Your AI house rules?, What do you use. |
Your AI house rules?, What do you use. |
Jul 26 2011, 07:37 AM
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#1
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I've been a bit peeved over a few details so I've made some house rules to AI's.
1: AI's use Hot-Sim without the drawbacks. They get +2D6 to all matrix actions. Yes, this does improve their matrix perception to +5. And no, they cannnot fry their brain with hot-sim so no drawbacks. 2: AI's can use more programs Ai's can use the following software -Common -Hacking -Sensor Software -Knowsofts -Telematic Infrastructure -Autosofts (With the Quality as per rulebook) -ARE Programs 3: Basecode ANY of the above software as befitting the AI's background is acceptable as a Basecode program In the end a good hacker can still "beat" an AI since they can optimize their brain-to-computer interface and be a lot faster with the possibility of 5 IP's. The above rules really shines if you want to make an emergent AI that relies on a lot of programs as basically ALL skills can be replaced with bought programs. It's a crutch but useful and can be fun roleplaying. What do you guys use? |
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Jul 26 2011, 03:05 PM
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#2
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Running Target Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
I once wrote my ideas on that... hm have to look that up. Let's see...
Ah here: http://forums.dumpshock.com/index.php?showtopic=27479 Short Version: AI should have "race" attribute boni/mali Maximum mental attributes only limited by node (not 6 max, but 6 at start) Possibilities to gain 5 IP's like the rest, possibly with qualities or "simulated cyberware" "Simulated" Hot-Sim bonus I always wanted to have it like this in the Matrix: Technomancer: Skill, Refinement, boost-power and adaptivity; Frail, draining, Karma-intensive Hacker: Secure, limited but powerful, "easy" to learn, easy to augment; Money-intensive AI: Raw pure calculating power (insane high standard ratings), massively damage-resistent; Karma AND money intensive (Forces them to have pretty low skill-values, often autosofts - limits their Meatspace-dangerousness) |
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Jul 26 2011, 04:26 PM
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#3
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
I just don't allow them, I miss when AI's were rare and mysterious. I'm not trying to thread drek as much as I'm pining nostalgic. Not everything should be a playable race, because the moment you do that you have to draw back the curtains and balance things.
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Jul 26 2011, 04:47 PM
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#4
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I just don't allow them, I miss when AI's were rare and mysterious. I'm not trying to thread drek as much as I'm pining nostalgic. Not everything should be a playable race, because the moment you do that you have to draw back the curtains and balance things. Indeed... AI's are the realm of Plot in our games. |
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Jul 26 2011, 05:26 PM
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#5
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
On the rare occasion I GM, my AI rules are very simple.
No. Fucking. Way. Dont get me wrong, I love the AI character concept and if I can find a GM merciful enough to allow me to play one, I'd love to try it. But I personally dont want to deal with the migraine as GM. |
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Jul 27 2011, 01:22 AM
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#6
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Moving Target Group: Members Posts: 228 Joined: 30-July 09 Member No.: 17,450 |
The only AIs I allow in my game are as contacts for technomancers, plot, or the cute mascot that lives inside a player's link and acts as the group conscience.
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