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#2951
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
LeFey is firing at the flagged enemy, or the nearest target if he's not in range. Agility (3) + Pistols (3) + Smartgun (2) = 8d6 http://invisiblecastle.com/roller/view/3955091/ 5 hits. Agility (3) + Pistols (3) + Smartgun (2) -1 recoil = 7d6 http://invisiblecastle.com/roller/view/3955099/ 0 hits, but it's not a glitch. You could add a couple of dice to that for the tacnet. |
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#2952
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
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#2953
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@E:Tribes, I’ve finally followed the route with the aid of the little man on Google maps and you can’t actually see the mall until you are past 31st Ave SE…it’s all uphill in that direction…so no LOS for calling for help! The advantage and disadvantage of Google maps lol! As we are all using it (I hope) it makes sense to try and be consistent with reality as long as it doesn’t hinder the game.
Attacker 1 is also at a bit of a disadvantage because the existing building is down a steep slope! For consistency I’ll say there’s a new block of now falling down apartments circa 2040 on the road edge which he is shooting from. The bikes are approx. 50m south of the van so at head-on speeds you’ll be in ram range this round, the mono bike the next round. I won’t worry about chase combat as such yet unless you manage to evade them. IC coming shortly! |
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#2954
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@E:Tribes, I’ve finally followed the route with the aid of the little man on Google maps and you can’t actually see the mall until you are past 31st Ave SE…it’s all uphill in that direction…so no LOS for calling for help! The advantage and disadvantage of Google maps lol! As we are all using it (I hope) it makes sense to try and be consistent with reality as long as it doesn’t hinder the game. Just to note, wireless does not need optical line of sight. Solid earth is a barrier, but the signal does bend / bounce a bit over the horizon. With Fre∑dom deliberately off-grid, it does need mutual signal range though. At your earlier quoted distance, that would be someone at both ends with at least signal 4. Hence Sprogget's comment/thought that he was not quite close enough to raise Jazz himself. In 'combat time', with other actions needed all over the place, it could take some IP's to connect though. Say a free action to initiate a call (hit dial from the contact list), which may or may not connect, which may or may not be answered immediately. With the matrix 'conference call' capability, it should be practical to 'dial' another call every used free action, while waiting to see if a previous is going to go through or not.Attacker 1 is also at a bit of a disadvantage because the existing building is down a steep slope! For consistency I’ll say there’s a new block of now falling down apartments circa 2040 on the road edge which he is shooting from. The bikes are approx. 50m south of the van so at head-on speeds you’ll be in ram range this round, the mono bike the next round. I won’t worry about chase combat as such yet unless you manage to evade them. IC coming shortly! Sprogget's hack on the security sensor is an attempt to connect through another route, with some similar limitations. A 'normal' node configuration will trigger an intruder security alert from a blatant hack like that, but depending on the situation, that might take time before someone at the mall is notified. If someone is subscribed to the node the sensor is slaved to, they should notice quickly. If not, the node would do it's 'scripted' ARC action UW65, which may or may not contact security personnel immediately, who may or not be paying attention. Speaking of which, include the hack result in the IC. If he got in [Firewall no higher than 2], Sprogget can take simple action to analyze node SR4A228/9, to try to find out if a user is in the node, or if there is a real time connection to the mall. If not, he can use other Peripheral Nodes UW48, Clusters UW55, Slaving UW55/59, Subscription Limit UW51, Need Subscription UW55 Cluster errata: To avoid conflicts in data routing, the cluster connects to the Matrix as a single node. One node is selected when the cluster is formed and this node provides the access ID for all persona and programs running on the cluster. |
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#2955
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Virtual Scream/All
Just a quick note to let you know I am back in town and will be getting some posts up this week. @Aria/Chi town I will also be posting for Copperhead. I have a few combat turns of actions in mind and given that Coppper only has one pass per turn, I just wanted to check how many turns I can post before the ghouls attack? Turn 1: simple to retrieve stimpatch from medkit, simple to use stimpatch. Tell the boys to protect the kids Turn 2: complex to attempt to summon a beast spirit. Turn 3: simple to command spirit to aid me in finding and killing sniper ghoul. Move out to find sniper ghoul. I did consider casting improved reflexes but with her limited dice pools, the -2 for sustaining just hurts too much. |
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#2956
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
@Virtual Scream / NSEDM
I got the date wrong on an earlier post. Cat shouldn't be in on September 3rd, she should still be on September 2nd, otherwise she's missed the entire meeting with Dubstep. Sorry for the mix up. I've corrected my posts. |
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#2957
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Virtual Scream / NSEDM I got the date wrong on an earlier post. Cat shouldn't be in on September 3rd, she should still be on September 2nd, otherwise she's missed the entire meeting with Dubstep. Sorry for the mix up. I've corrected my posts. Well spotted. Fixed my post too! |
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#2958
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@Aria/Chi town You’ve got that much time! Bear in mind you also probably have enough karma / resources now to invest in combat or IP boosting drugs (cheap) or a spell lock and bonding costs (expensive but more holistic!). Multiple IPs will save your arse in this fight!I will also be posting for Copperhead. I have a few combat turns of actions in mind and given that Coppper only has one pass per turn, I just wanted to check how many turns I can post before the ghouls attack? Turn 1: simple to retrieve stimpatch from medkit, simple to use stimpatch. Tell the boys to protect the kids Turn 2: complex to attempt to summon a beast spirit. Turn 3: simple to command spirit to aid me in finding and killing sniper ghoul. Move out to find sniper ghoul. I did consider casting improved reflexes but with her limited dice pools, the -2 for sustaining just hurts too much. You may or may not have seen that I’m trying to send the other Promised Land lot your way…I just need to convince them IC (IMG:style_emoticons/default/ork.gif) so there might be some cavalry around the corner! |
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#2959
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Just to note, wireless does not need optical line of sight. Solid earth is a barrier, but the signal does bend / bounce a bit over the horizon. With Fre∑dom deliberately off-grid, it does need mutual signal range though. At your earlier quoted distance, that would be someone at both ends with at least signal 4. Hence Sprogget's comment/thought that he was not quite close enough to raise Jazz himself. In 'combat time', with other actions needed all over the place, it could take some IP's to connect though. Say a free action to initiate a call (hit dial from the contact list), which may or may not connect, which may or may not be answered immediately. With the matrix 'conference call' capability, it should be practical to 'dial' another call every used free action, while waiting to see if a previous is going to go through or not. Sprogget's hack on the security sensor is an attempt to connect through another route, with some similar limitations. A 'normal' node configuration will trigger an intruder security alert from a blatant hack like that, but depending on the situation, that might take time before someone at the mall is notified. If someone is subscribed to the node the sensor is slaved to, they should notice quickly. If not, the node would do it's 'scripted' ARC action UW65, which may or may not contact security personnel immediately, who may or not be paying attention. Speaking of which, include the hack result in the IC. If he got in [Firewall no higher than 2], Sprogget can take simple action to analyze node SR4A228/9, to try to find out if a user is in the node, or if there is a real time connection to the mall. If not, he can use other free actions to hack other sensor nodes, trying to find one that will raise a real time alarm. Given the volume of sensors and nodes implied by the IC response to the signal check, some of the nodes could be fairly low level. The way I think I would handle that, would be to cluster several sensor nodes together, then slave the cluster to another node. That way only the security on those 'main' nodes counts, and there are fewer things for security to watch. Peripheral Nodes UW48, Clusters UW55, Slaving UW55/59, Subscription Limit UW51, Need Subscription UW55 Cluster errata: To avoid conflicts in data routing, the cluster connects to the Matrix as a single node. One node is selected when the cluster is formed and this node provides the access ID for all persona and programs running on the cluster. Ok, think I followed all that…here’s my take on the Freedom security setup – feel free to challenge this or point out where my theories don’t match how the matrix currently functions (IMG:style_emoticons/default/nyahnyah.gif) There aren’t many of them so aim 1 is to go undetected. They don’t have patrols per se, they rely on the sensor network to spot trouble coming. The mall itself appears dilapidated but has been converted to a fortress complete with wifi inhibitors – network connections are via hardwired choke points that are periodically changed (as some degree of protection against trace attempts). There are scattered micro drones, cameras and listening devices along the main approaches to the mall, getting denser the nearer you get. Some of these are on constantly, some on demand. As you pointed out most will be clustered & then slaved together to provide a unified feed so that they don’t all need monitoring. IC or sprites patrol the various hubs again due to lack of personnel. This far out the defences on the hubs are low because they prefer to rely on IC rather than firewalls, both will be high nearer the mall of course… @E:Tribes Pre-genned Rolls [ Spoiler ] Initiative: Tweak Ini 16 (3IPs) Sprogget: Ini 11 (1IPs)/13 (3IPs) Scrapheap: Ini 12 (1IPs) Spring Ini 9 (1IPs) LeFey: Ini 8 (1IPs) Combat order:
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#2960
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Just so you know, I plan on having Mordred agree to bring the Collots to Chicago (if the rest of the team is on board). It just might take a bit, as any rational person would never go anywhere near the CZ.
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#2961
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Ok, think I followed all that…here’s my take on the Freedom security setup – feel free to challenge this or point out where my theories don’t match how the matrix currently functions (IMG:style_emoticons/default/nyahnyah.gif) There aren’t many of them so aim 1 is to go undetected. They don’t have patrols per se, they rely on the sensor network to spot trouble coming. The mall itself appears dilapidated but has been converted to a fortress complete with wifi inhibitors – network connections are via hardwired choke points that are periodically changed (as some degree of protection against trace attempts). There are scattered micro drones, cameras and listening devices along the main approaches to the mall, getting denser the nearer you get. Some of these are on constantly, some on demand. As you pointed out most will be clustered & then slaved together to provide a unified feed so that they don’t all need monitoring. IC or sprites patrol the various hubs again due to lack of personnel. This far out the defences on the hubs are low because they prefer to rely on IC rather than firewalls, both will be high nearer the mall of course… .. snip .. I'd vary some of the details about the hardwired connections, but nothing that will affect the current situation. Want to make sure that the hardwired choke point does not also provide a monitoring point for capture wireless signal (SR4A229) or Intercept traffic (SR4A230), which would allow easy monitoring of all traffic in and out of Freedom. Sit just outside of the choke point, and watch the traffic. 2.2 Turning off stealth was a free action. This is the where the turn back north happens too. 2.3 Free action here was threading the exploit complex form, before the hack. 3.2 Sprogget IC post Free Action, drop the exploit CF (don't need the minus for maintaining it) Simple Action Analyze Icon Simple Action Transmit Phrase (really free action, but use 2nd simple) I'd thread to boost the Analyze CF rating, but does not seem quite right to drop one threaded CF and thread a new one in the same free action. I want that 2nd simple action to send the message. Analyze Icon: Matrix Perception: Computer(2)+Analyze(3)+TM bonus(2)+Hot Sim(2) (10d6.hits(5)=5) → [4,6,4,1,1,5,4,5,5,6] <grin>who's your daddy?</grin> Since matrix perception / analyze (SR4A229) provides 1 piece of information per (net) hit (if opposed by stealth), you can expand the details provided as you like, with information about the access ID / owner. That would provide maybe useful information, ONLY if Sprogget knows the Freedom member, since he could recognize the ID. It won't really have a name associated with it, but like assensing an astral signature, it can be recognized if seen before. Actually Spring should currently be in the middle, since Sprogget was North of the stringer deployment point, to deal with shooter 2. That is about to change though, since Sprogget is pushing that monocycle south fairly hard. Changing targets to the Harley, trying to take it somewhat from the side. Really targeting the mage, but don't think that would be RAW when ramming. Does Harley get any minuses here? Assuming Sprogget's ram will be in 3.3, and Harley driver has only 1IP, then that would be defending against the second attack in his round. And I'm hoping the mage does not get another pass. |
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#2962
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
You’ve got that much time! Bear in mind you also probably have enough karma / resources now to invest in combat or IP boosting drugs (cheap) or a spell lock and bonding costs (expensive but more holistic!). Multiple IPs will save your arse in this fight! You may or may not have seen that I’m trying to send the other Promised Land lot your way…I just need to convince them IC (IMG:style_emoticons/default/ork.gif) so there might be some cavalry around the corner! She does actually have a sustaining focus but the BG count knocked it out. If you're okay with it, she could find some Cram stashed in her medkit. She has used it before but was trying to keep off it to avoid getting addicted. Will definitely look into a spell lock once she gets out of Chicago. I noticed. Yay, backup! |
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#2963
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
Some housekeeping for Copperhead.
She was on 4 boxes stun from the previous not by the rules mega-summoning. An R4 stim patch will take care of that, leaving her with one left. Status P 0/11, S 0[4]/11 Initiative: 6 + 6d6.hits(5)=1 = 7, 1 pass Summoning F[3]2 beast spirit: Magic [4]3 + Summoning 3 = 6d6.hits(5)=3 Spirit resists: Force 3d6.hits(5)=0 - 3 services Resist 2S drain: Charisma 4 + Willpower 5 = 9d6.hits(5)=2 - no drain Optional power: Venom Trying to close on ghoul leader: Running: Strength 5 - Defaulting 1 = 4d6.hits(5)=2 |
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#2964
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@E:PL / UK
Ok, I've gone some way towards giving you a legitimate reason to go to Chi Town to join the crazy Copperhead (IMG:style_emoticons/default/smile.gif) Don't worry about the timeline difference, that ship would take a loooong time to get to the States...I can wangle that. So, question is, do you want to play out getting to Bristol IC or just plan it OoC and then jump you to Chi Town to help Copperhead battle the ghouls? I don't want to detract from the UK storyline but equally it would help me out to join you up. |
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#2965
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Virtual Scream/All
Aria/Gossamer - 2 boxes of icon damage. Safely in Argent's link. Slater has just rebooted her chassis and given her the bad news. Aria to post. Note that it will take several hours to find anything on the matrix mainly because there is nothing but panic and guesswork initially. Only by early evening (around 7 PM), does the first useful information start to show up. You can make a Computer + Data Search roll to see what you find. Mister J/Cipher - In nice comfy hospital bed reading his medical records. Currently on minus (lots) due to cocktail of drugs being pumped into him. Mister J to post. ChromeZephyr/Alex Bianchi - Just arrived at goon central. Made amazing perception testand has a location on bad guys. Chrome to post. Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Cat has arrived. Currently making intros. Feel free to continue talking to each other but don't leave just yet! MachineGhost/Sprogget - Hunter sprite out hunting. GM to post. Uller/The Big Peat - Last seen lurking outside Slicer's possible hiding place. Possibly killed by knife wielding troll. |
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#2966
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
@E:PL / UK Ok, I've gone some way towards giving you a legitimate reason to go to Chi Town to join the crazy Copperhead (IMG:style_emoticons/default/smile.gif) Don't worry about the timeline difference, that ship would take a loooong time to get to the States...I can wangle that. So, question is, do you want to play out getting to Bristol IC or just plan it OoC and then jump you to Chi Town to help Copperhead battle the ghouls? I don't want to detract from the UK storyline but equally it would help me out to join you up. Well, if nothing else, I'd like to post a scene for Mordred's initiation rite. Maybe add that Nick and Morgan are sending him some files. I plan on tacking on some new knowledge skills. I don't suppose the adventure so far would qualify as a Deed? (IMG:style_emoticons/default/wink.gif) |
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#2967
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 16-October 12 Member No.: 57,085 ![]() |
@ E:Tibes, Aria:
Tweak lines up on the Harley?!? Wanted to hit one of the crotch rockets but hey, missing a fat Harley sounds funnier than an agile crotch rocket, so I'll take the Harley - well, technically I don't. (IMG:style_emoticons/default/wink.gif) 3.2 [b]Clash of the titans with van & Harley – I used one of Tweak’s vehicle rolls for ramming – you missed! You nearly dodged the attack, thankfully your damage resist roll takes the uber damage down to 2 boxes. Can you resist half that as biofeedback please? Heh, got lucky on the first, future hits not so cool. Willpower 3 + no Biofeedback Filter programme = 3 dice for [6,1,6] = (2) [2,3,1] = (0) [4,3,5] = (1) [5,3,1] = (1) [4,2,2] = (0) |
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#2968
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Today is the day I'll get a post up. x_x
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#2969
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Aria and E:PL/UK: I'm happy to have GM Handwavium take us to Chicago---provided I get to pick up supplies along the way! x_x I'm running on empty despite having nuyen coming out of my ears! DX
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#2970
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Some accessories would be nice, too. I just realized I had an infrared flashlight without any way to see it.
Honestly, when you mentioned leaving the country, I was wondering if Mordred would have to childproof (hide the guns and his mom's sword, etc.) his apartment so the Collots could lay low until further notice. |
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#2971
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Some accessories would be nice, too. I just realized I had an infrared flashlight without any way to see it. Honestly, when you mentioned leaving the country, I was wondering if Mordred would have to childproof (hide the guns and his mom's sword, etc.) his apartment so the Collots could lay low until further notice. Supplies and accessories can be gleaned en-route (you should have enough funds from posting for some gear!), all I really need you to tell me now then is whether or not you try and get away from here on foot or steel the remaining corp landrover and drive away in that? Or some other plan entirely...?!? Well, if nothing else, I'd like to post a scene for Mordred's initiation rite. Maybe add that Nick and Morgan are sending him some files. I plan on tacking on some new knowledge skills. I don't suppose the adventure so far would qualify as a Deed? (IMG:style_emoticons/default/wink.gif) That's fine, is it a solo initiation? Not sure so far would count, going to the CZ would definitely qualify though!!! |
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#2972
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Supplies and accessories can be gleaned en-route (you should have enough funds from posting for some gear!), all I really need you to tell me now then is whether or not you try and get away from here on foot or steel the remaining corp landrover and drive away in that? Or some other plan entirely...?!? That's fine, is it a solo initiation? Not sure so far would count, going to the CZ would definitely qualify though!!! I'll have to pay the full amount of karma to initiate, then. As for our escape, I think foot would be safer than doubling back and stealing a car (which would probably be under guard). |
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#2973
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
@Virtual Scream / Slacker, Phlapjack77
Cat is waiting for Dubstep to introduce her. She can introduce herself, but I think in China it's considered quite rude to introduce yourself instead of being introduced by a mutual third party, and I think Cat would know the proper etiquette. Not sure if that was clear from my last post so I'm clarifying to make sure the story isn't blocked on me. If Dubstep isn't inclined, Cat will introduce herself after a short delay. |
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#2974
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
@Virtual Scream / Slacker, Phlapjack77 Cat is waiting for Dubstep to introduce her. She can introduce herself, but I think in China it's considered quite rude to introduce yourself instead of being introduced by a mutual third party, and I think Cat would know the proper etiquette. Not sure if that was clear from my last post so I'm clarifying to make sure the story isn't blocked on me. If Dubstep isn't inclined, Cat will introduce herself after a short delay. Yeah, sorry about that, i missed seeing you were there until just a little while ago. Funny that i was already typing up an IC post when you posted this OOC comment. |
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#2975
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
I've got my next 2 posts in my head (one for each character) but I haven't had time to get them down yet. I'll try this week....
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Lo-Fi Version | Time is now: 12th March 2025 - 04:03 PM |
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