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#3576
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
@E:Tribes
with the prolonged absence of ScrapHeap, I'm at a loss as to what to do. I presume he is restraining our friend here and asking some polite questions (IMG:style_emoticons/default/biggrin.gif) Sprogget, on your command Crow will open fire, meantime I'm selecting the best armed target and "Taking Aim" ammo is ex-ex and Semi-auto mode is active |
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#3577
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@E:Tribes Sprogget is hoping to take that drone out of play. Will need input from Aria about targeting and timing. The drone was in the lead (running point) for the 2 gangers. G'Eye was between the drone and your position, and LeO is approaching from beyond you. The plan was to have you able to target the gangers when Sprogget attacked the drone. However, visibility has dropped since that was set up, so GM needs to indicate what can be seen, and is a practical target. If Sprogget can subvert the drone fast enough, he might be able to lead the gangers right into the optimum position without them realizing there is a problem. Like midway along side a building, with no place to hide. That is a downside of them running totally wireless dark. Nobody gets to radio them a warning, if the Dissonant gets the chance.with the prolonged absence of ScrapHeap, I'm at a loss as to what to do. I presume he is restraining our friend here and asking some polite questions (IMG:style_emoticons/default/biggrin.gif) Sprogget, on your command Crow will open fire, meantime I'm selecting the best armed target and "Taking Aim" ammo is ex-ex and Semi-auto mode is active As a minimum, that drone might not be so quick targeting you, while he is busy fighting Sprogget and Storm in the matrix. |
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#3578
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Sorry I haven't got an E:Tribes response up this week - work (IMG:style_emoticons/default/nyahnyah.gif)
Will get it up next week, promise, begun writing it, just not quite there yet! |
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#3579
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Sprogget is hoping to take that drone out of play. Will need input from Aria about targeting and timing. The drone was in the lead (running point) for the 2 gangers. G'Eye was between the drone and your position, and LeO is approaching from beyond you. The plan was to have you able to target the gangers when Sprogget attacked the drone. However, visibility has dropped since that was set up, so GM needs to indicate what can be seen, and is a practical target. If Sprogget can subvert the drone fast enough, he might be able to lead the gangers right into the optimum position without them realizing there is a problem. Like midway along side a building, with no place to hide. That is a downside of them running totally wireless dark. Nobody gets to radio them a warning, if the Dissonant gets the chance. It’s not going to be pretty that’s for sure! I’m using a tweak of the TM in the core book and his focus on the matrix is somewhat more than yours! You were lucky to get a blow in (crappy roll) – I couldn’t find a reference to your attack CF/prog…?!?As a minimum, that drone might not be so quick targeting you, while he is busy fighting Sprogget and Storm in the matrix. Gangers are running back to their bikes! They didn’t communicate with the drone! @'Machine Ghost' date='Jul 19 2013 <snip> TM Living Persona (and Table) SR4A239 : No TM matrix attributes greater than Resonance TM Response = INT (plus 1 in VR), Firewall = WIL, System = LOG, Signal = Resonance / 2 rounded up. REFS: [ Spoiler ] Attacks: [ Spoiler ] Defence: [ Spoiler ] |
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#3580
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
It’s not going to be pretty that’s for sure! I’m using a tweak of the TM in the core book and his focus on the matrix is somewhat more than yours! You were lucky to get a blow in (crappy roll) – I couldn’t find a reference to your attack CF/prog…?!? From the rolls used up, it appears that the Disonant got an attack when Sprogget logged back in (when he 'arrived' in the drone node), then another attack when both Sprogget and Storm got their first attack.Standard matrix attack SR4A231, Cybercombat SR4A236/7 For Sprogget, Cybercombat+(Threaded) Blackout+VR-Wounds For Storm, Cybercombat(=Sprite rating)+Electron Storm(=Sprite rating) Blackout program/complex form SR4A233. The interesting piece is that single hit locks his matrix connection open (SR4A237 Black IC Attacks). Not that it looks like he is interested in running away. Wasn't really expecting to do much directly with Sprogget's attack. Rating 2 attack program is not much threat. Was just hoping to reduce the Disonant's defense dice pool for Storm's attack (second attacker), to give him a better chance. I did say that Storm was to attack after Sprogget did. Gangers are running back to their bikes! They didn’t communicate with the drone! Remember that Banjo should be just arriving at the bikes, if I got the speeds and distances right. In case there is additional information coming from there. Since the gangers seem to be in rush, Sprogget is probably going to have to take a complex action to tell banjo to abort and get out of there before they arrive. Should be able to wait a few IP's and still have time though, if Banjo uses 'running' accel for the exit. @'Machine Ghost' date='Jul 19 2013 <snip> TM Living Persona (and Table) SR4A239 : No TM matrix attributes greater than Resonance TM Response = INT (plus 1 in VR), Firewall = WIL, System = LOG, Signal = Resonance / 2 rounded up. REFS: [ Spoiler ] Attacks: [ Spoiler ] Defence: [ Spoiler ] Is the TM still jumped-in to the drone while in combat? EDIT: Should be dice left for LeO in the drone pools since only used 2 attacks on the initial gangers. |
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#3581
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
From the rolls used up, it appears that the Disonant got an attack when Sprogget logged back in (when he 'arrived' in the drone node), then another attack when both Sprogget and Storm got their first attack. Is the TM still jumped-in to the drone while in combat? EDIT: Should be dice left for LeO in the drone pools since only used 2 attacks on the initial gangers. Bit of creative licence on that one...I started to plan to do 2 attacks each, lost track of the initiative rolls and then decided I'd give you the opportunity to decide to press the attack or do something else... As far as I know he's still counted as jumped-in (you're all in the node) and you can split your concentration in the matrix to a certain extent...that said he's handed control of the drone back to the dog brain so he can focus his attention on your temeretous invasion of his node (IMG:style_emoticons/default/ork.gif) Let me know what you want LeO et al. to do...the gangers are legging it and the drone is proceeding forwards (although slower than before) |
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#3582
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Bit of creative licence on that one...I started to plan to do 2 attacks each, lost track of the initiative rolls and then decided I'd give you the opportunity to decide to press the attack or do something else... In the node is not the same as jumped in for one specific context at least. Being in the node means you can interact and within limits command it, but jumped in means you 'become' the drone, and take biofeedback when the drone takes damage. Like Sprogget almost did when the mage targeted the monocycle. Just being in the node will not do that, unless the damage crashes the node (not just the drone), and then the damage is from dumpshock. SR4A245/6As far as I know he's still counted as jumped-in (you're all in the node) and you can split your concentration in the matrix to a certain extent...that said he's handed control of the drone back to the dog brain so he can focus his attention on your temeretous invasion of his node (IMG:style_emoticons/default/ork.gif) Let me know what you want LeO et al. to do...the gangers are legging it and the drone is proceeding forwards (although slower than before) To turn over control to the dog brain, I think you need to 'exit' from jumped in, which means no more biofeedback from damage. Splitting attention is certainly possible, but without some special qualities/abilities will result in negative dice pools in one or both contexts. SR4A237 Simultaneous Combat in multiple nodes. If the Dissonant is still jumped in (and Sprogget can tell), then he can press the attack while bringing LeO in as well. Otherwise, he will take one more shot, then duck out while Storm tries to hold the riggers attention while LeO tries to take the drone down. Having the Dissonant needing to resist damage from LeO's attack might make it possible to gain the upper hand matrix side. |
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#3583
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
In the node is not the same as jumped in for one specific context at least. Being in the node means you can interact and within limits command it, but jumped in means you 'become' the drone, and take biofeedback when the drone takes damage. Like Sprogget almost did when the mage targeted the monocycle. Just being in the node will not do that, unless the damage crashes the node (not just the drone), and then the damage is from dumpshock. SR4A245/6 To turn over control to the dog brain, I think you need to 'exit' from jumped in, which means no more biofeedback from damage. Splitting attention is certainly possible, but without some special qualities/abilities will result in negative dice pools in one or both contexts. SR4A237 Simultaneous Combat in multiple nodes. If the Dissonant is still jumped in (and Sprogget can tell), then he can press the attack while bringing LeO in as well. Otherwise, he will take one more shot, then duck out while Storm tries to hold the riggers attention while LeO tries to take the drone down. Having the Dissonant needing to resist damage from LeO's attack might make it possible to gain the upper hand matrix side. Think this one needs more of a rules lawyer than I can be. I don't doubt what you are saying but it seems to make riggers extremely vulnerable! They'd all need to be cyber combat experts too! Let's assume he's not jumped in and I haven't given myself the headache of him slaving the drone to his bio node!!! Can you give me your initiatives and attack cf again please too? Linking LeO's attack rolls so I don't need to hunt back would also help as I'm swamped at the moment with RL and getting on top of sr5 too (IMG:style_emoticons/default/nyahnyah.gif) Mental note for 2075, get people to put a string of rolls up with their character sheets lol |
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#3584
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Think this one needs more of a rules lawyer than I can be. I don't doubt what you are saying but it seems to make riggers extremely vulnerable! They'd all need to be cyber combat experts too! Either they need to be vulnerable, or a jumped in drone node is not hackable. Since a spider can effectively be jumped in to a building, and that is still hackable … The other side, is to keep the drone node hidden, with non-standard wireless link, hefty firewalls, high rating nodes, and good defensive IC programs. That is true whether jumping in, or just remotely commanding. Let's assume he's not jumped in and I haven't given myself the headache of him slaving the drone to his bio node!!! Can you give me your initiatives and attack cf again please too? Linking LeO's attack rolls so I don't need to hunt back would also help as I'm swamped at the moment with RL and getting on top of sr5 too (IMG:style_emoticons/default/nyahnyah.gif) below Mental note for 2075, get people to put a string of rolls up with their character sheets lol Depending what you intended with that, or a dice pool to pull individual rolls from, as I did for the drones. Might be very useful to have a pool to draw from, while people are getting used to the correct dice pools. LeO Initiative: Pilot(3)+Response(6) (9d6.hits(5)+9 → [1,5,4,1,4,3,6,2,6 Sprogget Matrix Initiative 2 x INT(4) + 1 (9d6.hits(5) → [2,5,3,1,3,1,2,4,5] = (2)) = 11 Initiative was not actually rolled earlier. Tried to get invisible castle to add the base to the total (again), but did not do what was expected, so manually adjusted. Sprogget attack complex form: Blackout(2) SR4A233 Black IC SR4A237 Storm (Fault(3) sprite) starting with Electron Storm(3) SR4A242, moving to Blackout(3) if/after get a hit with the storm. See OOC post spoilers for pool details. Original drone dice pool rolls in spoiler, including LeO. Used dice for first attack, although should have been 3 more dice used for improved range finder and smart link summary mentioned here. This OOC Post shows the results from the attack on the second ganger, but I do not see anything for the actual dice used. If the first was adjusted from [ [2,2,6,5, 5,3,5,5,6] [5,4,6,4,6, 3,3,4,1,5, 2,2,4,5,2] to [ [5, 5,3,5,5,6] [5,4,6,4,6, 3,3,4,1,5, 2,2,4,5,2] then the second should have become [ [ [6,4,6, 3,3,4,1,5, 2,2,4,5,2] Would you allow LeO to have been doing Take Aim SR4A148 (simple action) for the last IP or 2? Maximum of +2 dice to the attack with rating 4 Targeting autosoft. The roto-drone should have been the highest priority (but pending) target since LeO came around that corner, where he got line of sight. Since he had no immediate targets, take aim at the most likely future target seems a reasonable action running on his own pilot. Does the roto-drone have any obvious armor (beyond the 2 points that come with the off the shelf unit SR4A351)? Unless it is concealed AR132, armor is easily seen. This could potentially have been seen from the feed provided by Cam, or directly through tacnet feeds as the drone got closer, or most recently from G’Eye dashing across the street, with UWBR active. Depending on how much armor Sprogget thinks the roto-drone has, he needs to get LeO to act to increase the DV, since SR4A170 Vehicle Damage says "If the attack’s modified DV does not exceed the vehicle’s modified Armor, no damage is applied". The roto-drone could support up to armor 9 (3 x body AR132/3) The plan for extra armor, is for Sprogget to tag the roto-drone in the tacnet feed as an active threat, Called Shot:Vital. The idea is to get LeO to use the target vital area option of called shot SR4A161. With maximum armor, a single net hit, and DV modifier of +3, that would get a modified DV to 10. Enough to get through the armor, to actually do damage. Narrow burst SR4A153 also increases DV, but that does not apply when comparing against the armor rating. Assuming a single net hit, a full burst on top of 10 DV would have have the drone facing 21P (High Velocity AR152/AR26), vs a dice pool of BODY(3)+Armor(9), with a condition monitor of 10 boxes. Lots of little tiny pieces. If the drone has less armor, other options are practical. |
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#3585
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
It's got off the shelf armour (crappy!) so little bitty drone pieces are imminent...errr...what happens to poor Sprogget when the node he's in gets obliterated? Ouch, dumpshock for you and the Disonant I expect!
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#3586
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
let me know when it's initiative time please and I'll drop the gangers like the bitches they are !
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#3587
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
@NotSoEvilDM: You still around?
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#3588
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
It's got off the shelf armour (crappy!) so little bitty drone pieces are imminent...errr...what happens to poor Sprogget when the node he's in gets obliterated? Ouch, dumpshock for you and the Disonant I expect! Too bad I can not think of a reliable IC way to just disable that drone. Sprogget would much rather take it apart and put it back together himself. That [minimal] armor means there is no need to get drastic about pushing up DV, at the cost of attack hits.Yes if they are still there, dumpshock if the drone is destroyed. However, Sprogget knows it is coming, and is planning to logout just before. The big bad dissonant is welcome to think he chased Sprogget away (IMG:style_emoticons/default/smile.gif) Sprites are not in VR or AR, so should just get sent back to the realms, or to Sprogget's bionode. If Storm can keep the TM in the node, in addition to the direct dumpshock SR4A237 damage, he will have a -2 dice pool to all actions for 10 - Willpower minutes. Maybe help Sprogget track his meat using the id/link he got from that single hit with Blackout. Not a normal trace user, since there will not be any connection to trace after the drone is destroyed, but starting from an assumption that the TM is physically close by, Sprogget can try Data Search + Scan to check relatively nearby accessible nodes looking for that id. Since he is running hidden, that will not be completely trivial, but hopping to nodes on sensor network, and looking for neighboring hidden nodes should be doable in reasonable time. Start from where the bikes were parked, and circle out emphasizing the direction the bikes came from. |
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#3589
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
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#3590
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria, E:Tribes,
I have several more thing pending IC, but need to wait for results of things initiated (at least LeO's shot) before going on to next piece. |
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#3591
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
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#3592
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Sadly, I'm assuming that the Virtual Scream game is no more with it being so long without a post from NotSoEvilDM. (IMG:style_emoticons/default/frown.gif) Just when I am getting to where I might be able to do something with Frankenhunter. Well at the moment, other things are keeping Sprogget busy. Can wait awhile longer without distorting actions too much. |
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#3593
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Aria,
C-D Dalmatian drone (Banjo), sensors: 3 cameras, with Low Light, Thermographic, Ultrasound plus vision enhancement (not on the thermographic). Vision magnification for Low Light. UWBR, Ultrasound not currently active. NLJD is active (shorter range that the others). Low Light spotlight (really flashlight / penlight) if needed. Mechanical arm with snake fingers (AU45), and storage compartment full of sensors and materials to place them. Artisan, Automotive Mechanic, Disguise skills, Equipment modification and customization knowledge. Assumption for the sensors and supplies that Banjo is carrying to add to the sensor mesh. Some will be configured to stay dormant, tied to stealth tags to turn them on and off. These are designed to be not noticed, and put out no signals until activated. A NLJD could find them, but a radio signal scanner would not, unless they are active at the time. The supplies will include materials to help hide the sensor placements. Does Sprogget think he has time to hide a sensor (to use as a tracker) on the bikes before the (so far) remaining ganger gets close enough to see Banjo? Aria, can you "be" Scrapheap, and 'coax' some intel out of that captured ganger? Silence during the latest action could be accounted for by Scrapheap sitting hard on that Ork, to make sure no warning was going out. G’Eye is moving at its rated maximum speed of 30, exactly the wrong way now. It will take 2 combat turns to come to a stop, then 2 more to get back to where it started the reversal, moving at speed the other. He is not going to be in a position to see, or be seen by, the ganger for a bit. For the "pin only" tac status, I am thinking narrow short bursts aimed ahead and to the side of the gangers location, using take aim and called shot. That will slow the rate of fire, so the 'target' might figure an unenhanced person is the source, instead of a drone with 3 IP. If he does not spot the drone, which is running covert ops autosoft. Or maybe look like a drone being commanded (Gunnery) by someone in AR instead of VR. |
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#3594
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
Sadly, I'm assuming that the Virtual Scream game is no more with it being so long without a post from NotSoEvilDM. Yeah, it does look that way (IMG:style_emoticons/default/frown.gif) |
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#3595
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Yeah, it does look that way (IMG:style_emoticons/default/frown.gif) Damn and double damn. That was a fun story line. @Aria: Sorry about the vanishing act, I expected to be able to post again last week. I'll have a post up for CoP by end of day, and let me know what I need to do with Scrapheap, other than glare menacingly at the wounded kid we've dragged into an alley. |
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#3596
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Damn and double damn. That was a fun story line. Scrapheap could be asking some pointed questions about what the Spined Drakes are doing attacking, ambushing, blowing up things around Mechanicals (and Freedom) territory, and who they are working with/for.@Aria: Sorry about the vanishing act, I expected to be able to post again last week. I'll have a post up for CoP by end of day, and let me know what I need to do with Scrapheap, other than glare menacingly at the wounded kid we've dragged into an alley. Sprogget would like to be involved in that, but is just a little busy trying to make sure they are not doing any more of that right here and now. And incidentally making sure they do not take that source of information away. |
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#3597
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Good idea. Posts up shortly.
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#3598
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Aria, Yes, you can bug the bikes before the fleeing ganger reaches them assuming LeO, Scrap and Crow don’t inadvertently kill him (IMG:style_emoticons/default/nyahnyah.gif) I don’t think he’s going to be analysing the shot patterns, just trying to keep his head down and get back to wherever he was running off to!C-D Dalmatian drone (Banjo), sensors: 3 cameras, with Low Light, Thermographic, Ultrasound plus vision enhancement (not on the thermographic). Vision magnification for Low Light. UWBR, Ultrasound not currently active. NLJD is active (shorter range that the others). Low Light spotlight (really flashlight / penlight) if needed. Mechanical arm with snake fingers (AU45), and storage compartment full of sensors and materials to place them. Artisan, Automotive Mechanic, Disguise skills, Equipment modification and customization knowledge. Assumption for the sensors and supplies that Banjo is carrying to add to the sensor mesh. Some will be configured to stay dormant, tied to stealth tags to turn them on and off. These are designed to be not noticed, and put out no signals until activated. A NLJD could find them, but a radio signal scanner would not, unless they are active at the time. The supplies will include materials to help hide the sensor placements. Does Sprogget think he has time to hide a sensor (to use as a tracker) on the bikes before the (so far) remaining ganger gets close enough to see Banjo? Aria, can you "be" Scrapheap, and 'coax' some intel out of that captured ganger? Silence during the latest action could be accounted for by Scrapheap sitting hard on that Ork, to make sure no warning was going out. G’Eye is moving at its rated maximum speed of 30, exactly the wrong way now. It will take 2 combat turns to come to a stop, then 2 more to get back to where it started the reversal, moving at speed the other. He is not going to be in a position to see, or be seen by, the ganger for a bit. For the "pin only" tac status, I am thinking narrow short bursts aimed ahead and to the side of the gangers location, using take aim and called shot. That will slow the rate of fire, so the 'target' might figure an unenhanced person is the source, instead of a drone with 3 IP. If he does not spot the drone, which is running covert ops autosoft. Or maybe look like a drone being commanded (Gunnery) by someone in AR instead of VR. Seems Scrap is back with us (IMG:style_emoticons/default/biggrin.gif) A précis of what you might have learnt from the ganger: “I don’t know shit! These three weird guys said they’d help us get back our turf, sold us some bang bang and told us how to hurt those bastards! Take what’s ours and we’ll take it back, scan? You fuck me up it ain’t gonna do nuffin, nobody cares right? But I can help you yeah? Put a word in with da boss…meybe ask that he leaves the mechs be? We got on alrit until those hacker freaks turned up!” A check on the direction of the wifi mesh near the mall will tell you that there’s some powerful ‘jamming on the fly’ going on over there…you can reach the Mechs but no word from the mall. Now technically I know jamming won’t ever really override sat links but perhaps they’ve been put out of commission…?!? |
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#3599
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Seems Scrap is back with us (IMG:style_emoticons/default/biggrin.gif) Yup, sorry about that. Posts up for both him and E:CoP. |
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#3600
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Yes, you can bug the bikes before the fleeing ganger reaches them assuming LeO, Scrap and Crow don’t inadvertently kill him (IMG:style_emoticons/default/nyahnyah.gif) I don’t think he’s going to be analysing the shot patterns, just trying to keep his head down and get back to wherever he was running off to! I expect that the 'examine the gangers bikes' did not show up anything surprising. This will be standard type of equipment to be expected of the Spined Drakes class of ganger. Only the communications gear and weapons are new and improved?Seems Scrap is back with us (IMG:style_emoticons/default/biggrin.gif) A précis of what you might have learnt from the ganger: “I don’t know shit! These three weird guys said they’d help us get back our turf, sold us some bang bang and told us how to hurt those bastards! Take what’s ours and we’ll take it back, scan? You fuck me up it ain’t gonna do nuffin, nobody cares right? But I can help you yeah? Put a word in with da boss…meybe ask that he leaves the mechs be? We got on alrit until those hacker freaks turned up!” A check on the direction of the wifi mesh near the mall will tell you that there’s some powerful ‘jamming on the fly’ going on over there…you can reach the Mechs but no word from the mall. Now technically I know jamming won’t ever really override sat links but perhaps they’ve been put out of commission…?!? The ‘jamming on the fly’ UN105 is an opposed test, Electronic Warfare+Signal-(1 per 5 meters) vs Electronic Warfare+Signal+ECCM. Banjo drone in autonomous mode will have a 15 dice pool. G'Eye and LeO do not do as well, as I did not get the Electronic Warefare autosofts added to them. Sprogget will have a 9 dice pool after threading ECCM(2), using skinlink to get access to signal 5 wireless adapter. Rigging LeO, using his own Electronic Warfare skill, and LeO's ECCM, gets a 13 dice pool. In general, people with decent gear should not have too much problem, although access to the sensors around the jamming will be blocked, since they are unlikely to have Electronic Warefare autosoft, or ECCM. To block access to Nimbus, and other people would need some fairly high rated signal level devices subverted inside the Mall (that 1 rating per 5 meter jamming signal level drop), and even then ECCM would probably cut through it. IC paused at the point where it would be convenient for Sprogget to notice the jamming pending clarification of intent. Banjo is currently 200 meters closer to that latest explosion than the rest of team, and the just sent message delivery will fail for Nimbus per your previous OOC. Sprogget also has a rating 6 'real' area jammer. Idea: get that into Banjo's storage compartment, and send him in to (maybe) do some 'smarter' jamming, and act as non-jammed eyes. Banjo has a radio signal scanner, which should have no problem finding where the source of the very noisy jamming on the fly is coming from (if it continues very long). Travel routes limited by the storm, and current need to keep low to stay out of the way of lightning. LeO would not need to get close enough to be jammed (signal falls to 0 at source signal rating * 5 meters), to be effective with the Ares Alpha. |
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Lo-Fi Version | Time is now: 9th September 2025 - 09:42 PM |
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