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#3801
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
I see that when I wrote out the time line details, that I used the wrong reference point for the firewall alert being triggered. It will be 3 combat turns after detection for a crack(5) sprite, so that will be at 5.2 instead of 4.2. Should not make any difference.
Here is the timeline I see for Oyl and the Plant Spirit in the (pre 1) list, based on the IC and instructions to the Spirit: 1.1 Oyl Instructions to Plant Spirit 1.2 Spirit goes to Citymaster in astral 1.3 Spirit Concealment (astral IP) (sustain 1) 2.1 Spirit Materialize (sustain 2) 2.2 Confusion (rigger) (sustain 3) 3.1 you have as non damaging engulf rigger, Spirit decision I guess. I figured skip this as long as rigger still in VR/asleep (sustain 4). It does seem the safest course with the instructions. I was not sure how RAW would treat something like using engulf in place of subdue/hold. I guess a 'touch' attack, for no damage, then hold but don’t “squeeze”. 3.2 Fear Tac Op 4.1 Fear Winter 4.2 Engulf/Melee Tac Op (already detected, drop concealment) (sustain 4) 5.1 matches 1.1 for the WIP post. With the communications delay, I expect the Spirit to get the status update here, but after it has already acted, so it will attempt to attack/engulf Tac OP or Winter. Probably Winter, if 4.2 Engulf succeeded, since that will continue to do damage while sustained. 5.2 = 1.2 Fear rigger 6.1 = 2.1 work on getting rigger unconscious, and defend against whatever Winter is doing, then continue attack on Tac Op and Winter, unless they have left. If Winter is attacking, could choose to attack back while putting the squeeze on the rigger? The instruction say quickly though, so squeeze and melee attack on rigger might seem better. 3.1 Tac Op will need to succeed on WIL+CHA(3) (net hits on Fear) to able to return/face the Spirit SR4A295 With the mage and others at the breach, a rocket strike there does not seem like a bright idea (IMG:style_emoticons/default/smile.gif) At least only those at the breach should be able to target Fido. The others should not have LOS. Poor little pup. Going to get blown up by grenades instead. Is the thermal smoke going to add to the existing heavy fog/smoke modifier? If it just increases the modifier for thermographic SR4A136, Fido can just ignore it. He is using low-light. Attack of Will SM94 Banishing+WIL or just WIL, base DV CHA(P), melee attack which could apply to the Plant Spirit and Winter too. For now, Tac Op is busy with the door, if he is not engulfed and trying to get out of that. Add a little claustrophobia to the Fear (IMG:style_emoticons/default/smile.gif) |
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#3802
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
A spirit holding the damsel in distress within her?!? Oh noes! I can't spam my grenades without turning her to goo! (IMG:style_emoticons/default/nyahnyah.gif)
Ok, here we go! Init: 13 / 3 IP Ref(8 ) + Int(3) = 11d6 for 2 hits. I'll keep an action in my pocket in order to dodge gymnastically (and dramatically) out of the way should the spirit try to punch at or breathe on me. Not sure how well bullets will work, but I'll try calling a shot to increase the DV. I don't think I can avoid/eliminate the armor with it. HOWEVER, if I can then please use them for that instead of the DV increase. As always, please knock off the end dice from any modifiers I am forgetting. Current Weapon of Choice: Walther MA-2100 Mods: Internal silencer, skinlinked, chameleon coating, improved range finder Short Range: 0-150m RC: 1 AP: Base(3) + EX Explosive(1)= 4 DV: Base(7) + EX Explosive(1) = 8P Current Clip: 8/10 1.1: Free Action: Calling My Shot Simple Action: Shoot at Shifty Spirit! Agi(9) + Longarms(5) + Spec(2) + Smart(2) - Vis(3) - Called Shot(4) = 11d6 for 4 hits. Simple Action: Rinse and Repeat! Agi(9) + Longarms(5) + Spec(2) + Smart(2) - Vis(3) = 15d6 for 6 hits. 1.2: Free Action: Calling My Shot Simple Action: There's Very Little Punch Behind These Bullets Agi(9) + Longarms(5) + Spec(2) + Smart(2) - Vis(3) - Called Shot(4) = 11d6 for 7 hits. LEAVE THAT WOMAN ALONE, YOU MASHER! Simple Action: Maybe It Will Get Bored and Drop Her Agi(9) + Longarms(5) + Spec(2) + Smart(2) - Vis(3) - Called Shot(4) = 15d6 for 4 hits. Shots Remaining: 4/10 |
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#3803
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
A spirit holding the damsel in distress within her?!? Oh noes! I can't spam my grenades without turning her to goo! (IMG:style_emoticons/default/nyahnyah.gif) And we'll gloss over the fact that as she is 'inside' the spirit any shots you make would in theory go through her too (IMG:style_emoticons/default/ork.gif) Will add this to my list of things to resolve! (IMG:style_emoticons/default/biggrin.gif) |
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#3804
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
And we'll gloss over the fact that as she is 'inside' the spirit any shots you make would in theory go through her too (IMG:style_emoticons/default/ork.gif) Will add this to my list of things to resolve! (IMG:style_emoticons/default/biggrin.gif) Well...I'll aim away from her... (IMG:style_emoticons/default/spin.gif) |
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#3805
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Oi, not to mention you're shooting with me in the firing lane, too! 2nd and 4th rules of gun safety, man! (IMG:style_emoticons/default/ork.gif)
Probably better change the 2nd simple action of 1.1 to "tighten sphincter so as not to soil pants", then. (IMG:style_emoticons/default/biggrin.gif) ETA: Post up. |
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#3806
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria,
Sprogget Threading: Software(2)+Analytical Mind(2)+Resonance(4)+Hot Sim(2)-Wounds(2) : 8d6.hits(5) → [1,1,4,1,6,4,6,1] = (2) Glitch Threading: Software(2)+Analytical Mind(2)+Resonance(4)+Hot Sim(2)-Wounds(2) : 8d6.hits(5) → [6,3,2,6,3,2,3,6] = (3) Resist Fading(3) : 8d6.hits(5) → [4,5,2,3,1,1,1,2] = (1) 2 stun, 'effective' 8 boxes Sensor data Edit: Hacking(2)+Edit(4)+VR(2)-Wounds(2) : 6d6.hits(5) → [1,4,1,5,2,2] = (1) Invisible Castle did not like me much today. Sprogget is getting seriously tired, and this is not really his main skill set. He is not a hacker. |
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#3807
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Oi, not to mention you're shooting with me in the firing lane, too! 2nd and 4th rules of gun safety, man! (IMG:style_emoticons/default/ork.gif) Probably better change the 2nd simple action of 1.1 to "tighten sphincter so as not to soil pants", then. (IMG:style_emoticons/default/biggrin.gif) ETA: Post up. No worries, just duck your head to the right a little when I tell you. (IMG:style_emoticons/default/nyahnyah.gif) I never miss. (Knocks on wood, throws a salt shaker over shoulder, glues an extra leaf on a clover) Trust me. (IMG:style_emoticons/default/wink.gif) |
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#3808
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Just to let you know I’m still on the case! IC wise we are still at around 1.1!
Timeline
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#3809
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Aria: It says to treat it as Hardened Armor equal to Magic x 2, and Hardened Armor says to use a modified DV compared to armor rating (modified by AP) (SR20A p.295). I'm hoping that it adds net hits...otherwise, there's not a thing I can do... And if 8+4 doesn't exceed it, then we're fighting something Force 6 or above... (IMG:style_emoticons/default/eek.gif)
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#3810
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria,
Called Shot SR4A161, option 2, reduce dice pool up to 4, at same time increasing DV by same amount. Modified DV will be the base for the weapon (or ammo), plus the called shot increase, plus the net hits from the attack itself (using reduced pool), versus magic x 2 - AP for the weapon (or ammo). If modified DV is not higher than modified armor rating, no effect. Same pattern as attacks against armored vehicles. That is what Sprogget used to take out the APC. There was no AP modifier, and it was a sitting target, so no dodge, and all hits were net hits. Some armor piercing or EX ammo would have made it easier. What is practical to use while Jazz is engulfed is going to be GM discretion. Something equivalent to a head shot should still be doable, since engulf is likely to be in the main body. The false image data insert timing will be controlled by the GM. It needs to go in just as the drone’s circling brings it back to the place where the sensors could (again) see the location the combat drones are supposed to be. It would make little sense to do it any other time. Mage heading to the citymaster might be a problem, if the rigger's confusion means he is not cooperating. The 'adjust' done to get the admin account for the hacking stretched out things in the citymaster too much. We can bring it back to the initial planned timing by having Sprogget notify Oyl to 'Fear' the rigger on the same pass as the sprite starts the attack on the firewall. No need for the delays then, to pre-plan the synchronization. This means one combat turn less to get rigger out of VR, but also one less for reactions by those outside. Here is what the merged timeline currently looks like to me. This timeline would have us (GM IC) at 5.1 instead of 1.1 .. Adjustments? With this, existing IC is a little off. The decrypt would not have finished yet when Winter was yelling for help. Given the way this is lining up, Fido might not take out the mage, but could delay the support for Winter, while they deal with him. Timeline [ Spoiler ] |
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#3811
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@Aria, Good, thought that was the case! So Gemeaux can blast its brains out! Of course it is a shifty air spirit so damn hard to hit! Goes poof in 5.2! Dropping poor Jazz (IMG:style_emoticons/default/nyahnyah.gif) Called Shot SR4A161, option 2, reduce dice pool up to 4, at same time increasing DV by same amount. Modified DV will be the base for the weapon (or ammo), plus the called shot increase, plus the net hits from the attack itself (using reduced pool), versus magic x 2 - AP for the weapon (or ammo). If modified DV is not higher than modified armor rating, no effect. Same pattern as attacks against armored vehicles. That is what Sprogget used to take out the APC. There was no AP modifier, and it was a sitting target, so no dodge, and all hits were net hits. Some armor piercing or EX ammo would have made it easier. What is practical to use while Jazz is engulfed is going to be GM discretion. Something equivalent to a head shot should still be doable, since engulf is likely to be in the main body. QUOTE 5.1: Well I’m not too worried about you hearing from Winter so let’s assume the decrypts got through just in time (IMG:style_emoticons/default/smile.gif) Free Action: Calling My Shot Simple Action: Shoot at Shifty Spirit! Agi(9) + Longarms(5) + Spec(2) + Smart(2) - Vis(3) - Called Shot(4) = 11d6 for 4 hits. MISS (IMG:style_emoticons/default/ork.gif) Simple Action: Rinse and Repeat! Agi(9) + Longarms(5) + Spec(2) + Smart(2) - Vis(3) = 15d6 for 6 hits. OUCH 5.2: Free Action: Calling My Shot Simple Action: There's Very Little Punch Behind These Bullets Agi(9) + Longarms(5) + Spec(2) + Smart(2) - Vis(3) - Called Shot(4) = 11d6 for 7 hits. LEAVE THAT WOMAN ALONE, YOU MASHER! POOF! Agi(9) + Longarms(5) + Spec(2) + Smart(2) - Vis(3) = 15d6 for 4 hits. Shots Remaining: *** The false image data insert timing will be controlled by the GM. It needs to go in just as the drone’s circling brings it back to the place where the sensors could (again) see the location the combat drones are supposed to be. It would make little sense to do it any other time. Mage heading to the citymaster might be a problem, if the rigger's confusion means he is not cooperating. The 'adjust' done to get the admin account for the hacking stretched out things in the citymaster too much. We can bring it back to the initial planned timing by having Sprogget notify Oyl to 'Fear' the rigger on the same pass as the sprite starts the attack on the firewall. No need for the delays then, to pre-plan the synchronization. This means one combat turn less to get rigger out of VR, but also one less for reactions by those outside. Here is what the merged timeline currently looks like to me. This timeline would have us (GM IC) at 5.1 instead of 1.1 .. Adjustments? With this, existing IC is a little off. The decrypt would not have finished yet when Winter was yelling for help. Given the way this is lining up, Fido might not take out the mage, but could delay the support for Winter, while they deal with him. Modified Timeline The IC is a little fudged for the purpose of story telling but should more or less match this [ Spoiler ] Ok, tweaked the timeline a tad but we’ll run with the modded one from now. Moved Fido’s original attack to before the cry for help (which is where I thought it was originally…). Initial grenade attacks were more to distract rather than destroy him so he’s good to fire again in 5.2 (although the mage is starting for the Citymaster with a shield of thermal smoke and his good buddies!)*** I’ll be posting up the 2075 recruitment thread in a sec so hopefully that should tell you that the light can be seen at the end of this particular tunnel – of course that could still be the kind of light you shouldn’t go towards (IMG:style_emoticons/default/ork.gif) Hopefully you are all still keen to carry on this game using the SR5 rules? Don’t worry if you don’t know them intimately – I certainly don’t and I’ve been GMing them for a couple of months now (IMG:style_emoticons/default/nyahnyah.gif) |
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#3812
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
I should be up for continuing Gemeaux in 5e! I'll definitely need some time to look through all of the books/new stuff, so bear with me. ^_^
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#3813
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
CoP is 5E so you're already there (IMG:style_emoticons/default/biggrin.gif)
That said, if you want him to have more of a D rolling role then check out the Looking Glass thread when I post that shortly...we can interleave that with CoP so you've got time for some jet setting back across the pond as required! |
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#3814
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Not sure Attack of Will will do much with Scrap, but here it is: Willpower 4 = [1,5,1,2] = 1 hit, GLITCH. Damage is 2P (Scrap is not very charismatic), plus net hits if any. *shrug*
I'll continue playing Scrap in 2075, but you guys are going to have to spoonfeed me what rolls I'm making, as I have no way of getting a rulebook at the current time. edit: Probably should have looked at the IC thread first, guess that roll isn't needed. Derp. edit2: Post up in 2072. Just to keep my sanity, I'll just play Scrap in this thread until we're finished with it, then transition over to 2075 provided you/MG have no issues providing necessary SR5 data to me for that game. I was planning on spending some of my accumulated karma/assets to upgrade Scrap a little to cover the years between games. |
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#3815
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
I'll continue playing Scrap in 2075, but you guys are going to have to spoonfeed me what rolls I'm making, as I have no way of getting a rulebook at the current time. Happy to spoonfeed! The SR5 quick start and SR4-SR5 conversion rules are free to download so I suggest you get them, links should be somewhere in the start of the 2075 OoC or I could email them to you I think. If you want to PM me an email address I can send you my SR5 excel generator that lists all the equipment etc currently in SR5, might be useful to you! |
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#3816
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria,
2nd pair of attacks for Fido, 2nd spoiler from previous OOC. Using low light vision, so the thermal smoke makes no difference. As long as the actions did not break the sensor lock. Active Targeting SR4A171. Do you still have the results around for the sensor lock test? Net hits from that are part of the pool for the attack. Looks like should be 6 and 4 hits for the next 2 attacks, with -1AP, DV 6P+net hits+2 burst modifier. Again, if the first burst takes out the mage, use the 2nd action to get moving. Fido has 3IP, so should be acting more often than some of the squad. For Fido, this is the 2nd pass. For that mage, if only 1IP, this will be the 3rd and 4th attacks for the pass, with matching dice pool negatives. You had him full defense, and triggering the thermal smoke, so not doing too much else yet. Starting toward the Citymaster. With only 1 IP, Oyl’s actions will not be until about 6.1, and Scrapheap will get the message after that. 7.1? @SR5 Tribes, I regularly post page references. I'll try to add reference quotes, at least summaries too. Once I find them. |
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#3817
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
CoP is 5E so you're already there (IMG:style_emoticons/default/biggrin.gif) That said, if you want him to have more of a D rolling role then check out the Looking Glass thread when I post that shortly...we can interleave that with CoP so you've got time for some jet setting back across the pond as required! Sounds good to me! I'll keep my eyes peeled for it! ^_^ |
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#3818
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Ok. Things have calmed down around here a bit. I should be able to manage posting a couple times a week (once, at the very least). I'm going to catch up with the IC thread, but a recap would be very appreciated.
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#3819
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@RdMarquis,
Not too much time advance since you were here last, but a lot has been going on. LeO drone successfully took out the one APC, then got smacked out of the sky by a near miss from a missile launched by a Citymaster that was being concealed by a force 8 (Air?) spirit in the middle of the parking lot, too close to where LeO was shooting from. The owning mage was in a rigger cocoon in the Citymaster. Current Mechanicals leader Spindle called a force 7 Beast spirit and went astral to duel with it. Hit and run sniping was enough to get the mage to go astral to help the spirit. Oyl (mystic adept) called a puny little force 2 Plant spirit and sic'd it on the body of the mage. The Air spirit apparently had no instructions about that, and let it past, either ignoring it, or busy with Spindle and his Beast. The Plant spirit arrived just after the mage went astral, materialized inside the cocoon, and engulfed him. Knocked him cold before he realized what was happening, and could get back. Winter, rigger and tac ops for the squad also in the Citymaster. Tac Ops tried to play doctor, and revive the mage. Oyl sent another force 2 spirit to prevent that, and finish the mage off. 'Something' knocked out Spindle (in astral) after the mage was initially knocked out. Jazz successfully jumped into the sewer when Scrapheap opened the way. New enemy drone showed up overhead immediately after the attack on the APC, later identified as an Optic-X sensor platform. It has been circling, trying to spot attackers with optical and UWBR. So far without success. Sprogget is moving away on the Monocycle, to keep out of range of the UWBR. As part of the distraction to give Scrapheap time to get Jazz away, Mordred used a grenade that scattered gangers (and pieces). The second APC and Citymaster have been spewing lead, and apparently dropped a building on him. He'll have to 'wake up' and crawl out from under. Sprogget lost contact too, so the commlink is off or down. The Citymaster has been moving toward the hole blasted in the mall wall, joining the squad and remaining APC. Gemeaux took a couple of sniper shots, trying to make the squad think they were being attacked by the Spined Drakes and vice versa. Good shooting, but the goal was messed up by the timing with the grenade from Mordred. He then went underground to meet up with and assist Jazz and Scrapheap. Oyl sent a message to Sprogett using the C&C system, when the first mage was knocked out, and the spirit left back to the astral planes, removing the concealment from the Citymaster. They had a quick chat over commlink, passing a few pieces of information back and forth. Sprogget had another crazy idea, and is now trying to take control of the Citymaster, coordinating an attack on the rigger using another Spirit. Oyl called and now has a force 5 Plant spirit following instructions inside the Citymaster. Starting with using Confusion on the rigger, so slow him down meeting up with the squad at the breach. Sprogget used a sprite to decrypt the squad communications, as well as the rigger and tac op commlinks. He has another force 5 Sprite currently hacking the rigger commlink, with instructions to spoof a command to the Citymaster, to run a provided script that will effectively turn it rogue, attacking everything/everone that is armed, and keeping clear of those that are not armed. He initially sent a message off to Fre∑dom, looking for help to take and hold the Citymaster against the Dissonants. They are busy fighting a Dissonant worm, and have not responded. Without that support, the plan got modified, to sneek the onetime instructions into the dogbrain, then get the only wireless access to it disconnected, so it can not be taken back by another hack. Second mage found in the squad, as well as an adept mixed in with the Spined Drakes, spotted by one of Oyl's watcher spirits that she sent out to track Sprogget, Jazz, Spindle, the Optic-X drone. When Spindle knocked out (watcher did not get there in time to see it), that spirit changed to patrol astral in the area, watching for any magic signatures. Jazz’s modified Doberman drone 'found' to be following her, and Sprogget co-opted it to try to take out the 2nd mage. It got a piece of the mage, but not much damage the first pair of short bursts. Second attempt pending. The 2nd mage sent another Air spirit to try to get Jazz back. The watcher spirit warned Oyl, who told Sprogget, who requested a message passed back to Scrapheap to try delay the kidnapping, to give the drone (Fido) time to deal with the mage. The Air spirit squished the watcher just as it was delivering the message. Gemeaux arrived just as the kidnapping was in progress, and managed to get through the immunity / hardened armor with called shots, taking out the Spirit. Jazz dropped, but apparently unconscious. Sprogget learned about the spirit being removed by listening to the decrypted squad comm chatter. While waiting for the sprite to finish the decrypts, Sprogget spent some time preparing some fake sensor data, to make it look like the Optic-X UWBR had spotted a couple of heavily armed/armored combat drones coming up to the breech from inside the mall. That just inserted as well, and from the comm chatter seems to be believed. The squad is just launching a couple of rotodrones from one of the APC's in response. Hopefully this will keep the squad from reentering the mall for cover if/when the Citymaster goes beserk. Currently that squad is splitting up. Some heading down into the sewer after Jazz, now that the spirit has failed. The mage and others are heading for the Citymaster, to support their paymaster Winter, who yelled for help when he noticed the spirit engulfing the rigger. Rigger currently affected by sustained Confusion, and engulfed but not being damaged. Tac Op affected by previous Fear Winter recovered from previous Fear Spirit holding the rigger and attacking the others Instructions being sent to the spirit to use Fear then stun attacks on the rigger, to get him out of VR Sprite hacking rigger commlink, using Suppression power to delay the firewall alert. Planning to be 'in' not too long after the rigger is 'out' Scrapheap picking up Jazz to carry, and Gemeaux watching the rear to harress the fireteam about to enter. They tossed flashbangs down ahead of them. DR drone carrying Sprogget moving away. Sprogget monitoring squad communications, and holding the sensor edit for the combat drones. Oyl sent instruction to the Spirit to get the rigger out of VR and unconscious Oyl waiting for message from Sprogget to have the spirit kill the rigger, and move the body to the back of the Citymaster, which should break/unplug the physical connection needed to control/command it. Banjo drone inside a building using UWBR to supply information over tacnet. G’Eye drone inside mall, moved away from breech to get view of Citymaster, also adding to tacnet data. Fido drone inside mall, near breech, targeting mage with 2nd IP Leo drone under half a building, and powered down. Fake combat drones inside mall, backing up Fido, and appearing to cover the entrance for cross fire. |
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#3820
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Just quickly..if you intend to play in the 2075 version can you put up a quick post saying you intend to in the recruitment thread? That way we might spark other's interest!
Thanks... |
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#3821
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
Sure. Stormy Waters, right?
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#3822
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
When should I expect the second messenger spirit to deliver it's message? I want to put up another IC post, but dont' want to jump the gun on it telling the two to stay under cover when it wouldn't have arrived yet.
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#3823
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
When should I expect the second messenger spirit to deliver it's message? I want to put up another IC post, but dont' want to jump the gun on it telling the two to stay under cover when it wouldn't have arrived yet. A couple of combat *turns*. I expect you to be already moving, with fire team 2 on your tail. Nice that you have that infrastructure map on your ’link. Hopefully they do not have an equivalent. |
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#3824
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Modified Timeline
The IC is a little fudged for the purpose of story-telling but should more or less match this [ Spoiler ] Trying to keep up and post ahead enough so that you can counter IC, bit of a juggling act but you are free to toss a few more spanners into the works...will get more IC up next week now... |
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#3825
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Modified Timeline Since your IC has the rotodrones launched, and firing on the Fake combat drones, it includes content for a time point after 6.1. Sprogget IC is intended to end at time point 7.2 (not the 8.1 shown in the timeline), so Oyl with only 1 IP will not be able to act on it until 8.1, and the Plant Spirit on 8.2. Unless you allow Oyl to 'hold action', so that she can act in 7.2 instead of 7.1, and the Spirit can then act (differently) in 8.1.
The IC is a little fudged for the purpose of story-telling but should more or less match this [ Spoiler ] Trying to keep up and post ahead enough so that you can counter IC, bit of a juggling act but you are free to toss a few more spanners into the works...will get more IC up next week now... |
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Lo-Fi Version | Time is now: 12th March 2025 - 01:59 PM |
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