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> 2072 [+4 Months], Multiple Players / GMs - Recruitment Always Open
JxJxA
post Mar 21 2013, 03:20 AM
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Probably not, but I'd figure Argent would clue you in.
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onlyghostdancesw...
post Mar 21 2013, 03:30 AM
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QUOTE (JxJxA @ Mar 20 2013, 07:20 PM) *
Probably not, but I'd figure Argent would clue you in.


? Not sure what you mean by that? Apologies for having disappeared; I know it can be rough when a player leaves without letting anyone know. Also, I know my character is pretty self-righteous but i didnt realize how arrogant he sounded. Went back through and read the storyline and went.... damn.
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JxJxA
post Mar 21 2013, 03:55 AM
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QUOTE (onlyghostdanceswhiledrunk @ Mar 21 2013, 01:30 PM) *
? Not sure what you mean by that? Apologies for having disappeared; I know it can be rough when a player leaves without letting anyone know. Also, I know my character is pretty self-righteous but i didnt realize how arrogant he sounded. Went back through and read the storyline and went.... damn.


Lol, I just meant that I don't think Gemeaux would have left anything behind that was easily pickpocketed. He's been carrying, dragging, and kicking his luggage through the battles, and I think he'd take offense if he saw someone picking through his stuff. (IMG:style_emoticons/default/nyahnyah.gif)

I meant that Argent (the fixer who sent us to Chicago) probably would have called you and let you know what is going on (either as an opportunity to keep working, potential to avoid whatever breach of contract might have happened when Hill disappeared, or magician to magician, etc.). (IMG:style_emoticons/default/smile.gif)
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onlyghostdancesw...
post Mar 21 2013, 04:05 AM
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QUOTE (JxJxA @ Mar 20 2013, 07:55 PM) *
Lol, I just meant that I don't think Gemeaux would have left anything behind that was easily pickpocketed. He's been carrying, dragging, and kicking his luggage through the battles, and I think he'd take offense if he saw someone picking through his stuff. (IMG:style_emoticons/default/nyahnyah.gif)

I meant that Argent (the fixer who sent us to Chicago) probably would have called you and let you know what is going on (either as an opportunity to keep working, potential to avoid whatever breach of contract might have happened when Hill disappeared, or magician to magician, etc.). (IMG:style_emoticons/default/smile.gif)


doh lol i read argent as Aria and was like yeah she told me the storyline. Ill have to see what I can do with argent because unfortunately Im about to be rerouted (kidnapped).
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RdMarquis
post Mar 21 2013, 07:16 AM
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Agility (3) + Pistols (3) + Smartgun (2) + Tacnet (2) = 10d6

http://invisiblecastle.com/roller/view/3983824/

3 hits on both taser shots.
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Slacker
post Mar 21 2013, 01:53 PM
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@VirtualScream: Notsoevildm
Finding the leader's node; Dubstep will take a complex action to Hack on the Fly attempting to get a basic user access to the leader's commlink.
He got 6 hits.
That should be enough but on the off chance they have a higher than 6 Firewall, I made a second roll:
He got 3 more hits

Once on the commlink, he will look to see if the leader's gun has a smartlink that he can issue a Command to in order to lock it's safety on. He got 6 hits.

If there is no smartlink, he will look for any cyberware the leader may have that he can mess with.
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karhig
post Mar 21 2013, 02:24 PM
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@Virtual Scream / Notsoevildm
I think my post is in order, since I act after the gangers, who just did something, let me know if it's not.

Social role to distract ganger from waitress, with vocal modulator and first impression. (17d6.hits(5) -> [2,6,6,3,4,6,2,3,4,5,2,3,6,6,4,5,4] = 7)

I may have distracted a little too well.
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phlapjack77
post Mar 21 2013, 02:54 PM
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uh, wow. I think with that roll EVERY male patron (and some female ones) is distracted. Hope Dante doesn't get a negative mod or anything (IMG:style_emoticons/default/smile.gif)
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ChromeZephyr
post Mar 21 2013, 02:59 PM
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Are you kidding? Even Alex is distracted, and he's not even in the same neighborhood! (IMG:style_emoticons/default/grinbig.gif)
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phlapjack77
post Mar 21 2013, 03:04 PM
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This just in: inexplicable rash of car crashes outside local diner. News at 11!
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ChromeZephyr
post Mar 21 2013, 03:07 PM
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Thanks, phlap. My boss is giving me funny looks as I'm choking, trying not to laugh. (IMG:style_emoticons/default/smile.gif)
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phlapjack77
post Mar 21 2013, 03:14 PM
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(IMG:style_emoticons/default/smile.gif)
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karhig
post Mar 21 2013, 03:21 PM
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She's not doing sexy-time distractions, but you know, when a girls got it...
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Aria
post Mar 22 2013, 09:05 AM
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QUOTE (onlyghostdanceswhiledrunk @ Mar 21 2013, 01:49 AM) *
Got a rough question for any of the e:pl: uk folks. Anyone have something that was a favorite or oft handled item in their gear back on the zepp that they wouldnt have had time to miss from their baggage that Anselm couldve pilfered to use as a material link for later reconnection? I dont have to have it just thought it would segue better.

The Collots are more likely to have been carrying something personal that got lost...
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onlyghostdancesw...
post Mar 22 2013, 12:00 PM
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QUOTE (Aria @ Mar 22 2013, 02:05 AM) *
The Collots are more likely to have been carrying something personal that got lost...

sounds good to me; did you get my pm?
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Aria
post Mar 22 2013, 12:45 PM
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QUOTE (onlyghostdanceswhiledrunk @ Mar 22 2013, 12:00 PM) *
sounds good to me; did you get my pm?

Just replying now (IMG:style_emoticons/default/smile.gif)
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RdMarquis
post Mar 23 2013, 02:43 AM
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I forgot to ask. Would it be possible for Mordred to get a power point instead of metamagic after initiating?
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Aria
post Mar 23 2013, 01:48 PM
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QUOTE (RdMarquis @ Mar 23 2013, 02:43 AM) *
I forgot to ask. Would it be possible for Mordred to get a power point instead of metamagic after initiating?

Yes, no problem!
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RdMarquis
post Mar 24 2013, 08:49 AM
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QUOTE (Aria @ Mar 23 2013, 06:48 AM) *
Yes, no problem!

Thanks.

To recap, I've spent Karma on the following.

Grade 1 Initiation
1 Power Point, which was spent on 2 levels of Mystic Armor
Knowledge Skills Magical Threats and Security Procedures, both at Rating 1
Raising Perception to 3
Urban Specialization for Infiltration

Also, I've added the following items to his inventory.

Stock
Ammo: EX-Explosive Rounds (Heavy Pistols) x50
Ammo: APDS Rounds (Heavy Pistols) x50
Contact Lenses Rating 2
+Thermographic Vision
+Flare Compensation
Earbuds Rating 3
+Audio Enhancement Rating 3
Stimulant Patch x3
Gecko Tape Gloves
Glue Sprayer
Respirator Rating 6
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ChromeZephyr
post Mar 25 2013, 04:10 PM
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@NSEDM: Think you've got a broken color tag in your last post for Alex. And let me know what/how many skill checks and when.
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Aria
post Mar 25 2013, 05:30 PM
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QUOTE (RdMarquis @ Mar 21 2013, 07:16 AM) *
Agility (3) + Pistols (3) + Smartgun (2) + Tacnet (2) = 10d6

http://invisiblecastle.com/roller/view/3983824/

3 hits on both taser shots.
This is the problem of having people on very different IPs…I suspect that by the time you are close enough to shoot at a ganger things will be very different! Never mind, I’ll provide you with a target of some sort even if Attacker 1 pops his ugly head back up (IMG:style_emoticons/default/biggrin.gif)
QUOTE (Dakka Fiend @ Mar 20 2013, 03:42 PM) *
@E:Tribes, Aria

Eek, even more lead being thrown around?

Tweak:
4.1: Brake, put van in reverse and accelerate like crazy.

Seeing as the bikes got a head-start, I'll probably won't get back to ramming mode right away? I'll watch how that first IP goes and try to think of soemthing to do then.

Spring:

Like I threatened wrote before, spending one point of Edge for a second IP, down to 5/6 Edge.

4.1: Drive to west side of road, get off my little, fragile scooter and hopefully find some cover - if there's nothing better: my huge, sturdy scooter.

4.2: Summon some help. Can I spend some Karma before that roll? (IMG:style_emoticons/default/wink.gif)
Yes, Spring can spend karma now if you want! As you are now running two characters I’m afraid you’ll have to split your karma allotment between them… it’s how we had intended to run it when I was playing multiples in a thread. It’s moot now as that thread died a death and has become the Balefire fiction I hope you are all reading (IMG:style_emoticons/default/smile.gif)
QUOTE (Machine Ghost @ Mar 20 2013, 06:50 AM) *
@E:Tribes, Aria
<snip>
In FA mode, that does not allow short bursts, but can fire 2 long bursts in a single action phase. Full bursts get a -11 recoil modifier instead of -9; Narrow Burst get +11 DV modifier; Wide bursts applies -11 dice pool modifier to defender dice pool AR26. In addition, this allow attacking 2, 3, or 4 separate targets within 1 meter or each other, by targeting them with combinations of short and long bursts (reducing the modifiers to match)

Check for active gremlins on LeO drone (1d6.hits(5)=0) [1] = (0)
A clean miss (IMG:style_emoticons/default/smile.gif) No gremlin currently active

4.1 simple action: send command list to LeO
4.1 simple action: log off of the hacked node

monocyle body 6, armor 16, condition monitor 6/9

4.2 complex action Cut Off SR4A170 : Opposed Vehicle test, Sprogget side of that is same as RAM, and dropping the final 2 dice for the 6 boxes of damage does not change the count (IMG:style_emoticons/default/smile.gif) vs Pilot Ground Craft()+Rea()+Handling()+modifiers: Handling is 2 for base Harley SR4A351
You cut him off, he didn’t crash though (IMG:style_emoticons/default/ork.gif)

I’m working up the IC now but if anyone has any more actions around end of 4 beginning of 5 now is the time to say! Mental note to self: ensure people are on the same kind of IPs in a pbp game…less of a headache (IMG:style_emoticons/default/nyahnyah.gif)

***
@E:Tribes

Pre-genned Rolls
[ Spoiler ]

Initiative:
Tweak Ini 16 (3IPs) Sprogget: Ini 11 (1IPs)/13 (3IPs) Scrapheap: Ini 12 (1IPs) Spring Ini 9 (1IPs) LeFey: Ini 8 (1IPs)

Combat order:
[ Spoiler ]

3.1 Sprogget bounced to central slave node, Accolon goes too, trace IC activated, LeFey fires twice at attacker 1, may or may not have hit. Tweak lines up on the Harley?!? Rust bucket Americar deploys a roof mounted AK, presumably someone will pop up behind it next rnd, pillion rider fires at van
3.2 Clash of the titans with van & Harley. Tweak resists biofeedback Sprogget finds drone gunship
3.3 Sprogget changes targets to ram Harley – not precisely sure on speeds but assumed Bod damage to Harley and half that to monobike, no damage to either

4.1 LeFey shoots at Harley mage, Scrapheap shoots at roof gunner, rest of you…? Mage hits the mono bike and does 6 damage! No feedback damage to Sprogget, pillion rider on LHS shoots (and misses) Spring. Scrapheap second shot blast at W crotch rocket – missed due to second target, dodge etc… Tweak brakes, puts van in reverse and accelerates like crazy. Spring retreats to the cover of a building to the W of the road. Sprogget commands gunship and logs off Freedom node
4.2 Scrapheap finishes off W crotch rocket Spring summons a spirit. Sprogget cuts off the Harley but doesn’t force a crash
4.3 Drone shoots at Harley

5.1 LeFey shoots at biker
5.2
5.3


Note on timings…we’ve only had about 20 seconds of action so far so don’t expect the Freedom cavalry for a bit unless they happen to be wondering around nearby…at this rate you’ll have polished off the foe before they can blink (IMG:style_emoticons/default/biggrin.gif)
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Notsoevildm
post Mar 25 2013, 09:14 PM
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QUOTE (ChromeZephyr @ Mar 25 2013, 05:10 PM) *
@NSEDM: Think you've got a broken color tag in your last post for Alex. And let me know what/how many skill checks and when.

Fixed the tag. Need a Con roll or equivalent social test to fool the gangers into opening the door.
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ChromeZephyr
post Mar 25 2013, 11:04 PM
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@NSEDM: Charisma 4 + Con 3 + Kinesics 3 = 3 hits.

@Aria: Well, I'd imagine that car bearing down on him is Scrapheap's main concern. He'll shoot the front where the motor is, try and stop the car in it's tracks. If the first shot does it, I'll hold my remaining shot to see if anyone gets out and shoot them. If it doesn't, well, he'll shoot the car again. And for a free action he'll say...something...I dunno, I'll figure it out when I do his next IC.
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JxJxA
post Mar 26 2013, 05:58 AM
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@Aria: I'm not sure if Gemeaux can draw a bead and start firing, but shooting from a distance is a lot more familiar than getting all up in his target's grill. (IMG:style_emoticons/default/nyahnyah.gif)
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Aria
post Mar 26 2013, 12:45 PM
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@E: Promised Land

Pre-genned Rolls
[ Spoiler ]


Initiative:
Copperhead 9 (1IP)

Combat order:

1.1 Copperhead shot by Snag, fires back, Mordred & Gemeaux race towards the bridge
1.2
1.3

2.1
2.2
2.3

Fairy/Tsubaki is going to take a break for a bit for RL reasons. She’ll tag along in the background and look after the Collots! Can I have rolls from Gemeaux and Mordred please?
QUOTE (JxJxA @ Mar 26 2013, 05:58 AM) *
@Aria: I'm not sure if Gemeaux can draw a bead and start firing, but shooting from a distance is a lot more familiar than getting all up in his target's grill. (IMG:style_emoticons/default/nyahnyah.gif)

Have a look at the map and tell me how far away you want to be...take the existing 201* buildings as being more or less what's there in 2072, just a bit more ruined! Mordred will probably want to get significantly closer! Beware of splitting up! Just saying (IMG:style_emoticons/default/ork.gif)
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