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> Critter Powers as Adept Abilities, Expanding the range of adepts
Kesendeja
post Sep 14 2011, 09:09 AM
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I was thinking of turning the critter powers into adept abilities but ran into a stumbling block about their cost. Any help would be appreciated.
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Makki
post Sep 14 2011, 09:13 AM
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Blood Path Adepts can feast on critters and learning their powers. So not really worth it and cost effective for PCs.
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Kesendeja
post Sep 14 2011, 09:17 AM
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QUOTE (Makki @ Sep 14 2011, 04:13 AM) *
Blood Path Adepts can feast on critters and learning their powers. So not really worth it and cost effective for PCs.


True but I was thinking of using this for normal PC's. We had one player take regeneration (he was playing Deadpool) and it worked well, but the cost really stumped us. Not all of the powers are equally useful or powerful, so should cost differently. BTW Regeneration cost 5 points.
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Irion
post Sep 14 2011, 09:18 AM
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Hunting vampires for their powers. The sucker sucker so to speak. Very funny...
But unfortunatly not permanent...
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Machiavelli
post Sep 14 2011, 09:41 AM
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Basically a nice idea, but costs are very difficult to decide. Regeneration for 5PP seems much, but optional PP´s instead of an metatechnique could quickly imbalance the game. I would have proposed "use the costs from the creation table for free spirits as PC´s" but i fear Players with a gun, the fear power, regeneration etc. Difficult.
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Kesendeja
post Sep 14 2011, 02:45 PM
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I was thinking of making them take a metamagic ability first. Something like Paranormal Attunement, where the mage attunes themselves to a paranormal creature or spirit which lets them buy powers off of their listed abilities. Then use the costs under the free spirit PC's for powers.
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Machiavelli
post Sep 14 2011, 02:55 PM
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Doesn´t make it better. Just one step more to gain unlimited power. ^^
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Elfenlied
post Sep 14 2011, 02:59 PM
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QUOTE (Machiavelli @ Sep 14 2011, 09:41 AM) *
Basically a nice idea, but costs are very difficult to decide. Regeneration for 5PP seems much, but optional PP´s instead of an metatechnique could quickly imbalance the game. I would have proposed "use the costs from the creation table for free spirits as PC´s" but i fear Players with a gun, the fear power, regeneration etc. Difficult.


They're called possession mages (IMG:style_emoticons/default/nyahnyah.gif)
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Machiavelli
post Sep 14 2011, 04:29 PM
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Right. ^^ Besides that you can get access to this powers throug a guidance spirit. They have a power that can grant you one of his powers...maybe the least difficult solution.
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Critias
post Sep 14 2011, 04:40 PM
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I can think of quite a few Critters powers that would be overpowered to give to any PC, adept or otherwise. In fact, in almost every case I could see quite a few Critter powers, no matter how much you charged for them, being all anyone was interested in, when they made that adept, instead of ever bothering with other adept powers.

How many PP do you charge for Movement, or Concealment, or Fear, for instance?
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Yerameyahu
post Sep 14 2011, 04:45 PM
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Right. Critter powers are bad enough for Critters to have! (IMG:style_emoticons/default/smile.gif)
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Machiavelli
post Sep 14 2011, 04:52 PM
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What Critias said. Of course you can also get access to this powers through a spirit, but not without appropriate skills and timing. Without these restrictions, it is even more uber than it is anyway. I would let the thought die....did i say that really? Where is the powergamer in me gone to?^^
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Makki
post Sep 14 2011, 04:56 PM
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QUOTE (Machiavelli @ Sep 14 2011, 06:52 PM) *
What Critias said. Of course you can also get access to this powers through a spirit, but not without appropriate skills and timing. Without these restrictions, it is even more uber than it is anyway. I would let the thought die....did i say that really? Where is the powergamer in me gone to?^^


I'm currently planning on using this in some weird way (IMG:style_emoticons/default/nyahnyah.gif)
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Udoshi
post Sep 15 2011, 12:43 AM
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QUOTE (Critias @ Sep 14 2011, 09:40 AM) *
I can think of quite a few Critters powers that would be overpowered to give to any PC, adept or otherwise. In fact, in almost every case I could see quite a few Critter powers, no matter how much you charged for them, being all anyone was interested in, when they made that adept, instead of ever bothering with other adept powers.

How many PP do you charge for Movement, or Concealment, or Fear, for instance?


What I would, however, like to see are PC Free Spirits able to take adept powers with their Power Points.

It would do wonders to actually make them a lot more viable and interesting on a whole.

We've had a few people try making free spirits over here, and a common complaint is that mortal mages are just so much better once you peel off the shiny surface of 'oh god i have itnw (IMG:style_emoticons/default/smile.gif) and 6 edge' and dig into what's possible.
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Yerameyahu
post Sep 15 2011, 12:48 AM
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But the mages can't teleport. Honestly, I assume they can't get adept powers because they can't get cyber. A normal player has the option, with its tradeoffs. A spirit has literally no reason not to get adept powers (often cyber/gear equivalents), except for their cost.
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Udoshi
post Sep 15 2011, 12:49 AM
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In their case, the tradeoff comes from NOT taking critter powers - and some of the ones they have access too are very, very good.
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Yerameyahu
post Sep 15 2011, 01:03 AM
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Agreed, both counts. But I'm saying access to adept powers gives Free Spirits things they have no other way of getting, as opposed to cyber-able metahumans.
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HunterHerne
post Sep 15 2011, 01:24 AM
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QUOTE (Yerameyahu @ Sep 14 2011, 09:03 PM) *
Agreed, both counts. But I'm saying access to adept powers gives Free Spirits things they have no other way of getting, as opposed to cyber-able metahumans.


Some powers are available as magical compounds. And more, if you can make a convincing case to the GM. However, they are limited and nuyen costly.
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whatevs
post Sep 20 2011, 11:50 AM
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Ohman, it would be awesome to have an adept with the concealment power.

I know it's a (somewhat unliked) spirit power, and not necessarily a critter power, but still.

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HunterHerne
post Sep 20 2011, 11:54 AM
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QUOTE (whatevs @ Sep 20 2011, 08:50 AM) *
Ohman, it would be awesome to have an adept with the concealment power.

I know it's a (somewhat unliked) spirit power, and not necessarily a critter power, but still.


What do you mean not a critter power? Many critters have it (though limited to themselves) like pixies, Devil rats and others.
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Elfenlied
post Sep 20 2011, 12:02 PM
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QUOTE (whatevs @ Sep 20 2011, 11:50 AM) *
Ohman, it would be awesome to have an adept with the concealment power.

I know it's a (somewhat unliked) spirit power, and not necessarily a critter power, but still.


You can. Buy Lil' Smoke from Arsenal, it grants you concealment for several hours. At your magic attribute, no less.
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Shortstraw
post Sep 20 2011, 01:19 PM
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QUOTE (Elfenlied @ Sep 20 2011, 10:02 PM) *
You can. Buy Lil' Smoke from Arsenal, it grants you concealment for several hours. At your magic attribute, no less.


Yes. Good good. *sets glee level to maximum*
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Tymeaus Jalynsfe...
post Sep 20 2011, 02:52 PM
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QUOTE (Elfenlied @ Sep 20 2011, 05:02 AM) *
You can. Buy Lil' Smoke from Arsenal, it grants you concealment for several hours. At your magic attribute, no less.


At your Essence Rating actually.
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