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#1
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Target ![]() Group: Members Posts: 17 Joined: 17-August 11 Member No.: 36,053 ![]() |
http://img338.imageshack.us/img338/6967/p1000578r.jpg
Snagged this from the DM Screen for Top Secret/S.I. |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
http://img338.imageshack.us/img338/6967/p1000578r.jpg Snagged this from the DM Screen for Top Secret/S.I. Interesting. Also, I like graphs (IMG:style_emoticons/default/smile.gif) |
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,656 Joined: 29-October 06 Member No.: 9,731 ![]() |
That's fucking brilliant. *yoink*
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#4
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 ![]() |
I need this, where has this brilliant piece of GM tech been my whole life?
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#5
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Target ![]() Group: Members Posts: 32 Joined: 26-August 10 From: Portstewart, Northern Ireland Member No.: 18,975 ![]() |
Ha! Awesome! Now if I can find a way to integrate it with the amazingly overcomplicated driving ruleset in SR3, and not have every chase take 3 weeks of real time, I'll be set! (IMG:style_emoticons/default/smile.gif)
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 ![]() |
awesome! snagged!
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#7
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Target ![]() Group: Members Posts: 15 Joined: 5-September 11 From: The San Francisco Sprawl Member No.: 37,381 ![]() |
That is a great chart. Thanks!
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
I think if you never show this to the players, and roll randomly for starting point, they might never figure out that you've been using the same street plan for the past ten chases...
Also nice is that it's basically independent of whatever chase rule system you're using, so it's portable to other game systems. |
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#9
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Target ![]() Group: Members Posts: 17 Joined: 17-August 11 Member No.: 36,053 ![]() |
I think if you never show this to the players, and roll randomly for starting point, they might never figure out that you've been using the same street plan for the past ten chases... Also nice is that it's basically independent of whatever chase rule system you're using, so it's portable to other game systems. Hell, even if the players know about it, there's too much information to memorize it all off the bat. And, this graph is awesome, because there's absolutely no tie to any game in it. It's just a system to do a quick and dirty chase scene! </bump> |
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#10
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
This is awesome. Thanks for posting.
I think I will revamp this with a random generator to determine SR DP modifiers. (IMG:style_emoticons/default/vegm.gif) |
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#11
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Very, very nice. The first step is creating a much larger map.
Is anyone else thinking about a city map covered with those circles? - You could go in every direction, but not following the "major traffic lines" would require a harder driving test. - Loosing a tail could depend on distance on the grid. |
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#12
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
That's ruining the whole point of a random generator, Ryu. (IMG:style_emoticons/default/smile.gif)
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#13
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
That's ruining the whole point of a random generator, Ryu. (IMG:style_emoticons/default/smile.gif) Not quite. Ok, maybe. How about using that system as a map style instead of a random generator? It is beautifully simple. |
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#14
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, I think it's neat too. (IMG:style_emoticons/default/smile.gif)
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#15
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
I was thinking a collection of modular 10" x 10" maps representing each intersection configuration and then a couple of interchangable connecting routes (roughly linear with some twists and turns). This would be mostly for foot chases tho; the vehicle pursuit combat rules are better left to abstraction.
Plus it would be a lot of work and wouldnt be useful for other environments (in doors, roof tops, etc). |
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#16
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
That's pretty sweet. Thanks for the share!
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#17
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
the other nice thing is that even if your players do get too familiar with it, it doesn't look like it would be excessively difficult to scribble one up in a relatively short amount of time. so, if by some freak chance your players actually manage to memorize anything, you can make a new version which is mostly the same and they're back to square (err.... circle...) one.
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#18
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Target ![]() Group: Members Posts: 17 Joined: 17-August 11 Member No.: 36,053 ![]() |
the other nice thing is that even if your players do get too familiar with it, it doesn't look like it would be excessively difficult to scribble one up in a relatively short amount of time. so, if by some freak chance your players actually manage to memorize anything, you can make a new version which is mostly the same and they're back to square (err.... circle...) one. Or 'accidentally' miss-read the diagram. Again, the beauty of it is that the DM doesn't necessarily have to follow the diagram exactly. A route or two in the options could not exist (if a tiny, tiny bit of railroading is needed). Not all intersections are gonna be a 5-way. |
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Lo-Fi Version | Time is now: 27th July 2025 - 06:58 AM |
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