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Machine Ghost
post Oct 23 2012, 01:46 AM
Post #2201


Moving Target
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From: Calgary, AB
Member No.: 56,960



Sprogget : Emerging: Tribes -- Virtual Scream
Seneka Dearfoot (Sprogget) aka Hugo Wright aka Paul Brickhill
Ork technomancer : Dronomancers stream with Daedalus Paragon
Chummer file | Character Sheet PDF | Vehicles & Drones PDF | Google Docs Spreadsheet

Oyl : Emerging Tribes
Osha Dearfoot (Oyl) aka Florence Darkwind
Ork mystic adept : Goddess Wicca tradition with Great Mother Mentor spirit; Speakers way social adept
Chummer Character Sheet pdf

20 Questions:
[ Spoiler ]

Map Link Testing
Distrct Boundaries
Barrens Boundaries (currently only Puyallup)
Area Boundaries (currently only Hells Kitchen)
Infrastructure Areas Freedom and Mechanicals homes
PC homes and contacts
Dumpshock 4-1-1 feature points (only a couple for now)
SS2050 Feature points
Facility Sites
Scenes and Encounters zoomed to E:Tribes being ambushed by Spined Drakes

Discount purchases and Gremlins

Posting style key: I would put this in spoiler tags, but that changes background color, altering the look

Base look for general information, with possible inline OoC or IC remembrances
@Audience: "standard audible voice and the intended audience, most useful when talking 'to' one person when group present, but for consistency ...".
@Mental Target:"Mental verbalized thought, talking to Paragon or Sprite".
@self:Internal verbalized thought, {emoting} tag in voice, or context in remote commands.
@comm call: <<talking on the link, with who the connection is to>>
@text message: <<Text content sent to a person, with a trailing signature -- Sig>>
@node: <<command sent to node, including drones {as user}spoofed command sent to node>>
{in line non-text content and references}

@Mr Johnson: <<{politely}Please wait a moment. {hold}>>
@TeamMate: "Do you have that information yet? {impatiently}Come on, move it".
@Trolls commlink: <<{as troll}replace existing file with {new file}>>

regular PC content
Daedalus:"speech content from paragon".
Sprite:"speech content from sprite".
NPC:"voice from NPC".
NPC:<<comm from NPC>>
NPC:<<text from NPC.>>
@remember:longer remembrances context information to fill in background and context
@remember:
[ Spoiler ]
same content in a spoiler, and quoted
[ Spoiler ]

Font look reference:
[ Spoiler ]


This post has been edited by Machine Ghost: Jun 15 2013, 02:38 AM
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Aria
post Oct 23 2012, 05:15 PM
Post #2202


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From: The Citadel
Member No.: 18,267



QUOTE (RdMarquis @ Oct 21 2012, 12:31 AM) *
Cool. I've raised Infiltration to 5. I'm going to take a specialization and save the rest for Initiation. I'm leaning toward Maglocks for Hardware, but first, I want to ask. Is Dodge a valid specialization for Gymnastics?

While I'm at it, I probably should address some other questions I keep forgetting to ask.

From what I understand, there's been some debate about this. Does the Two Weapon Style apply to fists? If not, I'd like to switch it out for Watchful Guard. I have no intention of giving Mordred any other close combat skills.

OGDWD has been gone for a while. If either of the ongoing plots resolves or a team ends up around Seattle, I'd like to get LeFey back into the game. Maybe with a slightly different build.

Sorry I missed this one...

Tumbling is a gymnsatics specialisation that I allow to be used for dodging.

I don't think by RAW that 2 weapons applies to fists (don't ask me why not?!?) but we need a better rules lawyer than myself for that one - I suggest searching the main forum for the answer.

You could bring LeFey into the Tribes sub thread if you like? She could be affiliated if you don't want her to be one of the tribe members. Feel free to tweak her stats if you want and I'll move her sheet out of the 'absent' PCs if you want to get her going again...
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ChromeZephyr
post Oct 23 2012, 05:56 PM
Post #2203


Moving Target
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Edited character post to add tribe membership contact per the Recruitment thread. Aria, you had mentioned that the timeframe of this sub-thread was going to be September. Any more specific than that, so I can put up a post in the IC thread? Or am I getting ahead of myself?
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RdMarquis
post Oct 23 2012, 09:48 PM
Post #2204


Moving Target
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QUOTE (Aria @ Oct 23 2012, 09:15 AM) *
Sorry I missed this one...

Tumbling is a gymnsatics specialisation that I allow to be used for dodging.

I don't think by RAW that 2 weapons applies to fists (don't ask me why not?!?) but we need a better rules lawyer than myself for that one - I suggest searching the main forum for the answer.

You could bring LeFey into the Tribes sub thread if you like? She could be affiliated if you don't want her to be one of the tribe members. Feel free to tweak her stats if you want and I'll move her sheet out of the 'absent' PCs if you want to get her going again...


Ok, then. I'll take Tumbling and Watchful Guard.

I'll post LeFey's character sheet later. And yeah, I'd prefer that she be affiliated. Maybe I'll a new background, too.
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Machine Ghost
post Oct 24 2012, 12:26 AM
Post #2205


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From recruiting thread
QUOTE (Aria @ Oct 23 2012 07:56) *
QUOTE (Machine Ghost @ Oct 22 2012, 05:05 PM) *
If they do, and Sprogget finds out, he is going to be wangling for VR visiting rights! Just to feel the resonance. For most things, that gives the same bonus as "In Tune", but when away from home, bouncing in there to compile a sprite sounds so good! Maybe for submersion too?
Good job the tribes are friendly isn’t it? (IMG:style_emoticons/default/smile.gif)
Friendly, right ... I wonder if there is a young fem TM over there that wants to come visit. It may not be quite the same, but my In Tune workspace means you do not need to be full VR to get the benefits. Note Sproggets listed age (IMG:style_emoticons/default/smile.gif) At least he has wheels for transportation, although fitting 2 onto [into] an enclosed monocycle is going to be serious 'cozy'. (IMG:style_emoticons/default/facelick.gif)

The question was not about spending karma after instruction tests. It was about using the tutor sprite with skillsoft and proficiency power to assist in a specific task. Say Sprogget has 1 point of Demolitions skill and wants to use a tutor sprite to do a better job of blowing a hole in a wall without taking everything down.
Let’s look it up if the situation arises. We try and stick to RAW as much as possible so no doubt there’s a reading of that, but it sounds reasonable to me…
Another one to put out in the forum about rules then. I posted it initially because RAW does not seem to cover the scenario. Proficiency sprite power
QUOTE
"Tutor sprites possess skillsofts that grant them an understanding of one or more Technical, Vehicle, or Knowledge skills, chosen upon compiling. While it can teach these skills to any person, like an instructor or interactive tutorsoft, it can also use this skill to assist a person in AR or VR as some kind of virtual assistant, with a proficiency power similar to a medkit’s autodoc program or an autosoft for humans. When the sprite guides a user through a complex task (not necessarily only the technomancer) who does not possess the skill in question, the character may perform the skill test without any modifiers, counting half the sprite’s rating (round up) as the level of the skill. Since the sprite acts as a kind of smart tutorial and teacher, assisting someone in this manner is usually more time-consuming than the normal test would be, and therefore requires an Extended or Complex Action depending on the situation (gamemaster’s call)."
That covers using the sprite without the matching skill. It does not seem to cover boosting an existing skill.

QUOTE ( @ Oct 23 2012, 01:17 AM) *
Mentioned in another post that I have been doing some playing with adding content to goggle earth. Turns out trivial to take that content and add it to the goggle map. Just need to export each object as kml, then import it to the map. I had to manually break the Puyallup border though, because the shape I had it in 'auto selected' every time I clicked inside it.
Glad you understand all that lol
IRL I have a background in computer programming, including web sites and some GIS (Geographic Information Systems = map plus database). You've seen my previous posts here. Can you say OCD to the MAX (IMG:style_emoticons/default/biggrin.gif)

I moved the existing crime mall marker from 136ave at 122st to 136st at 122ave.
Doh, ah well, I’m not an American if that’s any excuse?
Neither am I actually, although closer than you (IMG:style_emoticons/default/smile.gif) I have noticed that the posting time stamps show up in local time. Makes things a little strange when quoting, since the time displayed for the quoted content is the quoted post time converted to local time for the person doing the quoting. Time traveling posts (IMG:style_emoticons/default/smile.gif) From that, I deduce that you (Aria) are 7 timezones west of me. I'm UTC-7 (Mountain time, Canada), which should put you in UTC+10. That provides a few options. Getting out the crystal ball, I am going to guess east coast of Australia. See how simple electronic tracking and profiling can be? Assuming I did the math right. :evil grin

Also, would you like to provide a bit of a color key, to help with consistency?
That would be a good idea, it’s starting to fill up…I’ll have a go at rationalising it if I get a chance.
How about:
Key Locations/Groups: Cyan+black dot
Key Locations/Individuals: Cyan
Run Targets: Red+black dot
Encounters: Red
Runner Pads: Blue+black dot
Contacts Locations: Blue
Here are some thoughts on the map content.

The symbology used on the map can include symbols, lines, shapes. Lines have a color, thickness, and opacity [how see thru]. Shapes are like lines, but also have a fill color and fill opacity [that can be different then the border line]. Google maps comes with a default set of icons, but more can be used if someone wants to take the time to locate or create them. Here are some ideas to extend the key information. Symbols are fixed colors, but line and shape colors can be selected from a larger pallet.
CODE
.....Icon.... .........Line.......... ......Fill......
Symbol Purpose Symbol Color Width Color Opacity Color Opacity | Example
District Boundary line 5 R8C5(Blue) 40 | boundary between Puyallup and Tacoma
Barrens Boundary line 3 R2C3(Red) 40 | Puyallup Barrens, where not same as Puyallup District
SR4 Area shape 3 R1C7(Black) 25 R10C3 40 | Petrosky Farms, ACHE
S2072 Establishment dotted cyan | Loveland Sleep & Bump
NS2060 Establishment dotted yellow | Nothing seems unique
SS2050 Establishment dotted purple | The Retirement
DS-411 Establishment dotted violet | Crazy Joe's
Area of Interest line 5 R3C3(Orange) 40 | wi-fi range, gang turf
Area of Interest shape 3 R1C7(Black) 25 R3C3(Orange) 40 | Specific Gang turf, Hells's Kitchen
Campaign Infrastructure shape 3 R1C7(Black) 25 R7C2(Cyan) 40 | Fre∑dom mall
Business Contact balloon blue | Owner of fixed location establishment
Mobile Contact sailboat blue | No known home address, but regular 'haunts' to meet
Matrix Contact envelope orange | an AI, or someone contacted only via the matrix
Runner Pads person grey | Home Sweet bunker
Single Run Targets house yellow | Where the Johnson or legwork points the PCs
Single Run Encounters pin yellow | Campaign or random
Notes:
  • Given the way selection seems to work in Google maps, larger boundaries should be lines instead of areas. That means no area fill though, so its a trade-off
  • Some contacts will not have a known home location. Street people move around a lot. May need to use a 'center of probability' location. That is what the mobile contact is for. For Matrix only contacts, put [near] somewhere convenient that has a solid matrix connection, and the symbol shows that it is a 'virtual' location
  • I have extended the 'Key Locations' keys based on the information source. Just in case details exist to be looked up. Initial variations here based on information from 4-1-1: Seattle 2072, New Seattle, The Seattle Sourcebook, and Dumpshock itself. Seven different colors available for the dotted bubbles should give room for quite a lot. Combine with area of interest as needed. Some exist in multiple references. Could place multiple icons, or just the oldest one. A quick scan on dumpshock looks like older references mostly carry forward to new books.
  • If have a way to additionally categorize the information [corps, gangs, tribes?] infrastructure and interest coloring could be expanded.
  • I 'switched' run specific information to yellow instead of red. Caution flag, but opportunities too, instead of red for danger. I like to use red for stop / danger / 'known hazards'. Which is what I used for the Barrens boundaries.
  • Opacity is typically set low, to still be able to see what is 'underneath'. For some things, like the Aztechnology pyramid that have no analogue from current day, it is reasonable to set opacity to 100% (unless other map features need to show through, like ACHE and Ork underground)
  • Ork Underground is an SR4 Area, but GM could extend it locally for runs, with as little or as much detail as desired, as a general location area of interest, or as Campaign Infrastructure
  • Additional symbols could be added for additional information. I was thinking the green 'washrooms' icon for meta friendly. Could use something else where only specific metatypes are welcome. The food, drink, bed icons are easy extras. Maybe the green building with flag for private meeting spaces? Yellow happy/sad face mask for nightspot/club.
  • Wi-fi range map from dumpshock 4-1-1
  • Reminder from RAW: being inside one of the matrix circles from the dumpshock map is not enough to get wireless access. Your commlink needs to be within *its* signal range of a device that has a matrix connection, and that device needs to be within the devices signal range of your commlink. If your commlink has a high signal, then the circles are pretty much where you will have reliable access. If the commlink signal rating is less than the signal range of the matrix infrastructure, you are limited by the signal range of the commlink. That is not the same as 'no signal'. You still have signal, if someone else in your commlink signal range has enough range to get a signal. In high population density areas, you get solid matrix access with low signal, because the connections jump from commlink to commlink [unless hidden mode], until they get to a 'real' matrix connection.
  • All of the symbology can be changed after items have been placed, so until major amounts have accumulated, it is fairy easy to adjust
  • Did I mention OCD?
I have not seen any way to use 'layers' with Google maps, otherwise some of this would be simpler, by putting appropriate parts on 'civic' and 'infrastructure' layers, to keep them separate, and hide them easily when not needed. Google Earth has that, but sharing is not as simple.
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RdMarquis
post Oct 24 2012, 04:54 AM
Post #2206


Moving Target
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Here's the updated profile so far.

Character Sheet
[ Spoiler ]

Contacts
[ Spoiler ]

Background
[ Spoiler ]
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Aria
post Oct 24 2012, 11:59 AM
Post #2207


Dragon
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Group: Dumpshocked
Posts: 4,258
Joined: 9-March 10
From: The Citadel
Member No.: 18,267



Moved from the recruitment thread to here:

QUOTE (Machine Ghost @ Oct 23 2012, 07:23 PM) *
Oh Goody (IMG:style_emoticons/default/biggrin.gif) a few more points to put into contacts (at least).

In prep for first IC posts, some timeline information would help.
  • How long have the Mechanicals been at their current location? A long time...they've been tinkering around here for 10+ years, so long it no longer really matters
  • How long has Fre∑dom &sum; been at their new location? Here since April '72, they moved from Redmond where they were hunted for their TMs
  • As mentioned in a recent OoC post, what will be the date for the first Emerging: Tribes IC posts? Let's say 1st September, there's no specific reason why it should be a particular date so that one will do (IMG:style_emoticons/default/smile.gif)
  • Your group information for the Mechanicals shows 0 matrix resources. Does that mean that they do not have web site / facebook page where members can send information to each other, about scrounging finds or wants? They have some matrix resources (most people do) just not enough to warrant a contact point!
  • Could the group piggyback on Fre∑dom's resources for that? Yes, the tribes are working amicably together
Got some characters over in OoC, so I'll move other Emerging: Tribes comments and questions over there.


QUOTE (faultline @ Oct 24 2012, 06:03 AM) *
My character will be up sometime this week, the plan was to have it up Monday like i posted, but I ran into some computer issue's (IMG:style_emoticons/default/frown.gif) and Charter has been doing some work on the cable lines where live so they've been down most of all day.

Noticed that you mentioned the Fre∑dom Tribe live in one building, so is that going to be a "free" lifestyle or did you want it broken down a specific way on our characters. They live in the mall but as has been previously discussed for the Mechanicals your monthly rental cost represents how you have personalised your own little piece of the puzzle.

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Aria
post Oct 24 2012, 12:07 PM
Post #2208


Dragon
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Group: Dumpshocked
Posts: 4,258
Joined: 9-March 10
From: The Citadel
Member No.: 18,267



QUOTE (RdMarquis @ Oct 24 2012, 05:54 AM) *
Here's the updated profile so far.

LeFay is linked again in Post 2

As an aside, I've given an aprox description of each character in that thread after their street name but feel free to let me know if you want a more suitable one there, I haven't differentiated much between the various tribes lot yet so you might have a more pithy descriptor for me?
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Aria
post Oct 24 2012, 12:14 PM
Post #2209


Dragon
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Group: Dumpshocked
Posts: 4,258
Joined: 9-March 10
From: The Citadel
Member No.: 18,267



QUOTE (Machine Ghost @ Oct 24 2012, 01:26 AM) *
Neither am I actually, although closer than you I have noticed that the posting time stamps show up in local time. Makes things a little strange when quoting, since the time displayed for the quoted content is the quoted post time converted to local time for the person doing the quoting. Time traveling posts From that, I deduce that you (Aria) are 7 timezones west of me. I'm UTC-7 (Mountain time, Canada), which should put you in UTC+10. That provides a few options. Getting out the crystal ball, I am going to guess east coast of Australia. See how simple electronic tracking and profiling can be? Assuming I did the math right. (IMG:style_emoticons/default/devil.gif)

Actually your maths, or something else is a little wonky as I'm in the UK lol

Here are some thoughts on the map content.

The symbology used on the map can include symbols, lines, shapes. Lines have a color, thickness, and opacity [how see thru]. Shapes are like lines, but also have a fill color and fill opacity [that can be different then the border line]. Google maps comes with a default set of icons, but more can be used if someone wants to take the time to locate or create them. Here are some ideas to extend the key information. Symbols are fixed colors, but line and shape colors can be selected from a larger pallet.
CODE
.....Icon.... .........Line.......... ......Fill......
Symbol Purpose Symbol Color Width Color Opacity Color Opacity | Example
District Boundary line 5 R8C5(Blue) 40 | boundary between Puyallup and Tacoma
Barrens Boundary line 3 R2C3(Red) 40 | Puyallup Barrens, where not same as Puyallup District
SR4 Area shape 3 R1C7(Black) 25 R10C3 40 | Petrosky Farms, ACHE
S2072 Establishment dotted cyan | Loveland Sleep & Bump
NS2060 Establishment dotted yellow | Nothing seems unique
SS2050 Establishment dotted purple | The Retirement
DS-411 Establishment dotted violet | Crazy Joe's
Area of Interest line 5 R3C3(Orange) 40 | wi-fi range, gang turf
Area of Interest shape 3 R1C7(Black) 25 R3C3(Orange) 40 | Specific Gang turf, Hells's Kitchen
Campaign Infrastructure shape 3 R1C7(Black) 25 R7C2(Cyan) 40 | Fre∑dom mall
Business Contact balloon blue | Owner of fixed location establishment
Mobile Contact sailboat blue | No known home address, but regular 'haunts' to meet
Matrix Contact envelope orange | an AI, or someone contacted only via the matrix
Runner Pads person grey | Home Sweet bunker
Single Run Targets house yellow | Where the Johnson or legwork points the PCs
Single Run Encounters pin yellow | Campaign or random
Notes:
  • Given the way selection seems to work in Google maps, larger boundaries should be lines instead of areas. That means no area fill though, so its a trade-off
  • Some contacts will not have a known home location. Street people move around a lot. May need to use a 'center of probability' location. That is what the mobile contact is for. For Matrix only contacts, put [near] somewhere convenient that has a solid matrix connection, and the symbol shows that it is a 'virtual' location
  • I have extended the 'Key Locations' keys based on the information source. Just in case details exist to be looked up. Initial variations here based on information from 4-1-1: Seattle 2072, New Seattle, The Seattle Sourcebook, and Dumpshock itself. Seven different colors available for the dotted bubbles should give room for quite a lot. Combine with area of interest as needed. Some exist in multiple references. Could place multiple icons, or just the oldest one. A quick scan on dumpshock looks like older references mostly carry forward to new books.
  • If have a way to additionally categorize the information [corps, gangs, tribes?] infrastructure and interest coloring could be expanded.
  • I 'switched' run specific information to yellow instead of red. Caution flag, but opportunities too, instead of red for danger. I like to use red for stop / danger / 'known hazards'. Which is what I used for the Barrens boundaries.
  • Opacity is typically set low, to still be able to see what is 'underneath'. For some things, like the Aztechnology pyramid that have no analogue from current day, it is reasonable to set opacity to 100% (unless other map features need to show through, like ACHE and Ork underground)
  • Ork Underground is an SR4 Area, but GM could extend it locally for runs, with as little or as much detail as desired, as a general location area of interest, or as Campaign Infrastructure
  • Additional symbols could be added for additional information. I was thinking the green 'washrooms' icon for meta friendly. Could use something else where only specific metatypes are welcome. The food, drink, bed icons are easy extras. Maybe the green building with flag for private meeting spaces? Yellow happy/sad face mask for nightspot/club.
  • Wi-fi range map from dumpshock 4-1-1
  • Reminder from RAW: being inside one of the matrix circles from the dumpshock map is not enough to get wireless access. Your commlink needs to be within *its* signal range of a device that has a matrix connection, and that device needs to be within the devices signal range of your commlink. If your commlink has a high signal, then the circles are pretty much where you will have reliable access. If the commlink signal rating is less than the signal range of the matrix infrastructure, you are limited by the signal range of the commlink. That is not the same as 'no signal'. You still have signal, if someone else in your commlink signal range has enough range to get a signal. In high population density areas, you get solid matrix access with low signal, because the connections jump from commlink to commlink [unless hidden mode], until they get to a 'real' matrix connection.
  • All of the symbology can be changed after items have been placed, so until major amounts have accumulated, it is fairy easy to adjust
  • Did I mention OCD?
I have not seen any way to use 'layers' with Google maps, otherwise some of this would be simpler, by putting appropriate parts on 'civic' and 'infrastructure' layers, to keep them separate, and hide them easily when not needed. Google Earth has that, but sharing is not as simple.

This all looks good to me, we'll see if we can impliment it, or a variation of it anyway. I like the idea of differentiating PC info from GM info etc, let's see how it all works. Feel free to amend existing place markers etc to suit this (where it's obvious what they are anyway...) and perhaps add the other SR borders that aren't already there (IMG:style_emoticons/default/smile.gif)
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Aria
post Oct 24 2012, 12:21 PM
Post #2210


Dragon
********

Group: Dumpshocked
Posts: 4,258
Joined: 9-March 10
From: The Citadel
Member No.: 18,267



QUOTE (ChromeZephyr @ Oct 23 2012, 06:56 PM) *
Edited character post to add tribe membership contact per the Recruitment thread. Aria, you had mentioned that the timeframe of this sub-thread was going to be September. Any more specific than that, so I can put up a post in the IC thread? Or am I getting ahead of myself?

1st September. Go for it, let's get this thread on the march (IMG:style_emoticons/default/smile.gif)
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mister__joshua
post Oct 24 2012, 01:54 PM
Post #2211


Running Target
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Group: Members
Posts: 1,229
Joined: 20-December 10
From: Land of the Oatcakes
Member No.: 19,241



Here's my character for Circles of Power. It's just a re-post from the CoP recruitment thread. If we're starting this one up I'll leave off for a bit on the Tribes game and see how this goes.

As I said originally I've left loads of Contacts points unspent that I thought could be useful for you to use for developing in-game contacts I may have? I didn't really know how to spend them without knowing more about how the game is going to play. If you want me to use them all I can waste them on any number of things but I thought it might be fun to spend them as I went along.

QUOTE (mister__joshua @ Jul 5 2012, 11:44 AM) *
Here's my character

Background
[ Spoiler ]


Sheet
[ Spoiler ]


Notes
[ Spoiler ]
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ChromeZephyr
post Oct 24 2012, 03:01 PM
Post #2212


Moving Target
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Joined: 8-March 02
Member No.: 2,252



QUOTE (Aria @ Oct 24 2012, 06:07 AM) *
As an aside, I've given an aprox description of each character in that thread after their street name but feel free to let me know if you want a more suitable one there, I haven't differentiated much between the various tribes lot yet so you might have a more pithy descriptor for me?


I would say "scavenger" is a more appropriate description of Scrapheap than "tinkerer". Dude can't build anything without detailed instructions (and with LOG 2, he'd probably need assistance if they aren't Ikea instructions (IMG:style_emoticons/default/wink.gif) ), but if you need the parts he's the one to task with finding them.

Anywhoo, working on an IC post now.
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Aria
post Oct 24 2012, 04:40 PM
Post #2213


Dragon
********

Group: Dumpshocked
Posts: 4,258
Joined: 9-March 10
From: The Citadel
Member No.: 18,267



QUOTE (mister__joshua @ Oct 24 2012, 02:54 PM) *
Here's my character for Circles of Power.It's just a re-post from the CoP recruitment thread. If we're starting this one up I'll leave off for a bit on the Tribes game and see how this goes.

As I said originally I've left loads of Contacts points unspent that I thought could be useful for you to use for developing in-game contacts I may have? I didn't really know how to spend them without knowing more about how the game is going to play. If you want me to use them all I can waste them on any number of things but I thought it might be fun to spend them as I went along.

Can I have some more info on your entourage please? Any more background would be good but if that's a struggle then an IC post to get a feel for your motivations would work...

I'll put a "useful info post" up now and link it in post 2
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Aria
post Oct 24 2012, 04:41 PM
Post #2214


Dragon
********

Group: Dumpshocked
Posts: 4,258
Joined: 9-March 10
From: The Citadel
Member No.: 18,267



Emerging: Circles of Power Useful Info

Paraphrasing of the original recruitment thread:
[ Spoiler ]

Main Character Generation (Note this deviates from the main 2072 rules):
[ Spoiler ]

Established Facts (either IC or otherwise):
  • Key Locales: Oxford, London, Paris
  • Key NPC Groups: Ordo Nobilis (an Old Boys network dedicated to maintaining the status quo) headquartered in Oxford
  • Key NPC:


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mister__joshua
post Oct 24 2012, 05:54 PM
Post #2215


Running Target
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Member No.: 19,241



Ok, edited and expanded above. How's that? (IMG:style_emoticons/default/biggrin.gif)
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Aria
post Oct 24 2012, 07:18 PM
Post #2216


Dragon
********

Group: Dumpshocked
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QUOTE (mister__joshua @ Oct 24 2012, 06:54 PM) *
Ok, edited and expanded above. How's that? (IMG:style_emoticons/default/biggrin.gif)

Great, thanks (IMG:style_emoticons/default/smile.gif)
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Mickle5125
post Oct 25 2012, 01:12 AM
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@ Aria
I'll load my charsheets here as they become complete.

Emerging: Circles of Power
[ Spoiler ]
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Machine Ghost
post Oct 25 2012, 02:43 AM
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QUOTE (Aria @ Oct 24 2012, 06:14 AM) *
QUOTE (Machine Ghost @ Oct 24 2012, 01:26 AM) *
Neither am I actually, although closer than you I have noticed that the posting time stamps show up in local time. Makes things a little strange when quoting, since the time displayed for the quoted content is the quoted post time converted to local time for the person doing the quoting. Time traveling posts From that, I deduce that you (Aria) are 7 timezones west of me. I'm UTC-7 (Mountain time, Canada), which should put you in UTC+10. That provides a few options. Getting out the crystal ball, I am going to guess east coast of Australia. See how simple electronic tracking and profiling can be? Assuming I did the math right. devil.gif
Actually your maths, or something else is a little wonky as I'm in the UK lol
UK? GMT == UTC+0? Duh, I counted the wrong direction. You are 7 east instead of west of here. I did see that the google map link was uk, but that is not solid indicator.

{snip .. snip}

This all looks good to me, we'll see if we can impliment it, or a variation of it anyway. I like the idea of differentiating PC info from GM info etc, let's see how it all works. Feel free to amend existing place markers etc to suit this (where it's obvious what they are anyway...) and perhaps add the other SR borders that aren't already there (IMG:style_emoticons/default/smile.gif)

With your comment about differentiating, I'll see about tweak that in a bit.

A table would be good for this data, but have not been able to make it work in the forum.

I have updated Sprogget character information. Added a new group contact, to replace the tribal one that became free. There are 'better' contacts for shadowrunning, but this one just fits too well to the background story. Sprogget is just going to have to develop more contacts 'in game'. Also major extension to the background information, and changed the formatting to use only a couple of bigger spoiler tags. The dice pools shown are not correct yet. They do not account for PC and lifestyle qualities.

Now to fill in some family names before actually NEED them, and get a introductory post going.
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Machine Ghost
post Oct 25 2012, 05:17 AM
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Key information for the SR4 2072 Seattle Map, both to help interpret what you see there, and when adding new content. There is a visual key on the map as well, over Mt. Rainier. The linked map is publicly editable, but to make any changes you will need to be logged in to a Google account.

Sorry about the width of this post. Side-effect of using a codebox to simulate a table.

The symbology used on the map can include symbols, lines, shapes. Lines have a color, thickness, and opacity [how see thru]. Shapes are like lines, but also have a fill color and fill opacity [that can be different then the border line]. Google maps comes with a default set of icons, but more can be used if someone wants to take the time to locate or create them. Here are some ideas to extend the key information. Symbols are fixed colors, but line and shape colors can be selected from a larger pallet. This is done in a codeblock, to keep columns aligned, since I have not found a way to use tables in the forum.
CODE
.....Icon.... .........Line.......... ......Fill......
Symbol Purpose Symbol Color Width Color Opacity Color Opacity | Example
District Boundary line 5 R8C5(Blue) 40 | boundary between Puyallup and Tacoma
Barrens Boundary line 3 R2C3(Red) 40 | Edge Puyallup Barrens, where not same as Puyallup District Boundary
SR4 Area shape 3 R1C7(Black) 25 R10C3(Violet)40 | Petrosky Farms, ACHE
SR4 Area of Interest line 5 R3C3(Orange) 40 | wi-fi range
SR4 Area of Interest shape 3 R1C7(Black) 25 R3C3(Orange) 40 | Hells's Kitchen
Campaign Infrastructure line 3 R7C2(Cyan) 40 | Fre∑dom mall
Campaign Infrastructure shape 3 R1C7(Black) 25 R7C2(Cyan) 40 | Fre∑dom mall
Campaign Infrastructure dotted cyan 3 R1C7(Black) 25 R7C2(Cyan) 40 | Fre∑dom mall
Campaign [GM] AoI line 5 R6C3(Lime) 40 | Specific gang turf
Campaign [GM] AoI shape 3 R1C7(Black) 25 R6C3(Lime) 40 | corporate facility
PC Area of Interest line 5 R7C5(TQoise) 40 | PC homeground, PC contact 'range'
PC Area of Interest shape 3 R1C7(Black) 25 R7C5(TQoise) 40 | Interpretation of GM supplied text
S2072 Establishment dotted blue | Loveland Sleep & Bump
NS2060 Establishment dotted yellow | Nothing seems unique
SS2050 Establishment dotted purple | The Retirement
DS-411 Establishment dotted violet | Crazy Joe's
GM Run Targets house yellow | Pre or Post description location for planned event
PC Run Targets tent green | Player text intpretation for visualization
GM Run Encounters pin yellow | Pre or Post description of encounter location
PC Run Encounters pin green | Pre or Post description of encounter location
Business Contact balloon blue | Owner of fixed location establishment
Mobile Contact sailboat blue | No known home address, but regular 'haunts' to meet
Matrix Contact envelope orange | an AI, or someone contacted only via the matrix
Runner Pads person grey | Home Sweet bunker
Notes:
  • Given the way selection seems to work in Google maps, larger boundaries should be lines instead of areas. That means no area fill though, so its a trade-off
  • Some contacts will not have a known home location. Street people move around a lot. Or a 'flat-foot' that can only be meet on his 'beat'. May need to use a 'center of probability' location. That is what the mobile contact is for. For Matrix only contacts, put [near] somewhere convenient near the associated character home, and the symbol shows that it is a 'virtual' location.
  • I have extended the 'Key Locations' keys based on the information source. Just in case details exist to be looked up. Variations here based on information from 4-1-1: Seattle 2072, New Seattle, The Seattle Sourcebook, and Dumpshock itself. Seven different colors available for the dotted bubbles should give room for quite a lot. Combine with area of interest as needed. Some exist in multiple references. Could place multiple icons, or just the oldest one. A quick scan on dumpshock looks like older references mostly carry forward to new books.
  • If reasonable categorization groups can be specified, [corps, gangs, tribes?] infrastructure and interest coloring could be expanded.
  • I 'switched' run specific information to yellow instead of red. Caution flag, but opportunities too, instead of red for danger. I like to use red for stop / danger / 'known hazards'. Which is what I used for the Barrens boundaries.
  • Opacity is typically set low, to still be able to see what is 'underneath'. For some things, like the Aztechnology pyramid that have no analogue from current day, it is reasonable to set opacity to 100% (unless other map features need to show through, like ACHE and Ork underground)
  • Ork Underground is an SR4 Area, but GM could extend it locally for runs, with as little or as much detail as desired, as a general location area of interest, or as Campaign Infrastructure
  • Additional symbols could be added for additional information. I was thinking the green 'washrooms' icon for meta friendly. Could use something else where only specific metatypes are welcome. The food, drink, bed icons are easy extras. Maybe the green building with flag for private meeting spaces? Yellow happy/sad face mask for nightspot/club.
  • Where extra information is available, include in the text description for the map marker. For example, a 'border' could be marked with the known security
  • Wi-fi range map from dumpshock 4-1-1
  • Reminder from RAW: being inside one of the matrix circles from the dumpshock map is not enough to get wireless access. Your commlink needs to be within *its* signal range of a device that has a matrix connection, and that device needs to be within the devices signal range of your commlink. If your commlink has a high signal, then the circles are pretty much where you will have reliable access. If the commlink signal rating is less than the signal range of the matrix infrastructure, you are limited by the signal range of the commlink. That is not the same as 'no signal'. You still have signal, if someone else in your commlink signal range has enough range to get a signal. In high population density areas, you get solid matrix access with low signal, because the connections jump from commlink to commlink [unless hidden mode], until they get to a 'real' matrix connection.
  • All of the symbology can be changed after items have been placed, so until major amounts have accumulated, it is fairy easy to adjust (with a messy final step).
Messy map final update process
[ Spoiler ]
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RdMarquis
post Oct 25 2012, 05:45 AM
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QUOTE (Aria @ Oct 24 2012, 04:07 AM) *
LeFay is linked again in Post 2

As an aside, I've given an aprox description of each character in that thread after their street name but feel free to let me know if you want a more suitable one there, I haven't differentiated much between the various tribes lot yet so you might have a more pithy descriptor for me?


Thanks. I've added some new info on her contacts, and I'll be updating the profile as time allows.

As for the description...

Disillusioned corp kid? Matrix witch? I can think of a few, but what you have is just fine.
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mister__joshua
post Oct 25 2012, 07:48 AM
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I've made a small edit to my character before we start.

I got rid of the Trustworthy quality and took Linguist instead, swapped some language points around, and used the spare 15 points to buy 2 more contacts.
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Notsoevildm
post Oct 25 2012, 10:41 AM
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@Aria:
Assuming Copperhead's magic attribute is still 3 at the moment and that BG count is 1.

Overcasting F4 stunbolt at Mouthy:
Magic 3 + Spellcasting 3 - combat 1 = 5d6.hits(5)=2 - oops, magic is only 2 but still 2 hits even losing last die. Might slow him down a little.

Drain (F/2)-1 = 1P:
Charisma 4 + Willpower 5 = 9d6.hits(5)=2 - no drain

I would have been better off just shooting the fragger!
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mister__joshua
post Oct 25 2012, 11:54 AM
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Just made an IC post to get the ball rolling and set the scene a bit/give you an idea of my character's personality (IMG:style_emoticons/default/nyahnyah.gif)

I've left the timestamp blank as I didn't know what we were going with, but I'll edit that with whatever you like
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Aria
post Oct 25 2012, 11:55 AM
Post #2224


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QUOTE (mister__joshua @ Oct 25 2012, 12:54 PM) *
Just made an IC post to get the ball rolling and set the scene a bit/give you an idea of my character's personality (IMG:style_emoticons/default/nyahnyah.gif)

I've left the timestamp blank as I didn't know what we were going with, but I'll edit that with whatever you like

Great. IC is coming thick and fast so I'll try and deal with it in order, apologies to anyone that doesn't get covered by the weekend but I'll do my best before that. Timestamp I'll have a think about once I've consulted my master timeline (IMG:style_emoticons/default/ork.gif)
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mister__joshua
post Oct 25 2012, 12:01 PM
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That's fair enough, I'm in no rush. I think this character will be fun to play (IMG:style_emoticons/default/biggrin.gif)
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