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> Solid Tires
Socinus
post Nov 7 2011, 08:52 PM
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This seems like somewhat of an oversight but that's perhaps due to my abysmal automotive knowledge.

I'm wondering why there aren't solid tires available for cars in Shadowrun. It seems like it would be a cheap way to have tires that cant really get shot up. This would probably effect the speed and handling of the car, but it seems odd to not have them.
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Daylen
post Nov 7 2011, 08:55 PM
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who shoots tires? vehicles keep going with shot tires. Doesn't everyone just shoot the driver or engine?
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Brazilian_Shinob...
post Nov 7 2011, 09:12 PM
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QUOTE (Daylen @ Nov 7 2011, 05:55 PM) *
who shoots tires? vehicles keep going with shot tires. Doesn't everyone just shoot the driver or engine?


Depending how fast a vehicle is and the terrain, it could flip over if one of its tires is shot. Besides, it assumes you are trying to stop an armored car. Such cars can only be stopped by shootings its tires or pretty much destroying the car.
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Blog
post Nov 7 2011, 09:31 PM
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From my understanding a solid tire would reduce the quality of the ride. Most of the smoothness is from the suspension absorbing whatever roughness that cushion of air the tire has doesn't negate. A solid tire would impart all of that roughness to the suspension and thereby the driver. At least that is my understanding.

Keep in mind that in some cases a transport also needs to jostle the cargo as little as possible.


Now as far as stopping a vehicle, if taking out the tires don't work there is always zapper strips.
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Yerameyahu
post Nov 7 2011, 09:37 PM
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Whatever the realism, shooting tires is a mechanic in SR. I like it, myself.

I can see this as another vehicle tire option (alongside smart tires, etc.). Increases penalties for anything like shooting from the vehicle, reduce Handling, etc.
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DMiller
post Nov 7 2011, 09:51 PM
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Or just use runflat tires. Usually the simplist solution is the best one.

-D
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3278
post Nov 7 2011, 09:55 PM
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QUOTE (Socinus @ Nov 7 2011, 09:52 PM) *
I'm wondering why there aren't solid tires available for cars in Shadowrun.

For all intents and purposes, this is what "run-flat tires" in previous editions of Shadowrun were [are they not in SR4?]; some were referred to as solid in the meta-text, others as self-sealing, but they all did roughly the same thing. No idea why all tires in SR4 aren't assumed to be run-flat, the way all glass is assumed to be polarized and all ammo caseless, unless there's some reason to the contrary.
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CanRay
post Nov 7 2011, 10:43 PM
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I describe Run-Flat Tires as being like Road Wheels on tanks (From what I understand, remember, idiot Civvie with books here!), hard rubber-covered rims that let you drive a bit longer, until you can change over to the "Doughnut" (Or full-sized spare if you bought one.).

I ruled in my game that all tires in Shadowrun are self-sealing to some ability. A nail won't ruin a new set of tires now, at least. Yeah, you'd sell more tires, but the cost of raw materials is getting higher and higher, so the ROI is getting worse and worse, and people wouldn't be able to afford new tires, sell their car, and ride the bus. Major loss of potential income.
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Christian Lafay
post Nov 7 2011, 10:52 PM
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A few years ago the made honeycomb tires that were supposed to be the end-all-be-all of tires. Smooth ride, lots of cushion, one of the strongest structures possible, and doesn't give a damn about nails. Wonder why they never reached mass production.
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CanRay
post Nov 7 2011, 10:57 PM
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QUOTE (Christian Lafay @ Nov 7 2011, 06:52 PM) *
Wonder why they never reached mass production.
Either individual cost, or tire companies didn't want them to come out as there'd be less replacements needed as well.

Don't forget, they build cars to break now. Which annoys the hell out of me, even a medium sedan will only wound a moose at highway speeds. Not a good situation to be in, a wounded and pissed off animal, and a car that does NOT work.
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Christian Lafay
post Nov 7 2011, 10:59 PM
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QUOTE (CanRay @ Nov 7 2011, 11:57 PM) *
Either individual cost, or tire companies didn't want them to come out as there'd be less replacements needed as well.

Don't forget, they build cars to break now. Which annoys the hell out of me, even a medium sedan will only wound a moose at highway speeds. Not a good situation to be in, a wounded and pissed off animal, and a car that does NOT work.

Reminds me of Warehouse 13. Had a car made that was powered by two people holding onto it. Apparently Ford didn't like it cause oil made the cars break down quicker.
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CanRay
post Nov 7 2011, 11:35 PM
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Or Nikola Tesla who wanted to turn the planet into a giant battery, allowing anyone to use any electrical/electronic device just by putting a spike into the ground. Westinghouse (His supporter/partner at the time) vetoed the idea when he couldn't figure out a way to charge people for the energy they used.
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Christian Lafay
post Nov 8 2011, 12:10 AM
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Which is weird since Westinghouse was so behind Tesla on so many things. Up to even getting his name turned into a verb by Edison, that thankfully didn't stick cause it sounds stupid. But I DO love how Nikola had his place lit up with bulbs just laying around.
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CanRay
post Nov 8 2011, 12:27 AM
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Lots of Teslas ideas sounded stupid. They worked, however. Westinghouse, however, was a businessman. And more honest than most of the people Nikola had to deal with in his life.
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Tech_Rat
post Nov 8 2011, 03:52 AM
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Let's see...

****HOMEBREW****
Solid Rubber Tires:
:nuyen:500
The wheels of the vehicle have the tires built directly on to them. They are dipped in rubber, belted, then dipped again. Finally, they have the tread pattern carved in.
Due to the lack of air in the tires, it provides a rougher ride, resulting in a -2DP penalty to certain skills(GM's discretion. Recommend skills such as first aid, armorer, etc.). Due to the nature of the wheels, handling is improved by +1 on smooth, clear roads, representing the lack of 'give' a sidewall would normally have in an inflated tire. However, on any rough surfaces(even poorly paved roads, or ones prone to a lot of potholes), a -1DP penalty is applied, representing the 'jerk' and 'pull' on the system. These tires will never go flat, as there is no air. When they are replaced, they must be carved off of the rim, and re-dipped. This is included in the price.

The cost is increased from other, comparable tires due to the construction techniques necessitated by the design.
****HOMEBREW****
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Midas
post Nov 8 2011, 05:16 AM
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Like DMiller said, run-flat tires, no need for arbitary houserules or whatever.

Talking about redundancy and making sure companies can profit from things, the biggest scam EVER was probably called the Prohibition. When mass-produced cars first hit the market, the oil companies wanted to make sure people ran their cars on gasoline rather than alcohol. Of course, the fact that Rockerfeller was a teetotaler as well as an oil barron made his push for the ban on alcohol a no-brainer ...
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Christian Lafay
post Nov 8 2011, 06:15 AM
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Which also got us a president, who was assassinated.
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Yerameyahu
post Nov 8 2011, 12:47 PM
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Why on earth would they improve Handling anywhere, Tech_Rat?
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scarius
post Nov 8 2011, 01:03 PM
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there are mulitpule ways that run flat tyres can work, some of the eiser to explain ones are:
1: they are connected to a air hose which can pump air into the tyre faster then the hole can let the air out
2: there is another smaller tyre inside of the bigger one
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3278
post Nov 8 2011, 01:38 PM
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The existing run-flat solutions are pretty good ones and make for logical jumping-off points for SR's runflats. Similarly, there are a lot of existing airless tire [NPT] designs that could reasonably inform people trying to design NPTs for Shadowrun.
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hobgoblin
post Nov 8 2011, 01:43 PM
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Well in real life there is the experimental Tweel: https://en.wikipedia.org/wiki/Tweel

I just with the Segway Centaur had actually made it to production: http://www.gizmag.com/go/3319/
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Yerameyahu
post Nov 8 2011, 02:04 PM
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I agree that we can assume some kind of 'foam' run-flats in SR4. I just don't think a solid tire would be in any way problematic to introduce into Socinus' own game, though. It's not a balance issue, therefore it's fine. (IMG:style_emoticons/default/smile.gif) Some people *want* weird (and sometimes deficient) solutions in their games.
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ShadowJackal
post Nov 8 2011, 02:13 PM
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You're also going to theoretically suffer a pretty significant weight increase. Rubber isn't exactly the lightest of substances. There's a reason low profile tires are popular among young street racers, better handling and weight reduction, but the smaller air chamber provides a much rougher ride and also blows out *MUCH* easier than you might expect. People will do anything to reduce weight of their vehicle, mainly carbon fiber all over the place (Even down to aluminum headers, thought that was mildly ignorant myself but whatever.) . Sure, you have issues with having a tire shot out but if I'm adding several hundred pounds to my car with solid tires I'm going to be going a hell of a lot slower and riding a hell of a lot rougher than a classic tire.

I'd never risk adding the loss in handling or the extra weight. Steel belted tires are a good option but the lighter and more agile you are, the faster you can get away from someone shooting a gun at your tires. But that's just my opinion.
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3278
post Nov 8 2011, 02:17 PM
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QUOTE (Yerameyahu @ Nov 8 2011, 03:04 PM) *
I agree that we can assume some kind of 'foam' run-flats in SR4.

For what it's worth, I've always just assumed that SR4 run-flats were NPTs, because they don't degrade. Any foam or self-supporting solution is eventually going to break down; otherwise the tire would just be foam or self-support all the time. Any tire that can take damage and continue to be used without degradation has to be self-healing and repressurizing, or else self-healing and solid. [And self-healing, in either case, can be pretty low-tech: a dart board is "self-healing," in this context.] I think it's not at all unlikely we'll have cracked high-speed, low-cost NPTs by 2070 - it's more a question of materials technology than anything - so I've just assumed that to be the case. Which isn't to say it's ever once come up in a game I've been at. (IMG:style_emoticons/default/biggrin.gif) When we "blow out" a tire, I always imagine we've done damage to the NPT such that it cannot roll true.

Not for nothing, but Shadowrun has tires that use radar terrain-mapping to alter the shape of the tire to best match the surface, so I've pretty much just given up on things like flat tires, at least on "modern" vehicles. An unrestored classic, yeah. But I think run-flats [by real-world definition] will probably be standard, in one form or another, by 2030, and some kind of self-healing never-blows solution starting to become common by 2060, so I just apply my expectations to Shadowrun.
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CanRay
post Nov 8 2011, 03:30 PM
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QUOTE (Midas @ Nov 8 2011, 01:16 AM) *
Talking about redundancy and making sure companies can profit from things, the biggest scam EVER was probably called the Prohibition. When mass-produced cars first hit the market, the oil companies wanted to make sure people ran their cars on gasoline rather than alcohol. Of course, the fact that Rockerfeller was a teetotaler as well as an oil barron made his push for the ban on alcohol a no-brainer ...
Oh man, those were good times back home, let me tell you! As for making cars run on Petrol... Heh. According to legend, one Rumrunner in my family tree ran himself and his car on the same hooch. (IMG:style_emoticons/default/wink.gif)
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