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> 2072 [+4 Months], Multiple Players / GMs - Recruitment Always Open
Fairy
post Mar 15 2012, 03:44 AM
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I guess it's Tsubaki's job to calm the kid down. (IMG:style_emoticons/default/nyahnyah.gif)

Some kind of Social Roll for meowing?! 5 hits! (IMG:style_emoticons/default/biggrin.gif)
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SoyKaf Adict
post Mar 15 2012, 05:24 AM
Post #1827


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I feel accomplished in having a pretty good idea as to what the doctor's astral presence means. (IMG:style_emoticons/default/smile.gif) Damn mundane character though, haha.
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Aria
post Mar 15 2012, 01:46 PM
Post #1828


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@E:PL / Chicago, can you all make 10 perception tests (non visual for now and note if you get extra visual D) and 10 surprise checks? Don't worry, there shouldn't be 10 encounters but better to be safe than sorry and it's only an invisible castle roll after all, as easy to do 10 as 1 (IMG:style_emoticons/default/smile.gif)

@Everyone else: don' think I'm going to get any more IC done this week, sorry, will pick things up after the weekend and get things moving!

EDIT: Gemeaux, feel free to make the shot...we'll say the sprite+smartlink cancel out the blind fire mod so I dare say you'll obliterate the drone...
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Notsoevildm
post Mar 15 2012, 02:29 PM
Post #1829


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CZ rolls for Copperhead

Perception:
Int 3 + Per 1 + Audio Enh. 3 = 7d6.hits(5)=2, 7d6.hits(5)=2, 7d6.hits(5)=0, 7d6.hits(5)=4, 7d6.hits(5)=4, 7d6.hits(5)=4, 7d6.hits(5)=3, 7d6.hits(5)=1, 7d6.hits(5)=2, 7d6.hits(5)=2
Copper rolls same dice for visual perception and has natural thermo and electronic low-light vision.

Surprise:
Initiative 6 = 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=1, 6d6.hits(5)=0, 6d6.hits(5)=0, 6d6.hits(5)=4, 6d6.hits(5)=1, 6d6.hits(5)=4, 6d6.hits(5)=1

Assensing (because of background count, she will only check the astral if she thinks something is up):
Int 3 + Assensing 2 = 5d6.hits(5)=1, 5d6.hits(5)=1, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=3, 5d6.hits(5)=1, 5d6.hits(5)=2, 5d6.hits(5)=1, 5d6.hits(5)=1, 5d6.hits(5)=0
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JxJxA
post Mar 16 2012, 02:18 AM
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@ Aria: Cool, will post when I get the chance.

@ OGDWD: Thanks! (IMG:style_emoticons/default/biggrin.gif) I didn't think he'd go out and get them lol.
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Ears
post Mar 16 2012, 03:20 AM
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@Soykaf isn't it nice not to know? Officially at least... (IMG:style_emoticons/default/wink.gif)
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JxJxA
post Mar 16 2012, 04:31 AM
Post #1832


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Okay, here's the gun info again and here's the shot:

Walther MA-2100
Mods: Internal silencer, skinlinked, chameleon coating, improved range finder
Short Range: 0-150m
RC: 1
AP: Base(3) + EX Explosive(1)= 4
DV: Base(7) + EX Explosive(1) = 8P

Free Action-Taking aim (Krav Maga)
Simple Action-Firing at the teeny tiny drone
Agi(9) + Longarms(5) + Specialty(2) + Aim(1) + Smartgun(Negating Blind mod) + Sprite(Negating Blind mod) = 17d6 for 5 hits. Fingers crossed, fingers crossed...
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Trigger
post Mar 16 2012, 09:26 AM
Post #1833


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QUOTE (Aria @ Mar 15 2012, 08:46 AM) *
@E:PL / Chicago, can you all make 10 perception tests (non visual for now and note if you get extra visual D) and 10 surprise checks? Don't worry, there shouldn't be 10 encounters but better to be safe than sorry and it's only an invisible castle roll after all, as easy to do 10 as 1 (IMG:style_emoticons/default/smile.gif)


Perception: Intuition 4 + Perception 1 + Snuff 1 = 6 (I have +3 dice for visual not factored in, and +2 for audio)
Perception tests (6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=1, 6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=4, 6d6.hits(5)=4, 6d6.hits(5)=2)

Surprise: Intuition 4 + Reaction 3 + Snuff 1 = 8
Surprise test (8d6.hits(5)=2, 8d6.hits(5)=1, 8d6.hits(5)=5, 8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=4, 8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=5)
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onlyghostdancesw...
post Mar 17 2012, 11:57 PM
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Soykaf I need a judge intentions roll please.


Ears eyes only:

[ Spoiler ]
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Fairy
post Mar 19 2012, 11:56 AM
Post #1835


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*Does a little dance!*
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Aria
post Mar 19 2012, 12:53 PM
Post #1836


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@E:PL Chi Town, none of you are surprised and you have initiative on the ferals. They don't appear to be armoured and their weapons are very 'Mad Max' !

@E:PL UK, you have a little bit of time before that tank can engage you again. The little old lady has a car big enough for you all (if you can get it to run) or you could look elsewhere.

@OGDWD: I'll try and get a version of Scratch to you shortly...I've been following your threads and I don't see immediatly where a ganger from Puyullap would fit in unless it's something that Summer has sent her to do?!? I don't know how you want to view the whole TM oracle that I've established...we can ignore it for your game if that's easier or assume that it fits into some bigger picture somehow?!?

@Anyone else: Nobody want to take up my offer request of GMing for Silk? (IMG:style_emoticons/default/smile.gif)
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Fairy
post Mar 19 2012, 02:11 PM
Post #1837


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You are so shiny, Aria. (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Mar 19 2012, 02:16 PM
Post #1838


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QUOTE (Aria @ Mar 19 2012, 09:53 PM) *
@Anyone else: Nobody want to take up my offer request of GMing for Silk? (IMG:style_emoticons/default/smile.gif)


I wish I could, but I still don't know the rules well enough. x_x
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mister__joshua
post Mar 19 2012, 02:52 PM
Post #1839


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Perception tests: Intuition 5 + Perception 1:
6d6.hits(5)=1, 6d6.hits(5)=4, 6d6.hits(5)=1, 6d6.hits(5)=0, 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=4

Surprise rolls: Intuition 5 + Reaction 5:
10d6.hits(5)=5, 10d6.hits(5)=5, 10d6.hits(5)=5, 10d6.hits(5)=7, 10d6.hits(5)=2, 10d6.hits(5)=2, 10d6.hits(5)=3, 10d6.hits(5)=5, 10d6.hits(5)=3, 10d6.hits(5)=4
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onlyghostdancesw...
post Mar 19 2012, 04:30 PM
Post #1840


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QUOTE (Aria @ Mar 19 2012, 04:53 AM) *
@E:PL Chi Town, none of you are surprised and you have initiative on the ferals. They don't appear to be armoured and their weapons are very 'Mad Max' !

@E:PL UK, you have a little bit of time before that tank can engage you again. The little old lady has a car big enough for you all (if you can get it to run) or you could look elsewhere.

@OGDWD: I'll try and get a version of Scratch to you shortly...I've been following your threads and I don't see immediatly where a ganger from Puyullap would fit in unless it's something that Summer has sent her to do?!? I don't know how you want to view the whole TM oracle that I've established...we can ignore it for your game if that's easier or assume that it fits into some bigger picture somehow?!?

@Anyone else: Nobody want to take up my offer request of GMing for Silk? (IMG:style_emoticons/default/smile.gif)



heh aria oh ye of little faith. I can fit you in no problem, in fact I know what my plot line for you is already. I dont know exactly how summer will play into the issue but its not the biggest focus atm though it will be a decent portion of the plot.
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onlyghostdancesw...
post Mar 19 2012, 04:41 PM
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one other thing i have an issue with is the 6 magic rating; for me personally that doesnt fit low powered nor-insignificant ganger... hell the military wouldve snapped you up so quick even if you were resistance. I kept ears to magic 4 and would appreciate you doing the same or less as he has had training where yours has been slapshod at best.
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Aria
post Mar 19 2012, 08:28 PM
Post #1842


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QUOTE (Fairy @ Mar 19 2012, 03:11 PM) *
You are so shiny, Aria. (IMG:style_emoticons/default/smile.gif)

lol...not sure if that's a good thing or a bad thing but I'll take it as a compliment (IMG:style_emoticons/default/smile.gif)

@OGDWD: I hear you on the magic rating, already restatted Scratch with 4! Edge 6 though, hopefully that's ok, I'll probably be using to go first in a combat round as she isn't exactly a combat monster. Stats to follow shortly!
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Aria
post Mar 19 2012, 08:36 PM
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Here you go, trust this is more to your liking power wise...any comments let me know!

<<Scratch>>

The only thing outstanding is a proper description of her contacts which I'll try and get to tomorrow. There are possibly some areas that may need clarifying from her back story...shout if something's not clear as it's been a while since I wrote most of the background stuff and she has appeared in the 2072 thread as well as the Loveland Dozen thread here on DS before so there may be more info I can give you...
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onlyghostdancesw...
post Mar 19 2012, 09:33 PM
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QUOTE (Aria @ Mar 19 2012, 12:36 PM) *
Here you go, trust this is more to your liking power wise...any comments let me know!

<<Scratch>>

The only thing outstanding is a proper description of her contacts which I'll try and get to tomorrow. There are possibly some areas that may need clarifying from her back story...shout if something's not clear as it's been a while since I wrote most of the background stuff and she has appeared in the 2072 thread as well as the Loveland Dozen thread here on DS before so there may be more info I can give you...



please outlay the other items of note from other things but i dont want her being over 400bp just to keep it even with the others.
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Fairy
post Mar 20 2012, 12:05 PM
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Lol! I didn't realize there was enough time to make a toast and drink wine with the cops practically at our doorstep. Lololol.
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JxJxA
post Mar 20 2012, 12:22 PM
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If you're French, you find the time for wine! (IMG:style_emoticons/default/nyahnyah.gif)
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Notsoevildm
post Mar 21 2012, 01:27 PM
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Copperhead takes a simple action to aim then fires at feral ork:
Agi 3 + Shotguns 4 + Smartlink 2 + Aim 1 = 10d6.hits(5)=3, base damage 7P, -1AP
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onlyghostdancesw...
post Mar 23 2012, 12:29 AM
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@rd: might want to change your post, im under a really good trid phantasm of nothing except maybe a few dust bunnies (IMG:style_emoticons/default/biggrin.gif)
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RdMarquis
post Mar 23 2012, 12:49 AM
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There. It's changed. (IMG:style_emoticons/default/smile.gif) Which reminds me. I need to get Astral Perception after I initiate.
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Aria
post Mar 23 2012, 05:28 PM
Post #1850


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@OGDWD: Ok, Scratch is ready to rock and roll. Do you want me to write an initial locator post or just wait until you write something for her? Yell if you want me to spell out any of the plot hooks that I’ve written in (IMG:style_emoticons/default/ork.gif) or I’ll leave it to your nefarious mind (IMG:style_emoticons/default/biggrin.gif)

@E:PL Chi Town: Copperhead has put down the orc, so that’s one left each (IMG:style_emoticons/default/smile.gif) . Nobody got more of a view on whatever it was above you but you think you heard buzzing!

As a recap (I’ve done a quick search and couldn’t find the info so assume I’ve not told you so far (IMG:style_emoticons/default/nyahnyah.gif) ) your proposed package are two teenagers, Katie and Jon, eighteen and fifteen. There may be other runner teams onsite to collect the others that are being ferried out. Presumably the non-TMs will need to fend for themselves.

@E:PL UK: If Mr Hill were to extend his illusion to cover all of you he could make you look like the fogies that are currently milling around. The fact that Charlie is staggering along won’t look out of place (IMG:style_emoticons/default/smile.gif) That should give you time to find a car. Do any of you have any B&E skills appropriate? If not I wave the big GM wand and either Charlie or your resident TM can deal with any minor security. Having a jammer would be a good idea though for those RFID tags – anyone bring one?

Your recap: Your TM Package is Olivier Collot & baby Luc. You are headed for Clearwater on Exmoor somewhere. (2072 map updated with a location!)
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