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#2201
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Sprogget : Emerging: Tribes -- Virtual Scream
Seneka Dearfoot (Sprogget) aka Hugo Wright aka Paul Brickhill Ork technomancer : Dronomancers stream with Daedalus Paragon Chummer file | Character Sheet PDF | Vehicles & Drones PDF | Google Docs Spreadsheet Oyl : Emerging Tribes Osha Dearfoot (Oyl) aka Florence Darkwind Ork mystic adept : Goddess Wicca tradition with Great Mother Mentor spirit; Speakers way social adept Chummer Character Sheet pdf 20 Questions: [ Spoiler ] Map Link Testing Distrct Boundaries Barrens Boundaries (currently only Puyallup) Area Boundaries (currently only Hells Kitchen) Infrastructure Areas Freedom and Mechanicals homes PC homes and contacts Dumpshock 4-1-1 feature points (only a couple for now) SS2050 Feature points Facility Sites Scenes and Encounters zoomed to E:Tribes being ambushed by Spined Drakes Discount purchases and Gremlins Posting style key: I would put this in spoiler tags, but that changes background color, altering the look Base look for general information, with possible inline OoC or IC remembrances @Audience: "standard audible voice and the intended audience, most useful when talking 'to' one person when group present, but for consistency ...". @Mental Target:"Mental verbalized thought, talking to Paragon or Sprite". @self:Internal verbalized thought, {emoting} tag in voice, or context in remote commands. @comm call: <<talking on the link, with who the connection is to>> @text message: <<Text content sent to a person, with a trailing signature -- Sig>> @node: <<command sent to node, including drones {as user}spoofed command sent to node>> {in line non-text content and references} @Mr Johnson: <<{politely}Please wait a moment. {hold}>> @TeamMate: "Do you have that information yet? {impatiently}Come on, move it". @Trolls commlink: <<{as troll}replace existing file with {new file}>> regular PC content Daedalus:"speech content from paragon". Sprite:"speech content from sprite". NPC:"voice from NPC". NPC:<<comm from NPC>> NPC:<<text from NPC.>> @remember:longer remembrances context information to fill in background and context @remember:same content in a spoiler, and quoted [ Spoiler ] Font look reference: [ Spoiler ]
This post has been edited by Machine Ghost: Jun 15 2013, 02:38 AM |
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#2202
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Cool. I've raised Infiltration to 5. I'm going to take a specialization and save the rest for Initiation. I'm leaning toward Maglocks for Hardware, but first, I want to ask. Is Dodge a valid specialization for Gymnastics? While I'm at it, I probably should address some other questions I keep forgetting to ask. From what I understand, there's been some debate about this. Does the Two Weapon Style apply to fists? If not, I'd like to switch it out for Watchful Guard. I have no intention of giving Mordred any other close combat skills. OGDWD has been gone for a while. If either of the ongoing plots resolves or a team ends up around Seattle, I'd like to get LeFey back into the game. Maybe with a slightly different build. Sorry I missed this one... Tumbling is a gymnsatics specialisation that I allow to be used for dodging. I don't think by RAW that 2 weapons applies to fists (don't ask me why not?!?) but we need a better rules lawyer than myself for that one - I suggest searching the main forum for the answer. You could bring LeFey into the Tribes sub thread if you like? She could be affiliated if you don't want her to be one of the tribe members. Feel free to tweak her stats if you want and I'll move her sheet out of the 'absent' PCs if you want to get her going again... |
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#2203
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Edited character post to add tribe membership contact per the Recruitment thread. Aria, you had mentioned that the timeframe of this sub-thread was going to be September. Any more specific than that, so I can put up a post in the IC thread? Or am I getting ahead of myself?
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#2204
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Sorry I missed this one... Tumbling is a gymnsatics specialisation that I allow to be used for dodging. I don't think by RAW that 2 weapons applies to fists (don't ask me why not?!?) but we need a better rules lawyer than myself for that one - I suggest searching the main forum for the answer. You could bring LeFey into the Tribes sub thread if you like? She could be affiliated if you don't want her to be one of the tribe members. Feel free to tweak her stats if you want and I'll move her sheet out of the 'absent' PCs if you want to get her going again... Ok, then. I'll take Tumbling and Watchful Guard. I'll post LeFey's character sheet later. And yeah, I'd prefer that she be affiliated. Maybe I'll a new background, too. |
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#2205
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
From recruiting thread
If they do, and Sprogget finds out, he is going to be wangling for VR visiting rights! Just to feel the resonance. For most things, that gives the same bonus as "In Tune", but when away from home, bouncing in there to compile a sprite sounds so good! Maybe for submersion too? Good job the tribes are friendly isn’t it? (IMG:style_emoticons/default/smile.gif) Friendly, right ... I wonder if there is a young fem TM over there that wants to come visit. It may not be quite the same, but my In Tune workspace means you do not need to be full VR to get the benefits. Note Sproggets listed age (IMG:style_emoticons/default/smile.gif) At least he has wheels for transportation, although fitting 2 onto [into] an enclosed monocycle is going to be serious 'cozy'. (IMG:style_emoticons/default/facelick.gif) The question was not about spending karma after instruction tests. It was about using the tutor sprite with skillsoft and proficiency power to assist in a specific task. Say Sprogget has 1 point of Demolitions skill and wants to use a tutor sprite to do a better job of blowing a hole in a wall without taking everything down. Let’s look it up if the situation arises. We try and stick to RAW as much as possible so no doubt there’s a reading of that, but it sounds reasonable to me… Another one to put out in the forum about rules then. I posted it initially because RAW does not seem to cover the scenario. Proficiency sprite power QUOTE "Tutor sprites possess skillsofts that grant them an understanding of one or more Technical, Vehicle, or Knowledge skills, chosen upon compiling. While it can teach these skills to any person, like an instructor or interactive tutorsoft, it can also use this skill to assist a person in AR or VR as some kind of virtual assistant, with a proficiency power similar to a medkit’s autodoc program or an autosoft for humans. When the sprite guides a user through a complex task (not necessarily only the technomancer) who does not possess the skill in question, the character may perform the skill test without any modifiers, counting half the sprite’s rating (round up) as the level of the skill. Since the sprite acts as a kind of smart tutorial and teacher, assisting someone in this manner is usually more time-consuming than the normal test would be, and therefore requires an Extended or Complex Action depending on the situation (gamemaster’s call)." That covers using the sprite without the matching skill. It does not seem to cover boosting an existing skill.Mentioned in another post that I have been doing some playing with adding content to goggle earth. Turns out trivial to take that content and add it to the goggle map. Just need to export each object as kml, then import it to the map. I had to manually break the Puyallup border though, because the shape I had it in 'auto selected' every time I clicked inside it. Glad you understand all that lol IRL I have a background in computer programming, including web sites and some GIS (Geographic Information Systems = map plus database). You've seen my previous posts here. Can you say OCD to the MAX (IMG:style_emoticons/default/biggrin.gif) I moved the existing crime mall marker from 136ave at 122st to 136st at 122ave. Doh, ah well, I’m not an American if that’s any excuse? Neither am I actually, although closer than you (IMG:style_emoticons/default/smile.gif) I have noticed that the posting time stamps show up in local time. Makes things a little strange when quoting, since the time displayed for the quoted content is the quoted post time converted to local time for the person doing the quoting. Time traveling posts (IMG:style_emoticons/default/smile.gif) From that, I deduce that you (Aria) are 7 timezones west of me. I'm UTC-7 (Mountain time, Canada), which should put you in UTC+10. That provides a few options. Getting out the crystal ball, I am going to guess east coast of Australia. See how simple electronic tracking and profiling can be? Assuming I did the math right. :evil grin Also, would you like to provide a bit of a color key, to help with consistency? That would be a good idea, it’s starting to fill up…I’ll have a go at rationalising it if I get a chance. How about: Key Locations/Groups: Cyan+black dot Key Locations/Individuals: Cyan Run Targets: Red+black dot Encounters: Red Runner Pads: Blue+black dot Contacts Locations: Blue The symbology used on the map can include symbols, lines, shapes. Lines have a color, thickness, and opacity [how see thru]. Shapes are like lines, but also have a fill color and fill opacity [that can be different then the border line]. Google maps comes with a default set of icons, but more can be used if someone wants to take the time to locate or create them. Here are some ideas to extend the key information. Symbols are fixed colors, but line and shape colors can be selected from a larger pallet. CODE .....Icon.... .........Line.......... ......Fill...... Notes:Symbol Purpose Symbol Color Width Color Opacity Color Opacity | Example District Boundary line 5 R8C5(Blue) 40 | boundary between Puyallup and Tacoma Barrens Boundary line 3 R2C3(Red) 40 | Puyallup Barrens, where not same as Puyallup District SR4 Area shape 3 R1C7(Black) 25 R10C3 40 | Petrosky Farms, ACHE S2072 Establishment dotted cyan | Loveland Sleep & Bump NS2060 Establishment dotted yellow | Nothing seems unique SS2050 Establishment dotted purple | The Retirement DS-411 Establishment dotted violet | Crazy Joe's Area of Interest line 5 R3C3(Orange) 40 | wi-fi range, gang turf Area of Interest shape 3 R1C7(Black) 25 R3C3(Orange) 40 | Specific Gang turf, Hells's Kitchen Campaign Infrastructure shape 3 R1C7(Black) 25 R7C2(Cyan) 40 | Fre∑dom mall Business Contact balloon blue | Owner of fixed location establishment Mobile Contact sailboat blue | No known home address, but regular 'haunts' to meet Matrix Contact envelope orange | an AI, or someone contacted only via the matrix Runner Pads person grey | Home Sweet bunker Single Run Targets house yellow | Where the Johnson or legwork points the PCs Single Run Encounters pin yellow | Campaign or random
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#2206
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Here's the updated profile so far.
Character Sheet [ Spoiler ] Contacts [ Spoiler ] Background [ Spoiler ]
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#2207
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Moved from the recruitment thread to here:
Oh Goody (IMG:style_emoticons/default/biggrin.gif) a few more points to put into contacts (at least). In prep for first IC posts, some timeline information would help.
My character will be up sometime this week, the plan was to have it up Monday like i posted, but I ran into some computer issue's (IMG:style_emoticons/default/frown.gif) and Charter has been doing some work on the cable lines where live so they've been down most of all day. Noticed that you mentioned the Fre∑dom Tribe live in one building, so is that going to be a "free" lifestyle or did you want it broken down a specific way on our characters. They live in the mall but as has been previously discussed for the Mechanicals your monthly rental cost represents how you have personalised your own little piece of the puzzle. |
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#2208
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Here's the updated profile so far. LeFay is linked again in Post 2 As an aside, I've given an aprox description of each character in that thread after their street name but feel free to let me know if you want a more suitable one there, I haven't differentiated much between the various tribes lot yet so you might have a more pithy descriptor for me? |
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#2209
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Neither am I actually, although closer than you I have noticed that the posting time stamps show up in local time. Makes things a little strange when quoting, since the time displayed for the quoted content is the quoted post time converted to local time for the person doing the quoting. Time traveling posts From that, I deduce that you (Aria) are 7 timezones west of me. I'm UTC-7 (Mountain time, Canada), which should put you in UTC+10. That provides a few options. Getting out the crystal ball, I am going to guess east coast of Australia. See how simple electronic tracking and profiling can be? Assuming I did the math right. (IMG:style_emoticons/default/devil.gif) Actually your maths, or something else is a little wonky as I'm in the UK lol Here are some thoughts on the map content. The symbology used on the map can include symbols, lines, shapes. Lines have a color, thickness, and opacity [how see thru]. Shapes are like lines, but also have a fill color and fill opacity [that can be different then the border line]. Google maps comes with a default set of icons, but more can be used if someone wants to take the time to locate or create them. Here are some ideas to extend the key information. Symbols are fixed colors, but line and shape colors can be selected from a larger pallet. CODE .....Icon.... .........Line.......... ......Fill...... Notes:Symbol Purpose Symbol Color Width Color Opacity Color Opacity | Example District Boundary line 5 R8C5(Blue) 40 | boundary between Puyallup and Tacoma Barrens Boundary line 3 R2C3(Red) 40 | Puyallup Barrens, where not same as Puyallup District SR4 Area shape 3 R1C7(Black) 25 R10C3 40 | Petrosky Farms, ACHE S2072 Establishment dotted cyan | Loveland Sleep & Bump NS2060 Establishment dotted yellow | Nothing seems unique SS2050 Establishment dotted purple | The Retirement DS-411 Establishment dotted violet | Crazy Joe's Area of Interest line 5 R3C3(Orange) 40 | wi-fi range, gang turf Area of Interest shape 3 R1C7(Black) 25 R3C3(Orange) 40 | Specific Gang turf, Hells's Kitchen Campaign Infrastructure shape 3 R1C7(Black) 25 R7C2(Cyan) 40 | Fre∑dom mall Business Contact balloon blue | Owner of fixed location establishment Mobile Contact sailboat blue | No known home address, but regular 'haunts' to meet Matrix Contact envelope orange | an AI, or someone contacted only via the matrix Runner Pads person grey | Home Sweet bunker Single Run Targets house yellow | Where the Johnson or legwork points the PCs Single Run Encounters pin yellow | Campaign or random
This all looks good to me, we'll see if we can impliment it, or a variation of it anyway. I like the idea of differentiating PC info from GM info etc, let's see how it all works. Feel free to amend existing place markers etc to suit this (where it's obvious what they are anyway...) and perhaps add the other SR borders that aren't already there (IMG:style_emoticons/default/smile.gif) |
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#2210
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Edited character post to add tribe membership contact per the Recruitment thread. Aria, you had mentioned that the timeframe of this sub-thread was going to be September. Any more specific than that, so I can put up a post in the IC thread? Or am I getting ahead of myself? 1st September. Go for it, let's get this thread on the march (IMG:style_emoticons/default/smile.gif) |
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#2211
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Here's my character for Circles of Power. It's just a re-post from the CoP recruitment thread. If we're starting this one up I'll leave off for a bit on the Tribes game and see how this goes.
As I said originally I've left loads of Contacts points unspent that I thought could be useful for you to use for developing in-game contacts I may have? I didn't really know how to spend them without knowing more about how the game is going to play. If you want me to use them all I can waste them on any number of things but I thought it might be fun to spend them as I went along. Here's my character
Background [ Spoiler ] Sheet [ Spoiler ] Notes [ Spoiler ] |
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#2212
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
As an aside, I've given an aprox description of each character in that thread after their street name but feel free to let me know if you want a more suitable one there, I haven't differentiated much between the various tribes lot yet so you might have a more pithy descriptor for me? I would say "scavenger" is a more appropriate description of Scrapheap than "tinkerer". Dude can't build anything without detailed instructions (and with LOG 2, he'd probably need assistance if they aren't Ikea instructions (IMG:style_emoticons/default/wink.gif) ), but if you need the parts he's the one to task with finding them. Anywhoo, working on an IC post now. |
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#2213
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Here's my character for Circles of Power.It's just a re-post from the CoP recruitment thread. If we're starting this one up I'll leave off for a bit on the Tribes game and see how this goes. As I said originally I've left loads of Contacts points unspent that I thought could be useful for you to use for developing in-game contacts I may have? I didn't really know how to spend them without knowing more about how the game is going to play. If you want me to use them all I can waste them on any number of things but I thought it might be fun to spend them as I went along. Can I have some more info on your entourage please? Any more background would be good but if that's a struggle then an IC post to get a feel for your motivations would work... I'll put a "useful info post" up now and link it in post 2 |
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#2214
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Emerging: Circles of Power Useful Info
Paraphrasing of the original recruitment thread: [ Spoiler ] Main Character Generation (Note this deviates from the main 2072 rules): [ Spoiler ] Established Facts (either IC or otherwise):
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#2215
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Ok, edited and expanded above. How's that? (IMG:style_emoticons/default/biggrin.gif)
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#2216
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Ok, edited and expanded above. How's that? (IMG:style_emoticons/default/biggrin.gif) Great, thanks (IMG:style_emoticons/default/smile.gif) |
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#2217
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
@ Aria
I'll load my charsheets here as they become complete. Emerging: Circles of Power [ Spoiler ]
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#2218
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Neither am I actually, although closer than you I have noticed that the posting time stamps show up in local time. Makes things a little strange when quoting, since the time displayed for the quoted content is the quoted post time converted to local time for the person doing the quoting. Time traveling posts From that, I deduce that you (Aria) are 7 timezones west of me. I'm UTC-7 (Mountain time, Canada), which should put you in UTC+10. That provides a few options. Getting out the crystal ball, I am going to guess east coast of Australia. See how simple electronic tracking and profiling can be? Assuming I did the math right. devil.gif Actually your maths, or something else is a little wonky as I'm in the UK lol UK? GMT == UTC+0? Duh, I counted the wrong direction. You are 7 east instead of west of here. I did see that the google map link was uk, but that is not solid indicator. {snip .. snip} This all looks good to me, we'll see if we can impliment it, or a variation of it anyway. I like the idea of differentiating PC info from GM info etc, let's see how it all works. Feel free to amend existing place markers etc to suit this (where it's obvious what they are anyway...) and perhaps add the other SR borders that aren't already there (IMG:style_emoticons/default/smile.gif) With your comment about differentiating, I'll see about tweak that in a bit. A table would be good for this data, but have not been able to make it work in the forum. I have updated Sprogget character information. Added a new group contact, to replace the tribal one that became free. There are 'better' contacts for shadowrunning, but this one just fits too well to the background story. Sprogget is just going to have to develop more contacts 'in game'. Also major extension to the background information, and changed the formatting to use only a couple of bigger spoiler tags. The dice pools shown are not correct yet. They do not account for PC and lifestyle qualities. Now to fill in some family names before actually NEED them, and get a introductory post going. |
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#2219
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Key information for the SR4 2072 Seattle Map, both to help interpret what you see there, and when adding new content. There is a visual key on the map as well, over Mt. Rainier. The linked map is publicly editable, but to make any changes you will need to be logged in to a Google account.
Sorry about the width of this post. Side-effect of using a codebox to simulate a table. The symbology used on the map can include symbols, lines, shapes. Lines have a color, thickness, and opacity [how see thru]. Shapes are like lines, but also have a fill color and fill opacity [that can be different then the border line]. Google maps comes with a default set of icons, but more can be used if someone wants to take the time to locate or create them. Here are some ideas to extend the key information. Symbols are fixed colors, but line and shape colors can be selected from a larger pallet. This is done in a codeblock, to keep columns aligned, since I have not found a way to use tables in the forum. CODE .....Icon.... .........Line.......... ......Fill...... Notes:Symbol Purpose Symbol Color Width Color Opacity Color Opacity | Example District Boundary line 5 R8C5(Blue) 40 | boundary between Puyallup and Tacoma Barrens Boundary line 3 R2C3(Red) 40 | Edge Puyallup Barrens, where not same as Puyallup District Boundary SR4 Area shape 3 R1C7(Black) 25 R10C3(Violet)40 | Petrosky Farms, ACHE SR4 Area of Interest line 5 R3C3(Orange) 40 | wi-fi range SR4 Area of Interest shape 3 R1C7(Black) 25 R3C3(Orange) 40 | Hells's Kitchen Campaign Infrastructure line 3 R7C2(Cyan) 40 | Fre∑dom mall Campaign Infrastructure shape 3 R1C7(Black) 25 R7C2(Cyan) 40 | Fre∑dom mall Campaign Infrastructure dotted cyan 3 R1C7(Black) 25 R7C2(Cyan) 40 | Fre∑dom mall Campaign [GM] AoI line 5 R6C3(Lime) 40 | Specific gang turf Campaign [GM] AoI shape 3 R1C7(Black) 25 R6C3(Lime) 40 | corporate facility PC Area of Interest line 5 R7C5(TQoise) 40 | PC homeground, PC contact 'range' PC Area of Interest shape 3 R1C7(Black) 25 R7C5(TQoise) 40 | Interpretation of GM supplied text S2072 Establishment dotted blue | Loveland Sleep & Bump NS2060 Establishment dotted yellow | Nothing seems unique SS2050 Establishment dotted purple | The Retirement DS-411 Establishment dotted violet | Crazy Joe's GM Run Targets house yellow | Pre or Post description location for planned event PC Run Targets tent green | Player text intpretation for visualization GM Run Encounters pin yellow | Pre or Post description of encounter location PC Run Encounters pin green | Pre or Post description of encounter location Business Contact balloon blue | Owner of fixed location establishment Mobile Contact sailboat blue | No known home address, but regular 'haunts' to meet Matrix Contact envelope orange | an AI, or someone contacted only via the matrix Runner Pads person grey | Home Sweet bunker
[ Spoiler ]
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#2220
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
LeFay is linked again in Post 2 As an aside, I've given an aprox description of each character in that thread after their street name but feel free to let me know if you want a more suitable one there, I haven't differentiated much between the various tribes lot yet so you might have a more pithy descriptor for me? Thanks. I've added some new info on her contacts, and I'll be updating the profile as time allows. As for the description... Disillusioned corp kid? Matrix witch? I can think of a few, but what you have is just fine. |
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#2221
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
I've made a small edit to my character before we start.
I got rid of the Trustworthy quality and took Linguist instead, swapped some language points around, and used the spare 15 points to buy 2 more contacts. |
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#2222
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Aria:
Assuming Copperhead's magic attribute is still 3 at the moment and that BG count is 1. Overcasting F4 stunbolt at Mouthy: Magic 3 + Spellcasting 3 - combat 1 = 5d6.hits(5)=2 - oops, magic is only 2 but still 2 hits even losing last die. Might slow him down a little. Drain (F/2)-1 = 1P: Charisma 4 + Willpower 5 = 9d6.hits(5)=2 - no drain I would have been better off just shooting the fragger! |
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#2223
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Just made an IC post to get the ball rolling and set the scene a bit/give you an idea of my character's personality (IMG:style_emoticons/default/nyahnyah.gif)
I've left the timestamp blank as I didn't know what we were going with, but I'll edit that with whatever you like |
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#2224
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Just made an IC post to get the ball rolling and set the scene a bit/give you an idea of my character's personality (IMG:style_emoticons/default/nyahnyah.gif) I've left the timestamp blank as I didn't know what we were going with, but I'll edit that with whatever you like Great. IC is coming thick and fast so I'll try and deal with it in order, apologies to anyone that doesn't get covered by the weekend but I'll do my best before that. Timestamp I'll have a think about once I've consulted my master timeline (IMG:style_emoticons/default/ork.gif) |
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#2225
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
That's fair enough, I'm in no rush. I think this character will be fun to play (IMG:style_emoticons/default/biggrin.gif)
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Lo-Fi Version | Time is now: 16th May 2025 - 07:09 AM |
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