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#2776
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
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#2777
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
@Virtual Scream / notsoevildm / slacker
I've pretty much left my post open prior to Cat going home. If either of you still want to do anything that involves her, that's cool, otherwise I'm going to move her on to the following day and contact darkhorse to round out her first job. |
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#2778
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Oops! Sorted, thanks (IMG:style_emoticons/default/smile.gif) @NSEDM: I Know you're busy with the Scream but don't forget about Copperhead (IMG:style_emoticons/default/biggrin.gif) |
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#2779
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 31-January 12 Member No.: 48,684 ![]() |
Oh crap. I read the combat list wrong. Lol.
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#2780
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Oh crap. I read the combat list wrong. Lol. Here it is again current to the IC post I'm about to put up (feel free to retroactively do something that doesn't screw what the others are seeing (IMG:style_emoticons/default/smile.gif) ) @E:PL/UK Gemeaux: Ini 15 (3IPs) Mordred: Ini 11 (3IPs) Tsubaki: Ini 10 (2IPs) Combat order: [ Spoiler ]
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#2781
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
@Virtual Scream / notsoevildm / cat
I've pretty much left my post open prior to Cat going home. If either of you still want to do anything that involves her, that's cool, otherwise I'm going to move her on to the following day and contact darkhorse to round out her first job. I'm cool with ending the scene at the club if notsoevildm doesn't have anything else for us. I don't have any particular place in mind for the lunch meeting. As long as you're cool with pirated software on your commlink, I'll be able to hook you up with a new OS (System/Firewall) at 10% the normal cost. For upgrading the hardware (Response/Signal), it'll be 50% the normal cost. Looking at the intervals for the tests, I can get the software tomorrow, but the hardware upgrading will probably take a couple days. |
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#2782
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
@Virtual Scream / notsoevildm / cat
I'll pull a name of some cafe out of thin air (IMG:style_emoticons/default/smile.gif) Pirated software should be fine. If you can clear her current commlink of the virus and nsedm doesn't have anything dastardly planned for her in the next couple of days, none of this should be a problem. If time looks to be an issue, she can throw money at it and buy a better commlink. I'm up to 15 posts, so she should be able to afford something competent. She'd welcome advice on what programmes to use, if she needs agents, how to secure her PAN, anything like that really. She's basically competent with consumer software and that's it (IMG:style_emoticons/default/smile.gif) |
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#2783
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Aria: So, with flare compensation and ultrasound, does that cut down vision penalties to -4 + wound mods? I think I can iaijutsu my pistol and put a few shots into the drone, if the dice gods are so inclined. (IMG:style_emoticons/default/smile.gif)
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#2784
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria, E:Tribes,
So was I both obscure and plain enough here? No direct threats, but 'offer' some assistance out of a jam, with an implied threat for Scrapheap to report an idiot driver. |
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#2785
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Sorry I've been absent, all. It's been a crazy week.
By the way, what effect have those watchers had? Are the enemies visible enough to reliably aim at? If not, what's the penalty for firing at the area the watchers are hovering around? |
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#2786
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
Oops! Sorted, thanks (IMG:style_emoticons/default/smile.gif) I have the post written in my head but needs a lot of rolls. Will get it posted in next couple of days. And will get some more posts up for virtual scream too!@NSEDM: I Know you're busy with the Scream but don't forget about Copperhead (IMG:style_emoticons/default/biggrin.gif) |
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#2787
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 16-October 12 Member No.: 57,085 ![]() |
@ Aria, E:Tribes
Think Tweak could realistically do some on-the-fly editing to create something legit-looking to back up Sprogget? Say, take a press release by city hall concerning the situation and doctor in some patriotic BS about calling all tech-savy citizens to step up and aid in containing this incident; with a list of obvious security measures (essentially what Sprogget told the kids) attached. |
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#2788
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Aria & E:PL/UK:
Ok, I'm going to try and quick draw my pistol and hit the microskimmer drone. I have flare compensators, so I think with ultrasound that knocks the visibility mod to -4. I think the mod for something tiny is -6 from Arsenal's advanced combat rules, but feel free to knock off end dice for any mods I miscalculate. (IMG:style_emoticons/default/smile.gif) Edit: Forgot cover La Reponse: Modded Savalette Guardian (smartgun built in) Mods: Extended Clip, Improved Rangefinder, Internal Silencer, Skinlink, Advanced Electro Safety Shocker Range w/o penalties: 0-20 (-2 for long, -5 for extreme) Ammo: EX-Explosive (15c) DV: 6P AP: -2 RC: 1 Free: Shift Le Repartie to offhand 2 Simple: Quickdraw and shoot microdrone Quick draw La Reponse: Need 3 hits React(8 ) + Pistols(4) - Wound(1) = 13d6 for 5 hits. Shot #1: Agi(9) + Pistols(4) + Smart(2) - Vis(4) - Wound(1) - Size(6) - Cover(2)= Shot #2: Agi(9) + Pistols(4) + Smart(2) - Recoil (1-1=0) - Vis(4) - Wound(1) - Size(6) - Cover(2)= Vive la France! |
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#2789
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@ Aria, E:Tribes Hope with anything Tweak does, he remembers the jammer. Unless his comm has signal rating 4 or better, it will get jammed when he gets within 5 meters of LeFey at the Monocycle. Also, anything he wants to show the kids needs to be on his own comm and display, since their links are [at least in theory given that the scream shut off] totally jammed. Putting up an ARO to see won't work. You are limited to the physical screen of the commlink. Unless using skinlink (or wired connections), all signal rating 0 PAN connects are also blocked, and that will start at 20 meters. No AR gloves, goggles, earbuds, etc will work. Sprogget gets to keep the PAN, because he has modified devices with skinlink for security reasons. Makes it impossible to hack wirelessly. Same for the monocycle, although I do need to get an extra commlink to use as a transponder, to show the ID of the monocycle for legal reasons, while the wireless is shut down.Think Tweak could realistically do some on-the-fly editing to create something legit-looking to back up Sprogget? Say, take a press release by city hall concerning the situation and doctor in some patriotic BS about calling all tech-savy citizens to step up and aid in containing this incident; with a list of obvious security measures (essentially what Sprogget told the kids) attached. Hmmmm, that does mean that in theory the kids comms could have enough signal to stay connected, but the scream apparently shut off because the jammer cut the connection between the commlink and earbuds in the PAN. Probably though the commlink has a small built in speaker that would continue to squeel in that case. As a bonus though, jamming the PAN like that means that any recording being done using glasses, goggles, etc should have gotten cut off when LeFey got within 20 meters. Assuming the camera is part of the PAN, but that that actual storage for the recording was being done to the commlink. The jammer 'cut the connections'. Really hate to mention it, but if these kids have security tags, those are blocked too, so if they are monitored carefully, alarms could be going off. There *should* be some grace on that, since that is the same effect as going into a matrix dead zone, where there is no usable matrix connection. Something that should happen occasionally, and not cause too much alarm. Thread should get a hint real fast if he tries the editing. He might be beyond the 5 meter range for blocking the commlink, but he is probably already withing the 20 meter range that blocks the PAN. Soon as he attempts to use AR (gloves etc) to load the edit program, he will discover that AR is down. Depending on his 'normal' mode for AR, he should already know something is strange. He should have lost all the display overlays on goggles, contacts, glasses etc. Probably a nice unhelpful "no signal" message is flashing at him (no image link connection). |
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#2790
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 16-October 12 Member No.: 57,085 ![]() |
@Aria, E:Tribes
Some searching: Data Seach(2) + Browse(5) + Hot Sim(2) = 9 dice. Doing three searches with 9,8,7 dice yields 2, 3, 2 hits which should be enough, seeing as this is pretty specific and limited to one site. Next up, the actual editing: Computer(2) + Edit(5) + Hot Sim(2) = 9 dice again. Not sure if it's an extended test or just a simple success test, gonna thow three rolls (9,6,7 dice) again: And the dice gods say: 2, 4, 3 hits. And finally bringing Tweak's astounding charisma to bear on the kids: Charisma (3) + Con (1) = 4 dice for one hit and a glitch. Unless I forgot some dice mods. Was going with Suspicious (-1) Annoying result [proven wrong in front of girlfriend] (-1) supporting evidence (+1) subject distracted(+1) Net = 0 Anyway, if it's a glitch, I'm keeping it. (IMG:style_emoticons/default/wink.gif) @Machine Ghost: Well, that's what Signal 5 comms are there for, no? And Skinlink'ed stuff. Besides: What is this AR, you're talking about? (IMG:style_emoticons/default/wink.gif) |
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#2791
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
This might come back to bite us, but Morgan probably has some documentation that she works for Knight Errant. Suppose she pulls the same trick, swapping Lain's information for hers. Besides, I'm pretty sure she has more dice in Con than either of you. (IMG:style_emoticons/default/nyahnyah.gif)
She could sweeten the deal by handing over her Avalon in exchange for their commlinks and such. How long would it take to wipe all of the data on it, or forward it to Tweak or Sprogget? In case she needs to face them. Here's a Disguise test. Disguise (2) + Intuition (4) + Cosmetic (2) = 8d6 http://invisiblecastle.com/roller/view/3901827/ Just what we need. A critical glitch. If LeFey has to intervene, I'm going to drop all my Edge for a reroll. http://invisiblecastle.com/roller/view/3901830/ 3 hits. Way better. |
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#2792
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@RdMarquis, LeFey, E:Tribes
At this point, I'd say wait for the response from the corp kid. See if he thinks it is in his own interest to remove any local records of the accident, or decides to go with the news item from Thread. LeFey should be close enough to listen without being seen, and can interrupt if needed. A KE rep might not mix well with what Sprogget has implied. As for dice pools, depends what modifiers get thrown in. |
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#2793
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Pistols (4) + Logic (5) + Semiautomatics (2) + Smartgun (2) -1 = 12d6
http://invisiblecastle.com/roller/view/3903901/ 5 hits. By the way, I just realized I just rolled a bunch of hits in advance. So, I guess we can add this to the list of rolls we're using to speed things up. By the way, at this point, Mordred will be out of explosive rounds and have switched to regular. So, this attack, and the one right before it will do 5P, -1 AP. |
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#2794
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@ Aria & E:PL/UK: It’s a bod 0 drone so it’s toast!Ok, I'm going to try and quick draw my pistol and hit the microskimmer drone. I have flare compensators, so I think with ultrasound that knocks the visibility mod to -4. I think the mod for something tiny is -6 from Arsenal's advanced combat rules, but feel free to knock off end dice for any mods I miscalculate. (IMG:style_emoticons/default/smile.gif) Edit: Forgot cover La Reponse: Modded Savalette Guardian (smartgun built in) Mods: Extended Clip, Improved Rangefinder, Internal Silencer, Skinlink, Advanced Electro Safety Shocker Range w/o penalties: 0-20 (-2 for long, -5 for extreme) Ammo: EX-Explosive (15c) DV: 6P AP: -2 RC: 1 Free: Shift Le Repartie to offhand 2 Simple: Quickdraw and shoot microdrone Quick draw La Reponse: Need 3 hits React(8 ) + Pistols(4) - Wound(1) = 13d6 for 5 hits. Shot #1: Agi(9) + Pistols(4) + Smart(2) - Vis(4) - Wound(1) - Size(6) - Cover(2)= Shot #2: Agi(9) + Pistols(4) + Smart(2) - Recoil (1-1=0) - Vis(4) - Wound(1) - Size(6) - Cover(2)= Vive la France! Pistols (4) + Logic (5) + Semiautomatics (2) + Smartgun (2) -1 = 12d6 I’ll take this one now as you’ve rolled it, and I’ve linked up your rolls in the combat summary so they will keep repeating and we don’t have to hunt for them.http://invisiblecastle.com/roller/view/3903901/ [2,2,3,5,6,1,2,6, 5 hits. By the way, I just realized I just rolled a bunch of hits in advance. So, I guess we can add this to the list of rolls we're using to speed things up. By the way, at this point, Mordred will be out of explosive rounds and have switched to regular. So, this attack, and the one right before it will do 5P, -1 AP. I take it the -1 listed above is for injury so you forgot the -2 for firing from cover…the periscope will mean you are effectively fully concealed for any return fire! Visibility mods also count so that’s a further -2 for smoke, it would be more but Gemeaux goes a fraction before you and nuked the drone! 3 hits still isn’t bad considering the circumstances! He’s hurting but not out by any means! Given that these guys have just waded through a small firestorm you would be safe assuming they have good armour! E:PL/UK Summary: Gemeaux: Ini 15 (3IPs) Mordred: Ini 11 (3IPs) Tsubaki: Ini 10 (2IPs) Pre-genned Rolls [ Spoiler ] Combat order: [ Spoiler ]
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#2795
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 31-January 12 Member No.: 48,684 ![]() |
@Aria
OMFG, my poor spirit!!! It isn't dead, is it?! :O I... I don't know what this could mean!!! XD |
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#2796
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
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#2797
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 31-January 12 Member No.: 48,684 ![]() |
@Aria
I was under the impression that it being in a "stalemate" also meant that it was relatively safe for it to hold itself on it's own... But, oh friggen well, I guess I deserved that for being uninformed. (IMG:style_emoticons/default/frown.gif) Out of the boiling pot and into the frying pan, then. |
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#2798
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@Aria I was under the impression that it being in a "stalemate" also meant that it was relatively safe for it to hold itself on it's own... But, oh friggen well, I guess I deserved that for being uninformed. (IMG:style_emoticons/default/frown.gif) Out of the boiling pot and into the frying pan, then. It was a stalemate against the other spirit, presumably something else did this! |
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#2799
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@E:Tribes
OoC Posts in Spoiler below to save space, I’ll try and respond to all the questions but hopefully the IC wraps it up anyway… MG, you are right, he’s suspicious! Very suspicious! They almost certainly have sec tags, they look the sort! Tweak’s edit went fine. His con was less effective (IMG:style_emoticons/default/nyahnyah.gif) Morgan can intervene if she wants to…it would take a couple of secs to wipe your Avalon. I’ve lost track of the connections but you can probably forward all your data to the others via the links you’ve established above the jammer. It might be moot… [ Spoiler ] |
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#2800
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria, E:Tribes,
Length of time multiplier for snuff bonus: 10x1d6 minutes (1d6=6) = 60 minutes The Revolution [AR108] has base accel 15/25 and is supposed to be within 5 meters, facing approximately at the teens. That was the basic 'requirement' to jam the signal and keep LeFey hidden behind the (armored) wheel. The errata for the armor [AR133] says to reduce that by 20% (to 12/20) since the armor [12] is higher than the body [6] for the cycle. Using a vehicle as a weapon is done by ramming SR4A169, and damage is based on vehicle body and speed. What I am missing, is how to properly determine the speed. With the snuff reaction bonus, Sprogget can buy 2 hits on a vehicle test, boosting the accel (SR4A167/8) to 22/30, which from a standing start should also be the speed at the ?end? of the turn? I assume, that at the short range involved here, the cycle would not make it over speed 20 before getting to the target, although it would be up to 22 even with 'walking' rate at the end of the turn. Sprogget is NOT going to be waiting around if you are doing another time jump. That delay is only long enough to let others post as needed. If none of that starts something that needs a physical response immediately, Sprogget will be [relatively] peacefully pulling out. Either Morgan's parents or KE could be showing up any time. @Aria, Re Connections: Those using signal rating 4 or higher are still connected. Sprogget has not upgraded yet though, so the jammer has him blocked, which also took down tacnet. Those with high enough signal rating at the accident scene have a matrix connection, but unless using direct connect or skinlink, their PAN is down due to the jamming. Which will include connections between trodes and commlink for VR access, imagelinks in glasses to commlink for AR access, earbuds to listen [privately] to the comm. Build in functions, such as image enhance in glasses should still work, but there is no wireless access to switch configurations, like going to thermographic. Wireless smartlink will also be down. @Aria, consider: did the Mechanicals 'complex' shut down matrix connections due to the warning / suggestion from Prospero? Would a standard comm call / text message make it through? Sprogget has a 'to do' item, to phone home as soon as the team is fairly clear [leaving Bellevue], so that 'mom' does not worry any more than needed, after seeing the preparations. |
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Lo-Fi Version | Time is now: 12th March 2025 - 03:46 PM |
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