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> 2072 [+4 Months], Multiple Players / GMs - Recruitment Always Open
AppliedCheese
post Sep 8 2011, 12:17 PM
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Oh, she still dies. I just applied the long range modifier to the rolls (subtracting 3 dice off the backside of the rolls).

1st Burst: Same effects. 6P/-5, 4 hits, -6 to dodge
2nd Burst: -1 hit for the range. New effects are
6P/-5, 5 hits, -4 to dodge.

Dealer takes DEEP personal offense to those cheating mage Unprintables who are also trying to kill him.

I assume that's 200m away, not yards...otherwise both rolls are the same, as she is in medium range. Must be very thorough in killing prime runner mage-snipers (IMG:style_emoticons/default/wink.gif)

Final note, in case my last post is overlooked on page 25: her profile is now stored, tagged, and open to the public (well, on pixel net)
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Seth
post Sep 8 2011, 12:42 PM
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Her profile is that of a person in rutherium coated corporate armor with a respirator. Sadly nothing there that's helpful.

Not sure which initiative you are on AppliedCheese, but here are the results:

First attack: Reaction 7, Cover 4, -6 : 2 successes in the dodge. Soak 5 successes. A little scratch (IMG:style_emoticons/default/ork.gif)
Second : As above -1, 2 success in the dodge. Soak: 3 successes. A bit more than a scratch!

She pops a thermal smoke grenade. Perception rolls to spot her at -10 die. Let me know if you get more than 3 successes.

JxJxA
Grr I have Sidlexia pretty obviously.
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Aria
post Sep 8 2011, 12:54 PM
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Think it's time for a neat trick I've used before...Ember will manifest next to the sniper as a big 'she's here' sign...thermal smoke means bugger all to astral vision...hopefully Dealer can then shoot her some more!

Failing that, Seth, you persuaded me not to spend my water spirit's service on guarding my family...I'm pretty sure I can have a bound spirit and a summoned one on the go at the same time?!?
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Zaranthan
post Sep 8 2011, 12:54 PM
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@AppliedCheese
The spell is obvious on the astral as a second aura, but its exact nature would require closer, deliberate, inspection. Given the facts that:
1. We're all holding our breath expecting action
2. Anyone who can cast the Combat Sense or Increase Reflexes spells is likely to have done so already
3. I'm only using Masking to hide my infection at the moment, the fact that I'm Awakened is obvious

...so as long as I don't do anything suspicious, I should be okay.

As for my own third eye, I'll take a look at the ship when we're about to get on the ladders, but not before then. I've always considered astral butt-sniffing to be rude.
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Seth
post Sep 8 2011, 01:02 PM
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@General
I think we have all gone for the round (I think it was round 4)

Situation
Copperhead just out the door, shooting with shotgun at incoming mooks
Dealer and Demon both blasting through holes in the building
Ember astraly projecting

Tempest, wounded but still active
Watcher 4: have been summoned and will be moving to intercept the Beta's this round

Pixel: In the Drunken Drone's network, and in the tacnet (with a user account). Encryption now cracked.

Alpha: 1 person left
Beta: 4 people left
Sniper: popped smoke and not visible at the moment

Initiatives. I am struggling working out which round your initiatives are for, so could you tell me them again:
Copperhead:
Demon:
Dealer:
Ember:
Pixel: 13
Alpha: 9
Beta: 12
Sniper: what sniper?

Bad guy intentions
Alpha 1: Step back, drop a grenade through the window
Betas: One will fire a rifle propelled grenade through the window on IP1 (he's sticking it in now), the others will lay suppressing fire at copperhead, and the two windows. One will cower in terror, and two will stand up then charge. On IP 2, they will be at the door and/or windows, and foaming mad with it. All are currently behind partial cover
Sniper: unknown.

Pixels NPCed intentions. On initiative 13 of IP 1, pixel will crash the bad guys tacnet.

Status
[ Spoiler ]


@General
I though the team would be too tough for you, but maybe I was wrong...
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JxJxA
post Sep 8 2011, 01:08 PM
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LOL, no worries. Just remember, I'm the lover and he's the fighter (IMG:style_emoticons/default/biggrin.gif)
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JxJxA
post Sep 8 2011, 01:20 PM
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Oops, I'm at Init 6/IP 2. That sniper bullet hurt.
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AppliedCheese
post Sep 8 2011, 01:21 PM
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I'm at IP (get shot at) + 1 for actions dealing with the sniper. If referencing round 5, he runs on Init 16, 3 IPs.

Bah. I was hoping that since she is chameleon-ed, carrying a long rifle, and emitting ultrasound, plus moving at the speeds unnatural, that pattern recognition software would be her undoing. Oh well. At least it means no one can use the trick against me. Which is better in the end I think?

I'm fairly sure cover does not add to reaction? I could be horribly wrong, but the GM screen o doom says its a shooter penalty, not a reaction bonus. I factored in -2 for partial cover. In this case, not really an issue but for the future...

Perception
(Int 5 + Per 3 + Enhance 3 + Active Looking (he's staring down the barrel at her and shooting) 3 + Tacnet 2 - 4 GM mod - (6 thermal smoke, negated to -2 by ultrasound) = 10 d6.

http://invisiblecastle.com/roller/view/3180317/

4 hits. Stay in the sights my lovely.
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JxJxA
post Sep 8 2011, 02:04 PM
Post #634


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For IP 1:

Simple Action: Long wide burst on the Beta who looks worst for wear (Beta 3 if he/she is still alive):

Ares Alpha info
Short Range: 0-50m
AP: Base(1) + APDS(4)=5
DV: 6P
RC: 5

Agi(6) + Firearms(4) + Smartgun(2) + TacNet(2) - Wound(3) - Cover(2) = 9d6 for 4 hits. (So -5 to defender's dice pool). My recoil comp makes up for the first -5 penalty.

Free action: Switch to semi-automatic mode

Simple Action: Firing at the Beta who looks the worst for wear (assuming it's a different target)

Agi(6) + Firearms(4) + Smartgun(2) + TacNet(2) - Wound(3) - Cover(2) - Recoil(1) - New target(2) = 6d6 for 1 hit + 0 if same target.

I'll wait to see what people do in IP1 before posting for IP2, but it'll probably be more shooting plus the suggestion to reserve a ride out of this warzone. (IMG:style_emoticons/default/nyahnyah.gif)
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AppliedCheese
post Sep 8 2011, 03:22 PM
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On the betas: 1 and 2 are dead/unconscious. Dealer killed them in the first two IPs. Depending on when that sniper shot a Dealer and he shot back, beta 4 may be fine though.
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Seth
post Sep 8 2011, 03:33 PM
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QUOTE
Bah. I was hoping that since she is chameleon-ed, carrying a long rifle, and emitting ultrasound, plus moving at the speeds unnatural, that pattern recognition software would be her undoing. Oh well. At least it means no one can use the trick against me. Which is better in the end I think?

I mostly didn't understand that.

QUOTE
I'm fairly sure cover does not add to reaction? I could be horribly wrong, but the GM screen o doom says its a shooter penalty, not a reaction bonus. I factored in -2 for partial cover. In this case, not really an issue but for the future...

She had full cover, not partial (on top of a pile of junk ), so I gave her a couple of bonus's to cover that. I may have given her 2 die too many. The difference between shooter penalty and defender bonus only really matters for glitches. (there is same mean, slightly higher variance).

@JxJxA
Noted your attack. Lucky for you the tacnet is down.
Dodging 1st: Oh dear. Glitched that dodge roll. Head shot +4 damage. 3 soaks on damage. Say goodbye to Mr Beta 4
Dodging 2nd: sheesh. Not a glitch, but that's all I can say. 6 soaks on damage, and knocked down again.

@Applied Cheese
Perception roll: You saw that she dropped down behind the junk, and broke line of sight. She was obviously hurting, and not moving well. I'll bear that roll in mind when she reappears.

@General
The RPG is coming through the window.
Attacker's roll (without tacnet...as it just crashed). 3 successes
Hansai has missile reflection: 3 successes
That means I have to look up the rules: Well it looks like the defender wins draws. The grenade goes back out the window. !!BANG!!

That's IP 1 done for all but Copperhead / Ember.
Curses my status is rubbish: I didn't note down the dead people. I think 2 Betas have been killed now (dealer and demon killed one each), please correct me If I am wrong.

In IP 2 the drug crazed corporates are coming on through: Alpha 1 and Beta 7 dive in through the windows (1 each) shooting.

Edit: See next post

Current Beta status
[ Spoiler ]
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AppliedCheese
post Sep 8 2011, 03:46 PM
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Here's what I'm tracking

Alpha 2: Killed by Hansai with some Ronin Yakuza action. Note to self: Teague ousted a Japanese CEO, right?

Beta 1: Killed, Dealer
Beta 2: Killed, Dealer
Beta 3: Shot by Copperhead and Demon. Very much prone. 6S
Beta 4: Killed, Demon
Beta 5: Still hiding behind a car. Smartest Beta out there.
Beta 6: Wondering how the hell his rifle grenade came back out the window. Doing his wondering on his ass. 7S
Beta 7: Diving through the window, defying insurance actuaries everywhere.

Sniper: Bleeding profusely and not staying in place to be killed. Spoilsport. 9P
Emm: Fighting Pixel?
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AppliedCheese
post Sep 8 2011, 04:43 PM
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@ I'm on a boat!

Its your move. You can basically choose to enter at any point along the hull, IAW the roll guidance given above. Or, if you have another cunning plan, you can do that.
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JxJxA
post Sep 8 2011, 04:45 PM
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QUOTE (AppliedCheese @ Sep 9 2011, 12:46 AM) *
Beta 3 wa son his ass from copperhead. Demon shot him again. Just in case.


I am a strong proponent of the Double-Tap, even in non-zombie situations. (IMG:style_emoticons/default/biggrin.gif)
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AppliedCheese
post Sep 8 2011, 06:48 PM
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Well, 4 Betas left. Since Dealer is still shooting through the hole in the wall before beta 7 hurls himself through the window in IP 2, I guess he tries to finish off the prone Betas.

Round 5, IP 2, Init 16

Burst 1:
Beta 6
Short, Narrow
(DP 16 + Tac 2 + Smart 2 - Partial Cover 2 - Stun 1 - From Cover 1, recoil is comped)
http://invisiblecastle.com/roller/view/3180592/
6 hits.
6p/-5, 6 hits, -2 to dodge (prone), +2 DV after armor check.

Burst 2:
Beta 3
Short, Narrow
(As above -2 additional target)
http://invisiblecastle.com/roller/view/3180599/
6 hits
6P/-5, 6 hits, -2 to dodge (prone), +2 DV after armor


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Seth
post Sep 8 2011, 07:26 PM
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Not a good moment for Betas 3 and 6. Not good at all
Beta 6 critically glitched his "get out of the way" roll (another head shot), and Beta 3 didn't do too good. You obviously hit Beta 3 in a weak point as he got 1 result on his armor soak!

Without the tacnet they are a shadow of their former selfs. Both of those bursts penetrate the armor, and they twitch on the ground, and don't move



[ Spoiler ]
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Notsoevildm
post Sep 8 2011, 07:32 PM
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@Seth
Copperhead is just inside the door, in good cover.

Copperhead's init : 10, 2 IPs
Air spirit's init : 12, 2 IPs (goes on 10)

IP1: Shooting at Beta 3: Agi 3 + Shotgun 4 + smart 2 (+ tac 2 - cover 2) =9d6.hits(5)=5, 9d6.hits(5)=2 - 7P, -1 AP and stay down!
Air spirit goes after sniper.

IP2: Bad men come through window. Moves to intercept:
Casts F6 death touch (uses edge cause she's really pissed now) = Spellcasting 3 + Magic 3 + Edge 2 =8d6.hitsopen(5,6)=5 - oh boy is she pissed! Oops, minus 1 for mentor and minus 1 hit. Still 4 successes (IMG:style_emoticons/default/smile.gif)
Drain (F6/2)-2) 2P = 8d6.hits(5)=2 - no drain
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Seth
post Sep 8 2011, 07:45 PM
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Pixel had about a load of news stations being watched. Half of them are watching the view from one drone.

The free press: far more efficient than the Police. Knight Errant are still over 80 seconds away.
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Seth
post Sep 8 2011, 08:08 PM
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I tell you without the tacnet these guys are just weeds. Another glitched reactions roll on the second shot (sucks when you only have 1 die).

Ouch! Death touch is a powerful and nasty spell. Sheesh another glitch (not critically glitched) against the damage. Instead of 16 soak die, down to 4... The remaining Beta drops as though hit by a pile driver. Hemotoxic rattler venom coursing through his body, necrosis setting it at a rapid rate...very nasty.


@General
Can you all roll vs two 6S shock waves, as the suits of armor explode. Body + Impact armor

Status:
[ Spoiler ]
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AppliedCheese
post Sep 8 2011, 08:38 PM
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Any chance to GTFO of the way of the exploding suits o armor? And, while I shouldn't wish bad things on an employer, any chance hansai soaks up most of of the blast of the first human flashbang? This is the equivalent of being hit by 2x ground zero flashbangs for 4/5 of the team, plus the Mr. J...I'm just looking for a way not to have copperhead carrying us all over her shoulder.

Assuming its a no, here's the soaks:

http://invisiblecastle.com/roller/view/3180748/
4
2

For a grand total of 6 more stun damage, putting dealer at 8S.

Next question: has pixel re-asserted control to the point where the turrets out back are not going to chop us to pieces if we go out that way?
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Seth
post Sep 8 2011, 09:30 PM
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@AppliedCheese
Everyone gets hit by the shock wave. Even if knocked unconscious a slap around the face (read first aid) will have you conscious very quick.

@General
Well done everyone, I thought that assault squad was going to get you, and I was wrong. I suggest you GTFO using the route that Molly originally suggested. Knight Errant will be here in a minute. Hansai will stay and deal with them. He suggests you go to the warehouse, and he will still try and get Pixel into Allanby's computer, although now he might be delayed a bit!

You probably want to apply some first aid / healing spells etc before you go much further.

Pixel appears to be the master of the matrix. The news feeds go all staticy after about 6 seconds.
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AppliedCheese
post Sep 8 2011, 09:38 PM
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So...who here just wants to capture and torture Teague, present him as a bound up gift to Hansai, then let KE mysteriously find evedience proving your all innocent? (IMG:style_emoticons/default/wink.gif)
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LostProxy
post Sep 8 2011, 10:03 PM
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@Applied Cheese

My character is finally ready, would it be alright to drop him in like he was always on the boat with the others?
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AppliedCheese
post Sep 8 2011, 10:07 PM
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@ proxy
Yep. They haven't even climbed aboard. I assume he was muttering under his breath as you crashed through the somewhat freezing waves. You may also make an INT + Counterspell (4) check if you want to see if you figure out what robert is.

I think on 15 APR he is busy getting Jotamon and crew not shot, so Isaac is probably out for chronological sake. However, if you have another character in play, by all means.
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Seth
post Sep 8 2011, 10:16 PM
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@AppliedCheese

Introductory post

Siran the Impaler
[ Spoiler ]

Status
[ Spoiler ]


Summoning spirit:
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