Prime Runners, Conversion |
Prime Runners, Conversion |
Aug 8 2011, 06:57 PM
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#1
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Some discussion in Street Legends topic about making or converting prime runners. I mentioned a conversion I did back with 4th ed came out. Here is whats left of my notes I think the math totals are all there but my calculations are missing from what I found. Pretty much straight conversion using 4th ed conversion document with a few minor additions and some advancement. He's pretty one dimensional but still dangerous.
I didn't add any gear I figure he gears up according to the job at hand. (Did include an armor jack and some form fitting in basic b/i.) Teachdaire B A R S C I L W M Edg Ess Init IP 4(7) 5(8 ) 8(11) 4(8/11) 2 5 5 3 11 4 2.28 13(16) 4 Condition Monitor Boxes (P/S): 10/10 Armor (B/I):23/17 Skills: Pilot Ground-4 Ett Corp-2 Ett Street-2 Pistols-6(8 ) Longarms-6(8 ) Perception-4(5) Stealth Group-6(8 ) Throw-2 Unarmed-6 Dodge-6 Gaelic-4 Sperethiel-4 Adept Powers: Improved Reflexes(3) Improved Pistols(2) Improved Longarms(2) Kinesics(4) Misc: Low Light, Adept Centering (Tai Chi), Carromeleg and Grade 6 initiate. Qualities: Adept and Ambidextrous. Augmentations: Bone Lacing(Titanium) Hydraulic Jacks(6) Cyber Legs(Armor 4) Smartlink Touchlink Voice Mod Adrenal Pump(3) Damage Compensator(9) Enhanced Articulation Muscle Augmentation(4) ReakT Synch Notes: Gold Ring with Gaelic Runes- Opposed willpower to convince target he never saw Teachdaire. ("I'm not the assassin you were looking for.") Charisma becomes 8 in situations were rep and resources can be brought to bare. IE Interrogations. Some math notes from implants / abilities: +1 Perception +1 Combat after attacked +2 Reaction for defense +3 Body vs damage +1 B/I +4 Strength +1 Physical attacks Ignore stun +3 str agi rea will Ignore up to -6 physical penalties if he can do Tai Chi |
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Aug 9 2011, 11:03 AM
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#2
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Running Target Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 |
Looks good I remember from his fluff that sometimes he used knives, but that the skill was left out of his statblock. Maybe you can add it back in?
Oh yeah... YOINK! |
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Aug 9 2011, 01:56 PM
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#3
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
A quick glance over his entry mentions he's just as deadly with a sniper rifle as he is unarmed, no knives. I did almost add armed combat as it seemed to make sense though.
I attempted to convert without too many additions. Did do some Advancement in areas that he was obviously focusing on due to the passage of time. |
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Aug 9 2011, 02:43 PM
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#4
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Running Target Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 |
Hmm okay, my mind isn't what it used to be. I could have sworn there was mention of him walking up to people carving them up and throwing down some kind of mind magic and strolling off.
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