Magical Tradition: Transformer Companion, Because, really, who doesn't love magic transforming robots? |
Magical Tradition: Transformer Companion, Because, really, who doesn't love magic transforming robots? |
Jul 7 2011, 12:53 AM
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#1
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Transformer Companion
Concept: Transformer Companions believe that they are in contact with ultra-advanced alien robots from an artificial planet called Cybertron. While seldom good sorcerers, Transformer Companions specialize in conjuring powerful spirits which possess homunculus vessels. Combat: Guardian Detection: Guidance Health: Fire Illusion: Beast Manipulation: Task (Notes: The Transformer Companion tradition is a possession tradition, and comes with two built-in geasa for which the magician receives no bonus BP. First, no spirit conjured by a Transformer Companion may possess anything other than a purpose-built homunculus, constructed of plasteel or similar high-tech materials, and crafted in such a way that it can convert between a humanoid and vehicle form. Second, all spells known by a Transformer Companion must be fetish-linked, and the fetishes must be technological items appropriate to the spell, i.e., a sensor array for Detection spells, a firearm for Combat spells, etc.) The magicians calling themselves Transformer Companions are a decided oddity, even within the multifarious ranks of the Awakened. They do not acknowledge the existence of magic, instead considering the spirits they conjure to be the "Sparks," or animating life-forces, of incredibly advanced cybernetic aliens called Transformers. These "Sparks" can only possess homunculi, never any other type of vessel, and only homunculi constructed in a very specific way: they must be made of high-tech materials, and they must be designed in such a way as to have a humanoid and a vehicle form that they can shift between by the mechanical movement of parts. Transformer Companions rarely make good sorcerers, and what spells they do use they claim are generated by technological items they carry with them, invariably referred to as gifts from the Transformers. More mystical traditions don't know quite what to make of these strange magicians, as they are even more adamant in their refusal to call their abilities magic than the so-called "psionicists." |
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Jul 10 2011, 02:06 PM
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#2
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Old Man of the North Group: Dumpshocked Posts: 10,091 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Interesting idea. The tradition will have a lot of trouble dealing with Object Resistance, though, wouldn't it?
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Jul 10 2011, 03:44 PM
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#3
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Interesting, but why do they need new rules? I don't think it is necessary to force a geas without point benefit on them.
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Jul 10 2011, 04:38 PM
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#4
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Um, hello? They think they're calling up Transformers. When was the last time you saw a Transformer made of wicker or something? The whole point is that these magicians are under the delusion that everything they do is technological rather than magical.
Also, IT'S A JOKE. |
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Jul 10 2011, 06:49 PM
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#5
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
If it is just a joke, I had a chuckle earlier. End of story.
If you want to use it as a viable tradition, I think that the geas mechanic does not represent the delusion well, because it does not prevent them form using sticks and stones. Additionally people under this delusion simply would not use low tech materials even if they knew they could at -1 MAG. |
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Jul 10 2011, 09:29 PM
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#6
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Moving Target Group: Members Posts: 168 Joined: 26-June 06 From: USA, California Member No.: 8,778 |
Interesting, but why do they need new rules? I don't think it is necessary to force a geas without point benefit on them. Interesting idea. The tradition will have a lot of trouble dealing with Object Resistance, though, wouldn't it? these two could work together. The idea of the forced Geas is fine, except that no bonuses are provided in return. So perhaps the bonus could be some kind of way to lower object resistance for the purposes of possession (which is what I assume you mean pbangarth.) |
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Jul 10 2011, 10:37 PM
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#7
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Also, they don't have any new rules. Geasa and fetish-limited spells are both in the books. (IMG:style_emoticons/default/nyahnyah.gif)
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Jul 11 2011, 04:23 AM
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#8
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Also, they don't have any new rules. Geasa and fetish-limited spells are both in the books. (IMG:style_emoticons/default/nyahnyah.gif) The new rule is that you have to take two geasa and that you get no bonus BP for it. No other tradition has such a condition, not even Psionics is that restrictive.
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Oct 28 2011, 04:46 AM
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#9
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Moving Target Group: Members Posts: 821 Joined: 4-December 09 Member No.: 17,940 |
Why should a 'tradition' that's basically making it's practitioner turn their backs to magic be balanced with the more normal ones ? Whoever follows that creed isn't exactly bolted airtight.
Balancing that traditions would be similar to giving someone learning hand-to-hand from Power Rangers or similar japanes sentaļ flicks the same bonuses as someone learning a real martial art. |
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Oct 28 2011, 04:48 AM
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#10
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
So, Mentors would be Autobots and Toxic Mentors would be Decepticons?
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Oct 29 2011, 11:53 AM
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#11
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Moving Target Group: Members Posts: 366 Joined: 17-March 10 Member No.: 18,317 |
Mentors might be the the exact way to enforce said Geasa. Give them some bonus dice for enchanting and it even matches the scheme. Just make sure they get out enough power in return of those disadvantages, then this might even work.
The sixth world sure has seen similar strange things... |
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Oct 29 2011, 04:07 PM
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#12
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
When I got more time, I'll figure out mentors for this.
... DAMN YOUR EYES! |
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Oct 29 2011, 08:02 PM
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#13
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Transformer Companion Concept: Transformer Companions believe that they are in contact with ultra-advanced alien robots from an artificial planet called Cybertron. While seldom good sorcerers, Transformer Companions specialize in conjuring powerful spirits which possess homunculus vessels. Combat: Guardian Detection: Guidance Health: Fire Illusion: Beast Manipulation: Task (Notes: The Transformer Companion tradition is a possession tradition, and comes with two built-in geasa for which the magician receives no bonus BP. First, no spirit conjured by a Transformer Companion may possess anything other than a purpose-built homunculus, constructed of plasteel or similar high-tech materials, and crafted in such a way that it can convert between a humanoid and vehicle form. Second, all spells known by a Transformer Companion must be fetish-linked, and the fetishes must be technological items appropriate to the spell, i.e., a sensor array for Detection spells, a firearm for Combat spells, etc.) The magicians calling themselves Transformer Companions are a decided oddity, even within the multifarious ranks of the Awakened. They do not acknowledge the existence of magic, instead considering the spirits they conjure to be the "Sparks," or animating life-forces, of incredibly advanced cybernetic aliens called Transformers. These "Sparks" can only possess homunculi, never any other type of vessel, and only homunculi constructed in a very specific way: they must be made of high-tech materials, and they must be designed in such a way as to have a humanoid and a vehicle form that they can shift between by the mechanical movement of parts. Transformer Companions rarely make good sorcerers, and what spells they do use they claim are generated by technological items they carry with them, invariably referred to as gifts from the Transformers. More mystical traditions don't know quite what to make of these strange magicians, as they are even more adamant in their refusal to call their abilities magic than the so-called "psionicists." Assuming for a sec I would permit you to build a Land-and-Air Mech in SR. Consequentially forgetting about the embargo on mechs beyond the RAW walker drones. The benefit that goes with the negative qualities would be the knowledge required to build "transforming" bodies; the limit avoiding omnipresence of those drones the total failure of that concept on a technological base - read: they only work by magic. |
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Oct 31 2011, 01:05 AM
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#14
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Moving Target Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 |
I did something like this for Technomancers; I'll have to find it.
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Oct 31 2011, 01:16 AM
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#15
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
I like it. I kinda wish there was a Facebook "Like" system or the SR4 forum Rep system for me to give you a thumbs up for this. (IMG:style_emoticons/default/smile.gif)
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Oct 31 2011, 07:27 AM
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#16
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
Health should be man spirits, I don't think a full 20% of transformers are on fire all the time.
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Oct 31 2011, 04:20 PM
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#17
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Health should be man spirits, I don't think a full 20% of transformers are on fire all the time. I read somewhere (can't find it now, naturally) that "fire" spirits can also appear to be electrical in nature. Same stats and powers, just giving off arcs of electricity rather than sheets of flame. Maybe a Transformer fire spirit is toting a bunch of Energon cubes. (IMG:style_emoticons/default/biggrin.gif) |
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Oct 31 2011, 08:41 PM
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#18
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
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Oct 31 2011, 10:05 PM
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#19
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
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Nov 1 2011, 06:28 AM
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#20
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Task spirits for Health is quite a good idea, but I'm not sure I get the connection between flight and Manipulation. Removing Fire spirits requires a new spirit, and Manipulation is the free category after moving task. My argument for Air spirits is gaining the flight skill, the spell category is not that important. Even if Levitate and Magic Fingers are Manipulation spells. |
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