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> Armor Modification and Armor Clothing, Does it apply to individual items or as a whole?
Udoshi
post Sep 22 2011, 11:33 PM
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Yerameyahu
post Sep 23 2011, 01:57 AM
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It's not about what the swiss-cheese rules happen to allow, Udoshi. I'm not talking about RAW-optimization.
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Stalag
post Sep 23 2011, 02:04 AM
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Maybe instead of trying to game the rules to munchkin yourself a suit of impervium why not consider how it was probably intended, what's fair, and above all else, what actually makes sense.
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Tymeaus Jalynsfe...
post Sep 23 2011, 02:09 AM
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QUOTE (Stalag @ Sep 22 2011, 08:04 PM) *
Maybe instead of trying to game the rules to munchkin yourself a suit of impervium why not consider how it was probably intended, what's fair, and above all else, what actually makes sense.


That's Silly Talk... (IMG:style_emoticons/default/wobble.gif)
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Elfenlied
post Sep 23 2011, 07:58 AM
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QUOTE (Stalag @ Sep 23 2011, 03:04 AM) *
Maybe instead of trying to game the rules to munchkin yourself a suit of impervium why not consider how it was probably intended, what's fair, and above all else, what actually makes sense.


And what is fun for all people involved in your respective gaming groups.
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Mäx
post Sep 23 2011, 12:50 PM
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QUOTE (Udoshi @ Sep 23 2011, 02:29 AM) *
Also your math is off. Badly. Very badly.

A 10/6 suit of armor can have 15 points of ratings modded.
A 5 piece outfit at 10/6 does not get 30 points. It follows the same rules for rating points, the only difference being that the capacity of each piece is calculated individually. It also uses the same formula - a combined outfit at 10/6 also has 15 rating points of mods to play around with.

Okey i admid i miss read/remembered is as highest armor rating, not highest armor rating times 1,5., but the rest of that is completely wrong.
For one those pieces don't have anykind of capacity, only armor suits(like full body armor) have capacity.
And second the rating limit is 6 or highest armor times 1,5, so if you allow by sub component modding then all five pieces of outfit can take the minimum 6 rating points of mod, for a total of 30 rating points.
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Yerameyahu
post Sep 23 2011, 01:29 PM
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It's not 'Capacity', Mäx, it's 'amount of mods ratings they can have'. It's a distinct thing, because the writers thought we needed (literally) 12 kinds of capacity in the game.
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Mäx
post Sep 23 2011, 01:39 PM
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QUOTE (Yerameyahu @ Sep 23 2011, 04:29 PM) *
It's not 'Capacity', Mäx, it's 'amount of mods ratings they can have'. It's a distinct thing, because the writers thought we needed (literally) 12 kinds of capacity in the game.

I know that, maybe you should read that post again (IMG:style_emoticons/default/wink.gif)
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Yerameyahu
post Sep 23 2011, 02:20 PM
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No. I see you felt the need to 'correct' his use of the word capacity (!='Capacity'), and then mention that horrifying abuse of the 6/or rule—the one he was specifically arguing against. Instead, maybe assume that he wasn't being stupid, and instead using a normal English synonym.
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Neraph
post Sep 24 2011, 12:15 AM
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QUOTE (Udoshi @ Sep 22 2011, 05:29 PM) *
But I don't need to prove it with a hardy-clarification.

Arsenal has this possibility already. (page 45 and beyond)
Mortimer of london greatcoats? R2 Chem protection and R2 Insulation
Ulysses Line? R4 chemical protection
Aces high Jackets? R1 chemical protection and insulation.
Industrious line? R2 Fire Resistance and Chemical Protection - with an additional winterwear line that has Insulation 2 as well.

So there you have it. Individual sub-sets of clothing not only can be individually modified, they already come like that.
(also arsenal 44, each piece of armor or clothing can only accept a # of modification ratings)

Yes and no. What you listed are all line clothing, yes, but those are all stand-alone armors. None of them are designed to be worn together like the Berwick Line. Remember, you have to see the ( c ) next to the line name to know if you can wear multiple parts of that line together. You have not proven that individual sub-sets can be individually modified, only that specific armors from named lines can be. To fulfill the requirement you want to you'd have to give an example of the Berwick, Steampunk, Synergist, or Executive line giving certain protections on certain pieces, which does not appear to be the case.
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KarmaInferno
post Sep 24 2011, 05:11 AM
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Honestly, I understand what the writers were trying to do with the piecemeal armor sets, but it probably would have been better rules-wise to just format them as standard armor outfits following the standard armor rules.

The additional complications from the variant armors isn't worth the hassle. just make them standard armor with fancy fluff and call it a day.



-k
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Neraph
post Sep 24 2011, 04:06 PM
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QUOTE (KarmaInferno @ Sep 24 2011, 12:11 AM) *
Honestly, I understand what the writers were trying to do with the piecemeal armor sets, but it probably would have been better rules-wise to just format them as standard armor outfits following the standard armor rules.

The additional complications from the variant armors isn't worth the hassle. just make them standard armor with fancy fluff and call it a day.

I disagree. I think it's quite easy to use them effectively and responsibly - the only thing is that everyone needs to see eye to eye at the table.
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