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#2876
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
@Dante/VirtualScream
If you want to pick up a conversation with Dubstep, I'll be arriving at Hai Fuk shortly after 12:30 to meet with Cat. Dubstep is AmerInd, dressed overly sharp for this neighborhood and moving along the the beat of a set of large headphones that appear to have been modded/repaired by hand a few times. When he first gets there he will look around for the person he's supposed to meet and then take a seat and order up a steaming bowl of noodles. While he waits, he will be doing some light AR activity and looking up any time somebody new comes into the place. |
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#2877
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
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#2878
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
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#2879
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@E:Tribes I was going to say that Tweak should also get +2 dice pool on the vehicle tests from tacnet, but rereading UW128 looks like does not apply. If the target vehicle had been moving, then yes for maneuvering, but a stationary target is not dodging, so no probable vector calculations needed. Given the initial description, that car is already 'hurting', so could finish destroying with less.Hmm stingers, learn something new every day. (IMG:style_emoticons/default/wink.gif) Yup, I'm gonna have Tweak try and break through / push aside the Americar at the kerb side of the road. First time I'm doing this, so if someone spots rules mistakes, chime in. Let's say Bulldog Step-Van (Body 16, Armor 8 ) at 60 metres/turn. Ramming, our van has a base DV of 16P at that speed and has to soak 8P with 24 dice itself. Treating the Americar as barrier, it tries to soak 16P + successes on Tweak's vehicle test damage with 2 * its armor rating and if the remaining DV is at elast equal to its structure rating, we break through. If not, well, let's see. (IMG:style_emoticons/default/wink.gif) BTW, made another attempt at setting up an account with invisiblecastle and this time it worked. (IMG:style_emoticons/default/smile.gif) First, the soak roll for our poor van: 16 body + 8 armor give exactly the 8 hits we need. (IMG:style_emoticons/default/smile.gif) Second, Tweak's driving roll: Response 5 + Pilot Ground Craft 2 + hot VR 2 + Handling 1 for 2 hits. Third, Tweak has to make a second Pilot roll as a save vs crashing: 10 dice again for only 1 hit. Luckily, the hot VR means he only needs the one. (IMG:style_emoticons/default/wink.gif) Aria, if modifiers make that a fail, I'll Edge to reroll. Long story short: The car has 2*armor rating to soak 18P down to less than structure. If they're about the same as a sedan's armor and body, we should crash through without much trouble. Edit: Must have confused the van with some other car, Handling should be 0 not 1. Luckily, the last die was a dud on both rolls. |
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#2880
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
@Virtual Scream
I've been super busy the last few days. I need to post a Darkhorse post to conclude Cat's first job and then another post to get to the noodle place. I'll try and get this done ASAP, sorry if I'm delaying anything. |
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#2881
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 16-October 12 Member No.: 57,085 ![]() |
I was going to say that Tweak should also get +2 dice pool on the vehicle tests from tacnet, but rereading UW128 looks like does not apply. If the target vehicle had been moving, then yes for maneuvering, but a stationary target is not dodging, so no probable vector calculations needed. Given the initial description, that car is already 'hurting', so could finish destroying with less. Given my luck with Pilot rolls, those two dice wouldn't have changed anything. During one campaign my character managed to sink every single ship he took control of. Luckily, the GM kept attacking us with pirates, so we had a steady supply of ships. (IMG:style_emoticons/default/wink.gif) |
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#2882
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@E:PL/UK
Gemeaux: Ini 15 (3IPs) Mordred: Ini 11 (3IPs) Tsubaki: Ini 10 (2IPs) Pre-genned Rolls [ Spoiler ] Combat order: [ Spoiler ]
Mordred and Gemeaux, can I have resists against the flashbang please as it's a bit out of the ordinary! 6S -3AP resisted with Impact. You get cover bonus [+4D] offset by area effect [-2D] as the grenade has come from behind your cover but you still get assorted equipment between you and it... Gotta love non-lethal tech, it's often worse than lethal (IMG:style_emoticons/default/ork.gif) (and it's not just a gamey reason that they are using it against you, there's a plot reason too!). Hope you bought some stim patches! If not I'm happy to retroactively say you have some, you all have sufficient posts under your belt to buy a few and every shadowrunner should have several! Tsubaki, to confirm once again, the exit you are at will take you outside at the far end of the dam where you entered. To get to the boat you need to go back in and down through the make-shift door leading to the Clearwater compound. You may or may not be able to get into the compound from the shore (you now know where the entrances are!) but the entrance to the boat chamber doesn't appear to be at the shoreline?!? If you choose to go outside you have an open space and then some tree cover. The shore or the resevoir are fairly barren though with little or no cover. All: On the optimistic note that 'you've got them pinned' don't forget you've only seen the first car full so far...just thought I'd point that out (IMG:style_emoticons/default/ork.gif) |
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#2883
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 31-January 12 Member No.: 48,684 ![]() |
@Aria
Oh, okay! (IMG:style_emoticons/default/smile.gif) So, does this mean that the boat CAN arrive to shore? It sounds like there may not be any boat entrances, but if the entrance is somewhere else, the boat could possibly be driven on over to this particular shore and do some picking up of people? ...Right? XD Otherwise, let me know so I re-write my post accordingly. XS |
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#2884
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Aria:
Cripes, I may have to buy a few of those stim patches. x_x On a lighter note, now that I know that CoP has a streamlined char building thing, I think it's time to resurrect Trismegistus! XD |
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#2885
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
@Virtual Scream I've been super busy the last few days. I need to post a Darkhorse post to conclude Cat's first job and then another post to get to the noodle place. I'll try and get this done ASAP, sorry if I'm delaying anything. No worries from my end. I posted something IC for Cat and Dubstep to meet at Hai Fuk Noodle Shop for lunch and now he's there and things are moving towards Dante come talk to him while waiting for Cat to arrive. |
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#2886
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
@ Aria: Cripes, I may have to buy a few of those stim patches. x_x I'd do the same, but here's the thing. Body (3) + Impact (6) + Cover (2) - AP (3) = 8d6 I only got one hit, which means Mordred is unconscious. http://invisiblecastle.com/roller/view/3932778/ Love to Edge this, but I don't remember if I have any left. Unfortunately, I lost my character sheet when my old computer broke. I'm going to look at my old posts and see if I spent it all. Incidentally, he's out of explosive bullets and switching to regular. Assuming he gets the chance. |
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#2887
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
I've searched all my posts since I registered at Dumpshock and found no references to rerolls (from Mordred) or Edge. If it's okay, I'm going to assume I had one left, and use it to reroll the dice that didn't get hits. If not, I'll thank my teammates to drag me to safety. ^_^;
http://invisiblecastle.com/roller/view/3932805/ 3 hits. Mordred is down to three Stun boxes, but that's better than being completely out. |
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#2888
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Aria/E:PL/UK:
Depending on what happens with my role, you guys may be dragging Gemeaux off. I've taken 6S already Soaking flashbang: Body(4) + Impact(5) + Cover(4) - AP(3) - Area(2) = 8d6 for 2 hits. I checked my posts from the start of the fight, and I think I've only spent the one point of Edge in rerolling my failed thrillseeker roll, so I'm spending 1 point of Edge to reroll misses for 2 more hits. Suffice to say, I feel like crap, but at least I'm still up and running. x_x What kind of action is it to un-jam a gun? I don't know, but I'll (hopefully) need to next IP. La Reponse: Modded Savalette Guardian (smartgun built in) Mods: Extended Clip, Improved Rangefinder, Internal Silencer, Skinlink, Advanced Electro Safety Shocker Range w/o penalties: 0-20 (-2 for long, -5 for extreme) Ammo: EX-Explosive (15c) DV: 6P AP: -2 RC: 1 Free action: Switch Le Repartie to offhand Simple action: Quickdraw La Reponse and shoot Attacker #3 Quick Draw: Need 3 hits React(8 ) + Fire(4) - Wound(2) = 10d6 for 4 hits. Boom. Shoot Attacker #3 Agi(9) + Fire(4) + Smart(2) + Synch(1) - Cover(2) - Vis(2) - Wound(2) = 10d6 for 4 hits. Simple action: Shoot Attacker #3 again Agi(9) + Pistols(4) + Smart(2) + Synch(1) - Recoil (1-1=0) - Vis(2) - Wound(2) - Cover(2)= 10d6 for 5 hits. 11 bullets left in clip |
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#2889
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Ok, E:Tribes turn to see some combat (man I'm a gluton for punishment!!!). As with E:PL it makes sense to get some pre-genned rolls from each of you (best case so we'll add all the positive mods that seem appropriate and then I can knock off D from the end as needed. It would really help me if you can copy and paste the actual rolls (plus the assumptions you've made on mods etc) in so I don't need to go through to Invisible Castle to check them that way!
So, a single initiative roll (unless you really want to roll lots?), perception rolls, your normal attack rolls, defense rolls (plus good cover seems logical, any other positive mods that seem reasonable), full damage resist rolls assuming no AP and against ballistic armour, anything else you can think of now...happy to roll others as needed but this is a good start! |
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#2890
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Virtual Scream/All
Updated OOC summary. Aria/Gossamer - 2 boxes of icon damage. Safely in Argent's link. GM to post. Mister J/Cipher - Slumped in a heap at reception of Ares Seattle General Hospital. Currently on 6S, 3 boxes of which are suppressed by aspirin (effectively 3S). GM to post. Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Slacker and Phlapjack have hijacked Jenny Ho to keep the scene moving. Good job guys. Waiting for Cat to arrive. kahrig to post. ChromeZephyr/Alex Bianchi - Chasing the goons who attacked Harvey. GM to post. Uller - Lurking outside Slicer's possible hiding place. Sent a message to see if Big Peat is still with us. MIA. |
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#2891
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Bunch of rolls for Scrapheap
Initiative: Initiative 8 = [4,6,6,3,6,1,6,4]. 4 hits, Initiative 12, 1 IP. Perception: Intuition 4 + Perception + Visual Enhancement 3 = [6,4,1,3,2,2,3,3,4,1,2], [2,5,3,3,6,1,4,5,2,2,5], [5,4,5,3,2,3,6,5,3,4,5]. 1 hit, 4 hits, 5 hits. Wasn't sure how many you wanted, so I figured 3 was a good number. Puyallup Gangs Knowledge check: Intuition 4 + Puyallup Gangs 4 = [4,2,5,4,4,5,1,4]. 2 hits. Shooting Remington 990 at <target>: Agility 4 + Shotguns 3 = [5,4,6,4,5,3,2]. 3 hits. 7 damage, -1AP before net hits. Dodge against return fire: Reaction 4 + Good Cover 4 = [4,6,6,5,1,3,4,2]. 3 hits. Damage resistance: Body 5 + Armored longcoat 6 + Toughness = [5,2,1,2,4,2,5,2,5,2,3,2]. 3 hits. |
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#2892
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 ![]() |
Hopefully, this goes here. The spoilers are just to prevent the post from being ridiculously long (IMG:style_emoticons/default/smile.gif)
CoP character submission Mieke Van Der Veen Human Female, mid 20s Blind Jazz Pianist and Signer Board Member of Regulus Joint Industries [ Spoiler ] Sphere of Influence [ Spoiler ] Resources: [ Spoiler ] Contacts: Level 6 or 5 Contacts [ Spoiler ] Qualities: Positive [ Spoiler ] Negative [ Spoiler ] Gear / Ware / Spells Etc: [ Spoiler ] Entourage: [ Spoiler ]
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#2893
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Circles of Power:
Basics: [ Spoiler ] Entourage and Contacts: [ Spoiler ] [More to come...] |
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#2894
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Ok, here are LeFey's rolls.
Perception: http://invisiblecastle.com/roller/view/3934664/ 3 hits Ballistic Armor: http://invisiblecastle.com/roller/view/3934665/ 3 hits Pistols: http://invisiblecastle.com/roller/view/3934666/ 2 hits, 6S(e), -half AP Reaction (with Good Cover): http://invisiblecastle.com/roller/view/3934674/ 1 hit Initiative: http://invisiblecastle.com/roller/view/3934673/ 2 hits, for a total of 8. |
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#2895
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Encounter with Spined Drakes gang: Bunch of rolls for Sprogget.
With tacnet currently up, many of the already posted rolls should get a couple of extra dice for the pool. With tacsoft rating 2, 5 team members, the bonus maxes at 2 dice. UW126 lists a bunch of tests where the bonus applies, including close combat, dodge, firearms, infiltration, maneuvering, perception. Physical Initiative: Rea(4) + Int(4) (8d6.hits(5)+8=[5,1,3,6,3,1,1,6,8]=4) "+8" did not work the way I expect, so really 1 IP 3+8=11 (with Snuff bonus: Is that still active? Right at the limit for the effective time. currently rigging the DR in full VR so Matrix Initiative: Response(5) + Int(4) (9d6.hits(5)=[3,5,2,5,2,1,5,1,6]=4) 3 IP 4+9=13 Main bunch of rolls [ Spoiler ] Full VR, 3 IP, only 1 needed to control the monocycle. Use others to hunt for more targets, until have more information. 'Normal' perception on the sensors, plus specific for the radio signal scanner to spot wireless sources associated with people, weapons, other 'mobile' equipment. All except the commlinks very short range (3 or 40 meters typical, SR4A222). Hidden commlinks still detectable as a signal source, although can not hack them until located as a matrix node. Locate enemy wireless sources; Radio Signal Scanner(6): Data Search(2)+Sniffer(6)+Analytical Mind(2)+VR(2) (12d6.hits(5)=5) 12d6.hits(5) → [2,5,2,5,1,1,5,3,3,5,3,5] = (5) If getting anything, can do some more rolls [descending pool?] If get clear targets, Sprogget will try some ramming SR4A169, probably hitting in the 21-60 meters/turn range, though could get higher if get into open area. Monocycle is the size (width at least) of a motorcycle, so should be possible to take it through a doorway. Or ram a door to open it for others. Not seeing or hearing much for the first perception, but just look at that second visual perception!! Edit: Added spoiler tags around major bunch of rolls |
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#2896
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Virtual Scream/All
IC posts up. Aria/Gossamer - 2 boxes of icon damage. Safely in Argent's link. Aria, I'd like to move Gossamer along to at least a point where there is more information about the scream online. Also, just how much would ingame Aria want to get her hands on a possible emergent AI. I'm thinking 'a lot'. And can you refresh my memory about Argent's capabilities (I think that despite some tech, she is also a mage)? Aria to post. Mister J/Cipher - Bagged, tagged and brainscanned. Currently on minus lots of dice due to cocktail of drugs being pumped into him. Mister J to post. ChromeZephyr/Alex Bianchi - Just arrived at goon central. ChromeZephyr to post. Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Slacker and Phlapjack have hijacked Jenny Ho to keep the scene moving. Good job guys. Waiting for Cat to arrive. kahrig to post. MachineGhost/Sprogget - Hunter sprite out hunting. GM to post Uller - Lurking outside Slicer's possible hiding place. Sent a message to see if Big Peat is still with us. MIA. |
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#2897
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
@Virtual Scream / NSEDM
Post up for Cat's meeting with Darkhorse. I progressed it a little into his house as I presumed that's where she would end up and want to catch up with the others in the noodle brothel, hope you don't mind. |
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#2898
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 16-October 12 Member No.: 57,085 ![]() |
Aria, E:Tribes
Tweak [ Spoiler ] Spring [ Spoiler ] Hey, with a bit of luck, I'll get four more posts in before Spring gets killinated and I've got the Karma for him to spontaneously develop Mystic Armor. (IMG:style_emoticons/default/wink.gif) |
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#2899
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Slacker and Phlapjack have hijacked Jenny Ho to keep the scene moving. Good job guys. Glad to see you approve. (IMG:style_emoticons/default/smile.gif) |
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#2900
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@E:CoP,
JxJxA and Mister Juan, I've linked your character sheets to post 2. Feel free to post an intro post for your characters around August '72. If you want to be at the NeoNet party that's great, if not let me know what you are up to and I'll weave you in to the plot (IMG:style_emoticons/default/smile.gif) EDIT: Although I have posts for everyone else to write first so I'll get you going as soon as I can, promise! |
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Lo-Fi Version | Time is now: 12th March 2025 - 10:03 AM |
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