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#676
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@On the boat
Is this a "Kill everyone" and get the captain or a "Sneak up to the captain and escape with him having a gag, and wrapped in a carpet" scenario. I propose we sneak a bit closer, and see where the nearest crewmember is. I'll try and arrange for him to walk to our boat, and we can knock him out. Rinse and repeat. If I fail to get the crewmember, it would be good if one of you others could disable and/or kill him (again quietly means we get less aggro afterwards). I still think the astral scout will be of value, as will some hacking, so I'll wait for those [ Spoiler ]
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#677
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ Seth-Sarin A crewman walking to your boat would involve him falling off the edge of a super freighter while trying to walk to a speed boat. Sarin may be raw sex in a cat suit, and the sailors may be..well...a while at sea...but I don't think they'll be THAT desperate.
The J wants the captain relatively unharmed. Other than that, how you do it is up to you. Bear in mind that the KE are not going to take a press release "freighter crew slaughtered in Puget sound! Millions in shipping damage! KE watched incompetently!" very well. @ Seth-Suicide Kings To recover. http://invisiblecastle.com/roller/view/3181969/ 1 hit Ugh. Those blasts rocked Dealer hard. 7S left to heal. Gonna need a medikit after all it seems. In the mean time, some rolls for the knowing of things pre-search: Hansai Jones - What are his ties to organized crime, who does he work with, who does he factor for, whats his rep, enemies, friends, superiors, people who want him out of the way, and in the Yak case, who do I talk to to get permission to deal with him? Any under the table connections to Teague's former boss? As much detail as successes allow (ps, add two dice if they touch the Vory): (Log 6 + Organized Crime 3) http://invisiblecastle.com/roller/view/3181981/, 3 hits, so a fairly intricate knowledge of this one. http://invisiblecastle.com/roller/view/3181985/ Novatech - Likewise, 3 hits Teague - Likewise, 5 hits. If he's touched the underworld, know all about it. Finally, a similar underworld view of: Sniper-ess 5 Emm386 3 The evicted CEO 3 http://invisiblecastle.com/roller/view/3182027/ |
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#678
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
QUOTE A crewman walking to your boat would involve him falling off the edge of a super freighter while trying to walk to a speed boat Thanks I had misunderstood the scale of the thing. |
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#679
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Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
@I'm On A Boat
A good screencap from Nosferatu, for those of you who haven't seen it. Of course, Max Shreck was a fully healthy fellow whereas Robert's skin-and-bones. The mask is making his mouth and eyes a more human shape, and filling his cheeks to look less skeletal. As for role estimates, Robert's packing a seriously tricked out Ares Alpha: chameleon coating, auto-adjusting underbarrel weight, and a snazzy shock pad on the stock. With only a smattering of sneaky & face-y skills to round him out, "Guy Who Shoots Things" is a pretty fair estimate of his abilities. I'm a little old school, I save the title "Street Samurai" for someone who holds themselves to a higher standard than your typical thug. @ recent events Welp, that disguise lasted about as long as I expected it to: all of fifteen seconds after crossing another competent mage's path. This was more or less my intention. The odds of concealing something like this from one's teammates are slim to none, but they usually have a vested interest in not shooting more people than they have to during a run, thus giving me a chance to prove that I'm not just a bloodthirsty monster. That's exactly one more chance than I'd receive from the nameless panic-prone masses, whom I might actually fool long enough to get out of sight. I'm in favor of avoiding that maintenance crew and picking off the straggling crewmen as we stumble upon them. We've got the resources to ensure their unconscious survival, and even on a "super" freighter, there's just no way to sneak onto the bridge of a ship undetected. I'll do a write up for the astral scouting in a bit. |
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#680
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@Applied Cheese
I couldn't find a list of your contacts. I'll give you the public facing stuff, and you can phone your contacts for the rest. It is worth pursuing this: I just feel that contacts are the main route for getting dirt on people, while data searching is the main way of getting publicly known stuff. Knowledge skills are about "how does it work?", "what's the structure?". Of course when the number drops to a few hundred (heads of crime families, that sort of thing) then knowledge skills are useful. If you want to make an etiquette + contact rating roll, and tell me the name/type of contact, I'll come forth with a lot more! Hansai: [ Spoiler ] Novatech [ Spoiler ] Teague [ Spoiler ] Sniperess [ Spoiler ] |
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#681
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 ![]() |
@Cheese: what is the master C2 node? Alright so we if want to look through any camera on the ship we would have to get to the bride? That should easy (IMG:style_emoticons/default/nyahnyah.gif) So I changed a few things on my character. Wrote down some programs I forgot and dropped a point of body (doesn’t change anything cuz of the cyber arms) to put my edge at 5.
It’s obvious what the Comm node is for but what is Deck ops for? I want to know since they are the only two nodes I can get into remotely. Going to make a post soon but for the record he is scanning to see what nodes are around him that he can access. As per the rules I automatically pick up any active/passive nodes but I have to get 4 hits to pick up any hidden ones around the boat we're about to invade. http://invisiblecastle.com/roller/view/3182303/ Should I tell you exactly what gear I'm bringing on the boat and what progs I have running? @Aria: Ya, I didn’t put cybercombat on him because it’s easier for me to just Disarm their Analyze program (AR 13/ VR15) run stealth and then walk around them while they can do nothing. What programs did you want? I’m sure we can negotiate something (IMG:style_emoticons/default/nyahnyah.gif) |
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#682
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Notsoevildm:
I'm still interested. I'll post a build for my adept (Stringer) as soon as I'm done with it. (IMG:style_emoticons/default/biggrin.gif) |
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#683
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Seth:
Here are Demon's heal rolls Healing Stun: While he's sleeping in the auto-doc Body(4) + Willpower(3) + Quick Healer(2) = 9d6 for 2 hits. Still a little woozy. Maybe the auto-doc will do better... Healing Phys: From the auto-doc I am dumb and suffering from a sinus infection, so I misread what dice I'm throwing. Here's for try number two Logic(3) + Medicine(4) + Quick Healing(2) - Essence Loss(2) = 7d6 for 2 hits. Yay! |
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#684
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Alright...
( Etiquette 1 + Vory Spec Eqtiquette 2 + Contact (Zhukov 3/3? this translates to 3 d6 or 6d6?) 1st roll is 6d6, 2nd is the extra 3d6 if loyalty plays in. Zhukov is Dealer's Fixer. One of the new breed of Vory, eschewing some of the more traditionalist sentiments (as evidenced by the fact he didn't mind sending dealer to work with Hansai - comparative story, old school vory who joined the Russian army in WWII were killed by their mates when they got back, because they had "helped the authorities"). Very much tied to organized crime, and has been one of Dealer's primary sources of work ever since the Vory shipped him here form Savannah. RoI and all that. In the order presented below: http://invisiblecastle.com/roller/view/3182633/ And if loyalty factors in: http://invisiblecastle.com/roller/view/3182637/ Hansai 3 + 1 Novatech 4 + 1 Teague 3 + 1 Sniper-ess (spirit, chamoe'd, tied to Teague, leaking blood recently, took part in an assault on the drone) 4 +1 Emm386 3 + 1 Evicted CEO 0 + 0. Not much info here.... A call to KE forensics buddy, with a hint he can find some extra shell casings out on the scrap heap and the roof that might let him make some real big finds. |
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#685
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@AppliedCheese Loyalty is about whether they will help you or rat you out, doesn't add to the roll. Charisma/Etiquette/Loyalty is where it is at. You were very luck though! One thing to realise is that Hansai isn't MrJ (although you can IC if you want). He is just a cop doing his job. The others are part of that job, and his job includes not arresting the wrong people. If anything Molly is MrJ, as she hired you through Zhukov. You don't need to change anything, I'm just making sure that you know that the relationship between him and you isn't the traditional MrJ/runners one. Can you put the following IC in some way. You phone Zhokov, he will phone you back about an hour later, as he does his asking. He personally has never heard of any of them. Hansai: [ Spoiler ] Novatech [ Spoiler ] EMM386 [ Spoiler ] Teague: [ Spoiler ] Sniperess [ Spoiler ]
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#686
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
QUOTE @Aria: Ya, I didn’t put cybercombat on him because it’s easier for me to just Disarm their Analyze program (AR 13/ VR15) run stealth and then walk around them while they can do nothing. What programs did you want? I’m sure we can negotiate something If I was GMing I'd be running it as: "Once they have seen you...they have seen you... " Stealth stops you being seen, but once they have spotted you it's not of any use unless you can get out of that node. Even if the GM plays it differently there are often more than 1 observer around, and disarming takes time. (and reloading is very quick: a complex action) It's ok not taking the skill though as the defence against cybercombat doesn't use it, and there are always things you can try and do... My personal observation is "either be very good at cybercombat or don't bother", but not bothering means that you have to run away when found. |
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#687
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Notsoevildm:
So this is what I have so far for Stringer AKA Nuyen Ji. I'd appreciate it if people could take a look at him. I'm still relatively new to Shadowrun, and I'm used to building mages. Demon was my first fully built mundane d00d, and Stringer will be my first adept d00d. I don't know what is necessary, what is generally frowned upon, and what is considered munchkin-ish, so any feedback would be great! (IMG:style_emoticons/default/biggrin.gif) Basic One Sentence Concept: Born on the streets, Stringer decided he could make more paper as a Shadowrunner than thugging it out in back-alleys and snuffing punk-ass clowns. [ Spoiler ]
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#688
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@I'm on a boat
Khalil - The master node is a hardwired c2 node, located appropriately enough on the bridge. No wifi, just wires. It controls, to the bets of your knowledge, the majoirty of the major muscle movements on the ship, as well as the surveillance. Other nodes mentioned are wireless, and typically run an area specific network. So deck ops for instance, won't control the cameras on the deck area or the "smart-drainage" system, but will run deck-net for the cargomen and drones. The commo node is an exception, specifically set aside in the bridge to allow incoming and outgoing calls without exposing the master node. Of note, everyone on the deck is broadcasting in the active. You do not want your node in "passive" if you say, fall overboard. |
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#689
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@JxJxA
Overall I think you could play the character, and it will work well. I had one "nahh..." moment (see Item Advice) but that depends on the GM. Attributes Your agility/reactions are a little low: attribute boost (0.25 pt) or some bio/cyber ware would make a big difference. Bioware or not... Many people (me included) will tell you that one point of ware makes a lot of difference, and gives you more. Remember that you add cyber and bio ware essence lost separately and take 0.5* the lowest. As an example: Reakt is almost as good as 2 points of combat sense, and costs a lot less. Second example: Muscle toner is cheap. If you got restricted gear muscle toners /4 it would cost 0.8 essence. You could then afford reactions enhancer 1. Item advice: I doubt very much if the knuckle gloves stack with the critical strike / killing hands / pentrating strike. Critical strike/killing hands are "unarmed" i.e. without weapon. The reason they exist IMO is to allow people without weapons to do ok. I'd pick one or the other. The reason that they use the unarmed combat skill is that mostly you punch people with them. Still if the GM is happy go with it, although your character is a lot less portable. By the way a "Power focus" adds to your magical stat for die rolls. You mean a "Weapon Focus". You might want a fake SIN, or you just cannot travel to certain parts of town. Power advice: I don't rate penetrating strike at all. Compare it to another 3 points of critical strike (same cost). The penetrating strike on average die gives you +1 damage. The critical strike gives you +3. An even better option is the electrical hands for 0.5 points (less than the penetrating strike) that halves their armor. As well as that they have to make Body+will saves or be toast. Skills Good selection. Maybe a point of etiquette to avoid insulting the nice police man, but I suspect this character doesn't care about that. Quality advice Astral beacon will get you killed. Everytime you use an adept power you leave a trace, and you have no means of cleaning it up as you have no astral perception. I like your martial art selection, except for setup. In every case (except fighting fire elementals) you would have been better hitting them, instead of setting them up. You are almost certain to make them go prone if you land a blow, and with the damage penalties you will get a similar effect. You don't want to hit a fire elemental anyway! General combat question: Guns are really really dangerous (look back at SuicideKings for an example). How are you going to close the distance to the gun wielder? Infiltration is one option (and you have OK agility). Another is leaping and bounding. A third one is being impossible to hit (Reactions 9/Combat Sense 6/ Reakt / Gymnastics adept boosted). |
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#690
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Seth: Very cool, this is why I asked for advice. Thanks! (IMG:style_emoticons/default/biggrin.gif)
By the way, what is the value of the drain on attribute boost? I was thinking about picking it up, but I was thinking if I had to roll Will+Body on an attribute value of 9, I'd be SOL in combat. x_x |
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#691
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Post gunfight it seems so slow...so, who wants to unstun dealer before he passes out?
@ I'm On a Boat Any other info you need to get moving? |
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#692
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Applied Cheese:
Given the shit-talk you gave the mages, probably someone else, lol. (IMG:style_emoticons/default/nyahnyah.gif) |
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#693
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Meh. Mages cheat at life. Maybe they could cheat for Dealer for once.
@Khalil, It would appear that there are no hidden nodes. There's probably some low-power local nodes for various mini-nets in functional areas below the deck, but that's more a matter of low transmission and lots of steel and other stuff being in the way, not clever nodery. However, your scanning reveals a fairly copious amount of information, comparable to a tac-net, being transmitted between links, drones, and the dec-ops node. |
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#694
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Target ![]() Group: Members Posts: 64 Joined: 15-August 11 Member No.: 35,833 ![]() |
By george, I think I'm Fianlly about caught up. Been trying to squeeze in forum-reading every chance I got and I think I'm about there.
@Suicide Kings Pixel'll be moving out with her van and recovered drones (yay for mechanical crane arm in the van to pick up mangled Lucky Eddie!) and hit the streets before KE arrives. Her flyspy Pepe will be sticking to you like glue though. And she'll be sending scolding (but very worried / relieved) messages to Hansai about how he shouldn't be scaring her like that right now and is he really sure he'll be ok for now? And how's Molly, etc etc... Still catching up on the last bits of IC though. Probably spend some of the hour down-time remoting Jeves with the toolkits to patch up Alpha and Eddie as much as possible. |
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#695
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Xarin: Demon is still hoping that you're a woman. He'd hate to find out the first bullet he took was for a man. What that would do to his reputation is...too terrible to even think about. (IMG:style_emoticons/default/nyahnyah.gif)
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#696
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Okay, so here is the new version of Stringer thanks to Seth's help. (IMG:style_emoticons/default/biggrin.gif) I'm still trying to figure out auto-injectors. Do they pump in drugs like Kamikaze, or am I missing the section that is used for them. ?_?
[ Spoiler ]
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#697
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 23-February 11 Member No.: 22,566 ![]() |
@ Jamie & Jotamon
Sorry it's been a while, this last week has been mad! Doza will basically just jump in the van and make sure everyone else is ok. |
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#698
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@JxJxA
Have to say the new you looks Mean, Moody and Magnificent. @JxJxA/Suicide kings The sensible "get better quick" rolls are: 1: Ember casts Healing on you 2: First aid 3: One days worth of healing. The one day's healing roll are IIRC, 2 times your body with a bonus of any medicine rolls (in your case 2 die). You can roll again for that. @Aria Could you roll a healing spell for everyone? @General/SuicideKings You need to work out who's the best at FirstAid and roll it for everyone. I've moved on to the next scene. The brief is up in the IC section. |
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#699
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Dealer first aid DP = 6 LOG + 1 Skill + 6 Medikit = 13
http://invisiblecastle.com/roller/view/3183724/ 4 hits. Dealer is now at 3S...if anyone has a higher DP, I'll add the difference in a roll on the backside. Others? Is the warehouse on any known mob/yak/triad/vory turf? If so, whose? *LOG 6 + Organized Crime / Seattle Area 3" http://invisiblecastle.com/roller/view/3183723/ 5 hits. |
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#700
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
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