have crossed hers either. Now to try and save some technomancers without getting too badly chewed on by a bug!
Notsoevildm
@Aria:
Assuming the spirit just had its surprise round.

Initiative: 6 + 6d6.hits(5)=3 = 9, 1 pass

First round is basically backing away, screaming and handing kid to Ælias. Guessing that's a complex action.

Second round is grab gun (simple), switch to BF (smartlink, free action) and fire 1 narrow burst:
Agi 3 + Shotgun 4 + smart 2 - recoil 2(1 pt uncompensated*2) = 7d6.hits(5)=3 - base damage 7P (staged to 9P), -4(-5) AP (not sure if APDS stacks with the guns base -1AP)

If the bug closes to melee with Copper, then I'll need to try something else!
Aria
QUOTE (Notsoevildm @ Sep 12 2012, 09:50 AM) *
@Aria:
Assuming the spirit just had its surprise round.

Initiative: 6 + 6d6.hits(5)=3 = 9, 1 pass

First round is basically backing away, screaming and handing kid to Ælias. Guessing that's a complex action.

Second round is grab gun (simple), switch to BF (smartlink, free action) and fire 1 narrow burst:
Agi 3 + Shotgun 4 + smart 2 - recoil 2(1 pt uncompensated*2) = 7d6.hits(5)=3 - base damage 7P (staged to 9P), -4(-5) AP (not sure if APDS stacks with the guns base -1AP)

If the bug closes to melee with Copper, then I'll need to try something else!

Yep, it has surprise and has the first actions next round and round 2 as Requiem is still counting its scales rather than engaging it…so that’s four lots of nasty nasty swipes at the inhabitants (they aren’t all TMs by the way but it’s ok if you assume they are!), acid damage to boot and that’s more dead individuals!

Rnd 2 you shoot it with extreme prejudice. I’ve deducted 2D from your roll as I’m assuming you don’t want to kill anyone from the thinning crowd of people between you and it (reduces your hits to 1!) – that won’t apply in subsequent rounds as they will have scattered. It’s not dodging though! I have to confess I’ve always been dubious about AP affecting materialised spirits but as this game is by RAW then that’s -5AP against its INWs. It takes significant damage and ichor spreads acid over some more fleeing folk – someone’s been watching aliens!

By the beginning of round 3 it will be in melee range with you (it kills a final victim to reach you so you get your action of the new round with it breathing on you!)…you need some more IPs! I assume you are only firing once in round 2 because of recoil/ammo capacity? It will get an attack in the second pass so doing something radical might be a good idea!

I think you can probably shoot it again but bear in mind the modifiers for being in melee combat etc…

Sorry for the morbid nature of the IC but it seems fitting for the depths of the CZ inside a bug nest!
Notsoevildm
QUOTE (Aria @ Sep 12 2012, 06:30 PM) *
…you need some more IPs! I assume you are only firing once in round 2 because of recoil/ammo capacity? It will get an attack in the second pass so doing something radical might be a good idea!

Increased reflexes would normally be up but bg count fizzled the sustaining focus. Something to sort out if she survives! Only fired once as I assumed that she needed to ready the gun. Double recoil makes second shot pretty pointless anyway, so if she had a second simple action it would have been to aim for an extra die so maybe the ant spirit would have taken an extra point of damage?

And now for something radical - attack of will:
Banishing 1 + Willpower 5 + Edge 2 = 8d6.hitsopen(5,6)=6 - I sure hope that's enough. Base damage is Cha(4)P, ignores ItnW.


Aria
QUOTE (Notsoevildm @ Sep 12 2012, 09:49 PM) *
And now for something radical - attack of will:
Banishing 1 + Willpower 5 + Edge 2 = 8d6.hitsopen(5,6)=6 - I sure hope that's enough. Base damage is Cha(4)P, ignores ItnW.

Hell yeah! That spirit is just a nasty brown stain lingering in the air...
Notsoevildm
@Aria:
I'd like to use that little escapade as an excuse to up Copperhead's Banishing to 2, possibly with a specialisation in bug spirits (if that's allowed).

I'd also like to use it as the basis for initiation (perhaps a deed?) and look at boosting her magic from 3-4.

I need to check her exact karma totals and what that all would cost, but wanted to run it past you first for an okay!
JxJxA
@Aria: I will have to remember to include an injured pout at the Lady deBathayre's jab at French wine. nyahnyah.gif However, it's time for me to use this knowledge roll!

Interest Skill-Wine! Thinking of a suitable vintage similar to Keesris
Int(3) + Wine(2) = 5d6 for 2 hits and a glitch. "Maam, I'm not sure why you'd want a troll toilet wine, but perhaps this Amazonian one is more to your liking?"
Aria
Oops! You've never heard of Keesris but you could try a data search! Now to work in the glitch... ork.gif
JxJxA
Ugh, a data search would be even worse. Gemeaux's not really a computer guy... Should I wait for the glitch ruling, or should I just say something wildly inappropriate? nyahnyah.gif
Aria
QUOTE (JxJxA @ Sep 17 2012, 08:09 AM) *
Ugh, a data search would be even worse. Gemeaux's not really a computer guy... Should I wait for the glitch ruling, or should I just say something wildly inappropriate? nyahnyah.gif

It's a glitch not a critical glitch nyahnyah.gif - let's just say you misheard her and she will have to correct you... if you want to add this tect to your response

"No, keesris, it's no longer made as far as I know, a pity but then all things change."
Aria
Baby came on Friday so don't expect anything coherant from me for the next couple of weeks smile.gif
Notsoevildm
@Aria: Congratulations! Copperhead will still be here when you get back.
JxJxA
Congrats! ^_^
RdMarquis
Don't worry. We'll wait. Congratulations. : )
Aria
Well I’m back, at least in body, and I’m trying to catch everyone up so that we can move the game along.

@JxJxA: shout if you don’t get the language reference, I suspect Gemeaux would be aware of it or Viviene could turn something up with a basic shadow search.

@RdMarquis: Hope you don’t feel like I’m short changing you on RP stuff here. I’ve dropped a few hints and left it open if you want to respond but I’m equally happy to move things past lunch and on towards your arrival in Exeter

@Copperhead: I know you dropped your sustained spell, Snake’s warning is a bit of GM licence smile.gif

@IanW: If you are still interested in the game (and being a glutton for punishment) I’m considering a new Emerging themed thread within the 2072 one – Emerging: Tribe. I’ll probably do a separate recruitment thread in the main section and then move people over here to keep this one going. IC stuff will all be in the 2072 thread to give everyone more interesting stuff to read!

@Everyone else: I know some other threads have fallen a bit behind but if anyone is out there that wants some action shout now and we’ll sort something out!
JxJxA
@ Aria: I'm going to have to take a moment to think about a proper response. One the one hand, it'd be nice to find another potential employer with the pull to erase some of those blights on the old permanent record. On the other hand, she's starting to creep me out... DX
RdMarquis
QUOTE (Aria @ Oct 9 2012, 04:10 AM) *
@RdMarquis: Hope you don’t feel like I’m short changing you on RP stuff here. I’ve dropped a few hints and left it open if you want to respond but I’m equally happy to move things past lunch and on towards your arrival in Exeter


I'm okay with how things are going, thanks.
Aria
QUOTE (JxJxA @ Oct 10 2012, 12:43 AM) *
@ Aria: I'm going to have to take a moment to think about a proper response. One the one hand, it'd be nice to find another potential employer with the pull to erase some of those blights on the old permanent record. On the other hand, she's starting to creep me out... DX

Mwuahahhah ork.gif

That's working then biggrin.gif
Notsoevildm
@Aria:
10 shots at any approaching bugs (roughly half the drum of APDS, assuming the rest are purely covering fire), base damage 7P, -5AP:
Agi 3 + Shotgun 4 + smart 2 + aim 1 = 10d6.hits(5)=2, 10d6.hits(5)=0, 10d6.hits(5)=3, 10d6.hits(5)=2, 10d6.hits(5)=4, 10d6.hits(5)=8, 10d6.hits(5)=6, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=2 - base damage 7P, -5AP
RdMarquis
QUOTE (JxJxA @ Oct 9 2012, 04:43 PM) *
@ Aria: I'm going to have to take a moment to think about a proper response. One the one hand, it'd be nice to find another potential employer with the pull to erase some of those blights on the old permanent record. On the other hand, she's starting to creep me out... DX


I'm guessing this isn't the right time for me to mention that I think her bodyguards are the Knights of Rage (NeoNET black ops guys).
Aria
QUOTE (RdMarquis @ Oct 12 2012, 08:54 PM) *
I'm guessing this isn't the right time for me to mention that I think her bodyguards are the Knights of Rage (NeoNET black ops guys).

But does Mordred think that? And more precisely the KoR answer to Celedyr rather than the corp ork.gif
Notsoevildm
QUOTE (Notsoevildm @ Sep 13 2012, 06:17 PM) *
@Aria:
I'd like to use that little escapade as an excuse to up Copperhead's Banishing to 2, possibly with a specialisation in bug spirits (if that's allowed).

I'd also like to use it as the basis for initiation (perhaps a deed?) and look at boosting her magic from 3-4.

I need to check her exact karma totals and what that all would cost, but wanted to run it past you first for an okay!
Finally did some numbers on this. Copper has about 36 karma to spend at the moment.

Raising Banishing to 2 is 4 karma
Specialising in Banishing (Bug spirits) is 2 karma if allowed - book examples are Air, Fire, etc.

Self initiation is 13 karma for grade 1, 12 if banishing the bug spirit counts as a deed or surviving Chicago counts as an ordeal.

Raising Magic from 3>4 is 20 points.

That's exactly 36 if killing the bugs counts as a deed. If it doesn't then it's 35 karma if I leave banishing at 1.



JxJxA
@Aria & RdMarquis: Neither Gemeaux or I know about any of that. All I know is that I'm asking myself WWJBD (What Would James Bond Do)?
RdMarquis
QUOTE (Aria @ Oct 13 2012, 06:03 AM) *
But does Mordred think that? And more precisely the KoR answer to Celedyr rather than the corp ork.gif


Not to begin with. That might take a couple of rolls. He doesn't spend as much time reading up on the corporations as I do. grinbig.gif
Aria
QUOTE (Notsoevildm @ Oct 13 2012, 05:57 PM) *
Finally did some numbers on this. Copper has about 36 karma to spend at the moment.

Raising Banishing to 2 is 4 karma
Specialising in Banishing (Bug spirits) is 2 karma if allowed - book examples are Air, Fire, etc.

Self initiation is 13 karma for grade 1, 12 if banishing the bug spirit counts as a deed or surviving Chicago counts as an ordeal.

Raising Magic from 3>4 is 20 points.

That's exactly 36 if killing the bugs counts as a deed. If it doesn't then it's 35 karma if I leave banishing at 1.

I'm not near my books at the moment but I'm pretty sure when bugs are bound to their host humans they get some immunity from banishing (even full spirits like the ones waking up here...)

That said, everything I've read on the forums suggests that banishing is a suboptimal skill anyway - you are better getting a stunbolt spell or an APDS loaded shotgun smile.gif

Personally I'd forget banishing but I'm happy for this run to be an ordeal for the reduced karma cost!

@ Everyone: Hope to have some more IC up soon but work has taken a turn for the worst...should be by mid week though!
JxJxA
No worries. It took me some time to get my response up. nyahnyah.gif
Notsoevildm
Banishing is really only for attacks of will, but I will just up it from 1>2 and not specialise for now. So that's 34 karma, leaving just 2 over at current post count.

Note that Copper is not so good at combat spells (-1 die from mentor), so although stunbolt is probably still more effective, it's not her first choice.
Notsoevildm
@Aria:
Some rolls to support post:

Grapple big mouth:
Agility 3 + Unarmed combat 2 = 5d6.hits(5)=1 - he could possibly avoid this so edge for effect (4d6.hitsopen(5,6)=3) - total of 4 and I think Copper is out of edge for now (used other point on Attack of will).
Str 5 + 4 hits = 9 (which I guess is more than his body so he's grappled).

Intimidate group:
Cha 4 + intimidate 1 = 5d6.hits(5)=1 - better than none!



ChromeZephyr
@Aria - Okay, so here is my character for Emerging: Tribes. Let me know if you need more info or anything changed.

Robert Montvert, aka Scrapheap

Vitals
[ Spoiler ]

Attributes
[ Spoiler ]

Skills
[ Spoiler ]

Qualities
[ Spoiler ]

Gear
[ Spoiler ]

Contacts
[ Spoiler ]

History
[ Spoiler ]


Cash/Karma log:
[ Spoiler ]
Aria
I've updated post 2 with current and absent players and generally tidied it up. The "additional info" bits are mostly blank for now but I will try and input them shortly...
JxJxA
I have clearly stepped in quicksand! However, it does sound like a pretty fun final fling for Gemeaux's "retirement" from service. nyahnyah.gif
Aria
QUOTE (JxJxA @ Oct 18 2012, 10:51 PM) *
I have clearly stepped in quicksand! However, it does sound like a pretty fun final fling for Gemeaux's "retirement" from service. nyahnyah.gif

You can't be thinking of retiring can you? I've just handed you a new potential employer! One, who with a bit of digging you'll be able to discover, works for a Great Dragon!!! ork.gif

She may do nothing with the information she's gathered! It may just be a salutory GM leason about the joys of a surviellance world...or... muwahahah
Aria
QUOTE (Notsoevildm @ Oct 17 2012, 08:10 PM) *
@Aria:
Some rolls to support post:

Grapple big mouth:
Agility 3 + Unarmed combat 2 = 5d6.hits(5)=1 - he could possibly avoid this so edge for effect (4d6.hitsopen(5,6)=3) - total of 4 and I think Copper is out of edge for now (used other point on Attack of will).
Str 5 + 4 hits = 9 (which I guess is more than his body so he's grappled).

Intimidate group:
Cha 4 + intimidate 1 = 5d6.hits(5)=1 - better than none!

Edge is refreshing now...I suspect you might need it ork.gif

This will definitely qualify as an Ordeal by the time I'm done with you biggrin.gif
Fairy
QUOTE (JxJxA @ Oct 18 2012, 04:51 PM) *
I have clearly stepped in quicksand! However, it does sound like a pretty fun final fling for Gemeaux's "retirement" from service. nyahnyah.gif


"Retirement" is not in a crazy person's vocabulary. *GLARE.*
JxJxA
Lol, haha. I didn't mean that in the sense of backing out of the game, just that this deBathayre character is likely to be the death of Gemeaux. nyahnyah.gif

I'll get a reply up in a bit. I've just got some thinking to do on how to keep her focus on Gemeaux and not on that info...
ChromeZephyr
QUOTE (JxJxA @ Oct 19 2012, 09:21 AM) *
I've just got some thinking to do on how to keep her focus on Gemeaux and not on that info...


Spontaneous nudity usually does the trick. What? Stop looking at me like that.
Nightfalke
@Aria - Here is what I have for my character for Emerging: Tribes

James Nordren, aka Alpha Apex

Vitals
[ Spoiler ]

Attributes
[ Spoiler ]

Skills
[ Spoiler ]

Qualities
[ Spoiler ]

Gear
[ Spoiler ]

Complex Forms and Sprites
[ Spoiler ]

Contacts
[ Spoiler ]

History
[ Spoiler ]


Cash/Karma Log
[ Spoiler ]
Dakka Fiend
@Aria

And another Emerging: Tribe volunteer

Spring a.k.a. Steven

crunchy numbers
[ Spoiler ]


fluffy text
[ Spoiler ]


And bookkeeping
[ Spoiler ]
RdMarquis
Ok, I've got a good 25 Karma saved up. Is it okay to use some of it, now? I've got a skill or two I'd like to increase.
Aria
QUOTE (RdMarquis @ Oct 19 2012, 10:48 PM) *
Ok, I've got a good 25 Karma saved up. Is it okay to use some of it, now? I've got a skill or two I'd like to increase.

Go ahead, karma can be spent anytime in this game, don't think it will disrupt anything too badly smile.gif
RdMarquis
Cool. I've raised Infiltration to 5. I'm going to take a specialization and save the rest for Initiation. I'm leaning toward Maglocks for Hardware, but first, I want to ask. Is Dodge a valid specialization for Gymnastics?

While I'm at it, I probably should address some other questions I keep forgetting to ask.

From what I understand, there's been some debate about this. Does the Two Weapon Style apply to fists? If not, I'd like to switch it out for Watchful Guard. I have no intention of giving Mordred any other close combat skills.

OGDWD has been gone for a while. If either of the ongoing plots resolves or a team ends up around Seattle, I'd like to get LeFey back into the game. Maybe with a slightly different build.
JxJxA
I had been thinking about bumping up my charisma before meeting deBathayre, but doing it now seems a bit cheesy. My overmatched assassin will just have to muddle his way through polite society. nyahnyah.gif
Aria
Emerging: Tribes Useful Info

Paraphrasing of the original recruitment thread:
[ Spoiler ]


Established Facts (either IC or otherwise):
Mechanicals
[ Spoiler ]

Fre∑dom Tribe
[ Spoiler ]

Notsoevildm
@Aria:

Lots for Copperhead to do and only one pass to do it.
Init = 6 + 6d6.hits(5)=1 = 7, 1 pass

First, deactivate commlink, taking out her smartlink and vision/audio enhancements. Need to switch those to DNI. (Free action: Change linked device mode or Simple action: Issue command)
Next step is to move to get between the mouthy breeder and the kids, partly to keep him away from them and partly to make it difficualt for anyone trying to shoot at her:

Mouthy breeder
Copperhead <as much distance as possible> bug spirits
Jon and Katie

Facing towards Mouthy with one eye on approaching bugs, reach around back of his head and try to rip it off (complex action):
Agi 3 + Cyber implants 4 + Reach 1 = 8d6.hits(5)=1 - bleh! If by some miracle he fails to avoid that base damage is 4P, saving edge for now!
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