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#851
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ Seth
Option 1: Spend edge. Its just a normal glitch. You will let go of the rope, fall, catch it in a suitably lucky/awesome/dramatic way, and enssentially straggle aboard behind Silk, feeling somewhat embarrassed. Option 2: You fall into the water (soak roll 3S) but your spirits guard power stops you from being dragged under the freighter by prop-current. Indeed, your spirit drags you back up the rope to where you were, and will hold you in place until you've shaken the saltwater out of your ears and your ready to go again. |
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#852
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
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#854
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 ![]() |
@Cheese
So I'm rolling a Hacking + edit test with a set threshold by you? |
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#855
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@OnTheBoat
OK Summary of the die for getting on the boat 3 die rolls to get on board. (one a critical glitch reduced to a failure with edge) Infiltration 4, 4, and 2, and observers are -5 to listen/ -7 to see me (chamouflage clothes + concealment 5) Perception visual: 2 successes Perception listen: 6 successes Assensing: 1 successes |
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#856
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@AppliedCheese
Glitching on aussie style is of course amusing...(says the person who glitched their climb rope roll) I'll wait until you post your rolls. Note that you are effectively on many minuses when using an endoscope rather than being their yourself as far as perception goes, so can I get another one (visual) while you are down there. This one is important. |
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#857
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ I'm on a boat
Thank Silk for her performance. And at least one critical glitch on an audio test (the IC will be pretty clear). You are all on comparatively safely, and undetected. Khalil - The threshold for the edit is 3. @ SK Seth Perception (scope swing) http://invisiblecastle.com/roller/view/3191726/ 4 hits Fly Spy perception? Not even sure what rules to use for a circling flyspy in overwatch. Suffice to say it is quietly buzzing around deadspace to make sure Dealer doesn't get stabbed in the back. Aussie in http://invisiblecastle.com/roller/view/3191731/ 2 hits Quietly/stealthy. Mainly used for landing and getting off the rope http://invisiblecastle.com/roller/view/3191732/ 4 hits And now we're on the ground, take a look around: http://invisiblecastle.com/roller/view/3191736/ 5 hits Hopefully thats a good roll. |
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#858
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
It's good enough to see the speckle from dust particles caused by an invisible laser beam that is trip wiring the entrance to the RV. One beam at 18 inches above entrance level.
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#859
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
GM ruling: Is aerosol fog in standard B&E tools?
Keep the flypsy watching Dealers back, walk a very slow, very careful 180 on the outside of the door, checking if anyone is in there. Then short aerosol or use a handful of dust on the door to find more lasers. Hunting for other stuff http://invisiblecastle.com/roller/view/3191757/ 8 hits Disabling the laser(s?) - extended test, you can stop it when it hits thresholds (Log 6 + Hardware 4) http://invisiblecastle.com/roller/view/3191761/ 2 hits , 3 hits, 4 hits. |
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#860
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Ember's coming in hot - and pissed off! 3 watchers to team mates and he and Gale will go to the warehouse (and I guess check out the RV)
I figured that the thought of getting back into a body that might be cooking wouldn't be that appealing (IMG:style_emoticons/default/nyahnyah.gif) |
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#861
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Applied Cheese:
Are you using a directional mic to talk to the group? Demon is online via commlink, but I don't have a doohickey like that type of mic. He can come up with a more creative way of letting you know he's still alive and shooting, like getting his ultrasound sensor to play/pulse to the beat of La Marseillaise. |
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#862
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@AppliedCheese
QUOTE GM ruling: Is aerosol fog in standard B&E tools? Yes You find no more lasers Looking at the setup closer: Designed for grunts. A satchel charge with an on/off button, attacked via a wire to a range finder. It takes a couple of seconds to set it up, and you can if you want to just press the off button. If you hadn't seen the laser rangefinder you probably wouldn't have seen the satchel charge. Through the windows you can see an old fashioned (2040s) desktop computer, attached to racks of old tech storage (again 2040s), with some weird electronic/fibre optic communication gear. Total volume: 2 cubic meters of old tech storage, 1 cubic meter of desktop + weird stuff @Aria The RV has a ward around it: the ward is slightly less powerful than your magic stat you would assess. There is a watcher here that has just arrived. (Being clear: it arrived in round 2). It is sniffing around the ward, and watching you. |
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#863
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ JxJa
Subvocal mike tied into a microtransciever. In short, a mini-radio. |
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#864
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Seth:
Searching guards for car keys: Int 3 + Per 1 + looking 3 + enh 3 = 10d6.hits(5)=5, 10d6.hits(5)=3, one roll for each guard Putting the boot into the door (hoping it's not booby trapped): agi 3 + unarmed 2 = 5d6.hits(5)=0 - lol, thats a good lock! 200kg of troll and doesn't budge an inch. Oh well, at least now if it is booby trapped, Dealer has time to shout a warning. |
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#865
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@NotSoEvil
You find two sets of keys. Both will need hacking (they check that the nominated PANs are nearby), but you suspect they are only device rating around 3. |
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#866
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
To disable the camera hardware DP 10d6.
And invisible castle is chug a lugging again. Seems to work better in the mornings. For gameplay's sake, lets go with bought hits. I can get to 6 hits in about 9 seconds. Looking for other bits that might trip alarms, cause explosions, especially vic the door(Per DP 8 + Enh 3 + Active 3 + assorted B&E toys 2) = 16 d6 Same deal, 4 hits per searching action, 8 hits for 3 full seconds. Disable as needed. Then its time to let copperhead in, presumably with unconscious guards in tow, preferably before Tommy's boys (and girls?) get here. |
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#867
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
QUOTE To disable the camera hardware DP 10d6. I'm just a little confused: camera? There is a laser rangefinder which basically measures how far away the "thing" in front of it is. Normally with these satchel charges if that amount changes by say >10% there is an explosion. A bit of wire, and a piece of card held by the wire would do it. As would turning the off switch. Unless there is a booby trap the off switch is far safer than anything you can bodge together. Casual indications are that there isn't a booby trap. It would take about a minute to be really sure. Just let me know if you want to switch if off, or are making your own precautions.
Nothing wrong with paranoia here, there is around 1Kg of C5 here. Of course...the clock is ticking... (IMG:style_emoticons/default/ork.gif) @NotSoEvil The door is only a barrier rating 4: you can just destroy it if you want. |
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#868
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Sequence of actions is thusly:
1. Turn off bomb with precautions And invis is back http://invisiblecastle.com/roller/view/3192012/ Wooh...sweat wiped. No kaboom. 2 hits. 2.Go to let Copperhead in IAW the above buying hits para. Naturally, this involves disabling the camera pointing at the door, and making sure that it is not equally likely to go boom. Of course, if shes in a hurry, Dealer did deactivate the alarm and unlock it before originally seeing the camera. She could just fling it open while sheltering against the wall...at least if it goes boom she has whatever part of the barrier isn't now secondary frag to protect her. |
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#869
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@AppliedCheese
Now I understand the reference to the camera Camera is disabled. Again basic standard kit: Gecko it on a wall. Motion sensor to transmit images when anything interesting happens. Can you give me a rough estimate of what time it is now? I think we are approaching the time period when Tommy's people might start turning up. |
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#870
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Lets see...tommy was originally on a 30-90 call it 60?) countdown at hack start. The hack was about 30 seconds. Rappel and defuse were probably another 30...so at 15-20 seconds to move out, clear the door, disable the camera and motion sensor, GM call...either Tommy's boys are flooding the outside by the time Dealer has the camera down, or it will be just in the nick of time.
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#871
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@SuicideKings
I'll put a pause in the game until Aria/JxJxA have had a chance to declare/do some stuff. I say the time is 00:05:50 when Dealer has sorted out the camera/bombs, Copperhead is through the door with car keys. Ember is still at the end of round 2 (00:05:145sh), and has spotted a watcher entering the warehouse Demon is around the same time, and is currently getting out the way of the exploding ammo. Current problems:
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#872
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Happily. I'm waiting for the rets of the boatteers to kick it off.
-Silk, I gather your climbing along the containers while infiltrating, probably two or three containers high? -Robert, has recovered from his ardous climb, and is lightly masked -Khalil is still trying to edit a container back into virtual existence -Siran is on deck, and ready to rock out. By the by, for the IC remembering things from piracy, boarding parties with less members than the crew typically try one of three techniques for subduing a ship: 1) Self secure - Aka, the coast guard way. We have a cutter over there with a five inch gun. All I need to do is not get taken hostage and search your cargo. Please stand back. The team tries to create a perimeter around the objective and execute its search or what not. probably not very shadow runny - the boarders are just protecting themselves and keeping people away form their business or places where one might shoot at their business. Sometimes includes placing personnel under guard. 2) Points of Domination - Aka, SEALs/SBS way. The team moves to seize the points of domination on a ship. The 3 classic ones are the bridge, the engine room, and any communications/secondary command center. Once you seize them, you control the ship. Sure, you can't RUN the ship for months, but you can do whatever needs doing today. Plus it makes organizing resistance quite hard and you usually have all the leaders under your thumb at this point. 3) Threat of Force - Aka, the Somali Pirate way. Get on board, take everyone hostage because "is random companies connex of CDs really worth your life? Besides, companies usually pay the ransom, we can't drive the ship, don't have a place to put the cargo and your our only bargaining chip. Here, have a sandwich while you wait." |
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#873
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
I like your breakdown of mechanisms.
I don't think we are trying to capture the ship though, just kidnap the captain. I would hope it goes like this:
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#874
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Sorry guys, I was putting off sleep and finally crashed hard last night. I'll look through the IC stuff and then get some posts up after work.
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#875
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@SuicideKings I'll put a pause in the game until Aria/JxJxA have had a chance to declare/do some stuff. I say the time is 00:05:50 when Dealer has sorted out the camera/bombs, Copperhead is through the door with car keys. Ember is still at the end of round 2 (00:05:145sh), and has spotted a watcher entering the warehouse Demon is around the same time, and is currently getting out the way of the exploding ammo. Current problems:
I presume I can see Dealer going into the RV while tinkering with bombs and cameras so there's no real reason for me to go inside the ward?!? Unlikely to be anything magical inside that I'd be able to do anything about...I'm not exactly sure what Ember knows is going on at the moment because presumably he's missed all the communications between the team?!? The watcher is likely to be from one of the opposing forces though so I'll squish that (IMG:style_emoticons/default/ork.gif) I like your breakdown of mechanisms. I don't think we are trying to capture the ship though, just kidnap the captain. I would hope it goes like this:
Not sure we decided how was best to create the distraction?!? I think we should all be together for the final assault (splitting the party has never really worked to the players' favour in my experience (IMG:style_emoticons/default/nyahnyah.gif) ) Silk will be 2 containers up and crawling along the sides - plotting the best route to the bridge whilst avoiding crew etc...I should be able to jump across any alley ways thanks to adept powers... |
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Lo-Fi Version | Time is now: 5th June 2025 - 12:52 PM |
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