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> 2072 [+4 Months], Multiple Players / GMs - Recruitment Always Open
Machine Ghost
post Mar 4 2013, 06:01 PM
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QUOTE (RdMarquis @ Mar 4 2013, 01:43 AM) *
LeFey is firing at the flagged enemy, or the nearest target if he's not in range.

Agility (3) + Pistols (3) + Smartgun (2) = 8d6

http://invisiblecastle.com/roller/view/3955091/

5 hits.

Agility (3) + Pistols (3) + Smartgun (2) -1 recoil = 7d6

http://invisiblecastle.com/roller/view/3955099/

0 hits, but it's not a glitch.

You could add a couple of dice to that for the tacnet.
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RdMarquis
post Mar 4 2013, 06:41 PM
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QUOTE (Machine Ghost @ Mar 4 2013, 10:01 AM) *
You could add a couple of dice to that for the tacnet.


One of these days, obvious stuff like that is going to occur to me.
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Aria
post Mar 5 2013, 02:00 PM
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@E:Tribes, I’ve finally followed the route with the aid of the little man on Google maps and you can’t actually see the mall until you are past 31st Ave SE…it’s all uphill in that direction…so no LOS for calling for help! The advantage and disadvantage of Google maps lol! As we are all using it (I hope) it makes sense to try and be consistent with reality as long as it doesn’t hinder the game.

Attacker 1 is also at a bit of a disadvantage because the existing building is down a steep slope! For consistency I’ll say there’s a new block of now falling down apartments circa 2040 on the road edge which he is shooting from.

The bikes are approx. 50m south of the van so at head-on speeds you’ll be in ram range this round, the mono bike the next round. I won’t worry about chase combat as such yet unless you manage to evade them.

IC coming shortly!
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Machine Ghost
post Mar 5 2013, 09:21 PM
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QUOTE (Aria @ Mar 5 2013, 07:00 AM) *
@E:Tribes, I’ve finally followed the route with the aid of the little man on Google maps and you can’t actually see the mall until you are past 31st Ave SE…it’s all uphill in that direction…so no LOS for calling for help!  The advantage and disadvantage of Google maps lol!  As we are all using it (I hope) it makes sense to try and be consistent with reality as long as it doesn’t hinder the game.

Attacker 1 is also at a bit of a disadvantage because the existing building is down a steep slope! For consistency I’ll say there’s a new block of now falling down apartments circa 2040 on the road edge which he is shooting from.

The bikes are approx. 50m south of the van so at head-on speeds you’ll be in ram range this round, the mono bike the next round. I won’t worry about chase combat as such yet unless you manage to evade them.

IC coming shortly!
Just to note, wireless does not need optical line of sight.  Solid earth is a barrier, but the signal does bend / bounce a bit over the horizon.  With Fre∑dom deliberately off-grid, it does need mutual signal range though.  At your earlier quoted distance, that would be someone at both ends with at least signal 4.  Hence Sprogget's comment/thought that he was not quite close enough to raise Jazz himself.  In 'combat time', with other actions needed all over the place, it could take some IP's to connect though.  Say a free action to initiate a call (hit dial from the contact list), which may or may not connect, which may or may not be answered immediately.  With the matrix 'conference call' capability, it should be practical to 'dial' another call every used free action, while waiting to see if a previous is going to go through or not.

Sprogget's hack on the security sensor is an attempt to connect through another route, with some similar limitations.  A 'normal' node configuration will trigger an intruder security alert from a blatant hack like that, but depending on the situation, that might take time before someone at the mall is notified.  If someone is subscribed to the node the sensor is slaved to, they should notice quickly.  If not, the node would do it's 'scripted' ARC action UW65, which may or may not contact security personnel immediately, who may or not be paying attention.

Speaking of which, include the hack result in the IC.  If he got in [Firewall no higher than 2], Sprogget can take simple action to analyze node SR4A228/9, to try to find out if a user is in the node, or if there is a real time connection to the mall.  If not, he can use other freeavailable actions to hack other sensor nodes, trying to find one that will raise a real time alarm. Given the volume of sensors and nodes implied by the IC response to the signal check, some of the nodes could be fairly low level. The way I think I would handle that, would be to cluster several sensor nodes together, then slave the cluster to another node. That way only the security on those 'main' nodes counts, and there are fewer things for security to watch.
Peripheral Nodes UW48, Clusters UW55, Slaving UW55/59, Subscription Limit UW51, Need Subscription UW55
Cluster errata: To avoid conflicts in data routing, the cluster connects to the Matrix as a single node. One node is selected when the cluster is formed and this node provides the access ID for all persona and programs running on the cluster.
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Notsoevildm
post Mar 6 2013, 08:07 AM
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@Virtual Scream/All
Just a quick note to let you know I am back in town and will be getting some posts up this week.

@Aria/Chi town
I will also be posting for Copperhead. I have a few combat turns of actions in mind and given that Coppper only has one pass per turn, I just wanted to check how many turns I can post before the ghouls attack?

Turn 1: simple to retrieve stimpatch from medkit, simple to use stimpatch. Tell the boys to protect the kids
Turn 2: complex to attempt to summon a beast spirit.
Turn 3: simple to command spirit to aid me in finding and killing sniper ghoul. Move out to find sniper ghoul.

I did consider casting improved reflexes but with her limited dice pools, the -2 for sustaining just hurts too much.
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karhig
post Mar 7 2013, 09:38 AM
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@Virtual Scream / NSEDM
I got the date wrong on an earlier post. Cat shouldn't be in on September 3rd, she should still be on September 2nd, otherwise she's missed the entire meeting with Dubstep. Sorry for the mix up. I've corrected my posts.
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Notsoevildm
post Mar 7 2013, 10:55 AM
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QUOTE (karhig @ Mar 7 2013, 10:38 AM) *
@Virtual Scream / NSEDM
I got the date wrong on an earlier post. Cat shouldn't be in on September 3rd, she should still be on September 2nd, otherwise she's missed the entire meeting with Dubstep. Sorry for the mix up. I've corrected my posts.

Well spotted. Fixed my post too!
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Aria
post Mar 7 2013, 05:30 PM
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QUOTE (Notsoevildm @ Mar 6 2013, 08:07 AM) *
@Aria/Chi town
I will also be posting for Copperhead. I have a few combat turns of actions in mind and given that Coppper only has one pass per turn, I just wanted to check how many turns I can post before the ghouls attack?

Turn 1: simple to retrieve stimpatch from medkit, simple to use stimpatch. Tell the boys to protect the kids
Turn 2: complex to attempt to summon a beast spirit.
Turn 3: simple to command spirit to aid me in finding and killing sniper ghoul. Move out to find sniper ghoul.

I did consider casting improved reflexes but with her limited dice pools, the -2 for sustaining just hurts too much.
You’ve got that much time! Bear in mind you also probably have enough karma / resources now to invest in combat or IP boosting drugs (cheap) or a spell lock and bonding costs (expensive but more holistic!). Multiple IPs will save your arse in this fight!

You may or may not have seen that I’m trying to send the other Promised Land lot your way…I just need to convince them IC (IMG:style_emoticons/default/ork.gif) so there might be some cavalry around the corner!
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Aria
post Mar 7 2013, 05:30 PM
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QUOTE (Machine Ghost @ Mar 5 2013, 09:21 PM) *
Just to note, wireless does not need optical line of sight. Solid earth is a barrier, but the signal does bend / bounce a bit over the horizon. With Fre∑dom deliberately off-grid, it does need mutual signal range though. At your earlier quoted distance, that would be someone at both ends with at least signal 4. Hence Sprogget's comment/thought that he was not quite close enough to raise Jazz himself. In 'combat time', with other actions needed all over the place, it could take some IP's to connect though. Say a free action to initiate a call (hit dial from the contact list), which may or may not connect, which may or may not be answered immediately. With the matrix 'conference call' capability, it should be practical to 'dial' another call every used free action, while waiting to see if a previous is going to go through or not.

Sprogget's hack on the security sensor is an attempt to connect through another route, with some similar limitations. A 'normal' node configuration will trigger an intruder security alert from a blatant hack like that, but depending on the situation, that might take time before someone at the mall is notified. If someone is subscribed to the node the sensor is slaved to, they should notice quickly. If not, the node would do it's 'scripted' ARC action UW65, which may or may not contact security personnel immediately, who may or not be paying attention.

Speaking of which, include the hack result in the IC. If he got in [Firewall no higher than 2], Sprogget can take simple action to analyze node SR4A228/9, to try to find out if a user is in the node, or if there is a real time connection to the mall. If not, he can use other free actions to hack other sensor nodes, trying to find one that will raise a real time alarm. Given the volume of sensors and nodes implied by the IC response to the signal check, some of the nodes could be fairly low level. The way I think I would handle that, would be to cluster several sensor nodes together, then slave the cluster to another node. That way only the security on those 'main' nodes counts, and there are fewer things for security to watch.
Peripheral Nodes UW48, Clusters UW55, Slaving UW55/59, Subscription Limit UW51, Need Subscription UW55
Cluster errata: To avoid conflicts in data routing, the cluster connects to the Matrix as a single node. One node is selected when the cluster is formed and this node provides the access ID for all persona and programs running on the cluster.

Ok, think I followed all that…here’s my take on the Freedom security setup – feel free to challenge this or point out where my theories don’t match how the matrix currently functions (IMG:style_emoticons/default/nyahnyah.gif)

There aren’t many of them so aim 1 is to go undetected. They don’t have patrols per se, they rely on the sensor network to spot trouble coming. The mall itself appears dilapidated but has been converted to a fortress complete with wifi inhibitors – network connections are via hardwired choke points that are periodically changed (as some degree of protection against trace attempts).

There are scattered micro drones, cameras and listening devices along the main approaches to the mall, getting denser the nearer you get. Some of these are on constantly, some on demand. As you pointed out most will be clustered & then slaved together to provide a unified feed so that they don’t all need monitoring. IC or sprites patrol the various hubs again due to lack of personnel. This far out the defences on the hubs are low because they prefer to rely on IC rather than firewalls, both will be high nearer the mall of course…

@E:Tribes

Pre-genned Rolls
[ Spoiler ]

Initiative:
Tweak Ini 16 (3IPs) Sprogget: Ini 11 (1IPs)/13 (3IPs) Scrapheap: Ini 12 (1IPs) Spring Ini 9 (1IPs) LeFey: Ini 8 (1IPs)

Combat order:

Pre combat: Sprogget goes past the Americar, Tweak crashes into it and Spring drives after, incoming fire from side building

1.1 Attacker 1 and 3 fire at the van, 2 goes towards the girl in the car, Sprogget swings the mono around, Spring closes on the van…Tweak’s drive action to swing around and protect Spring
1.2 Sprogget scans the area
1.3 Sprogget’s manoeuvring to begin attack run on attacker 3

2.1 Sprogget tries to run down attacker 3, LeFey fires at attacker 3 as they are inbound, Scrapheap shoots attacker 2, attacker 1 fires at the mono bike, no effect
2.2 Sprogget turns off stealth
2.3 Sprogget hacks a slaved surveillance node, Tweak races lumbers towards the new attackers

3.1 Sprogget bounced to central slave node, Accolon goes too, trace IC activated, LeFey fires twice at attacker 1, may or may not have hit. Tweak lines up on the Harley?!? Rust bucket Americar deploys a roof mounted AK, presumably someone will pop up behind it next rnd, pillion rider fires at van
3.2 Clash of the titans with van & Harley – I used one of Tweak’s vehicle rolls for ramming – you missed! You nearly dodged the attack, thankfully your damage resist roll takes the uber damage down to 2 boxes. Can you resist half that as biofeedback please? Technically you could edge re-roll any of this but I suspect the damage is minor enough not to warrant it? This time! You got your best rolls near the top of your lists (IMG:style_emoticons/default/ork.gif) note: the first ram probably isn’t worth re-rolling, he got lots of hits!
3.3


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RdMarquis
post Mar 8 2013, 05:59 AM
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Just so you know, I plan on having Mordred agree to bring the Collots to Chicago (if the rest of the team is on board). It just might take a bit, as any rational person would never go anywhere near the CZ.
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Machine Ghost
post Mar 8 2013, 07:43 AM
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QUOTE (Aria @ Mar 7 2013, 10:30 AM) *
Ok, think I followed all that…here’s my take on the Freedom security setup – feel free to challenge this or point out where my theories don’t match how the matrix currently functions (IMG:style_emoticons/default/nyahnyah.gif)

There aren’t many of them so aim 1 is to go undetected.  They don’t have patrols per se, they rely on the sensor network to spot trouble coming.  The mall itself appears dilapidated but has been converted to a fortress complete with wifi inhibitors – network connections are via hardwired choke points that are periodically changed (as some degree of protection against trace attempts).

There are scattered micro drones, cameras and listening devices along the main approaches to the mall, getting denser the nearer you get.  Some of these are on constantly, some on demand.  As you pointed out most will be clustered & then slaved together to provide a unified feed so that they don’t all need monitoring.  IC or sprites patrol the various hubs again due to lack of personnel.  This far out the defences on the hubs are low because they prefer to rely on IC rather than firewalls, both will be high nearer the mall of course…

.. snip ..

I'd vary some of the details about the hardwired connections, but nothing that will affect the current situation.  Want to make sure that the hardwired choke point does not also provide a monitoring point for capture wireless signal (SR4A229) or Intercept traffic (SR4A230), which would allow easy monitoring of all traffic in and out of Freedom.  Sit just outside of the choke point, and watch the traffic.

2.2 Turning off stealth was a free action.  This is the where the turn back north happens too.
2.3 Free action here was threading the exploit complex form, before the hack.
3.2 Sprogget IC post
Free Action, drop the exploit CF (don't need the minus for maintaining it)
Simple Action Analyze Icon
Simple Action Transmit Phrase (really free action, but use 2nd simple)

I'd thread to boost the Analyze CF rating, but does not seem quite right to drop one threaded CF and thread a new one in the same free action.  I want that 2nd simple action to send the message.

Analyze Icon: Matrix Perception: Computer(2)+Analyze(3)+TM bonus(2)+Hot Sim(2) (10d6.hits(5)=5) → [4,6,4,1,1,5,4,5,5,6]
<grin>who's your daddy?</grin>
Since matrix perception / analyze (SR4A229) provides 1 piece of information per (net) hit (if opposed by stealth), you can expand the details provided as you like, with information about the access ID / owner. That would provide maybe useful information, ONLY if Sprogget knows the Freedom member, since he could recognize the ID. It won't really have a name associated with it, but like assensing an astral signature, it can be recognized if seen before.

Actually Spring should currently be in the middle, since Sprogget was North of the stringer deployment point, to deal with shooter 2.  That is about to change though, since Sprogget is pushing that monocycle south fairly hard.

Changing targets to the Harley, trying to take it somewhat from the side.  Really targeting the mage, but don't think that would be RAW when ramming.  Does Harley get any minuses here?  Assuming Sprogget's ram will be in 3.3, and Harley driver has only 1IP, then that would be defending against the second attack in his round.  And I'm hoping the mage does not get another pass.
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Notsoevildm
post Mar 8 2013, 11:02 AM
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QUOTE (Aria @ Mar 7 2013, 06:30 PM) *
You’ve got that much time! Bear in mind you also probably have enough karma / resources now to invest in combat or IP boosting drugs (cheap) or a spell lock and bonding costs (expensive but more holistic!). Multiple IPs will save your arse in this fight!

You may or may not have seen that I’m trying to send the other Promised Land lot your way…I just need to convince them IC (IMG:style_emoticons/default/ork.gif) so there might be some cavalry around the corner!

She does actually have a sustaining focus but the BG count knocked it out. If you're okay with it, she could find some Cram stashed in her medkit. She has used it before but was trying to keep off it to avoid getting addicted. Will definitely look into a spell lock once she gets out of Chicago.

I noticed. Yay, backup!
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Notsoevildm
post Mar 8 2013, 11:28 AM
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Some housekeeping for Copperhead.

She was on 4 boxes stun from the previous not by the rules mega-summoning. An R4 stim patch will take care of that, leaving her with one left.

Status P 0/11, S 0[4]/11

Initiative: 6 + 6d6.hits(5)=1 = 7, 1 pass

Summoning F[3]2 beast spirit: Magic [4]3 + Summoning 3 = 6d6.hits(5)=3
Spirit resists: Force 3d6.hits(5)=0 - 3 services
Resist 2S drain: Charisma 4 + Willpower 5 = 9d6.hits(5)=2 - no drain
Optional power: Venom

Trying to close on ghoul leader:
Running: Strength 5 - Defaulting 1 = 4d6.hits(5)=2
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Aria
post Mar 8 2013, 01:19 PM
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@E:PL / UK

Ok, I've gone some way towards giving you a legitimate reason to go to Chi Town to join the crazy Copperhead (IMG:style_emoticons/default/smile.gif) Don't worry about the timeline difference, that ship would take a loooong time to get to the States...I can wangle that.

So, question is, do you want to play out getting to Bristol IC or just plan it OoC and then jump you to Chi Town to help Copperhead battle the ghouls? I don't want to detract from the UK storyline but equally it would help me out to join you up.
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Notsoevildm
post Mar 8 2013, 03:18 PM
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@Virtual Scream/All

Aria/Gossamer - 2 boxes of icon damage. Safely in Argent's link. Slater has just rebooted her chassis and given her the bad news. Aria to post. Note that it will take several hours to find anything on the matrix mainly because there is nothing but panic and guesswork initially. Only by early evening (around 7 PM), does the first useful information start to show up. You can make a Computer + Data Search roll to see what you find.

Mister J/Cipher - In nice comfy hospital bed reading his medical records. Currently on minus (lots) due to cocktail of drugs being pumped into him. Mister J to post.

ChromeZephyr/Alex Bianchi - Just arrived at goon central. Made amazing perception testand has a location on bad guys. Chrome to post.

Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Cat has arrived. Currently making intros. Feel free to continue talking to each other but don't leave just yet!

MachineGhost/Sprogget - Hunter sprite out hunting. GM to post.

Uller/The Big Peat - Last seen lurking outside Slicer's possible hiding place. Possibly killed by knife wielding troll.
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RdMarquis
post Mar 8 2013, 05:43 PM
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QUOTE (Aria @ Mar 8 2013, 05:19 AM) *
@E:PL / UK

Ok, I've gone some way towards giving you a legitimate reason to go to Chi Town to join the crazy Copperhead (IMG:style_emoticons/default/smile.gif) Don't worry about the timeline difference, that ship would take a loooong time to get to the States...I can wangle that.

So, question is, do you want to play out getting to Bristol IC or just plan it OoC and then jump you to Chi Town to help Copperhead battle the ghouls? I don't want to detract from the UK storyline but equally it would help me out to join you up.


Well, if nothing else, I'd like to post a scene for Mordred's initiation rite. Maybe add that Nick and Morgan are sending him some files. I plan on tacking on some new knowledge skills.

I don't suppose the adventure so far would qualify as a Deed? (IMG:style_emoticons/default/wink.gif)
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Dakka Fiend
post Mar 9 2013, 01:42 PM
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@ E:Tibes, Aria:
QUOTE (Aria @ Mar 7 2013, 06:30 PM) *
Tweak lines up on the Harley?!?


Wanted to hit one of the crotch rockets but hey, missing a fat Harley sounds funnier than an agile crotch rocket, so I'll take the Harley - well, technically I don't. (IMG:style_emoticons/default/wink.gif)

QUOTE (Aria @ Mar 7 2013, 06:30 PM) *
3.2 [b]Clash of the titans with van & Harley – I used one of Tweak’s vehicle rolls for ramming – you missed! You nearly dodged the attack, thankfully your damage resist roll takes the uber damage down to 2 boxes. Can you resist half that as biofeedback please?


Heh, got lucky on the first, future hits not so cool.
Willpower 3 + no Biofeedback Filter programme = 3 dice for
[6,1,6] = (2)
[2,3,1] = (0)
[4,3,5] = (1)
[5,3,1] = (1)
[4,2,2] = (0)
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JxJxA
post Mar 9 2013, 10:42 PM
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Today is the day I'll get a post up. x_x
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JxJxA
post Mar 10 2013, 01:17 AM
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@ Aria and E:PL/UK: I'm happy to have GM Handwavium take us to Chicago---provided I get to pick up supplies along the way! x_x I'm running on empty despite having nuyen coming out of my ears! DX
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RdMarquis
post Mar 10 2013, 09:29 AM
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Some accessories would be nice, too. I just realized I had an infrared flashlight without any way to see it.

Honestly, when you mentioned leaving the country, I was wondering if Mordred would have to childproof (hide the guns and his mom's sword, etc.) his apartment so the Collots could lay low until further notice.
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Aria
post Mar 11 2013, 12:58 PM
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QUOTE (RdMarquis @ Mar 10 2013, 09:29 AM) *
Some accessories would be nice, too. I just realized I had an infrared flashlight without any way to see it.

Honestly, when you mentioned leaving the country, I was wondering if Mordred would have to childproof (hide the guns and his mom's sword, etc.) his apartment so the Collots could lay low until further notice.

Supplies and accessories can be gleaned en-route (you should have enough funds from posting for some gear!), all I really need you to tell me now then is whether or not you try and get away from here on foot or steel the remaining corp landrover and drive away in that? Or some other plan entirely...?!?

QUOTE (RdMarquis @ Mar 8 2013, 05:43 PM) *
Well, if nothing else, I'd like to post a scene for Mordred's initiation rite. Maybe add that Nick and Morgan are sending him some files. I plan on tacking on some new knowledge skills.

I don't suppose the adventure so far would qualify as a Deed? (IMG:style_emoticons/default/wink.gif)

That's fine, is it a solo initiation? Not sure so far would count, going to the CZ would definitely qualify though!!!
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RdMarquis
post Mar 11 2013, 03:30 PM
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QUOTE (Aria @ Mar 11 2013, 05:58 AM) *
Supplies and accessories can be gleaned en-route (you should have enough funds from posting for some gear!), all I really need you to tell me now then is whether or not you try and get away from here on foot or steel the remaining corp landrover and drive away in that? Or some other plan entirely...?!?


That's fine, is it a solo initiation? Not sure so far would count, going to the CZ would definitely qualify though!!!


I'll have to pay the full amount of karma to initiate, then.

As for our escape, I think foot would be safer than doubling back and stealing a car (which would probably be under guard).
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karhig
post Mar 12 2013, 03:48 PM
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@Virtual Scream / Slacker, Phlapjack77

Cat is waiting for Dubstep to introduce her. She can introduce herself, but I think in China it's considered quite rude to introduce yourself instead of being introduced by a mutual third party, and I think Cat would know the proper etiquette. Not sure if that was clear from my last post so I'm clarifying to make sure the story isn't blocked on me. If Dubstep isn't inclined, Cat will introduce herself after a short delay.
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Slacker
post Mar 12 2013, 04:24 PM
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QUOTE (karhig @ Mar 12 2013, 10:48 AM) *
@Virtual Scream / Slacker, Phlapjack77

Cat is waiting for Dubstep to introduce her. She can introduce herself, but I think in China it's considered quite rude to introduce yourself instead of being introduced by a mutual third party, and I think Cat would know the proper etiquette. Not sure if that was clear from my last post so I'm clarifying to make sure the story isn't blocked on me. If Dubstep isn't inclined, Cat will introduce herself after a short delay.

Yeah, sorry about that, i missed seeing you were there until just a little while ago. Funny that i was already typing up an IC post when you posted this OOC comment.
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mister__joshua
post Mar 12 2013, 04:51 PM
Post #2975


Running Target
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I've got my next 2 posts in my head (one for each character) but I haven't had time to get them down yet. I'll try this week....
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