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> 2072 [+4 Months], Multiple Players / GMs - Recruitment Always Open
Machine Ghost
post Feb 27 2013, 10:26 PM
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QUOTE (Aria @ Feb 27 2013, 01:24 PM) *
Ok, done a temp zoom in of the 2072 map...hopefully will clarify a couple of things...your closest targets (out the back of the van) are 2 and 3 (Sprogget is going for 3), you could get 1 out the front passenger door...the car and van aren't to scale by the way (IMG:style_emoticons/default/nyahnyah.gif)

MAP LINK

EDIT: having followed the link I'm afraid you need to click on page 2 (at the bottom) and then hunt for the ambush...

Created based on instructions as for creating the full read only map link, here is a
MAP LINK
that works directly zoomed in with icons showing. A bit of zoom out will show position relative to the mall. Oh, and that link is effectively a reference to a snapshot of the map, so an alternate will need to be recreated if icon positions get updated as we advance.

Creation summary: Click your link; click pyramid placemark on left sidebar; click 'view only single map' on popup; click 'ambush' place mark on left sidebar (scroll to the bottom); zoom in to pop up; close ambush popup; click 'link' icon; copy and paste url to link here. Preview to test link (right click) before posting.

Ah!, I had not realized that #3 was north of the Americar. I was expecting to need to dodge the heap after running #3 down. This is simpler.

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RdMarquis
post Feb 28 2013, 07:53 AM
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QUOTE (Aria @ Feb 27 2013, 09:36 AM) *
@E:Tribes, sorry no IC today, will try for tomorrow, couple of questions:

Rd, are you happy for LeFey to try and shoot attacker 1 in the doorway as Sprogget whips you past? Tasers have a crappy range, you could wait for attacker 3 that he's trying to run over?!?


I'll switch to attacker 3, thanks. And if it seems like I'm holding things up, feel free to skip ahead. I'm almost literally up to my arms in work, here, so I'll be a little slow in posting.
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Aria
post Feb 28 2013, 01:12 PM
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@E:PL/UK: I think I'm waiting for posts from you all before I move things on?

@E:PL/Chi: whenever you're ready...it is that ghoul again, and he's brought buddies (IMG:style_emoticons/default/ork.gif)

@E:Tribes, IC inbound

@E:CoP I need to reply to Mr Awesome, other PCs feel free to post or fire any more questions my way?
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Aria
post Feb 28 2013, 01:30 PM
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MAP LINK
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Dakka Fiend
post Feb 28 2013, 01:35 PM
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QUOTE ("map update")
...attack 5, attack 6, attack 7


(IMG:style_emoticons/default/wobble.gif)
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Aria
post Feb 28 2013, 01:47 PM
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QUOTE (Machine Ghost @ Feb 27 2013, 10:26 PM) *
Creation summary: Click your link; click pyramid placemark on left sidebar; click 'view only single map' on popup; click 'ambush' place mark on left sidebar (scroll to the bottom); zoom in to pop up; close ambush popup; click 'link' icon; copy and paste url to link here. Preview to test link (right click) before posting.


I tried this, I really did, no luck though as you can see from the link above (IMG:style_emoticons/default/nyahnyah.gif) I'm sure it's obvious but I must be missing a step?!? Maybe we need an overview map and separate maps per sub thread to avoid going onto a page 2 and confusing everything (well, confusing me anyway)?

@E:Tribes

Tweak Ini 16 (3IPs) Sprogget: Ini 11 (1IPs)/13 (3IPs) Scrapheap: Ini 12 (1IPs) Spring Ini 9 (1IPs) LeFey: Ini 8 (1IPs)

Combat order:

Pre combat: Sprogget goes past the Americar, Tweak crashes into it and Spring drives after, incoming fire from side building

1.1 Attacker 1 and 3 fire at the van, 2 goes towards the girl in the car, Sprogget swings the mono around, Spring closes on the van…Tweak’s drive action to swing around and protect Spring
1.2 Sprogget scans the area
1.3 Sprogget’s manoeuvring to begin attack run on attacker 3

2.1 Sprogget tries to run down attacker 3, LeFey fires at attacker 3 as they are inbound, Scrapheap shoots attacker 2, attacker 1 fires at the mono bike
2.2
2.3



EDIT: Something went wrong with my editting of the rolls, will have to try and sort out what for the next combat summary (IMG:style_emoticons/default/nyahnyah.gif)
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Aria
post Feb 28 2013, 01:58 PM
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Pre-genned Rolls
[ Spoiler ]

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Dakka Fiend
post Feb 28 2013, 02:11 PM
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@Aria, E:Tribes

Heh, was just about to re-post my rolls, formatted to include the individual dice:

Tweak
[ Spoiler ]


Spring
[ Spoiler ]
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Dakka Fiend
post Feb 28 2013, 02:40 PM
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As for actions:
I re-read the section (in the BBB, haven't got Unwired) on Vehicle tests again and now I'm a bit confused:
QUOTE ("SR4 @ 160")
Drivers must spend at least
one Complex Action each turn driving their vehicle, or the vehicle goes out of control at the end of the Combat Turn.
But does that count any vehicle test (e.g. Ramming) or does it have to be one action with the sole purpose of save-vs-crashing? Used to think it was the latter, not so sure now.

Anyway: If the Van is close enough, I'll have Tweak ram one of the crotch rockets.
If it's not, the ramming's happening on the 3rd IP and the 2nd is either the save (if required) or something more useful: Finding out whether the Freedomers' spy network is up. Even if you know what you're looking for, a hidden node (and they're bound to be that) is a EW + Scan (4) Test to find. I've decided that yup, Tweak has gleaned account information for it, though he has been warned he's gonna be in trouble if he gets caught using it.

As for Spring: Next round I'll definately spend a point of Edge to gain a second IP; having no actual actions sucks.
That is if he still has Edge to spend then; if any of the critical soak glitches come up, I'll spend to negate (still has 6/6).

Edit:
Tweak's roll to find the spy net (if applicable): Scan 5 + EW 3 + Hot-Sim 2 ->
[4,3,2,1,2,4,6,5,4,6] = (3), nope
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Machine Ghost
post Feb 28 2013, 04:24 PM
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QUOTE (Aria @ Feb 28 2013, 06:30 AM) *

Better link
QUOTE

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Machine Ghost
post Feb 28 2013, 08:11 PM
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@Aria, E:Tribes

identified nodes
Make turning off Stealth the free action for 2.2, while doing the turn, and driving the complex action for turn 2. Then Thread Exploit the free action for 2.3, and hack the complex action for IP 2.3.  Probably not good to get actions into turn 3 yet, though I have various 'plans'.  Unless you abort things with other input before the timeline gets there of course.
Thread Exploit complex form Software(2)+Resonance(4)+Analytical Mind(2)+VR(1) (9d6.hits(5)=1) → [3,2,2,4,6,1,1,4,3] = (1)
Exploit(0) to Exploit(1)
Resist fading (2): Resonace(4)+INT(4); buy 2 hits
Hacking on the Fly SR4A235: Hacking(1)+Exploit(1)+Hot Sim(2) (Target's Firewall, Complex Action) (extended test)
Hacking on the Fly Hacking(1)+Exploit(1)+Hot Sim(2) (4d6.hits(5)=2) → [5,1,5,2] = (2)
each attempt, target gets Analyze+Firewall (hackers Stealth) to detect, which triggers an alert.  If the random target had firewall 2 or less, that actually logged Sprogget in, even if alert was triggered.

It is not clear from the IC if Scrapheap is in the van or not

combat status post
I was not expect to reach attacker 3 until later in the turn, given that speed and accel are in meter per turn, not meters per IP, but a bit of speed up works too.  The point here is that now (after the turn) Sprogget and the monocycle are North of the the van.  Running rate pushed to 37 by hits bought, but starting the 2nd U turn about the same time as the van started for the bikes.  A GMS Bulldog Step-Van has accel 5/10 SR4A351, which Tweak could increase by 5 * hits on vehicle test.  DR will be closing fast, but has more distance to cover.
With bikes headed our way, at unknown speed, order of events could get interesting.

QUOTE (Dakka Fiend @ Feb 28 2013, 07:40 AM) *
As for actions:
I re-read the section (in the BBB, haven't got Unwired) on Vehicle tests again and now I'm a bit confused:  But does that count any vehicle test (e.g. Ramming) or does it have to be one action with the sole purpose of save-vs-crashing? Used to think it was the latter, not so sure now.
..snip..

The reference I was using is the main Anniversary edition, not unwired.
My understanding is the one complex action is just driving.  Does not even need at test, just an action.  Other actions may require actual tests, like ramming.  The test to recover from ramming seems to be part of the ramming itself, just as drain is part of casting a spell.  The 'just driving' complex action could be replaced be / included in another action that requires a vehicle test.  Ramming, or a 'stunt' with a threshold requiring a test.  As long as you are doing driving type actions, there should be no problem.  Where this comes into play is the driver spending actions shooting out the window or (like Sprogget) doing matrix actions.  Need to keep one IP reserved for driving.  That said, Sprogget has been (carefully) fudging that a bit, treating the monocyle like a drone, and putting the dog brain in charge for a few turns while doing other things.  Works for standard street stuff, but not so well against active threats.

@Aria, other than shooter #1, looks like shifting from tactical to chase combat SR4A167, depending what is happening with Scrapheap.
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Dakka Fiend
post Feb 28 2013, 08:44 PM
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So I'm good with 2 * ramming + 1 other action. Yay!

Damn, didn't realize that Scrapheap left the van. Sure looks like it though.
QUOTE
...Murder blazed in his eyes as he booted open the back door and dropped to the pavement. ...
Guess it's Morgan, Tweak and Sprogget against the three bikes and Scrapheap and Spring against the others. Hell, I might even have to use some magicks. (IMG:style_emoticons/default/wink.gif)
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ChromeZephyr
post Feb 28 2013, 08:53 PM
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Got here a second ahead of me, Dakka. (IMG:style_emoticons/default/wink.gif) I also thought Aria meant that I'd have to get out of the back of the van to hit either of those two targets. Scrapheap's not the brightest lad and has a gut full of rage, so getting out to get a proppa waagh! is appropriate, too.
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RdMarquis
post Mar 1 2013, 05:36 AM
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Just a quick reminder. If anyone gets into cybercombat, Morgan's paladin sprite (Accolon) is under orders to assist.
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Machine Ghost
post Mar 1 2013, 05:49 AM
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QUOTE (Dakka Fiend @ Feb 28 2013, 01:44 PM) *
So I'm good with 2 * ramming + 1 other action. Yay!

Damn, didn't realize that Scrapheap left the van. Sure looks like it though. Guess it's Morgan, Tweak and Sprogget against the three bikes and Scrapheap and Spring against the others. Hell, I might even have to use some magicks. (IMG:style_emoticons/default/wink.gif)

For 2 * ramming, they would have to be lined up nicely. Not much room / distance in 1IP. I was generally planing 1 ramming and 2 other actions, but that will be up to Aria, on how fast to make things happen. Rigged vehicles respond on matrix initiative, but they do not *move* faster, so 3 IP means 1 third movement rate per IP.

Spank those clanks (IMG:style_emoticons/default/smile.gif)

And if Spring 'pulled up' at the same time Scrapheap jumped out, he will have an available action since the scooter is stopped. Of course his shield is leaving too. He'll just have to stand behind that angry ork, till the car coming around the corner makes that not such a good idea (IMG:style_emoticons/default/smile.gif)

Spring can take free actions anytime while driving, and **could** take other actions too. Just that the following turn would then be out of control, and require a successful vehicle test to prevent crashing. SR4A168

Edit: Hows this for a visual? ... That big ork hanging on the back of Springs scooter wielding that shotgun (IMG:style_emoticons/default/rotfl.gif)
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Machine Ghost
post Mar 1 2013, 06:00 AM
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QUOTE (RdMarquis @ Feb 28 2013, 10:36 PM) *
Just a quick reminder. If anyone gets into cybercombat, Morgan's paladin sprite (Accolon) is under orders to assist.
Sure not **planning** on it. As a dronomancer, that is not exactly Sprogget's strong suit. Rating 1 skill plus whatever complex form he could thread, plus hot sim. The intent with that hack was to attract attention from Freedom security, not get in a fight with them (IMG:style_emoticons/default/spin.gif)
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Dakka Fiend
post Mar 1 2013, 07:30 AM
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QUOTE (Machine Ghost @ Mar 1 2013, 06:49 AM) *
Edit: Hows this for a visual? ... That big ork hanging on the back of Springs scooter wielding that shotgun (IMG:style_emoticons/default/rotfl.gif)


Now that is a fun idea. (IMG:style_emoticons/default/wink.gif)

And about the 2 * ramming, I was erroneously counting the pre-combat ram (and forgetting the shielding action) so came up with IP1 ram (americar), IP2 do something, IP3 ram (crotch rocket).
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Fairy
post Mar 1 2013, 11:59 AM
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@Aria
Okay, so... *Scratches head.* I take it that the mini-sub is a bad idea because out looks like it won't get us far. (It won't take us out of the resevoir?) None of us appear to be able to operate a mini-sub, anyway. XD

@RdMarquis, JxJxA
WHATTYA WANNA DO? XD
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Aria
post Mar 1 2013, 12:52 PM
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QUOTE (Fairy @ Mar 1 2013, 11:59 AM) *
@Aria
Okay, so... *Scratches head.* I take it that the mini-sub is a bad idea because out looks like it won't get us far. (It won't take us out of the resevoir?) None of us appear to be able to operate a mini-sub, anyway. XD

@RdMarquis, JxJxA
WHATTYA WANNA DO? XD

Any mini sub worth its salt will be able to operate itself, you just need to 'point and click' ...the advantage is that it gets you to anywhere on the shore line without risking detection (well in theory anyway...)

You could ask yourselves what a sub is doing here...?!? May or may not be relevant.

Don't forget you have the option still to call for help if you want to? I know hardened runners like you don't like resorting to that but you've brought your package here so officially your job is done...just because the people you've brought him to aren't here any more, well, that's a technicality right?
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Aria
post Mar 1 2013, 12:53 PM
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QUOTE (ChromeZephyr @ Feb 28 2013, 08:53 PM) *
Got here a second ahead of me, Dakka. (IMG:style_emoticons/default/wink.gif) I also thought Aria meant that I'd have to get out of the back of the van to hit either of those two targets. Scrapheap's not the brightest lad and has a gut full of rage, so getting out to get a proppa waagh! is appropriate, too.

I meant 'shoot out' rather than get out...but as you say, this works fine too (IMG:style_emoticons/default/biggrin.gif)
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JxJxA
post Mar 2 2013, 04:52 AM
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QUOTE (Fairy @ Mar 1 2013, 09:59 PM) *
@Aria
Okay, so... *Scratches head.* I take it that the mini-sub is a bad idea because out looks like it won't get us far. (It won't take us out of the resevoir?) None of us appear to be able to operate a mini-sub, anyway. XD

@RdMarquis, JxJxA
WHATTYA WANNA DO? XD


Maybe the mini sub will take us to a secret underwater base a la James Bond stuff? Anywhere is better than where we are right now, seeing as I'm quickly running out of ammo. x_x

Argh, sorry for dragging my feet. I'll get a post up and also update my online sheet. x_x
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RdMarquis
post Mar 2 2013, 08:09 AM
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QUOTE (Fairy @ Mar 1 2013, 03:59 AM) *
@Aria
Okay, so... *Scratches head.* I take it that the mini-sub is a bad idea because out looks like it won't get us far. (It won't take us out of the resevoir?) None of us appear to be able to operate a mini-sub, anyway. XD

@RdMarquis, JxJxA
WHATTYA WANNA DO? XD


Post, given enough time. But seriously, I say we should probably get into the mini-sub and away. It seems to be our best means of escape.

Mordred will at least call to update Argent on the situation.
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RdMarquis
post Mar 4 2013, 06:12 AM
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I'm going to proceed on the assumption that Tsubaki already told us about the mini-sub.

If I missed anything, just let me know.
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RdMarquis
post Mar 4 2013, 08:43 AM
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LeFey is firing at the flagged enemy, or the nearest target if he's not in range.

Agility (3) + Pistols (3) + Smartgun (2) = 8d6

http://invisiblecastle.com/roller/view/3955091/

5 hits.

Agility (3) + Pistols (3) + Smartgun (2) -1 recoil = 7d6

http://invisiblecastle.com/roller/view/3955099/

0 hits, but it's not a glitch.
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Aria
post Mar 4 2013, 05:35 PM
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QUOTE (RdMarquis @ Mar 4 2013, 06:12 AM) *
I'm going to proceed on the assumption that Tsubaki already told us about the mini-sub.

If I missed anything, just let me know.

Ok, I've posted using the same logic...if I've got my timelines right you should be in Chi town in time to help out Copperhead...it's a bit of a GM handwavium kind of stretch but it will be one less thread for my over burdened brain to manage potentially (IMG:style_emoticons/default/smile.gif)

That said you are free to tell Argent to take a running jump and I will of course respect your wishes and come up with something equally elaborate (IMG:style_emoticons/default/ork.gif)
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