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#526
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 ![]() |
After considering for a long time whether or not I should join a game, and what character to make, I've decided to finally submit something. Now, I know this character in particular might seem a bit "peculiar", but he's something I've been itching to play. He's been in two "street gang" type game, which both died off very quickly. Now, he isn't a proper runner type, and might have trouble fitting in in the grand schemes of things, so if you all would rather I roll up something else, I'll completely understand.
That being said, I do know I won't be the most active of all posters, so I have no problem with standing a bit at the periphery of things story wise. So, anyways, that having been said: Mahpiya “Dog” Iyapato [ Spoiler ] I will probably alter his background a bit, to break off any tangible connection to a gang, so that he's free to roam Seattle. |
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#527
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Seth:
Demon is rocking ultrasound as well as spatial recognizers. Would that help at all in the perception test to locate the sniper/ID the ultrasound signal? I'm trying to decide whether or not to spend the simple action to actively look for the sniper as well as figure out my dice pool. I have Intuition(3) + Perception(3) + Vis Enh(2) + TacNet(2) - Sniper's Stealth Stuff(6) - Visibility(2) [- not actively looking(2)]. I don't know the rules well enough to know what ultrasound would do to all of that or whether the spatial recognizers would do anything. @ General: I am never insulted when people recommend to me what I should do (especially in this situation, lol) |
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#528
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@JxJxA
It's too complex for me, so just tell me you have an ultrasound and/or radar detector, make your perception roll, and I'll tell you what you see (IMG:style_emoticons/default/smile.gif) @Mister Juan That's one seriously screwed up character! |
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#529
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ JxJa
The spatial recognizer won't help against the sniper's ultrasound emission I don't think...since ultrasound isn't blaring on the frequencies human hearing is in any way tuned to, and if it was, it'd be like a dog whistle (or being inside a church bell..I forget which end of the frequency it supposedly works on). As for your ultrasound vision. I have no idea on how the "sonar on sonar" aspect would work. I think the main disadvantage to using it is that, like radar, it is an active source and is thereby sending out something that can be detected, as opposed to low light or thermal, which is passive. I just don't know what you use to detect it - clearly for it to work at all, there has to be a pretty high threshold against letting other sound interfere (or in the middle of a firefight all you would see is giant expanding balls of gray), and if the wave interfered at an ultrasound level, two ultrasound users looking at each other would blind each other until one looked away - which doesn't happen. So no joy there on using it sonar on sonar. I just have no idea what the method of detecting ultrasound is. I do know that it should provide a hefty bonus against standard visibility penalties. Because all the cool little illusions that camo or chamo creates are stripped away (no color-natch), and thermal dampening doesn't matter. You aren't picking up on heat after all. I think that's why it can detect otherwise magically invisible opponents so long as they have a material form. of course, the range sucks...your visual feedback is limited to the speed of sound. Probably why its not that common for security. @Table talk: I need to kill the first two Alpha ites next to me before I can do anything against beta, and I'm definitely going to cover after that...which means on IP 1, count 11, if Demon is still standing on top of a car holding a champion marksman stance, all 5 beta assault rifles will have an exposed target. Since Pixel seems reasonably safe, and everyone else can clear out of the line of fire for the sniper, my vote goes to killing beta as fast as possible. |
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#530
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@AppliedCheese
Ah tech isn't it wonderful. 100 millions bats in a cave don't confuse each other with their sonar. They don't because they used "matched filters" (ignore the maths which while it is beautiful is not helpful in this forum: look at the end of the page). These are also used in "below the noise level communications" which are (almost) undetectable even if you have very good equipment. In the good old days there were "high frequency" cyberears, but these have gone out of fashion. If you have ultrasound yourself or cyberears (but not ear pieces because I am mean) you can detect the ultrasound. |
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#531
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Seth:
Fair dues on the simplicity. That's usually my take on everything, too. (IMG:style_emoticons/default/smile.gif) Taking a simple action to look: Intuition(3) + Perc(3) + Vis Enh(2) + TacNet(2) + Actively Looking(3) - Sniper Stealth Stuff(6) - Vis(2) = 5d6 for 2 hits and a glitch + 1 and no glitch if Spacial Recognizers add their 2 dice because I'm looking for the sound souce. So the good news is I spotted her. The bad news is that I probably glitched. So...does she look like my long lost grandmother or does my eyeball pop out? (IMG:style_emoticons/default/nyahnyah.gif) PS-I like the link. The math is elegant, but the science behind it is better. (IMG:style_emoticons/default/smile.gif) |
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#532
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
I spent a happy two years working with matched filters a while ago. Haven't really used them since.
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#533
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Learn a new thing every day. I guess the implication is turning on ultrasound while sneaking is a horrible idea.
Should we start in on round 3, or hold off? |
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#534
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
LOL, that it is. I was going to switch it off when trying to get out of the building before the Alpha goons (may their souls rest in peace) burst into the diner.
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#535
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
OK I'm moving to round 3.
Hansai's interactions with the fire elemental [ Spoiler ] Ember's interactions with the fire elemental [ Spoiler ] The guests lay down some suppressing fire on initiative 9 (Dealer you might be in the line of fire) [ Spoiler ] @Xarin The jamming stopping, and lights going out, that sounds like a Decker has got into Molly's system and is Pwning it. @JxJxA Sorry for the incoming pain. I couldn't see that she had any other option. You can abort to a full defence, as your ultrasound tells you what is about to happen. [ Spoiler ] @General I'll do Alpha and Beta when the rest of you have had a chance to do stuff Edit: I forget that the guests wouldn't have good vision enhancers, so their attacks would be even less effective than I posted. The only possible person affected by that is Dealer, so if you are still there, I'll sort out the die later |
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#536
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Seth:
Yikes! Okay, aborting to full dodge and spending edge for the extra dice and rule of 6: Reaction(5) + Dodge(4) + Edge(3) = 12d6 for 4 hits. So if I understand, that's 10P damage, and I'm rolling 10-7 for 3 ballistic armor and 4 body Damage resistance: Body(4) + Armor(3) = 7d6 for 0 hits, Edge reroll for 0 hits. I take all damage, but my trauma dampener shifts 1P to 1S for a total of 9P and 1S. I'm still alive, but I'm probably out for the count. Bye guys, it's been fun. (IMG:style_emoticons/default/spin.gif) |
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#537
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Erm...its seems like retconning now that we've seen the rolls, but Jx could have burnt edge to go first?
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#538
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Yeah, I thought of that after rolling. x_x
I should probably also mention that I am all paid up on my Docwagon Gold contract. Perhaps help is on the way? (IMG:style_emoticons/default/biggrin.gif) |
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#539
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@JxJxA
Sorry Snipers are really dangerous, and as I said I couldn't see anything else she could sensibly do. I think I am going to do a bit of GM fudging in the interests of keeping you in the game: if you burn an edge to go first, you can have 2 die of cover for throwing yourself flat. With the die she rolled, that means you took 7 damage. Still a very nasty blow, but much less crippling. Edit: QUOTE I should probably also mention that I am all paid up on my Docwagon Gold contract I suspect you took your bracelet off: it has a GPS chip and is constantly transmitting your location. I suspect Knight Errant Firewatch would be here if you still had it on. I looked again at your rolls: you were quite unlucky there...14 die and no hits on soak... |
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#540
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Sure, I can do that but it'll put me at 0 edge total. Would I still be able to permanently burn a point for "hand of God" to survive?
Also, is there any way I can convince her that I'm just shooting up a free t-shirt to her? (IMG:style_emoticons/default/nyahnyah.gif) Ok, I guess the DocWagon bracelet is gone. :'-( Wrt the soak dice: Yeah, I finally figured out what Invisible Castle was doing: Luring me into a sense of security before hammering home the point that it really does not like any of my characters. (IMG:style_emoticons/default/nyahnyah.gif) |
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#541
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Ok.
IP 1 Kill the two alpha goons I'm laying next to unceremoniously. 15 and 14 d6 for the 1st and second long wide bursts respectively. http://invisiblecastle.com/roller/view/3175157/ http://invisiblecastle.com/roller/view/3175162/ 9 hits, 4 hits. I think that puts paid to them two. Get back inside through the window! Watch Demon take a shot to the face like a champ. Watch a hail of guests gunfire go zipping by the window. IP 2 + 3 to follow |
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#542
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@JxJxA
Yes: hand of god is fine QUOTE Also, is there any way I can convince her that I'm just shooting up a free t-shirt to her? Sure: just stand up again with your hands in the air and blow her a kiss. She'll respond well to that I'm sure @Applied Cheese The 4 hits isn't quite enough to get him, but he has 1 mental box left. Even with kamikaze, that's enough for him to consider his options, and I am going to treat him as a combat kill. The 9 hit guy goes down like a sack of potatoes, but there is a disturbing lack of blood and gore |
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#543
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
QUOTE The 9 hit guy goes down like a sack of potatoes, but there is a disturbing lack of blood and gore Vampires! (IMG:style_emoticons/default/nyahnyah.gif) |
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#544
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 4-November 09 Member No.: 17,844 ![]() |
Sure, I can do that but it'll put me at 0 edge total. Would I still be able to permanently burn a point for "hand of God" to survive? Also, is there any way I can convince her that I'm just shooting up a free t-shirt to her? (IMG:style_emoticons/default/nyahnyah.gif) Ok, I guess the DocWagon bracelet is gone. :'-( Wrt the soak dice: Yeah, I finally figured out what Invisible Castle was doing: Luring me into a sense of security before hammering home the point that it really does not like any of my characters. (IMG:style_emoticons/default/nyahnyah.gif) Sorry to comment on anothers misfortune but i cant resist... if his character is for the grave maybe bring his new character and mine in if you are willing to open your game up a bit? no pressure if not ofc. |
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#545
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
No blood on the nine, the guy who soaked two grenades and 4 hits is still up? Holy crap. After tonight, Dealer is going to seriously consider getting a Barret, and then having someone pay for the custom work to change it from SA to FA, add an extended clip, and a personalized grip. 9/-9 on 3 round burst might finally get some of these guys...
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#546
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Actually I would look at it a different way: you need to get some armor like theirs!
I think the main issue with the armor is that in my experience in less than 1 encounter in 3 would you be wearing it... |
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#547
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 ![]() |
Now my character is completely done. Weapons on paper and contacts flushed out. I'll be posting either tonight or early tomorrow.
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#548
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
IP 2 consists pieing off an angle from the window and long bursting the last alpha survivor. Note: to pie, for future reference, means not exposing yourself like a t-bone in an entrance, but starting parallel to the wall of the entrance/window and working the angle out from there, picking up a great and greater field of view until you have a target, thereby preventing the "pop up target in the window" that you get from the typical 90 degree head on idea.
(14 DP + 2 Smart + 2 tacnet - 1 stun - 1 from cover - 2 enemy partial cover (the pie won't be perfect, I'm sure) - 2 recoil) = 12d6 Which I will roll once invisible castle stops being annoying through the proxy... http://invisiblecastle.com/roller/view/3175453/ 3 hits. Well, if my math and track assumptions are right, at least he can't dodge one of them Regardless, he then gets out of the window, grabs a commlink off of one of the corpses and slaves it from their net to pixel's - she should now have all the data she needs to crack their network on the fly. |
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#549
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Seth:
Copperhead actions are to cast 2 F6 stunbolts at the spirit. This might actually be in next combat round but it's after Hansai does his rambo charge. Cast spells: Cha 3 + Magic 3 - mentor 1 = 5d6.hits(5)=2, 5d6.hits(5)=1 - not great but Snake isn't into combat. Then again, fire elemental is a little harassed at the moment. Resist drain 2P: Cha 3 + Will 5 = 8d6.hits(5)=4, 8d6.hits(5)=2 - no damage. |
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#550
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@NotSoEvil
Just a reminder. Casting is Spellcasting + magic, but in your case both 3, so no difference. Good think about fire elementals: no counterspell. Elemental rolls 1 and then 2 successes. So the first hits Soak: 2 hits. Nett 4s damage I think that combined with the astral combat from Ember and Tempest will mean the Mr Fire Elemental will be extinguished at the end of the round. @General Don't forget to spend xp! Remember its 1 xp and 2500 nuyen per 2 IC posts. |
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