Range on bikes |
Range on bikes |
Oct 29 2011, 02:19 AM
Post
#1
|
|
Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
Since SR for many people has moved out of Seattle the element of gas/fuel for vehicles becomes more of an issue. I mean when limited to the metroplexs like seattle or Denver you don't have to worry about fuel too much, but if, for example you're running between Philly and NYC or across central France down to cote d'azure or racing a ferry from the UK around the north sea coast to Oslo (cookie if you know what I mean by that) Suddenly fuel becomes an issue.
I mean I just, like tonight, traded in my Honda Shadow for a HD 1200C. Looking at tank size and milage the Honda when new could do 120 miles. The HD has a range of about 200 miles. When I number crunched bikes I found that 200 seems to be the longest range for a bike. After that point the bigger bikes get heavier decreasing milage. what this translates to and what I was thinknig of in game terms. If I were on a run from North of Philly to Nroth of NYC I might be able to squeak it out on a tank but I'd need fuel as soon as I arrived on the Honda. By comparrison the HD would not need to stop. I would need to refuel before returning but i could get onto the target and still move. So how often does that sort of logistic enter into your games? |
|
|
Oct 29 2011, 02:22 AM
Post
#2
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
SunCell.
But aren't all operating ranges in SR4 extremely vague at best? (IMG:style_emoticons/default/frown.gif) |
|
|
Oct 29 2011, 02:27 AM
Post
#3
|
|
Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
They were because the game was tied to Seattle where running out of gas really wasn't an issue, you find a gas station and pull over. My point is that 4th ed has broken out of that mold-though we still use Seattle, and it is possible people are playing in other areas and in that, fuel logistics should start to work into it.
|
|
|
Oct 29 2011, 02:32 AM
Post
#4
|
|
Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Vehicle ranges are 6 hours of continuous operation time per "tank", unless specified otherwise.
Arsenal page 103 -k |
|
|
Oct 29 2011, 02:36 AM
Post
#5
|
|
Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
My bike has a range of 200 miles on a full tank. My VW has a range of 400+ miles on a full tank.
|
|
|
Oct 29 2011, 02:48 AM
Post
#6
|
|
Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Yeah, SR vehicle ranges are kinda anemic.
-k |
|
|
Oct 29 2011, 02:57 AM
Post
#7
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Lack of hard and fast rules with a heavy suggestion and provision for allowing homebrew. By RAW, it SUGGESTS six hours per tank.
|
|
|
Oct 29 2011, 05:07 AM
Post
#8
|
|
Moving Target Group: Members Posts: 224 Joined: 6-April 02 From: ab.ca Member No.: 2,522 |
|
|
|
Oct 29 2011, 05:19 AM
Post
#9
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Assuming you have the opportunity to run at max speed the entire time.
The one-size-fits-all suggestion is not quite worse than no rules at all, but almost. This is worse considering the existence of mods specifically affecting this nonexistent game mechanic. |
|
|
Oct 29 2011, 05:36 AM
Post
#10
|
|
Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
QUOTE So how often does that sort of logistic enter into your games? Never ever I guess it would be considered "Hartwurst" at my tables. Gasoline is paid for by Lifestyle (none of our Chars has Street or Squatter Lifestile so we can afford it) and Range was never an Issue Hough ! Medicinemane |
|
|
Oct 29 2011, 06:48 AM
Post
#11
|
|
Moving Target Group: Members Posts: 245 Joined: 17-August 10 Member No.: 18,943 |
Its a glaring lack, but its utterly trivial compared to the lack of useful information about passenger capacity, load capacity and max weight carried :/
Vehicles really could use a redo from start. |
|
|
Oct 29 2011, 10:09 AM
Post
#12
|
|
Moving Target Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Still on SR3 and though rare, there has been times where a refuel has not only been necessary but vital to the plot.
|
|
|
Oct 29 2011, 12:03 PM
Post
#13
|
|
Moving Target Group: Members Posts: 366 Joined: 17-March 10 Member No.: 18,317 |
I thought those vehicle rules were meant to be fast and loose. There are modifications as well that don't always make sense because they do not cover every obstacle. That's fine by me, I like a system that is a little undefined around the edges much better than something that is fleshed out on every detail.
So, should it become an issue, make something up for yourselves. If a GM thinks that the PCs' travel habits overtax their gasoline meters, tell them beforehand and everybody should be fine. See, I'd also rather envision large Trucks to operate for more than a mere six hours. But on the other hand, I didn't really miss specifics on passenger numbers when I didn't have them. |
|
|
Oct 29 2011, 12:13 PM
Post
#14
|
|
Running Target Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
Suncell, which has been mentioned. Gridlink will get you quite a long way along the civilised routes.
Now this'll get more ugly when taking that Thundercloud through a tour of the Amazonian jungle. Or when your nuclear submarine runs out of nukejuice 6 hours out of the coast. (IMG:style_emoticons/default/wobble.gif) |
|
|
Oct 29 2011, 01:04 PM
Post
#15
|
|
Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Yeah, especially air and seacraft with only 6 hours operation time is awkward, if you're in the middle of the Pacific.
Take it with a grain of salt, salt does wonders for operational range (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
Oct 29 2011, 01:51 PM
Post
#16
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
heh. If one want to be crazy, there is always the SR2/3 rigger books and their otempo rules (bordering on the "sanity" that is delta-v in transhuman space)...
Btw, i do not think SR have been Seattle-focused for at least a couple of editions now. But it is still urban-focused, in that one is largely swapping one city for another. As such, access to fuel/recharge should be a lesser issue. And i think the 6 hour rule in Arsenal was mostly for airborne drones and vehicles that need to stay in an area for a while (like say a on station air support for the rent-a-cops). |
|
|
Oct 29 2011, 03:26 PM
Post
#17
|
|
Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Honestly, never had this problem. Generally when my players go on a roadtrip, they decide they will "stop to refuel" when they can. Makes it easy on me, since I don't need to plan to let them run out, and it lets me plan little traps if they are on the run.
|
|
|
Oct 29 2011, 04:00 PM
Post
#18
|
|
Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
The cost of gas is covered in the lifestyle but not the dstops. The only reason hunterherne I'd be careful is let them tell you they're stopping other wise an encounter 'when you stop for gas' could look a little set up.
To use the drive from Philly to NY as the example, with vehicales limited to the post speed limit (65mph), if you just use the 6 hour rule-which we'll say for the sake of example doens't just apply to drones-both vehicles can go up and back, it's about 2 1/2 hour drive. With my VW i can drive up, visit my inlaws and drive back on one tank. On the HD I can get up there and putter aronud but would need to refuel before heading home. With the Honda I'd better refuel on the way up just in case and will need to refuel on the way home. This is all stuff that should be taken into account for a run. |
|
|
Oct 29 2011, 04:19 PM
Post
#19
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
|
|
|
Oct 29 2011, 04:22 PM
Post
#20
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I thought those vehicle rules were meant to be fast and loose. There are modifications as well that don't always make sense because they do not cover every obstacle. That's fine by me, I like a system that is a little undefined around the edges much better than something that is fleshed out on every detail. So, should it become an issue, make something up for yourselves. If a GM thinks that the PCs' travel habits overtax their gasoline meters, tell them beforehand and everybody should be fine. See, I'd also rather envision large Trucks to operate for more than a mere six hours. But on the other hand, I didn't really miss specifics on passenger numbers when I didn't have them. Extra Fuel Tanks and Hey Presto, an additional 6 hours per tank. |
|
|
Oct 29 2011, 04:38 PM
Post
#21
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Extra Fuel Tanks and Improved Economy.
|
|
|
Oct 29 2011, 04:46 PM
Post
#22
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
|
|
|
Oct 29 2011, 04:50 PM
Post
#23
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
"So, how long can this blimp operate?" "I don't know, how long is Sol good for emitting heat?"
|
|
|
Oct 29 2011, 05:10 PM
Post
#24
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
|
|
|
Oct 29 2011, 06:46 PM
Post
#25
|
|
Neophyte Runner Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
We haven't had a game or a campaign where resource management has been an issue for a little while. We've played a few-and they can be frustrating and fun all at once. On average though resource management isn't an issue.
|
|
|
Lo-Fi Version | Time is now: 29th April 2024 - 03:26 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.