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#626
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Oh, she still dies. I just applied the long range modifier to the rolls (subtracting 3 dice off the backside of the rolls).
1st Burst: Same effects. 6P/-5, 4 hits, -6 to dodge 2nd Burst: -1 hit for the range. New effects are 6P/-5, 5 hits, -4 to dodge. Dealer takes DEEP personal offense to those cheating mage Unprintables who are also trying to kill him. I assume that's 200m away, not yards...otherwise both rolls are the same, as she is in medium range. Must be very thorough in killing prime runner mage-snipers (IMG:style_emoticons/default/wink.gif) Final note, in case my last post is overlooked on page 25: her profile is now stored, tagged, and open to the public (well, on pixel net) |
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#627
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Her profile is that of a person in rutherium coated corporate armor with a respirator. Sadly nothing there that's helpful.
Not sure which initiative you are on AppliedCheese, but here are the results: First attack: Reaction 7, Cover 4, -6 : 2 successes in the dodge. Soak 5 successes. A little scratch (IMG:style_emoticons/default/ork.gif) Second : As above -1, 2 success in the dodge. Soak: 3 successes. A bit more than a scratch! She pops a thermal smoke grenade. Perception rolls to spot her at -10 die. Let me know if you get more than 3 successes. JxJxA Grr I have Sidlexia pretty obviously. |
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#628
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Think it's time for a neat trick I've used before...Ember will manifest next to the sniper as a big 'she's here' sign...thermal smoke means bugger all to astral vision...hopefully Dealer can then shoot her some more!
Failing that, Seth, you persuaded me not to spend my water spirit's service on guarding my family...I'm pretty sure I can have a bound spirit and a summoned one on the go at the same time?!? |
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#629
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Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
@AppliedCheese
The spell is obvious on the astral as a second aura, but its exact nature would require closer, deliberate, inspection. Given the facts that: 1. We're all holding our breath expecting action 2. Anyone who can cast the Combat Sense or Increase Reflexes spells is likely to have done so already 3. I'm only using Masking to hide my infection at the moment, the fact that I'm Awakened is obvious ...so as long as I don't do anything suspicious, I should be okay. As for my own third eye, I'll take a look at the ship when we're about to get on the ladders, but not before then. I've always considered astral butt-sniffing to be rude. |
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#630
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@General
I think we have all gone for the round (I think it was round 4) Situation Copperhead just out the door, shooting with shotgun at incoming mooks Dealer and Demon both blasting through holes in the building Ember astraly projecting Tempest, wounded but still active Watcher 4: have been summoned and will be moving to intercept the Beta's this round Pixel: In the Drunken Drone's network, and in the tacnet (with a user account). Encryption now cracked. Alpha: 1 person left Beta: 4 people left Sniper: popped smoke and not visible at the moment Initiatives. I am struggling working out which round your initiatives are for, so could you tell me them again: Copperhead: Demon: Dealer: Ember: Pixel: 13 Alpha: 9 Beta: 12 Sniper: what sniper? Bad guy intentions Alpha 1: Step back, drop a grenade through the window Betas: One will fire a rifle propelled grenade through the window on IP1 (he's sticking it in now), the others will lay suppressing fire at copperhead, and the two windows. One will cower in terror, and two will stand up then charge. On IP 2, they will be at the door and/or windows, and foaming mad with it. All are currently behind partial cover Sniper: unknown. Pixels NPCed intentions. On initiative 13 of IP 1, pixel will crash the bad guys tacnet. Status [ Spoiler ] @General I though the team would be too tough for you, but maybe I was wrong... |
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#631
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
LOL, no worries. Just remember, I'm the lover and he's the fighter (IMG:style_emoticons/default/biggrin.gif)
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#632
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Oops, I'm at Init 6/IP 2. That sniper bullet hurt.
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#633
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
I'm at IP (get shot at) + 1 for actions dealing with the sniper. If referencing round 5, he runs on Init 16, 3 IPs.
Bah. I was hoping that since she is chameleon-ed, carrying a long rifle, and emitting ultrasound, plus moving at the speeds unnatural, that pattern recognition software would be her undoing. Oh well. At least it means no one can use the trick against me. Which is better in the end I think? I'm fairly sure cover does not add to reaction? I could be horribly wrong, but the GM screen o doom says its a shooter penalty, not a reaction bonus. I factored in -2 for partial cover. In this case, not really an issue but for the future... Perception (Int 5 + Per 3 + Enhance 3 + Active Looking (he's staring down the barrel at her and shooting) 3 + Tacnet 2 - 4 GM mod - (6 thermal smoke, negated to -2 by ultrasound) = 10 d6. http://invisiblecastle.com/roller/view/3180317/ 4 hits. Stay in the sights my lovely. |
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#634
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
For IP 1:
Simple Action: Long wide burst on the Beta who looks worst for wear (Beta 3 if he/she is still alive): Ares Alpha info Short Range: 0-50m AP: Base(1) + APDS(4)=5 DV: 6P RC: 5 Agi(6) + Firearms(4) + Smartgun(2) + TacNet(2) - Wound(3) - Cover(2) = 9d6 for 4 hits. (So -5 to defender's dice pool). My recoil comp makes up for the first -5 penalty. Free action: Switch to semi-automatic mode Simple Action: Firing at the Beta who looks the worst for wear (assuming it's a different target) Agi(6) + Firearms(4) + Smartgun(2) + TacNet(2) - Wound(3) - Cover(2) - Recoil(1) - New target(2) = 6d6 for 1 hit + 0 if same target. I'll wait to see what people do in IP1 before posting for IP2, but it'll probably be more shooting plus the suggestion to reserve a ride out of this warzone. (IMG:style_emoticons/default/nyahnyah.gif) |
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#635
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
On the betas: 1 and 2 are dead/unconscious. Dealer killed them in the first two IPs. Depending on when that sniper shot a Dealer and he shot back, beta 4 may be fine though.
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#636
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
QUOTE Bah. I was hoping that since she is chameleon-ed, carrying a long rifle, and emitting ultrasound, plus moving at the speeds unnatural, that pattern recognition software would be her undoing. Oh well. At least it means no one can use the trick against me. Which is better in the end I think? I mostly didn't understand that. QUOTE I'm fairly sure cover does not add to reaction? I could be horribly wrong, but the GM screen o doom says its a shooter penalty, not a reaction bonus. I factored in -2 for partial cover. In this case, not really an issue but for the future... She had full cover, not partial (on top of a pile of junk ), so I gave her a couple of bonus's to cover that. I may have given her 2 die too many. The difference between shooter penalty and defender bonus only really matters for glitches. (there is same mean, slightly higher variance). @JxJxA Noted your attack. Lucky for you the tacnet is down. Dodging 1st: Oh dear. Glitched that dodge roll. Head shot +4 damage. 3 soaks on damage. Say goodbye to Mr Beta 4 Dodging 2nd: sheesh. Not a glitch, but that's all I can say. 6 soaks on damage, and knocked down again. @Applied Cheese Perception roll: You saw that she dropped down behind the junk, and broke line of sight. She was obviously hurting, and not moving well. I'll bear that roll in mind when she reappears. @General The RPG is coming through the window. Attacker's roll (without tacnet...as it just crashed). 3 successes Hansai has missile reflection: 3 successes That means I have to look up the rules: Well it looks like the defender wins draws. The grenade goes back out the window. !!BANG!! That's IP 1 done for all but Copperhead / Ember. Curses my status is rubbish: I didn't note down the dead people. I think 2 Betas have been killed now (dealer and demon killed one each), please correct me If I am wrong. Edit: See next post Current Beta status [ Spoiler ]
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#637
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Here's what I'm tracking
Alpha 2: Killed by Hansai with some Ronin Yakuza action. Note to self: Teague ousted a Japanese CEO, right? Beta 1: Killed, Dealer Beta 2: Killed, Dealer Beta 3: Shot by Copperhead and Demon. Very much prone. 6S Beta 4: Killed, Demon Beta 5: Still hiding behind a car. Smartest Beta out there. Beta 6: Wondering how the hell his rifle grenade came back out the window. Doing his wondering on his ass. 7S Beta 7: Diving through the window, defying insurance actuaries everywhere. Sniper: Bleeding profusely and not staying in place to be killed. Spoilsport. 9P Emm: Fighting Pixel? |
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#638
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ I'm on a boat!
Its your move. You can basically choose to enter at any point along the hull, IAW the roll guidance given above. Or, if you have another cunning plan, you can do that. |
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#639
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Beta 3 wa son his ass from copperhead. Demon shot him again. Just in case. I am a strong proponent of the Double-Tap, even in non-zombie situations. (IMG:style_emoticons/default/biggrin.gif) |
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#640
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Well, 4 Betas left. Since Dealer is still shooting through the hole in the wall before beta 7 hurls himself through the window in IP 2, I guess he tries to finish off the prone Betas.
Round 5, IP 2, Init 16 Burst 1: Beta 6 Short, Narrow (DP 16 + Tac 2 + Smart 2 - Partial Cover 2 - Stun 1 - From Cover 1, recoil is comped) http://invisiblecastle.com/roller/view/3180592/ 6 hits. 6p/-5, 6 hits, -2 to dodge (prone), +2 DV after armor check. Burst 2: Beta 3 Short, Narrow (As above -2 additional target) http://invisiblecastle.com/roller/view/3180599/ 6 hits 6P/-5, 6 hits, -2 to dodge (prone), +2 DV after armor |
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#641
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Not a good moment for Betas 3 and 6. Not good at all Beta 6 critically glitched his "get out of the way" roll (another head shot), and Beta 3 didn't do too good. You obviously hit Beta 3 in a weak point as he got 1 result on his armor soak! Without the tacnet they are a shadow of their former selfs. Both of those bursts penetrate the armor, and they twitch on the ground, and don't move [ Spoiler ]
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#642
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Seth
Copperhead is just inside the door, in good cover. Copperhead's init : 10, 2 IPs Air spirit's init : 12, 2 IPs (goes on 10) IP1: Shooting at Beta 3: Agi 3 + Shotgun 4 + smart 2 (+ tac 2 - cover 2) =9d6.hits(5)=5, 9d6.hits(5)=2 - 7P, -1 AP and stay down! Air spirit goes after sniper. IP2: Bad men come through window. Moves to intercept: Casts F6 death touch (uses edge cause she's really pissed now) = Spellcasting 3 + Magic 3 + Edge 2 =8d6.hitsopen(5,6)=5 - oh boy is she pissed! Oops, minus 1 for mentor and minus 1 hit. Still 4 successes (IMG:style_emoticons/default/smile.gif) Drain (F6/2)-2) 2P = 8d6.hits(5)=2 - no drain |
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#643
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Pixel had about a load of news stations being watched. Half of them are watching the view from one drone.
The free press: far more efficient than the Police. Knight Errant are still over 80 seconds away. |
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#644
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
I tell you without the tacnet these guys are just weeds. Another glitched reactions roll on the second shot (sucks when you only have 1 die).
Ouch! Death touch is a powerful and nasty spell. Sheesh another glitch (not critically glitched) against the damage. Instead of 16 soak die, down to 4... The remaining Beta drops as though hit by a pile driver. Hemotoxic rattler venom coursing through his body, necrosis setting it at a rapid rate...very nasty. @General Can you all roll vs two 6S shock waves, as the suits of armor explode. Body + Impact armor Status: [ Spoiler ]
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#645
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Any chance to GTFO of the way of the exploding suits o armor? And, while I shouldn't wish bad things on an employer, any chance hansai soaks up most of of the blast of the first human flashbang? This is the equivalent of being hit by 2x ground zero flashbangs for 4/5 of the team, plus the Mr. J...I'm just looking for a way not to have copperhead carrying us all over her shoulder.
Assuming its a no, here's the soaks: http://invisiblecastle.com/roller/view/3180748/ 4 2 For a grand total of 6 more stun damage, putting dealer at 8S. Next question: has pixel re-asserted control to the point where the turrets out back are not going to chop us to pieces if we go out that way? |
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#646
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@AppliedCheese
Everyone gets hit by the shock wave. Even if knocked unconscious a slap around the face (read first aid) will have you conscious very quick. @General Well done everyone, I thought that assault squad was going to get you, and I was wrong. I suggest you GTFO using the route that Molly originally suggested. Knight Errant will be here in a minute. Hansai will stay and deal with them. He suggests you go to the warehouse, and he will still try and get Pixel into Allanby's computer, although now he might be delayed a bit! You probably want to apply some first aid / healing spells etc before you go much further. Pixel appears to be the master of the matrix. The news feeds go all staticy after about 6 seconds. |
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#647
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
So...who here just wants to capture and torture Teague, present him as a bound up gift to Hansai, then let KE mysteriously find evedience proving your all innocent? (IMG:style_emoticons/default/wink.gif)
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#648
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 ![]() |
@Applied Cheese
My character is finally ready, would it be alright to drop him in like he was always on the boat with the others? |
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#649
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ proxy
Yep. They haven't even climbed aboard. I assume he was muttering under his breath as you crashed through the somewhat freezing waves. You may also make an INT + Counterspell (4) check if you want to see if you figure out what robert is. I think on 15 APR he is busy getting Jotamon and crew not shot, so Isaac is probably out for chronological sake. However, if you have another character in play, by all means. |
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#650
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@AppliedCheese
Introductory post Siran the Impaler [ Spoiler ] Status [ Spoiler ] Summoning spirit: [ Spoiler ]
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Lo-Fi Version | Time is now: 4th September 2025 - 01:32 AM |
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