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Target ![]() Group: Members Posts: 66 Joined: 26-February 02 Member No.: 582 ![]() |
We came across a couple of those 'not-covered-by-the-rules' situations in our last game session, all having to deal with a new character. I'm looking for rules clarifications that we may have missed, or some advice on how your groups would handle them.
The character concept: A Fox-Shapeshifter-Shaman, initiate level 2, Charisma 8, focused completely on summoning (only one spell...improved invisibility). The situations: 1) The shaman summoned 8 force 4 great form city spirits to aid in attacking a convoy, consisting of a semi (rigger and passenger, who turned out to be a non-combatant), and 2 chase/lead cars (with 4 sammies each). Said shaman sicced the city spirits on the sammies (say that 5 times fast...) , 4 to a car, and ordered them all to use their 'fear' powers. Each spirit only got a few successes (1 or 2), which the sammies could have probably ignored in a one-on-one situation. However, we convinced the GM that the effects should stack - which gave each sammie the equivalent of 6 successes on the fear attack (net 4 after resistance), which sent them all running for the hills. 2) The team is extracting a scientist's wife from a corporate gated community. There's only one exit, and the corporate security force that was watching her has their surveillance van parked in front of it, cross-wise to block the way out. Shaman summons a force 10 city spirit, and orders it to push the van out of the way. I'm not sure what metric the GM used, but I think he pitted the spirit's strength against the body/armor total of the van. The spirit got a net 2 successes a round, which the GM applied as 1 meter/success that the van was moved, which got it out of the way just in time for the team to come roaring out in our getaway car. What do you think? Was the GM too lenient in these specific tests, or is there some obscure rule that we should have applied? |
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Lo-Fi Version | Time is now: 29th July 2025 - 12:09 PM |
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