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> The Burning Man, Psionic Character
Bushw4cker
post Jul 24 2011, 10:26 PM
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I have an idea for a Psionic Character I might use for PC or NPC.
His glitches always seem to set things ablaze. Commlinks spontaneously combust. Stunbolt becomes Ignite, Influence becomes Ignite, Levitate is still Levitate, but now it's on Fire, Orgasm..it starts on fire.. All his ware has been acquired due to "Accidents" when spellcasting. Which explains his High Pain Tolerance (Getting shot just doesn't seem quite so bad after literally having great balls of fire)

I haven't done math yet this is just rough draft. Any comments or suggestions are appreciated. Thanks

Race:Elf

Attributes Rating
Body 3
Agility 4
Reaction 5
Strength 3
Charisma 3
Intuition 5
Logic 3
Willpower 5
Edge 2
Essence 5.05
Magic 5
Initiative 10
Initiative Passes 1

Running 3
Climbing 3
Gymnastics 3
Swimming 3
Spellcasting (Combat +2) 5
Counterspelling (Combat +2) 4
Dodge (Ranged +2) 5
Unarmed Combat (Touch +2) 3
Perception (Visual +2) 3
Infiltration (Urban +2) 2
Etiquette 2
Pilot Ground Craft 2

Knowledge Skills Rating
Parapsychology 3
Firefighting 2
Local Area Knowledge 3
Trid Shows 3
Music 2
Fashion 2
Chemistry 2
Conspiracy Theories 1

Language Skills Rating
English N
Japanese 2

Positive Qualities
Magician (Psionic)
High Pain Tolerance-2
Focused Concentration-1

Negative Qualities
Aspected Magician (Sorcerer)
Spirit Bane (Fire)
Cursed-3
Gremlins-1

Cyberware (16450)
Cybereyes (Rating 1)
Lowlight Flarecomp
Obvious Cyberhand (Right)
Armor-2
Obvious Cyberhand (Left)
Armor-2
Penile Implant


Armor (1300) Ballistic Impact Fire Resistance
Cyberlimbs 4 4
Lined Coat 6 4 6

Spells (50 Karma)
Orgasm
Stunbolt
Knockout
Influence
Levitate
Heal
Ignite
Phantasm
Invisibility
Detect Individual
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Makki
post Jul 24 2011, 11:04 PM
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I don't think this works.
first, the spells don't fit the idea of a Psionic. Neither does the idea of setting things on fire. How does he explain this, if he believes Magic does not exist?
second, this guy has 10 dice for spells that are not combat spells.
he glitches on 1 1 x x x x x x x x, m math is not god right now, but the chance is awfully high. And glitch will never do something in your favor...
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Traul
post Jul 24 2011, 11:07 PM
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Sounds fun, but how long do you think you can last before your own buddies kill you?
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Bushw4cker
post Jul 24 2011, 11:27 PM
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pyrokinesis

Awakened characters who believe their abilities to be purely
psionic in nature are rare in the Sixth World, however, they pose
a unique perspective on the nature of magic and may provide interesting
roleplaying opportunities for players and gamemasters
alike (p. 45, Street Magic). Most psionics consider the belief in
magic and the supernatural as mere superstition and mystoreligious
nonsense dressed up as pseudo-science and fueled by
yet-to-be-explained psychic and natural phenomena. For instance,
Conjuring is considered the shaping of autonomous psychic constructs
known as “thought forms.” To a psionic it is only natural
that mystics perceive them as spirits and attribute magical correspondences
to them since these are believed to distill aspects of
a psionic’s own psychic abilities (i.e. fire is linked to pyrokinesis,
air is linked to clairvoyance, etc.). Psionics, too, are capable of
“imprinting” and commanding such thought forms on the astral
plane—though depending on concentration and willpower of the
psionic, the thought form may be more or less capable of independent
action. In game terms, these incorporeal “thought forms”
are normal spirits that interact with the physical world through
possession (p. 101, Street Magic)—though psionics do not believe
in preparing vessels through enchanting.
Psionic characters are able to astrally perceive and project
(even to the metaplanes), use Counterspelling, create wards
(“mental shields,”) and may even use appropriate foci (i.e. crystals
to focus their mental energies, etc). The gamemaster and player
should discuss what spells are appropriate for the psionic character
given the character’s understanding of the forces at work.
Because a psionic believes that all of his energies are fueled from
within, these characters may not choose to take a Mentor Spirit.
As a guideline, spells should be restricted to abilities that could be
ascribed to “the power of the mind” and para-scientific paradigm
of psionic abilities. Note that traditionally, psionics encompasses
a wide range of abilities (such as telepathy, empathy, clairsentience,
telekinetics, pyrokinetics, cryokinetics, vitakinetics, to name but
a few), and this limitation can be as restrictive or flexible as necessary
to fit the style and setting of the game.
Alternatively, players wishing to create a psionic character
conforming to a more “classic” conception of mentalist—focusing
on his spell-like abilities and disregarding conjuring—have only
to create a magician character of the psionic tradition and take
the Aspected Magician (Sorcerer) Quality (p. 26, Street Magic)
to represent the limitations imposed by the character’s own beliefs
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HunterHerne
post Jul 24 2011, 11:28 PM
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I agree with Makki. The concept is a little flawed, too. It sounds like you want to make an unwilling pyrokinetic, but if that is so, Flamethrower makes more sense then ignite (faster time of effect, actually burns things that are highly processed, etc.), but again, Cursed should never be positive.
Detect Individual, Heal, and Phantasm don't strike me as Psionic powers. To me, a Psionic is someone whointeracts with the real world more then the astral, and the individual, in the case of mental manipulations and illusions. Detect Individual strikes me as the Psionic having a mental link to a specific person, and while that is alright, I think a Psion would use something more like Detect Life.
As for Heal, it doesn't strike me as psionic to restore things to natural working order. So, most of the restorative healing spells are out. I can see a Psionic stabilizing, but not reversing damage.

These are only my opinion, however. So take it with a grain of salt.
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Tanegar
post Jul 24 2011, 11:36 PM
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QUOTE (Bushw4cker @ Jul 24 2011, 06:26 PM) *
Orgasm...becomes Agony(Elemental Effect: Fire)

Only Combat and Manipulation spells can have elemental effects. Agony is an Illusion spell.
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Stahlseele
post Jul 24 2011, 11:39 PM
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There is hot potatoe though . . imagine that cast on your little pocket billard set . .
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Bushw4cker
post Jul 24 2011, 11:39 PM
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Orgasm -It's all mental
Stunbolt -Psychokinesis or telekinesis - Manipulation of matter, space, time or energy.
Knockout -Psychokinesis or telekinesis - Manipulation of matter, space, time or energy.
Influence -Mental
Levitate -Transvection - Bodily levitation or flying.
Heal -Biofield energy healing - Healing by channelling a form of energy
Ignite -Pyrokinesis
Phantasm -Mental images
Invisibility -controlling others minds on what they see or don't see
Detect Individual -Clairvoyance - Perception outside the known human senses
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Bushw4cker
post Jul 24 2011, 11:51 PM
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QUOTE (Tanegar @ Jul 24 2011, 11:36 PM) *
Only Combat and Manipulation spells can have elemental effects. Agony is an Illusion spell.


Cursed is a negative quality, it's effects should be hindering to the character (and entertaining to others)

Lets say your with your lady friend and you want to show off your bedroom magic, and cast orgasm, and your partner's parts start on fire. I think that would fit the Cursed quality criteria.
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Traul
post Jul 24 2011, 11:56 PM
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Depends: maybe you wanted her shaven.
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HunterHerne
post Jul 24 2011, 11:57 PM
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QUOTE (Bushw4cker @ Jul 24 2011, 07:51 PM) *
Cursed is a negative quality, it's effects should be hindering to the character (and entertaining to others)

Lets say your with your lady friend and you want to show off your bedroom magic, and cast orgasm, and your partner's parts start on fire. I think that would fit the Cursed quality criteria.


But isn't Agony. More like ignite. I have played with the idea of a psionic, and really, I think the best first spell should be a version of Shape [element], based on what you want. In this case, fire. If not, it is a good way to eventually go, as he learns to control his power more effectively.
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Tanegar
post Jul 25 2011, 12:00 AM
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QUOTE (Bushw4cker @ Jul 24 2011, 07:51 PM) *
Cursed is a negative quality, it's effects should be hindering to the character (and entertaining to others)

Lets say your with your lady friend and you want to show off your bedroom magic, and cast orgasm, and your partner's parts start on fire. I think that would fit the Cursed quality criteria.

So Orgasm becomes Ignite. Agony could make her feel as if her ladybits were on fire, but it couldn't actually set her ladybits on fire.
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Bushw4cker
post Jul 25 2011, 12:01 AM
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This might be one character, where having a lower logic might actually open up a wider range of "Spells" for the character. A more intelligent character might have a better understanding of the minds limitations.

Stupid men are often capable of things the clever would not dare to contemplate ~ Terry Pratchett
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Bushw4cker
post Jul 25 2011, 12:04 AM
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QUOTE (HunterHerne @ Jul 24 2011, 11:57 PM) *
But isn't Agony. More like ignite. I have played with the idea of a psionic, and really, I think the best first spell should be a version of Shape [element], based on what you want. In this case, fire. If not, it is a good way to eventually go, as he learns to control his power more effectively.


Character is rough draft, I might change spell selection. Shape Fire might be good idea
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Bushw4cker
post Jul 25 2011, 12:08 AM
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Even one of the examples of Cursed Quality says Conjuring a Water Elemental, caster ends up with clothes catching on fire.
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Bushw4cker
post Jul 25 2011, 12:10 AM
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QUOTE (Tanegar @ Jul 25 2011, 12:00 AM) *
So Orgasm becomes Ignite. Agony could make her feel as if her ladybits were on fire, but it couldn't actually set her ladybits on fire.


I think by definition of cursed quality it could start them on fire (Talk about Burning Bush!)
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HunterHerne
post Jul 25 2011, 12:13 AM
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QUOTE (Bushw4cker @ Jul 24 2011, 08:10 PM) *
I think by definition of cursed quality it could start them on fire (Talk about Burning Bush!)


That is true. Cursed really isn't restricted to spell selection.
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Udoshi
post Jul 25 2011, 12:30 AM
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QUOTE (Bushw4cker @ Jul 24 2011, 05:27 PM) *
*snip*: Psionic Tradition


Could someone with the updated/reprinted Anniversary Edition please post the description of the Psionic's tradition from it? I heard that it made it into the core book in the latest version, and that it doesn't have any of the arbitrary and stupid limitation that the other traditions don't either.

I'm looking at your Ware and stats, and.... something occured to me.
you have 210 BP in stats, and 30 in metatype. Hmn.
In karmagen, you have 350 for stats. Acceptable.

Have you considered going Free Spirit? I can easily see this character being the unwitting spirit of comedic and tragic fire accidents.
Stat wise, you should come out ahead in every way for the cost, particularly if you're using karmagen.(its 340 karma total for race and force 6)
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KCKitsune
post Jul 25 2011, 02:48 AM
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Bushw4cker, I came up with rules for Psionics. I've attached them here for your (and everyone elses) viewing pleasure. If you prefer a more organized and readable format, then PM me.


Psionics in Shadowrun

Design Principles
When I went about designing these rules I wanted to make sure of three things:

1) These rules were fair, balanced, and not a Power Gamers dream come true.
2) The Psion archtype was something that players would want to play.
3) The rules for Psionics were in line with the rest of the Shadowrun Core gaming system.

If I fail in any of these three things then this just becomes another Fan-Wank munchkin “class”. I want to have something that will be fun to play. If I have failed in this then please email me at kckitsune@gmail.com, and let me know where there problems with these rules so we can discuss the problems and fix them.

Special Thanks to the following people for helping me with these rules: Paws2Sky, Tymeaus Jalynsfein, Ramorta and Kesendeja for their input and willingness to play test these rules.




Fluff explaination
[ Spoiler ]



Crunch
[ Spoiler ]



More Crunch
[ Spoiler ]
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CanRay
post Jul 25 2011, 04:04 AM
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I misread this and expected a .45 Automatic packing Mormon wrapped up in bandages.
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LostProxy
post Jul 25 2011, 04:06 AM
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QUOTE (CanRay @ Jul 24 2011, 09:04 PM) *
I misread this and expected a .45 Automatic packing Mormon wrapped up in bandages.


New character concept found. Stealing this for at the very least an episodic antagonist/protagonist. He'll switch between the two. But if I get the chance my PC.
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CanRay
post Jul 25 2011, 04:07 AM
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QUOTE (CanRay @ Jul 24 2011, 11:04 PM) *
I misread this and expected a .45 Automatic packing Mormon wrapped up in bandages.
QUOTE (LostProxy @ Jul 24 2011, 11:06 PM) *
New character concept found. Stealing this for at the very least an episodic antagonist/protagonist. He'll switch between the two. But if I get the chance my PC.
Wish it was mine to steal.

Honestly, New Canaanites are the *LAST* people you want to slam the door in the face of when they come to ask you if you've heard about the Church of Latterday Saints!
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LostProxy
post Jul 25 2011, 04:10 AM
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Why are all the Mormons I know so peaceful. You guys get all the fun (IMG:style_emoticons/default/nyahnyah.gif)
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CanRay
post Jul 25 2011, 04:15 AM
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QUOTE (LostProxy @ Jul 24 2011, 11:10 PM) *
Why are all the Mormons I know so peaceful. You guys get all the fun (IMG:style_emoticons/default/nyahnyah.gif)
Fallout: New Vegas: Honest Hearts. The guy's name is Joshua Graham, but is called in whispered tones "The Burned Man" by Caesar's Legion. Their enemies, the New California Republic tried to kill him many times, with Snipers confirming headshots on him at, what is to them, short ranges. Yet he still lived.

He failed Caesar, was covered in pitch, lit on fire, and thrown into the Grand Canyon.

He not only survived, he crawled back to his home town and found forgiveness and the Lord once again.

All I can say is that seeing him in the game, his enemies just better pray he never runs out of bullets... The death is quicker and cleaner that way.

EDIT: John Browning, the infamous firearms designer whose weapons are still in modern military units today, was also a Mormon. They're peaceful, but do not push them as a people. Ever.
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LostProxy
post Jul 25 2011, 04:26 AM
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Ohhh right. I still need to get that DLC. Now that's a vengeful character I wouldn't mind stealing as an NPC. Just reeks dystopia.
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