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> Your AI house rules?, What do you use.
The Jopp
post Jul 26 2011, 07:37 AM
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I've been a bit peeved over a few details so I've made some house rules to AI's.

1: AI's use Hot-Sim without the drawbacks.
They get +2D6 to all matrix actions. Yes, this does improve their matrix perception to +5. And no, they cannnot fry their brain with hot-sim so no drawbacks.

2: AI's can use more programs
Ai's can use the following software
-Common
-Hacking
-Sensor Software
-Knowsofts
-Telematic Infrastructure
-Autosofts (With the Quality as per rulebook)
-ARE Programs

3: Basecode
ANY of the above software as befitting the AI's background is acceptable as a Basecode program

In the end a good hacker can still "beat" an AI since they can optimize their brain-to-computer interface and be a lot faster with the possibility of 5 IP's.

The above rules really shines if you want to make an emergent AI that relies on a lot of programs as basically ALL skills can be replaced with bought programs. It's a crutch but useful and can be fun roleplaying.

What do you guys use?
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Summerstorm
post Jul 26 2011, 03:05 PM
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I once wrote my ideas on that... hm have to look that up. Let's see...

Ah here:

http://forums.dumpshock.com/index.php?showtopic=27479

Short Version:

AI should have "race" attribute boni/mali
Maximum mental attributes only limited by node (not 6 max, but 6 at start)
Possibilities to gain 5 IP's like the rest, possibly with qualities or "simulated cyberware"
"Simulated" Hot-Sim bonus

I always wanted to have it like this in the Matrix:
Technomancer: Skill, Refinement, boost-power and adaptivity; Frail, draining, Karma-intensive
Hacker: Secure, limited but powerful, "easy" to learn, easy to augment; Money-intensive
AI: Raw pure calculating power (insane high standard ratings), massively damage-resistent; Karma AND money intensive (Forces them to have pretty low skill-values, often autosofts - limits their Meatspace-dangerousness)
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LurkerOutThere
post Jul 26 2011, 04:26 PM
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I just don't allow them, I miss when AI's were rare and mysterious. I'm not trying to thread drek as much as I'm pining nostalgic. Not everything should be a playable race, because the moment you do that you have to draw back the curtains and balance things.
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Tymeaus Jalynsfe...
post Jul 26 2011, 04:47 PM
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QUOTE (LurkerOutThere @ Jul 26 2011, 09:26 AM) *
I just don't allow them, I miss when AI's were rare and mysterious. I'm not trying to thread drek as much as I'm pining nostalgic. Not everything should be a playable race, because the moment you do that you have to draw back the curtains and balance things.


Indeed... AI's are the realm of Plot in our games.
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Socinus
post Jul 26 2011, 05:26 PM
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On the rare occasion I GM, my AI rules are very simple.

No. Fucking. Way.

Dont get me wrong, I love the AI character concept and if I can find a GM merciful enough to allow me to play one, I'd love to try it. But I personally dont want to deal with the migraine as GM.
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Neko Asakami
post Jul 27 2011, 01:22 AM
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The only AIs I allow in my game are as contacts for technomancers, plot, or the cute mascot that lives inside a player's link and acts as the group conscience.
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