So Lofwyr has 35 body, lets do this! |
So Lofwyr has 35 body, lets do this! |
Aug 5 2011, 06:55 AM
Post
#76
|
|
Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
I concur. And a being with 13 CHA, INT and LOG that has survived for thousands of years will have planned, connected and secured so many ways that one team of 800 BP characters should have no chance at all to penetrate to their target. But a human can get 6 base + 1 metagenetic + 1 enhanced attribute + 1 genetic optimization + 3 cerebral boosters for 12 Logic, then add neocortical nanites for the 3 DP boost in non-stressful situations, 1 DP for PuSHeD, 1 DP (non-knowledge) for encephalon, 2 DP for the analytical mind quality since it seems to relate to the challenges you're talking about. 18-19 effective logic score (most of it costs essence, so dragons aren't getting it). Do GD's seem like lab mice to me now? |
|
|
Aug 5 2011, 06:57 AM
Post
#77
|
|
Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
|
|
|
Aug 5 2011, 07:23 AM
Post
#78
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
|
|
|
Aug 5 2011, 08:04 AM
Post
#79
|
|
Moving Target Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 |
I don't know, but I would expect every great dragon to have a force 25 detect enemy, extended spell active all the time, so as soon as you come into the proximity of the Dragon he just knows you there to kill him...
and as soon as he knows that, the shit hits the fan for all you plans. It is not only about the stats, but the magic resources a great dragon can have, like 20 bound spirits with force 10+ and stuff are no fun to go up against. cya Tycho |
|
|
Aug 5 2011, 08:25 AM
Post
#80
|
|
Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
Yeah, thats when the magic system in Shadowrun goes crazy...
|
|
|
Aug 5 2011, 01:11 PM
Post
#81
|
|
Moving Target Group: Members Posts: 114 Joined: 25-August 10 Member No.: 18,969 |
Yeah, the wanking to dragons and immortal elves is one of my least favorite parts of Shadowrun. I feel like character like Lofwyr or Ghostwalker or whatever work better as masterminds, but shit like "Dragons can totally burn down entire cities and nobody can stop them, olol" really clashes with the rest of the setting. And it doesn't help that Great Dragons have stats that are totally nowhere near powerful enough to do that, either. I'd much rather Ghostwalker took over Denver because he could use his knowledge and resources to raise and direct an effective rebellion or something like that, then flying in, being "olol, I'm unstoppable!" and taking over by the power of Plot. I agree. I feel like having Great Dragons and immortal elves devalue the faceless corporate horror of shadowrun. You know corporations are evil, but there isn’t a single head to chop off, it’s a faceless hydra. Even if you kill the CEO, another one will show up and you really have to work to destroy all of their assets. With singular super powerful beings, it is more about having a diamond coated indestructible head than a hydra. |
|
|
Aug 5 2011, 01:35 PM
Post
#82
|
|
Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
|
|
|
Aug 5 2011, 01:36 PM
Post
#83
|
|
Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Seriously? You're pitting him against one of the weakest weapon classes in the game and mook level dice? With a light pistol, he can take zeros on every roll, and you can get all hits on your roll, and you won't scratch him. He has 20 Hardened armor, so 16 DV is nothing to call home about. Try using a Sakura Fubuki light pistol loaded with capsule rounds and Ringu. Use burst fire, and everything is suddenly much easier. Oh, and having more shooting dice than his reaction would be a stellar plan. These guys aren't meant to be beat, so at least powergame a tiny bit if you want to beat one. Yep, this is more of a thought excercise. Kinda of like Luke Skywalker blowing up the deathstar type shot. Up the snout, into the brain cavity, and bounce around a bit.... |
|
|
Aug 5 2011, 02:08 PM
Post
#84
|
|
Shooting Target Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
You know, I'd personally love to see this mirrored in the universe next year.
"Since we ran the exclusive, in-depth discussion of Lofwyr, great dragon and CEO of Saeder-Krupp for those who have been living under a rock for the past fifty years, assassination attempts against ol' Golden Snout have skyrocketed. We've counted sixteen known attempts thusfar and there are probably several more that were stopped before they ever so much as aimed a bullet at him. Today, we'll be interviewing several grieving family members of those ex-would-be-assassins and, as a special bonus, our matrix feed will include the urns that each one's ashes are kept in... a sinle click and you can buy your own!" |
|
|
Aug 5 2011, 03:20 PM
Post
#85
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
I agree. I feel like having Great Dragons and immortal elves devalue the faceless corporate horror of shadowrun. You know corporations are evil, but there isn’t a single head to chop off, it’s a faceless hydra. Even if you kill the CEO, another one will show up and you really have to work to destroy all of their assets. With singular super powerful beings, it is more about having a diamond coated indestructible head than a hydra. Thing is, SR is a dual game. It is one part fantasy, one part cyberpunk. The immortal ones allow some of us to play a different game from those that want to battle the man-made horrors that are Corporations with global reach (in a way you can not win against them, only fight them to a stalemate so that you can have a fleeting moment of tranquility. This much like battling a Lovecraftian creation). But consider something like that will, and how many events it triggered. So even tho one off a dragon, its legacy will not just up and vanish. They are used to fighting their own kind, meaning that they may well have drawn up multiple plans that spin into action decades after their own death. So killing a dragon may well see the team fighting off other teams hired via some fund manager johnson long after the story of the dragons demise no longer get them free drinks at the bar. This besides the issue of them showing up at your nursing home bed if you did not personally torch the body decades ago. SR allows itself to be played many ways, depending on what aspects of its rich setting is put into focus. One can play it like James Bond, Matrix or even Resident Evil (nothing like being sent to some facility in the middle of nowhere, only to find the place crawling with something that makes Ghouls look like puppies. Oh and your ticket out is void). Hell, go crazy with the archology and you may have your old fashion dungeon crawl. |
|
|
Aug 5 2011, 03:59 PM
Post
#86
|
|
Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Thing is, SR is a dual game. It is one part fantasy, one part cyberpunk. The immortal ones allow some of us to play a different game from those that want to battle the man-made horrors that are Corporations with global reach (in a way you can not win against them, only fight them to a stalemate so that you can have a fleeting moment of tranquility. This much like battling a Lovecraftian creation). But consider something like that will, and how many events it triggered. So even tho one off a dragon, its legacy will not just up and vanish. They are used to fighting their own kind, meaning that they may well have drawn up multiple plans that spin into action decades after their own death. So killing a dragon may well see the team fighting off other teams hired via some fund manager johnson long after the story of the dragons demise no longer get them free drinks at the bar. This besides the issue of them showing up at your nursing home bed if you did not personally torch the body decades ago. SR allows itself to be played many ways, depending on what aspects of its rich setting is put into focus. One can play it like James Bond, Matrix or even Resident Evil (nothing like being sent to some facility in the middle of nowhere, only to find the place crawling with something that makes Ghouls look like puppies. Oh and your ticket out is void). Hell, go crazy with the archology and you may have your old fashion dungeon crawl. This is very true, in my opinion. And that is what makes it a fun game. Hells, even if your PC's from one group dish out and kill Lofwyr, it may be covered up (I don't know for sure, but how many public appearances does golden snout make in a year?) To the truly enterprising GM, he could continue the world with a new group, fully unaware the dragon is dead, and have outing it be the point of a run (though, probably not an early run, that's for sure). |
|
|
Aug 5 2011, 04:05 PM
Post
#87
|
|
Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
This is very true, in my opinion. And that is what makes it a fun game. Hells, even if your PC's from one group dish out and kill Lofwyr, it may be covered up (I don't know for sure, but how many public appearances does golden snout make in a year?) To the truly enterprising GM, he could continue the world with a new group, fully unaware the dragon is dead, and have outing it be the point of a run (though, probably not an early run, that's for sure). Or even the clever and truly mean GM that has the players do all the work to get close enough to Golden Snout to make a hit on him, and find only a skeleton awaiting them. Whoops. Looks like someone got here first, man they really kept that hush-hush. |
|
|
Aug 5 2011, 04:08 PM
Post
#88
|
|
Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Or even the clever and truly mean GM that has the players do all the work to get close enough to Golden Snout to make a hit on him, and find only a skeleton awaiting them. Yeah, but is it real or just special effects? Skeletons are comparatively easy to make.... (IMG:style_emoticons/default/vegm.gif) |
|
|
Aug 5 2011, 04:09 PM
Post
#89
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Dragons don't leave Skeletons, do they?
|
|
|
Aug 5 2011, 04:13 PM
Post
#90
|
|
Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
|
|
|
Aug 5 2011, 04:15 PM
Post
#91
|
|
Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
|
|
|
Aug 5 2011, 04:15 PM
Post
#92
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
As far as i can remember, these are Dragons having been killed in pretty much mundane Ways and still . .
Big D: No Bones. Tessien: No Bones. Haesslich: No Bones. Nebelherr or Nachtmeister, killed by Lofwyr: No Bones. Feuerschwinge: No Bones. |
|
|
Aug 5 2011, 04:17 PM
Post
#93
|
|
Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
|
|
|
Aug 5 2011, 04:19 PM
Post
#94
|
|
Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Thing is, SR is a dual game. It is one part fantasy, one part cyberpunk. The immortal ones allow some of us to play a different game from those that want to battle the man-made horrors that are Corporations with global reach (in a way you can not win against them, only fight them to a stalemate so that you can have a fleeting moment of tranquility. This much like battling a Lovecraftian creation). But consider something like that will, and how many events it triggered. So even tho one off a dragon, its legacy will not just up and vanish. They are used to fighting their own kind, meaning that they may well have drawn up multiple plans that spin into action decades after their own death. So killing a dragon may well see the team fighting off other teams hired via some fund manager johnson long after the story of the dragons demise no longer get them free drinks at the bar. This besides the issue of them showing up at your nursing home bed if you did not personally torch the body decades ago. SR allows itself to be played many ways, depending on what aspects of its rich setting is put into focus. One can play it like James Bond, Matrix or even Resident Evil (nothing like being sent to some facility in the middle of nowhere, only to find the place crawling with something that makes Ghouls look like puppies. Oh and your ticket out is void). Hell, go crazy with the archology and you may have your old fashion dungeon crawl. I don't dislike dragons in principle. What I don't like about them is the way that so much of the material about Great Dragons and especially Immortal Elves reads like wank-filled self insert fan-fiction. I actually think they would be much better if the fluff reflected the crunch - dragons are powerful because they are smart and immortal, not because they breathe fire. Lofwyr should be frightening because he's the CEO of a AAA Megacorp, and not because he can kung fu fight like crazy. And that's actually what the stats reflect - dragons ARE pretty tough, but they cannot singlehandedly destroy cities or crush armies and if they try to take on a well-prepared group of skilled shadowrunners solo, they aren't going to win. Immortal Elves can just go die, though. |
|
|
Aug 5 2011, 04:26 PM
Post
#95
|
|
Moving Target Group: Members Posts: 400 Joined: 4-August 10 Member No.: 18,889 |
Thing is, SR is a dual game. It is one part fantasy, one part cyberpunk. The immortal ones allow some of us to play a different game... I can dig this, there's nothing wrong with making them very powerful, beyond what any single human could achieve. Even Smaug got shafted by a hobbit and a human, however, and D&D is literally about killing dragons in dungeons. It seems very odd that in a dark, cyberpunk world the dragons are so powerful that no "mortal" can kill them. |
|
|
Aug 5 2011, 04:29 PM
Post
#96
|
|
Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Big D: No Bones. Only died creating a massive magical artifact and ripped a hole in the space-time continuum. I hardly expect to find bones. QUOTE Tessien: No Bones. Haesslich: No Bones. Fell into a lake/pudget sound, assumed dead, body never recovered. Tessien I don't recall what happned. QUOTE Nebelherr or Nachtmeister, killed by Lofwyr: No Bones. Golden Nose probably ate the corpses. QUOTE Feuerschwinge: No Bones. Never heard of 'im. |
|
|
Aug 5 2011, 04:30 PM
Post
#97
|
|
Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
I can dig this, there's nothing wrong with making them very powerful, beyond what any single human could achieve. Even Smaug got shafted by a hobbit and a human, however, and D&D is literally about killing dragons in dungeons. It seems very odd that in a dark, cyberpunk world the dragons are so powerful that no "mortal" can kill them. Show me one PC in D&D that fit the definition of "mortal" in the sense of most myths and I'll concied the point. |
|
|
Aug 5 2011, 04:44 PM
Post
#98
|
|
Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Also, most D&D (WARNING CAUSES CANCER) GMs just play them as 1 dimensional monsters. In shadowrun, dragons should be feared more for their intelligence than anything else. Ghostwalker taking on Denver and the Azzies is a case in point why you don't mess with great dragons in SR---not only is he basically a fighter-bomber in the flesh, he's a master tactictioan and magician to boot.
|
|
|
Aug 5 2011, 04:59 PM
Post
#99
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Only died creating a massive magical artifact and ripped a hole in the space-time continuum. I hardly expect to find bones. Fell into a lake/pudget sound, assumed dead, body never recovered. Tessien I don't recall what happned. Golden Nose probably ate the corpses. Never heard of 'im. I'll give you people Big D. Big D writing something in his will about dragon bones i'll not even consider. He was a master shemer who would use it to put people on a mad goose chase . . Haesslich was shot by a Minigun in the Secrets of Power Trilogy. Tessien was a fethered serpent killed by Haesslich in physical combat shortly before. Nachtmeister or Nebelherr or Kaltenstein was killed in mid flight and fell to the ground. Feuerschwinge was a female great western dragon, the mate of nachtmeister or nebelherr or kaltenstein . . Shot down over the Sox by German Fighter Jets with missles. Later on Napalmbombed in the Sox. |
|
|
Aug 5 2011, 05:02 PM
Post
#100
|
|
Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Also, most D&D (WARNING CAUSES CANCER) GMs just play them as 1 dimensional monsters. In shadowrun, dragons should be feared more for their intelligence than anything else. Ghostwalker taking on Denver and the Azzies is a case in point why you don't mess with great dragons in SR---not only is he basically a fighter-bomber in the flesh, he's a master tactictioan and magician to boot. Sadly I have to agree with your analysis of dragon's in D&D. I had a DM once that would not modify anything in the monster manual (3.5). This led to his dragons being very underpowered, since the 3.5 MM specifically set dragons up to be created. No definite skill list, no definite feats, just suggestion of what "most would take", and effective sorcerer abilities (as the class) without any spell lists. |
|
|
Lo-Fi Version | Time is now: 9th January 2025 - 04:19 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.